[Scummvm-git-logs] scummvm master -> dcf754cae2116cb6a9f8a2aecd2a9958156d2433

aquadran noreply at scummvm.org
Mon Oct 6 14:00:29 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
dcf754cae2 WINTERMUTE: CID 1639887


Commit: dcf754cae2116cb6a9f8a2aecd2a9958156d2433
    https://github.com/scummvm/scummvm/commit/dcf754cae2116cb6a9f8a2aecd2a9958156d2433
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-10-06T16:00:23+02:00

Commit Message:
WINTERMUTE: CID 1639887

Changed paths:
    engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp


diff --git a/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp b/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
index 134793ad8f0..5ce034e1b67 100644
--- a/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
+++ b/engines/wintermute/base/gfx/tinygl/shadow_volume_tinygl.cpp
@@ -120,7 +120,7 @@ bool ShadowVolumeTinyGL::renderToScene() {
 
 	tglBindTexture(TGL_TEXTURE_2D, 0);
 
-	BaseRenderTinyGL *renderer = dynamic_cast<BaseRenderTinyGL *>(_game->_renderer3D);
+	BaseRenderTinyGL *renderer = (BaseRenderTinyGL *)_game->_renderer3D;
 	renderer->setProjection2D();
 
 	// FIXME: CW->CCW Why it differ from OpenGL?




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