[Scummvm-git-logs] scummvm master -> f476d822dad3ea64a49617f02c4fefbc9f0ab40c
aquadran
noreply at scummvm.org
Fri Oct 3 10:42:13 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
f476d822da WINTERMUTE: W/A Shadow volume rendering
Commit: f476d822dad3ea64a49617f02c4fefbc9f0ab40c
https://github.com/scummvm/scummvm/commit/f476d822dad3ea64a49617f02c4fefbc9f0ab40c
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-10-03T12:42:07+02:00
Commit Message:
WINTERMUTE: W/A Shadow volume rendering
Changed paths:
engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
diff --git a/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp b/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
index 3acff4e998d..134793ad8f0 100644
--- a/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
+++ b/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
@@ -49,7 +49,6 @@ bool ShadowVolumeTinyGL::render() {
tglDisable(TGL_TEXTURE_2D);
_game->_renderer3D->_lastTexture = nullptr;
- tglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
tglEnableClientState(TGL_VERTEX_ARRAY);
tglVertexPointer(3, TGL_FLOAT, 0, _vertices.getData());
tglDrawArrays(TGL_TRIANGLES, 0, _vertices.getSize());
@@ -124,7 +123,8 @@ bool ShadowVolumeTinyGL::renderToScene() {
BaseRenderTinyGL *renderer = dynamic_cast<BaseRenderTinyGL *>(_game->_renderer3D);
renderer->setProjection2D();
- tglFrontFace(TGL_CW);
+ // FIXME: CW->CCW Why it differ from OpenGL?
+ tglFrontFace(TGL_CCW);
tglEnableClientState(TGL_COLOR_ARRAY);
tglEnableClientState(TGL_VERTEX_ARRAY);
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