[Scummvm-git-logs] scummvm master -> 58c5473a9378ceb2ca0933effb074454d5507c72
aquadran
noreply at scummvm.org
Thu Sep 4 17:01:21 UTC 2025
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
9947425d15 WINTERMUTE: Added some comments
58c5473a93 WINTERMUTE: Remove left overs
Commit: 9947425d15f8fff86ff2497bf9a51848f4323d83
https://github.com/scummvm/scummvm/commit/9947425d15f8fff86ff2497bf9a51848f4323d83
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-09-04T18:57:55+02:00
Commit Message:
WINTERMUTE: Added some comments
Changed paths:
engines/wintermute/base/base_game.cpp
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 07c87b01b08..cb2f33df023 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -1604,6 +1604,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
p.x = x + _renderer->_drawOffsetX;
p.y = y + _renderer->_drawOffsetY;
+ //CBPlatform::ClientToScreen(m_Renderer->m_Window, &p);
BasePlatform::setCursorPos(p.x, p.y);
stack->pushNULL();
@@ -4152,6 +4153,7 @@ bool BaseGame::externalCall(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
bool BaseGame::showCursor() {
+ // FoxTail:
if (_cursorHidden) {
return STATUS_OK;
}
@@ -4214,6 +4216,7 @@ bool BaseGame::saveGame(int32 slot, const char *desc, bool quickSave) {
delete pm;
_indicatorDisplay = false;
+ // added render step after saving game
_renderer->endSaveLoad();
SAFE_DELETE(_saveLoadImage);
@@ -4240,7 +4243,9 @@ bool BaseGame::loadGame(const char *filename) {
bool ret;
+ // added stopping video before load save
stopVideo();
+
SAFE_DELETE(_saveLoadImage);
if (_loadImageName.size()) {
_saveLoadImage = _game->_renderer->createSurface();
@@ -4283,6 +4288,7 @@ bool BaseGame::loadGame(const char *filename) {
delete pm;
_loadInProgress = false;
+ // added render step after loadng game
_renderer->endSaveLoad();
SAFE_DELETE(_saveLoadImage);
Commit: 58c5473a9378ceb2ca0933effb074454d5507c72
https://github.com/scummvm/scummvm/commit/58c5473a9378ceb2ca0933effb074454d5507c72
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-09-04T19:01:15+02:00
Commit Message:
WINTERMUTE: Remove left overs
Changed paths:
engines/wintermute/base/base_game.cpp
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index cb2f33df023..21db1089c0b 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -928,9 +928,6 @@ bool BaseGame::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS)
TOKEN_TABLE_END
- Common::String loadImageName = "";
- Common::String saveImageName = "";
-
char *params;
int cmd;
BaseParser parser;
@@ -5024,16 +5021,6 @@ void BaseGame::setWindowTitle() {
Common::strlcat(title, "Wintermute Engine", 512);
// ignoring setting window title
- Utf8String utf8Title;
- if (_textEncoding == TEXT_UTF8) {
- utf8Title = Utf8String(title);
- } else {
- warning("BaseGame::SetWindowTitle - Ignoring textencoding");
- utf8Title = Utf8String(title);
- /*WideString wstr = StringUtil::AnsiToWide(Title);
- title = StringUtil::WideToUtf8(wstr);*/
- }
- warning("BaseGame::SetWindowTitle: Ignoring value: %s", utf8Title.c_str());
}
}
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