[Scummvm-git-logs] scummvm master -> 58c5473a9378ceb2ca0933effb074454d5507c72

aquadran noreply at scummvm.org
Thu Sep 4 17:01:21 UTC 2025


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
9947425d15 WINTERMUTE: Added some comments
58c5473a93 WINTERMUTE: Remove left overs


Commit: 9947425d15f8fff86ff2497bf9a51848f4323d83
    https://github.com/scummvm/scummvm/commit/9947425d15f8fff86ff2497bf9a51848f4323d83
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-09-04T18:57:55+02:00

Commit Message:
WINTERMUTE: Added some comments

Changed paths:
    engines/wintermute/base/base_game.cpp


diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 07c87b01b08..cb2f33df023 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -1604,6 +1604,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
 		p.x = x + _renderer->_drawOffsetX;
 		p.y = y + _renderer->_drawOffsetY;
 
+		//CBPlatform::ClientToScreen(m_Renderer->m_Window, &p);
 		BasePlatform::setCursorPos(p.x, p.y);
 
 		stack->pushNULL();
@@ -4152,6 +4153,7 @@ bool BaseGame::externalCall(ScScript *script, ScStack *stack, ScStack *thisStack
 
 //////////////////////////////////////////////////////////////////////////
 bool BaseGame::showCursor() {
+	// FoxTail:
 	if (_cursorHidden) {
 		return STATUS_OK;
 	}
@@ -4214,6 +4216,7 @@ bool BaseGame::saveGame(int32 slot, const char *desc, bool quickSave) {
 	delete pm;
 	_indicatorDisplay = false;
 
+	// added render step after saving game
 	_renderer->endSaveLoad();
 
 	SAFE_DELETE(_saveLoadImage);
@@ -4240,7 +4243,9 @@ bool BaseGame::loadGame(const char *filename) {
 
 	bool ret;
 
+	// added stopping video before load save
 	stopVideo();
+
 	SAFE_DELETE(_saveLoadImage);
 	if (_loadImageName.size()) {
 		_saveLoadImage = _game->_renderer->createSurface();
@@ -4283,6 +4288,7 @@ bool BaseGame::loadGame(const char *filename) {
 	delete pm;
 	_loadInProgress = false;
 
+	// added render step after loadng game
 	_renderer->endSaveLoad();
 
 	SAFE_DELETE(_saveLoadImage);


Commit: 58c5473a9378ceb2ca0933effb074454d5507c72
    https://github.com/scummvm/scummvm/commit/58c5473a9378ceb2ca0933effb074454d5507c72
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-09-04T19:01:15+02:00

Commit Message:
WINTERMUTE: Remove left overs

Changed paths:
    engines/wintermute/base/base_game.cpp


diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index cb2f33df023..21db1089c0b 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -928,9 +928,6 @@ bool BaseGame::loadBuffer(char *buffer, bool complete) {
 	TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS)
 	TOKEN_TABLE_END
 
-	Common::String loadImageName = "";
-	Common::String saveImageName = "";
-
 	char *params;
 	int cmd;
 	BaseParser parser;
@@ -5024,16 +5021,6 @@ void BaseGame::setWindowTitle() {
 		Common::strlcat(title, "Wintermute Engine", 512);
 
 		// ignoring setting window title
-		Utf8String utf8Title;
-		if (_textEncoding == TEXT_UTF8) {
-			utf8Title = Utf8String(title);
-		} else {
-			warning("BaseGame::SetWindowTitle - Ignoring textencoding");
-			utf8Title = Utf8String(title);
-			/*WideString wstr = StringUtil::AnsiToWide(Title);
-			title = StringUtil::WideToUtf8(wstr);*/
-		}
-		warning("BaseGame::SetWindowTitle: Ignoring value: %s", utf8Title.c_str());
 	}
 }
 




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