[Scummvm-git-logs] scummvm master -> c4f76ba09a4dbb11c86e2628b5c6f65b90678750
ScummVM-Translations
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Wed Sep 3 12:18:10 UTC 2025
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Summary:
c4f76ba09a I18N: Update translation (French)
Commit: c4f76ba09a4dbb11c86e2628b5c6f65b90678750
https://github.com/scummvm/scummvm/commit/c4f76ba09a4dbb11c86e2628b5c6f65b90678750
Author: Purple T (ZEONK at hotmail.com)
Date: 2025-09-03T12:18:02Z
Commit Message:
I18N: Update translation (French)
Currently translated at 99.7% (3013 of 3022 strings)
Changed paths:
po/fr_FR.po
diff --git a/po/fr_FR.po b/po/fr_FR.po
index d8411998edf..80477bb72ab 100644
--- a/po/fr_FR.po
+++ b/po/fr_FR.po
@@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
"POT-Creation-Date: 2025-09-03 11:23+0000\n"
-"PO-Revision-Date: 2025-08-28 16:36+0000\n"
+"PO-Revision-Date: 2025-09-03 12:18+0000\n"
"Last-Translator: Purple T <ZEONK at hotmail.com>\n"
"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
"scummvm/fr/>\n"
@@ -6483,7 +6483,7 @@ msgstr "Utiliser"
#: engines/access/metaengine.cpp:296
msgid "Goto"
-msgstr ""
+msgstr "Aller vers"
#: engines/access/metaengine.cpp:301 engines/access/metaengine.cpp:332
#: engines/bbvs/metaengine.cpp:130 engines/drascula/metaengine.cpp:250
@@ -6535,10 +6535,8 @@ msgid "Walk"
msgstr "Marcher"
#: engines/access/metaengine.cpp:348
-#, fuzzy
-#| msgid "Page up in save / load menu"
msgid "Open save/load menu"
-msgstr "Page sup. dans le menu sauvegarder / charger"
+msgstr "Ouvrir le menu sauvegarder/charger"
#: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:993
#: engines/hugo/hugo.cpp:442 engines/lure/lure.cpp:57
@@ -7209,24 +7207,22 @@ msgstr ""
"2. N'importe quel fichier .sav dans le répertoire du jeu QfG2 Remake"
#: engines/alcachofa/metaengine.cpp:40
-#, fuzzy
-#| msgid "Music Quality:"
msgid "High Quality"
-msgstr "Qualité des musiques :"
+msgstr "Haute qualité"
#: engines/alcachofa/metaengine.cpp:41
-#, fuzzy
-#| msgid "Toggle sound effects"
msgid "Toggles some optional graphical effects"
-msgstr "Act./Désact. les effets sonores"
+msgstr "Act./Désact. certains effets graphiques optionnels"
#: engines/alcachofa/metaengine.cpp:51
msgid "32 Bits"
-msgstr ""
+msgstr "32 Bits"
#: engines/alcachofa/metaengine.cpp:52
msgid "Uses 32bit textures instead of 16bit ones (currently not implemented)"
msgstr ""
+"Utilise des textures 32bits plutôt que celles 16bits (actuellement non "
+"implémenté)"
#: engines/alcachofa/metaengine.cpp:87 engines/cine/metaengine.cpp:347
msgid "Activate"
@@ -8326,50 +8322,40 @@ msgstr ""
"cela"
#: engines/dm/metaengine.cpp:125
-#, fuzzy
-#| msgid "Character selection keymappings"
msgid "Dialog choice selection keymappings"
-msgstr "Conf. des touches Sélection des personnages"
+msgstr "Conf. des touches Sélection du choix des dialogues"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. One of them can be assigned the "leader". This action toggles the inventory screen of the leader champion.
#: engines/dm/metaengine.cpp:137
-#, fuzzy
-#| msgid "Toggle inventory"
msgid "Toggle leader inventory"
-msgstr "Act. / Désact. l'inventaire"
+msgstr "Act. / Désact. l'inventaire du leader"
#. I18N: (Game name: Dungeon Master) The game has multi-choice dialogs. If there is only one choice, then this action can be used to select it.
#: engines/dm/metaengine.cpp:144
msgid "Select dialog choice (only works if there is a single choice)"
msgstr ""
+"Sélectionner un choix de dialogue ( ne marche que s'il n'y a qu'un seul "
+"choix)"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 1.
#: engines/dm/metaengine.cpp:151
-#, fuzzy
-#| msgid "Toggle inventory"
msgid "Toggle champion 1 inventory"
-msgstr "Act. / Désact. l'inventaire"
+msgstr "Act. / Désact. l'inventaire du champion 1"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 2.
#: engines/dm/metaengine.cpp:157
-#, fuzzy
-#| msgid "Toggle inventory"
msgid "Toggle champion 2 inventory"
-msgstr "Act. / Désact. l'inventaire"
+msgstr "Act. / Désact. l'inventaire du champion 2"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 3.
#: engines/dm/metaengine.cpp:163
-#, fuzzy
-#| msgid "Toggle inventory"
msgid "Toggle champion 3 inventory"
-msgstr "Act. / Désact. l'inventaire"
+msgstr "Act. / Désact. l'inventaire du champion 3"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 4.
#: engines/dm/metaengine.cpp:169
-#, fuzzy
-#| msgid "Toggle inventory"
msgid "Toggle champion 4 inventory"
-msgstr "Act. / Désact. l'inventaire"
+msgstr "Act. / Désact. l'inventaire du champion 4"
#: engines/dm/metaengine.cpp:216 engines/hpl1/metaengine.cpp:78
#: engines/mm/mm1/metaengine.cpp:99
@@ -8388,10 +8374,8 @@ msgstr "Esquive droite"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. The champions can be put to sleep. This action wakes up the sleeping champion.
#: engines/dm/metaengine.cpp:247
-#, fuzzy
-#| msgid "Hole up & camp"
msgid "Wake up champion"
-msgstr "Faire un trou et camper"
+msgstr "Réveiller un champion"
#: engines/draci/metaengine.cpp:68 engines/prince/metaengine.cpp:64
msgid "Enable Text to Speech for Missing Voiceovers"
@@ -9664,13 +9648,11 @@ msgstr "Conf. des touches Intro"
#: engines/hypno/metaengine.cpp:134
msgid "Primary shoot"
-msgstr ""
+msgstr "Tir primaire"
#: engines/hypno/metaengine.cpp:140
-#, fuzzy
-#| msgid "Seconds"
msgid "Secondary shoot"
-msgstr "Secondes"
+msgstr "Tir secondaire"
#: engines/hypno/metaengine.cpp:146 engines/lab/metaengine.cpp:209
#: engines/teenagent/metaengine.cpp:232 engines/toon/metaengine.cpp:98
@@ -9679,29 +9661,21 @@ msgid "Skip intro"
msgstr "Passer l'intro"
#: engines/hypno/metaengine.cpp:167
-#, fuzzy
-#| msgid "Exit keymappings"
msgid "Exit menu keymappings"
-msgstr "Conf. des touches Sortir"
+msgstr "Conf. des touches Menu Sortir"
#: engines/hypno/metaengine.cpp:168
-#, fuzzy
-#| msgid "Enemy selection keymappings"
msgid "Difficulty selection menu keymappings"
-msgstr "Conf. des touches Sélection des ennemis"
+msgstr "Conf. des touches Menu Sélection de la difficulté"
#: engines/hypno/metaengine.cpp:169
-#, fuzzy
-#| msgid "Death menu keymappings"
msgid "Retry menu keymappings"
-msgstr "Conf. des touches Menu Mort"
+msgstr "Conf. des touches Menu Recommencer"
#: engines/hypno/metaengine.cpp:172 engines/hypno/metaengine.cpp:270
#: engines/hypno/metaengine.cpp:322
-#, fuzzy
-#| msgid "Skip speech"
msgid "Skip level (cheat)"
-msgstr "Passer le dialogue"
+msgstr "Passer le niveau (triche)"
#. I18N: (Game name: Soldier Boyz) player refers to the users own character.
#. I18N: (Game name: Marvel Comics Spider-Man: The Sinister Six) player refers to the users own character.
@@ -9709,22 +9683,22 @@ msgstr "Passer le dialogue"
#: engines/hypno/metaengine.cpp:180 engines/hypno/metaengine.cpp:278
#: engines/hypno/metaengine.cpp:329
msgid "Kill player"
-msgstr ""
+msgstr "Tuer le joueur"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Chump is the easy mode.
#: engines/hypno/metaengine.cpp:205
msgid "Chump"
-msgstr ""
+msgstr "Chump"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Punk is the medium mode.
#: engines/hypno/metaengine.cpp:212
msgid "Punk"
-msgstr ""
+msgstr "Punk"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Badass is the hard mode.
#: engines/hypno/metaengine.cpp:219
msgid "Badass"
-msgstr ""
+msgstr "Badass"
#. I18N: (Game name: Soldier Boyz) This makes the player restart from the last checkpoint.
#: engines/hypno/metaengine.cpp:232
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