[Scummvm-git-logs] scummvm master -> f476d822dad3ea64a49617f02c4fefbc9f0ab40c

aquadran noreply at scummvm.org
Fri Oct 3 10:42:13 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
f476d822da WINTERMUTE: W/A Shadow volume rendering


Commit: f476d822dad3ea64a49617f02c4fefbc9f0ab40c
    https://github.com/scummvm/scummvm/commit/f476d822dad3ea64a49617f02c4fefbc9f0ab40c
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-10-03T12:42:07+02:00

Commit Message:
WINTERMUTE: W/A Shadow volume rendering

Changed paths:
    engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp


diff --git a/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp b/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
index 3acff4e998d..134793ad8f0 100644
--- a/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
+++ b/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
@@ -49,7 +49,6 @@ bool ShadowVolumeTinyGL::render() {
 	tglDisable(TGL_TEXTURE_2D);
 	_game->_renderer3D->_lastTexture = nullptr;
 
-	tglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
 	tglEnableClientState(TGL_VERTEX_ARRAY);
 	tglVertexPointer(3, TGL_FLOAT, 0, _vertices.getData());
 	tglDrawArrays(TGL_TRIANGLES, 0, _vertices.getSize());
@@ -124,7 +123,8 @@ bool ShadowVolumeTinyGL::renderToScene() {
 	BaseRenderTinyGL *renderer = dynamic_cast<BaseRenderTinyGL *>(_game->_renderer3D);
 	renderer->setProjection2D();
 
-	tglFrontFace(TGL_CW);
+	// FIXME: CW->CCW Why it differ from OpenGL?
+	tglFrontFace(TGL_CCW);
 
 	tglEnableClientState(TGL_COLOR_ARRAY);
 	tglEnableClientState(TGL_VERTEX_ARRAY);




More information about the Scummvm-git-logs mailing list