[Scummvm-git-logs] scummvm master -> 505785fa3c3ad031ae82587e6581e23b6ac173e5
aquadran
noreply at scummvm.org
Fri Oct 3 10:16:43 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
505785fa3c WINTERMUTE: Remove not needed color step in shadow volume
Commit: 505785fa3c3ad031ae82587e6581e23b6ac173e5
https://github.com/scummvm/scummvm/commit/505785fa3c3ad031ae82587e6581e23b6ac173e5
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-10-03T12:16:34+02:00
Commit Message:
WINTERMUTE: Remove not needed color step in shadow volume
Changed paths:
engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
diff --git a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
index 66f79dcd997..8f804ab2b4f 100644
--- a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
+++ b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
@@ -51,7 +51,6 @@ bool ShadowVolumeOpenGL::render() {
glDisable(GL_TEXTURE_2D);
_game->_renderer3D->_lastTexture = nullptr;
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, _vertices.getData());
glDrawArrays(GL_TRIANGLES, 0, _vertices.getSize());
diff --git a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
index 45e3ddc5346..39d4bcfe73f 100644
--- a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
@@ -69,13 +69,6 @@ bool ShadowVolumeOpenGLShader::render() {
glDisable(GL_TEXTURE_2D);
_game->_renderer3D->_lastTexture = nullptr;
- Math::Vector4d colorValue;
- colorValue.x() = 1.0f;
- colorValue.y() = 1.0f;
- colorValue.z() = 1.0f;
- colorValue.w() = 1.0f;
- _volumeShader->setUniform("color", colorValue);
-
glDrawArrays(GL_TRIANGLES, 0, _vertices.getSize());
return true;
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