[Scummvm-git-logs] scummvm master -> 05b4caf0cbfd64195bc92506581c49c1a4106983

aquadran noreply at scummvm.org
Wed Sep 3 10:32:43 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
05b4caf0cb WINTERMUTE: Restore more accessibility code


Commit: 05b4caf0cbfd64195bc92506581c49c1a4106983
    https://github.com/scummvm/scummvm/commit/05b4caf0cbfd64195bc92506581c49c1a4106983
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-09-03T12:32:38+02:00

Commit Message:
WINTERMUTE: Restore more accessibility code

Changed paths:
    engines/wintermute/ad/ad_game.cpp


diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 59052eabc9a..dae668a13d9 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -355,6 +355,7 @@ void AdGame::finishSentences() {
 			}
 		}
 	}
+	//Game->m_AccessMgr->Stop();
 }
 
 
@@ -2110,12 +2111,19 @@ bool AdGame::displayContent(bool doUpdate, bool displayAll) {
 
 
 		if (doUpdate || displayAll) {
+			//m_AccessMgr->DisplayBeforeGUI();
+
 			// display normal windows
 			displayWindows(false);
 
+			//m_AccessMgr->DisplayAfterGUI();
+
 			setActiveObject(_gameRef->_renderer->getObjectAt(p.x, p.y));
 
 			// textual info
+			//if (m_AccessGlobalPaused)
+			//	DisplaySentences(false);
+			//else
 			displaySentences(_state == GAME_FROZEN);
 
 			showCursor();
@@ -2348,6 +2356,30 @@ bool AdGame::renderShadowGeometry() {
 }
 #endif
 
+//////////////////////////////////////////////////////////////////////////
+/*CBObject *CAdGame::GetNextAccessObject(CBObject *CurrObject) {
+	CBObject *Ret = CBGame::GetNextAccessObject(CurrObject);
+	if (!Ret) {
+		if (m_ResponseBox && m_StateEx == GAME_WAITING_RESPONSE)
+			return m_ResponseBox->GetNextAccessObject(CurrObject);
+		if (m_Scene)
+			return m_Scene->GetNextAccessObject(CurrObject);
+	}
+	return Ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBObject *CAdGame::GetPrevAccessObject(CBObject *CurrObject) {
+	CBObject *Ret = CBGame::GetPrevAccessObject(CurrObject);
+	if (!Ret) {
+		if (m_ResponseBox && m_StateEx == GAME_WAITING_RESPONSE)
+			return m_ResponseBox->GetPrevAccessObject(CurrObject);
+		if (m_Scene)
+			return m_Scene->GetPrevAccessObject(CurrObject);
+	}
+	return Ret;
+}*/
+
 //////////////////////////////////////////////////////////////////////////
 bool AdGame::validMouse() {
 	Common::Point32 pos;




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