[Scummvm-git-logs] scummvm master -> c4f76ba09a4dbb11c86e2628b5c6f65b90678750

ScummVM-Translations noreply at scummvm.org
Wed Sep 3 12:18:10 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
c4f76ba09a I18N: Update translation (French)


Commit: c4f76ba09a4dbb11c86e2628b5c6f65b90678750
    https://github.com/scummvm/scummvm/commit/c4f76ba09a4dbb11c86e2628b5c6f65b90678750
Author: Purple T (ZEONK at hotmail.com)
Date: 2025-09-03T12:18:02Z

Commit Message:
I18N: Update translation (French)

Currently translated at 99.7% (3013 of 3022 strings)

Changed paths:
    po/fr_FR.po


diff --git a/po/fr_FR.po b/po/fr_FR.po
index d8411998edf..80477bb72ab 100644
--- a/po/fr_FR.po
+++ b/po/fr_FR.po
@@ -8,7 +8,7 @@ msgstr ""
 "Project-Id-Version: ScummVM 1.8.0git\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
 "POT-Creation-Date: 2025-09-03 11:23+0000\n"
-"PO-Revision-Date: 2025-08-28 16:36+0000\n"
+"PO-Revision-Date: 2025-09-03 12:18+0000\n"
 "Last-Translator: Purple T <ZEONK at hotmail.com>\n"
 "Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
 "scummvm/fr/>\n"
@@ -6483,7 +6483,7 @@ msgstr "Utiliser"
 
 #: engines/access/metaengine.cpp:296
 msgid "Goto"
-msgstr ""
+msgstr "Aller vers"
 
 #: engines/access/metaengine.cpp:301 engines/access/metaengine.cpp:332
 #: engines/bbvs/metaengine.cpp:130 engines/drascula/metaengine.cpp:250
@@ -6535,10 +6535,8 @@ msgid "Walk"
 msgstr "Marcher"
 
 #: engines/access/metaengine.cpp:348
-#, fuzzy
-#| msgid "Page up in save / load menu"
 msgid "Open save/load menu"
-msgstr "Page sup. dans le menu sauvegarder / charger"
+msgstr "Ouvrir le menu sauvegarder/charger"
 
 #: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:993
 #: engines/hugo/hugo.cpp:442 engines/lure/lure.cpp:57
@@ -7209,24 +7207,22 @@ msgstr ""
 "2. N'importe quel fichier .sav dans le répertoire du jeu QfG2 Remake"
 
 #: engines/alcachofa/metaengine.cpp:40
-#, fuzzy
-#| msgid "Music Quality:"
 msgid "High Quality"
-msgstr "Qualité des musiques :"
+msgstr "Haute qualité"
 
 #: engines/alcachofa/metaengine.cpp:41
-#, fuzzy
-#| msgid "Toggle sound effects"
 msgid "Toggles some optional graphical effects"
-msgstr "Act./Désact. les effets sonores"
+msgstr "Act./Désact. certains effets graphiques optionnels"
 
 #: engines/alcachofa/metaengine.cpp:51
 msgid "32 Bits"
-msgstr ""
+msgstr "32 Bits"
 
 #: engines/alcachofa/metaengine.cpp:52
 msgid "Uses 32bit textures instead of 16bit ones (currently not implemented)"
 msgstr ""
+"Utilise des textures 32bits plutôt que celles 16bits (actuellement non "
+"implémenté)"
 
 #: engines/alcachofa/metaengine.cpp:87 engines/cine/metaengine.cpp:347
 msgid "Activate"
@@ -8326,50 +8322,40 @@ msgstr ""
 "cela"
 
 #: engines/dm/metaengine.cpp:125
-#, fuzzy
-#| msgid "Character selection keymappings"
 msgid "Dialog choice selection keymappings"
-msgstr "Conf. des touches Sélection des personnages"
+msgstr "Conf. des touches Sélection du choix des dialogues"
 
 #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. One of them can be assigned the "leader". This action toggles the inventory screen of the leader champion.
 #: engines/dm/metaengine.cpp:137
-#, fuzzy
-#| msgid "Toggle inventory"
 msgid "Toggle leader inventory"
-msgstr "Act. / Désact. l'inventaire"
+msgstr "Act. / Désact. l'inventaire du leader"
 
 #. I18N: (Game name: Dungeon Master) The game has multi-choice dialogs. If there is only one choice, then this action can be used to select it.
 #: engines/dm/metaengine.cpp:144
 msgid "Select dialog choice (only works if there is a single choice)"
 msgstr ""
+"Sélectionner un choix de dialogue ( ne marche que s'il n'y a qu'un seul "
+"choix)"
 
 #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 1.
 #: engines/dm/metaengine.cpp:151
-#, fuzzy
-#| msgid "Toggle inventory"
 msgid "Toggle champion 1 inventory"
-msgstr "Act. / Désact. l'inventaire"
+msgstr "Act. / Désact. l'inventaire du champion 1"
 
 #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 2.
 #: engines/dm/metaengine.cpp:157
-#, fuzzy
-#| msgid "Toggle inventory"
 msgid "Toggle champion 2 inventory"
-msgstr "Act. / Désact. l'inventaire"
+msgstr "Act. / Désact. l'inventaire du champion 2"
 
 #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 3.
 #: engines/dm/metaengine.cpp:163
-#, fuzzy
-#| msgid "Toggle inventory"
 msgid "Toggle champion 3 inventory"
-msgstr "Act. / Désact. l'inventaire"
+msgstr "Act. / Désact. l'inventaire du champion 3"
 
 #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 4.
 #: engines/dm/metaengine.cpp:169
-#, fuzzy
-#| msgid "Toggle inventory"
 msgid "Toggle champion 4 inventory"
-msgstr "Act. / Désact. l'inventaire"
+msgstr "Act. / Désact. l'inventaire du champion 4"
 
 #: engines/dm/metaengine.cpp:216 engines/hpl1/metaengine.cpp:78
 #: engines/mm/mm1/metaengine.cpp:99
@@ -8388,10 +8374,8 @@ msgstr "Esquive droite"
 
 #. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. The champions can be put to sleep. This action wakes up the sleeping champion.
 #: engines/dm/metaengine.cpp:247
-#, fuzzy
-#| msgid "Hole up & camp"
 msgid "Wake up champion"
-msgstr "Faire un trou et camper"
+msgstr "Réveiller un champion"
 
 #: engines/draci/metaengine.cpp:68 engines/prince/metaengine.cpp:64
 msgid "Enable Text to Speech for Missing Voiceovers"
@@ -9664,13 +9648,11 @@ msgstr "Conf. des touches Intro"
 
 #: engines/hypno/metaengine.cpp:134
 msgid "Primary shoot"
-msgstr ""
+msgstr "Tir primaire"
 
 #: engines/hypno/metaengine.cpp:140
-#, fuzzy
-#| msgid "Seconds"
 msgid "Secondary shoot"
-msgstr "Secondes"
+msgstr "Tir secondaire"
 
 #: engines/hypno/metaengine.cpp:146 engines/lab/metaengine.cpp:209
 #: engines/teenagent/metaengine.cpp:232 engines/toon/metaengine.cpp:98
@@ -9679,29 +9661,21 @@ msgid "Skip intro"
 msgstr "Passer l'intro"
 
 #: engines/hypno/metaengine.cpp:167
-#, fuzzy
-#| msgid "Exit keymappings"
 msgid "Exit menu keymappings"
-msgstr "Conf. des touches Sortir"
+msgstr "Conf. des touches Menu Sortir"
 
 #: engines/hypno/metaengine.cpp:168
-#, fuzzy
-#| msgid "Enemy selection keymappings"
 msgid "Difficulty selection menu keymappings"
-msgstr "Conf. des touches Sélection des ennemis"
+msgstr "Conf. des touches Menu Sélection de la difficulté"
 
 #: engines/hypno/metaengine.cpp:169
-#, fuzzy
-#| msgid "Death menu keymappings"
 msgid "Retry menu keymappings"
-msgstr "Conf. des touches Menu Mort"
+msgstr "Conf. des touches Menu Recommencer"
 
 #: engines/hypno/metaengine.cpp:172 engines/hypno/metaengine.cpp:270
 #: engines/hypno/metaengine.cpp:322
-#, fuzzy
-#| msgid "Skip speech"
 msgid "Skip level (cheat)"
-msgstr "Passer le dialogue"
+msgstr "Passer le niveau (triche)"
 
 #. I18N: (Game name: Soldier Boyz) player refers to the users own character.
 #. I18N: (Game name: Marvel Comics Spider-Man: The Sinister Six) player refers to the users own character.
@@ -9709,22 +9683,22 @@ msgstr "Passer le dialogue"
 #: engines/hypno/metaengine.cpp:180 engines/hypno/metaengine.cpp:278
 #: engines/hypno/metaengine.cpp:329
 msgid "Kill player"
-msgstr ""
+msgstr "Tuer le joueur"
 
 #. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Chump is the easy mode.
 #: engines/hypno/metaengine.cpp:205
 msgid "Chump"
-msgstr ""
+msgstr "Chump"
 
 #. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Punk is the medium mode.
 #: engines/hypno/metaengine.cpp:212
 msgid "Punk"
-msgstr ""
+msgstr "Punk"
 
 #. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Badass is the hard mode.
 #: engines/hypno/metaengine.cpp:219
 msgid "Badass"
-msgstr ""
+msgstr "Badass"
 
 #. I18N: (Game name: Soldier Boyz) This makes the player restart from the last checkpoint.
 #: engines/hypno/metaengine.cpp:232




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