[Scummvm-git-logs] scummvm master -> 505785fa3c3ad031ae82587e6581e23b6ac173e5

aquadran noreply at scummvm.org
Fri Oct 3 10:16:43 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
505785fa3c WINTERMUTE: Remove not needed color step in shadow volume


Commit: 505785fa3c3ad031ae82587e6581e23b6ac173e5
    https://github.com/scummvm/scummvm/commit/505785fa3c3ad031ae82587e6581e23b6ac173e5
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-10-03T12:16:34+02:00

Commit Message:
WINTERMUTE: Remove not needed color step in shadow volume

Changed paths:
    engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
    engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp


diff --git a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
index 66f79dcd997..8f804ab2b4f 100644
--- a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
+++ b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp
@@ -51,7 +51,6 @@ bool ShadowVolumeOpenGL::render() {
 	glDisable(GL_TEXTURE_2D);
 	_game->_renderer3D->_lastTexture = nullptr;
 
-	glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
 	glEnableClientState(GL_VERTEX_ARRAY);
 	glVertexPointer(3, GL_FLOAT, 0, _vertices.getData());
 	glDrawArrays(GL_TRIANGLES, 0, _vertices.getSize());
diff --git a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
index 45e3ddc5346..39d4bcfe73f 100644
--- a/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp
@@ -69,13 +69,6 @@ bool ShadowVolumeOpenGLShader::render() {
 	glDisable(GL_TEXTURE_2D);
 	_game->_renderer3D->_lastTexture = nullptr;
 
-	Math::Vector4d colorValue;
-	colorValue.x() = 1.0f;
-	colorValue.y() = 1.0f;
-	colorValue.z() = 1.0f;
-	colorValue.w() = 1.0f;
-	_volumeShader->setUniform("color", colorValue);
-
 	glDrawArrays(GL_TRIANGLES, 0, _vertices.getSize());
 
 	return true;




More information about the Scummvm-git-logs mailing list