[Scummvm-git-logs] scummvm master -> c443801c4086cf9f7be517ad5a74c74279e8ffc8
ScummVM-Translations
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Sun Oct 5 13:36:44 UTC 2025
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Summary:
c443801c40 I18N: Update translation (Japanese)
Commit: c443801c4086cf9f7be517ad5a74c74279e8ffc8
https://github.com/scummvm/scummvm/commit/c443801c4086cf9f7be517ad5a74c74279e8ffc8
Author: VAN-Gluon (van.gluonp at gmail.com)
Date: 2025-10-05T13:36:37Z
Commit Message:
I18N: Update translation (Japanese)
Currently translated at 73.6% (2227 of 3022 strings)
Changed paths:
po/ja.po
diff --git a/po/ja.po b/po/ja.po
index 4a88ff8bb47..a99c9523ec3 100644
--- a/po/ja.po
+++ b/po/ja.po
@@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
"POT-Creation-Date: 2025-09-03 16:43+0000\n"
-"PO-Revision-Date: 2025-08-26 20:36+0000\n"
+"PO-Revision-Date: 2025-10-05 13:36+0000\n"
"Last-Translator: VAN-Gluon <van.gluonp at gmail.com>\n"
"Language-Team: Japanese <https://translations.scummvm.org/projects/scummvm/"
"scummvm/ja/>\n"
@@ -6214,7 +6214,7 @@ msgstr "使ç¨"
#: engines/access/metaengine.cpp:296
msgid "Goto"
-msgstr ""
+msgstr "ç§»å"
#: engines/access/metaengine.cpp:301 engines/access/metaengine.cpp:332
#: engines/bbvs/metaengine.cpp:130 engines/drascula/metaengine.cpp:250
@@ -6952,11 +6952,11 @@ msgstr "SE ON/OFFã®åæ¿"
#: engines/alcachofa/metaengine.cpp:51
msgid "32 Bits"
-msgstr ""
+msgstr "32ããã"
#: engines/alcachofa/metaengine.cpp:52
msgid "Uses 32bit textures instead of 16bit ones (currently not implemented)"
-msgstr ""
+msgstr "16bitã®ä»£ããã«32bitãã¯ã¹ãã£ã¼ã使ç¨(æªå®è£
)"
#: engines/alcachofa/metaengine.cpp:87 engines/cine/metaengine.cpp:347
msgid "Activate"
@@ -7594,12 +7594,12 @@ msgstr "ãã¤ãªããããã©ã³ã¯"
#. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the cloak biochip.
#: engines/buried/metaengine.cpp:249
msgid "Biochip cloak"
-msgstr ""
+msgstr "ãããã¯ãã¼ã¯"
#. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the evidence biochip.
#: engines/buried/metaengine.cpp:255
msgid "Biochip evidence"
-msgstr ""
+msgstr "ãããã¨ããã³ã¹"
#. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the files biochip.
#: engines/buried/metaengine.cpp:261
@@ -7611,17 +7611,17 @@ msgstr "é ããã¡ã¤ã«ã表示ãã"
#. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the interface biochip.
#: engines/buried/metaengine.cpp:267
msgid "Biochip interface"
-msgstr ""
+msgstr "ãããã¤ã³ã¿ã¼ãã§ã¤ã¹"
#. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the jump biochip.
#: engines/buried/metaengine.cpp:273
msgid "Biochip jump"
-msgstr ""
+msgstr "ãããã¸ã£ã³ã"
#. I18N: The game has an inventory with a list of biochips. This action is used to switch the equipped biochip to the translate biochip.
#: engines/buried/metaengine.cpp:279
msgid "Biochip translate"
-msgstr ""
+msgstr "ããããã©ã³ã¹ã¬ã¼ã"
#. I18N: Shows a summary of collected points in the game.
#: engines/buried/metaengine.cpp:285
@@ -8142,7 +8142,7 @@ msgstr "ã¤ã³ãã³ããªã¼/IQãã¤ã³ã表示ã®åãæ¿ã"
#. I18N: (Game name: Dungeon Master) The game has multi-choice dialogs. If there is only one choice, then this action can be used to select it.
#: engines/dm/metaengine.cpp:144
msgid "Select dialog choice (only works if there is a single choice)"
-msgstr ""
+msgstr "鏿è¢ã1ã¤ãããªãå ´åã«ã»ã¬ã¯ã"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 1.
#: engines/dm/metaengine.cpp:151
@@ -8196,7 +8196,7 @@ msgstr "å³ã¹ããã"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. The champions can be put to sleep. This action wakes up the sleeping champion.
#: engines/dm/metaengine.cpp:247
msgid "Wake up champion"
-msgstr ""
+msgstr "ãã£ã³ããªã³ãèµ·ãã"
#: engines/draci/metaengine.cpp:68 engines/prince/metaengine.cpp:64
#, fuzzy
@@ -8592,7 +8592,7 @@ msgstr "è½ã¨ã"
#: engines/efh/metaengine.cpp:437
msgid "Equip"
-msgstr ""
+msgstr "è£
å"
#: engines/efh/metaengine.cpp:442 engines/queen/metaengine.cpp:274
#: engines/saga/metaengine.cpp:384 engines/scumm/help.cpp:124
@@ -8611,11 +8611,11 @@ msgstr "ã¤ã³ãã©"
#: engines/efh/metaengine.cpp:452
msgid "Passive skills"
-msgstr ""
+msgstr "ããã·ãã¹ãã«"
#: engines/efh/metaengine.cpp:457
msgid "Trade"
-msgstr ""
+msgstr "交æ"
#: engines/efh/metaengine.cpp:467
#, fuzzy
@@ -8631,7 +8631,7 @@ msgstr "ã²ã¼ã çµäº"
#: engines/efh/metaengine.cpp:493
msgid "Leave"
-msgstr ""
+msgstr "é¢è±"
#: engines/efh/metaengine.cpp:500 engines/efh/metaengine.cpp:536
#, fuzzy
@@ -8641,7 +8641,7 @@ msgstr "ã¹ãã¼ã¿ã¹ï¼"
#: engines/efh/metaengine.cpp:518
msgid "Defend"
-msgstr ""
+msgstr "é²è¡"
#. I18N: Run is a movement type
#. I18N: Action in In Cold Blood
@@ -8761,7 +8761,7 @@ msgstr "é³ã®åçï¼A"
#: engines/efh/metaengine.cpp:657
msgid "Play sound type 9"
-msgstr ""
+msgstr "é³å£°Type9ãåç"
#: engines/efh/metaengine.cpp:662
#, fuzzy
@@ -8845,11 +8845,11 @@ msgstr "éå§æã«å²©ã®å°åºã使ç¨ãã¦ç§»å"
#: engines/freescape/metaengine.cpp:141
msgid "Smoother movement"
-msgstr ""
+msgstr "ããæ»ãããªåã"
#: engines/freescape/metaengine.cpp:142
msgid "Use smoother movements instead of discrete steps"
-msgstr ""
+msgstr "颿£çãªã¹ãããã§ã¯ãªããããæ»ãããªåãã使ç¨"
#: engines/freescape/movement.cpp:49
msgid "Strafe Left"
@@ -9002,7 +9002,7 @@ msgstr "天äºã°ãªãããé©ç¨"
#. I18N: drilling rig is an in game item
#: engines/freescape/games/driller/driller.cpp:222
msgid "Collect drilling rig"
-msgstr ""
+msgstr "æåãªã°ãåé"
#. I18N: Illustrates the angle at which you turn left or right.
#: engines/freescape/games/eclipse/eclipse.cpp:269
@@ -9155,11 +9155,11 @@ msgstr "ã·ã§ãã"
#: engines/got/metaengine.cpp:75
msgid "Magic"
-msgstr ""
+msgstr "éæ³"
#: engines/got/metaengine.cpp:79
msgid "Thor dies"
-msgstr ""
+msgstr "ã½ã¼ã®æ»"
#: engines/got/got.cpp:196 engines/got/got.cpp:206
#, fuzzy
@@ -9577,7 +9577,7 @@ msgstr "ä¸"
#. I18N: Move actor in the bottom direction
#: engines/hugo/metaengine.cpp:201
msgid "Move to bottom"
-msgstr ""
+msgstr "䏿¹åã¸ç§»å"
#. I18N: Move actor in the left direction
#: engines/hugo/metaengine.cpp:209
@@ -9670,7 +9670,7 @@ msgstr "ã²ã¼ã ã®ãã¼ããã"
#: engines/hypno/metaengine.cpp:134
msgid "Primary shoot"
-msgstr ""
+msgstr "1çªç®ã®å°æ"
#: engines/hypno/metaengine.cpp:140
#, fuzzy
@@ -9717,22 +9717,22 @@ msgstr "é³å£°"
#: engines/hypno/metaengine.cpp:180 engines/hypno/metaengine.cpp:278
#: engines/hypno/metaengine.cpp:329
msgid "Kill player"
-msgstr ""
+msgstr "PKãå®è¡"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Chump is the easy mode.
#: engines/hypno/metaengine.cpp:205
msgid "Chump"
-msgstr ""
+msgstr "ã¤ã¼ã¸ã¼"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Punk is the medium mode.
#: engines/hypno/metaengine.cpp:212
msgid "Punk"
-msgstr ""
+msgstr "ãã¼ãã«"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Badass is the hard mode.
#: engines/hypno/metaengine.cpp:219
msgid "Badass"
-msgstr ""
+msgstr "ãã¼ã"
#. I18N: (Game name: Soldier Boyz) This makes the player restart from the last checkpoint.
#: engines/hypno/metaengine.cpp:232
@@ -9750,7 +9750,7 @@ msgstr "ã¢ãã¡ãé«éå"
#: engines/hypno/metaengine.cpp:245
msgid "Begin new mission"
-msgstr ""
+msgstr "æ°è¦ããã·ã§ã³"
#: engines/hypno/metaengine.cpp:313
#, fuzzy
@@ -9924,13 +9924,13 @@ msgstr "å·¦ãã¿ã³ã§æ»æããå³ãã¿ã³ã§ã¢ã¤ãã ãæ¾ã"
#: engines/kyra/metaengine.cpp:159
msgid "Faithful AD&D rules"
-msgstr ""
+msgstr "AD&Dã«ã¼ã«ã«å¿ å®"
#: engines/kyra/metaengine.cpp:160
msgid ""
"Make implementation of AD&D rules more compliant with the AD&D 2nd edition "
"handbook"
-msgstr ""
+msgstr "AD&D第2çãã³ãããã¯ã«ããæºæ ãããå½¢ã§ã«ã¼ã«ãå®è£
"
#: engines/kyra/metaengine.cpp:251
msgid "Lands of Lore support is not compiled in"
@@ -10209,7 +10209,7 @@ msgstr "ã²ã¼ã ã®é³å£°ãæå¹ã«ãã"
#: engines/lab/metaengine.cpp:185
msgid "Lower the sound volume"
-msgstr ""
+msgstr "é³éãä¸ãã"
#: engines/lab/metaengine.cpp:216
msgid "Interact with object with chosen action"
@@ -10845,12 +10845,12 @@ msgstr "è¯è³ª"
#: engines/mohawk/dialogs.cpp:456
msgid "Fix audio pops/clicks"
-msgstr ""
+msgstr "ããã/ã¯ãªãã¯ãã¤ãºãä¿®æ£"
#: engines/mohawk/dialogs.cpp:457
msgid ""
"Reduces audible pops at the end of some sound effects (Non Myst/Riven only)."
-msgstr ""
+msgstr "ä¸é¨SEã®çµäºæã«çºçãããã¤ãºã使¸ãã¾ã(Myst/Riven以å¤ã®ä½åï¼ã"
#: engines/mohawk/metaengine.cpp:291
msgid "Myst ME support not compiled in"
@@ -11286,7 +11286,7 @@ msgstr "ã ã¼ãã¼ãã¹ããã"
#. I18N: (Game name: The Neverhood) The game has multiple cutscenes, and this action skips the entire scene.
#: engines/neverhood/metaengine.cpp:221
msgid "Skip entire scene (works only in some scenes)"
-msgstr ""
+msgstr "ã·ã¼ã³å
¨ä½ãã¹ããã(ä¸é¨ã·ã¼ã³ã®ã¿æå¹)"
#. I18N: (Game name: The Neverhood) This action confirms the selected save or entered new save name in the save file management menus.
#: engines/neverhood/metaengine.cpp:228
@@ -11428,7 +11428,7 @@ msgstr "ãã¤ã¢ãã°ãã¹ããã"
#. I18N: (Game Name: Pink Panther) The player normally clicks on a target (character/object) to move toward it and interact (talk,use etc.) with it. This action skips the walking animation and also prevents the interaction, instead instantly placing the player next to the target.
#: engines/pink/metaengine.cpp:151
msgid "Skip walk and cancel interaction"
-msgstr ""
+msgstr "ã¿ã¼ã²ããã¸ç¬éç§»å"
#. I18N: (Game Name: Pink Panther) This action fully skips the current running sequence (cutscene, dialog, interaction, etc).
#: engines/pink/metaengine.cpp:158
@@ -11483,12 +11483,12 @@ msgstr "ã¡ã¤ã³ã¡ãã¥ã¼ãéã"
#. I18N: This refers to the Z key on a keyboard.
#: engines/prince/metaengine.cpp:256
msgid "Z key"
-msgstr ""
+msgstr "Zãã¼"
#. I18N: This refers to the X key on a keyboard.
#: engines/prince/metaengine.cpp:263
msgid "X key"
-msgstr ""
+msgstr "Xãã¼"
#: engines/private/metaengine.cpp:37
#, fuzzy
@@ -11528,7 +11528,7 @@ msgstr "ãããã°ã¢ã¼ããæå¹ã«ãã"
#: engines/qdengine/dialogs.cpp:32
msgid "Enable this if backend does not support 32bpp and/or to debug graphics"
-msgstr ""
+msgstr "ããã¯ã¨ã³ãã32bppé対å¿/ã°ã©ãã£ãã¯ããããã°ããå ´åã«è¨å®"
#: engines/queen/metaengine.cpp:41
msgid "Alternative intro"
@@ -11548,7 +11548,7 @@ msgstr "èªã¿ãããã«ã¹ã¿ã ãã©ã³ãã使ç¨"
#: engines/queen/metaengine.cpp:186
msgid "Move / Skip / Use default action with inventory item"
-msgstr ""
+msgstr "ç§»å/ã¹ããã/ããã©ã«ãã¢ã¯ã·ã§ã³(ã¢ã¤ãã 使ç¨)"
#. I18N: Speeds up the game to twice its normal speed
#: engines/queen/metaengine.cpp:192 engines/teenagent/metaengine.cpp:239
@@ -11682,7 +11682,7 @@ msgstr "ä¼è©±ããã«ãã¼ããã"
#. typically to avoid detection if someone, like a boss, walks by while they are playing.
#: engines/saga/metaengine.cpp:298
msgid "Boss key"
-msgstr ""
+msgstr "ãã¹ãæ¥ã"
#: engines/saga/metaengine.cpp:303 engines/toon/metaengine.cpp:148
#, fuzzy
@@ -11698,11 +11698,11 @@ msgstr "次ã®å°ç¹"
#: engines/saga/metaengine.cpp:316
msgid "Conversation position - Up"
-msgstr ""
+msgstr "ä¼è©±ä½ç½® - ä¸"
#: engines/saga/metaengine.cpp:321
msgid "Conversation position - Down"
-msgstr ""
+msgstr "ä¼è©±ä½ç½® - ä¸"
#: engines/saga/metaengine.cpp:333 engines/scumm/help.cpp:80
#: engines/sludge/keymapper_tables.h:573 engines/stark/metaengine.cpp:286
@@ -11900,13 +11900,14 @@ msgstr "æ³å¾ä¸ã®çç±ã§ç¡å¹åãããã°ã©ãã£ãã¯ãæå¹å"
#: engines/sci/detection_options.h:236
msgid "Enable saving via the GMM"
-msgstr ""
+msgstr "GMMçµç±ã®ä¿åãæå¹å"
#: engines/sci/detection_options.h:237
msgid ""
"Allows saving via the GMM. WARNING: saves created via the GMM may be "
"corrupted and unusable. Use at your own risk!"
-msgstr ""
+msgstr "GMMçµç±ã®ä¿åã許å¯ãè¦åï¼GMMçµç±ã®ä¿åãã¼ã¿ã¯ç ´æããå¯è½æ§ãããã¾ããèª"
+"己責任ã§ãå©ç¨ãã ãã!"
#: engines/sci/detection_options.h:248
#, fuzzy
@@ -11918,7 +11919,8 @@ msgstr "èªã¿è¾¼ã¿é度"
msgid ""
"Detect and attempt to repair overflows in DPCM8 audio, which cause "
"noticeable pops and crackles."
-msgstr ""
+msgstr "DPCM8ãªã¼ãã£ãªã®ãªã¼ãã¼ããã¼ãæ¤åºãã修復ã試ã¿ã¾ãããããé³ãããããé³"
+"ãé¡èã«ãªãã¾ãã"
#: engines/sci/detection_options.h:263
msgid "MIDI mode:"
@@ -12297,11 +12299,11 @@ msgstr ""
#: engines/scumm/dialogs.cpp:1189 engines/scumm/metaengine.cpp:793
msgid "Brighten the graphics to simulate a Macintosh monitor."
-msgstr ""
+msgstr "ç»åãæããããMacintoshã®ã¢ãã¿ã¼ãã·ãã¥ã¬ã¼ãã"
#: engines/scumm/dialogs.cpp:1195
msgid "Simulate Sega colors"
-msgstr ""
+msgstr "SEGAã«ã©ã¼ãåç¾"
#: engines/scumm/dialogs.cpp:1196
msgid ""
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