[Scummvm-git-logs] scummvm master -> 4e096f2deade47beee3ae6d24b4ab7ddeccd56ca
aquadran
noreply at scummvm.org
Thu Sep 4 16:21:43 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
4e096f2dea WINTERMUTE: Added few comments to code
Commit: 4e096f2deade47beee3ae6d24b4ab7ddeccd56ca
https://github.com/scummvm/scummvm/commit/4e096f2deade47beee3ae6d24b4ab7ddeccd56ca
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-09-04T18:21:39+02:00
Commit Message:
WINTERMUTE: Added few comments to code
Changed paths:
engines/wintermute/base/base_game.cpp
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 263a015146e..233a7e36b34 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -1529,6 +1529,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_musicCrossfadeRunning = true;
+ // FoxTail:
_musicCrossfadeVolume1 = 0;
_musicCrossfadeVolume2 = 100;
@@ -1636,6 +1637,8 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
// PlayVideo
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PlayVideo") == 0) {
+ //Game->LOG(0, "Warning: Game.PlayVideo() is now deprecated. Use Game.PlayTheora() instead.");
+
stack->correctParams(6);
const char *filename = stack->pop()->getString();
ScValue *valType = stack->pop();
@@ -3163,6 +3166,7 @@ ScValue *BaseGame::scGetProperty(const Common::String &name) {
// HardwareTL
//////////////////////////////////////////////////////////////////////////
else if (name == "HardwareTL") {
+ // always support hardware transformations and lights
_scValue->setBool(true);
return _scValue;
}
@@ -5013,7 +5017,7 @@ void BaseGame::setWindowTitle() {
}
Common::strlcat(title, "Wintermute Engine", 512);
-
+ // ignoring setting window title
Utf8String utf8Title;
if (_textEncoding == TEXT_UTF8) {
utf8Title = Utf8String(title);
@@ -5584,9 +5588,9 @@ bool BaseGame::displayDebugInfo() {
_systemFont->drawText((const byte *)_activeObject->_name, 0, 150, _renderer->getWidth(), TAL_RIGHT);
}
+ // Display used memory
Common::sprintf_s(str, "GfxMem: %dMB", _usedMem / (1024 * 1024));
_systemFont->drawText((byte *)str, 0, 170, _renderer->getWidth(), TAL_RIGHT);
-
}
return STATUS_OK;
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