[Scummvm-git-logs] scummvm master -> c0b5932d72d4aa60d6bd84fd56ad0beb2dcaee8b

aquadran noreply at scummvm.org
Mon Sep 8 13:44:59 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
c0b5932d72 WINTERMUTE: Formatting


Commit: c0b5932d72d4aa60d6bd84fd56ad0beb2dcaee8b
    https://github.com/scummvm/scummvm/commit/c0b5932d72d4aa60d6bd84fd56ad0beb2dcaee8b
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-09-08T15:44:52+02:00

Commit Message:
WINTERMUTE: Formatting

Changed paths:
    engines/wintermute/base/base_active_rect.cpp
    engines/wintermute/base/base_game.cpp
    engines/wintermute/base/base_object.cpp
    engines/wintermute/base/base_object.h
    engines/wintermute/base/base_parser.cpp
    engines/wintermute/base/base_parser.h
    engines/wintermute/base/base_script_holder.cpp
    engines/wintermute/base/base_sub_frame.cpp
    engines/wintermute/base/base_sub_frame.h
    engines/wintermute/base/base_surface_storage.cpp
    engines/wintermute/base/base_transition_manager.cpp
    engines/wintermute/ui/ui_button.cpp
    engines/wintermute/ui/ui_entity.cpp
    engines/wintermute/ui/ui_window.cpp


diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp
index d521fd89728..41282389737 100644
--- a/engines/wintermute/base/base_active_rect.cpp
+++ b/engines/wintermute/base/base_active_rect.cpp
@@ -128,8 +128,8 @@ void BaseActiveRect::clipRect() {
 	if (rc.left > _rect.left) {
 		_offsetX = rc.left - _rect.left;
 	}
-	if (rc.top  > _rect.top) {
-		_offsetY = rc.top  - _rect.top;
+	if (rc.top > _rect.top) {
+		_offsetY = rc.top - _rect.top;
 	}
 
 	BasePlatform::intersectRect(&_rect, &_rect, &rc);
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index f7abf639280..e5664a9af59 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -4465,7 +4465,7 @@ bool BaseGame::loadSettings(const char *filename) {
 
 	char *origBuffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
 	if (origBuffer == nullptr) {
-		BaseEngine::LOG(0, "BaseGame::LoadSettings failed for file '%s'", filename);
+		BaseEngine::LOG(0, "BaseGame::loadSettings failed for file '%s'", filename);
 		return STATUS_FAILED;
 	}
 
@@ -4887,10 +4887,12 @@ bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *
 		*verMinor = DCGF_VER_MINOR;
 	}
 
-	if (extMajor)
+	if (extMajor) {
 		*extMajor = 0;
-	if (extMinor)
+	}
+	if (extMinor) {
 		*extMinor = 0;
+	}
 
 	return STATUS_OK;
 }
@@ -4900,8 +4902,9 @@ void BaseGame::setWindowTitle() {
 	if (_renderer) {
 		char title[512];
 		Common::strlcpy(title, _caption[0], 512);
-		if (title[0] != '\0')
+		if (title[0] != '\0') {
 			Common::strlcat(title, " - ", 512);
+		}
 		Common::strlcat(title, "Wintermute Engine", 512);
 
 		// ignoring setting window title
@@ -5009,8 +5012,9 @@ bool BaseGame::pushViewport(BaseViewport *viewport) {
 //////////////////////////////////////////////////////////////////////////
 bool BaseGame::popViewport() {
 	_viewportSP--;
-	if (_viewportSP < -1)
+	if (_viewportSP < -1) {
 		_game->LOG(0, "Fatal: Viewport stack underflow!");
+	}
 
 	if (_viewportSP >= 0 && _viewportSP < _viewportStack.getSize())
 		_renderer->setViewport(_viewportStack[_viewportSP]->getRect());
@@ -5055,10 +5059,12 @@ bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) const {
 		if (offsetY)
 			*offsetY = _viewportStack[_viewportSP]->_offsetY;
 	} else {
-		if (offsetX)
+		if (offsetX) {
 			*offsetX = 0;
-		if (offsetY)
+		}
+		if (offsetY) {
 			*offsetY = 0;
+		}
 	}
 
 	return STATUS_OK;
@@ -5077,8 +5083,9 @@ bool BaseGame::windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *
 //////////////////////////////////////////////////////////////////////////
 void BaseGame::setInteractive(bool state) {
 	_interactive = state;
-	if (_transMgr)
+	if (_transMgr) {
 		_transMgr->_origInteractive = state;
+	}
 }
 
 //////////////////////////////////////////////////////////////////////////
@@ -5356,8 +5363,9 @@ bool BaseGame::onMouseLeftDown() {
 
 //////////////////////////////////////////////////////////////////////////
 bool BaseGame::onMouseLeftUp() {
-	if (isVideoPlaying())
+	if (isVideoPlaying()) {
 		return STATUS_OK;
+	}
 
 	if (_activeObject) {
 		_activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
@@ -5378,8 +5386,9 @@ bool BaseGame::onMouseLeftUp() {
 
 //////////////////////////////////////////////////////////////////////////
 bool BaseGame::onMouseLeftDblClick() {
-	if (isVideoPlaying())
+	if (isVideoPlaying()) {
 		return STATUS_OK;
+	}
 
 	if (_state == GAME_RUNNING && !_interactive) {
 		return STATUS_OK;
@@ -5400,8 +5409,9 @@ bool BaseGame::onMouseLeftDblClick() {
 
 //////////////////////////////////////////////////////////////////////////
 bool BaseGame::onMouseRightDblClick() {
-	if (isVideoPlaying())
+	if (isVideoPlaying()) {
 		return STATUS_OK;
+	}
 
 	if (_state == GAME_RUNNING && !_interactive) {
 		return STATUS_OK;
@@ -5422,8 +5432,9 @@ bool BaseGame::onMouseRightDblClick() {
 
 //////////////////////////////////////////////////////////////////////////
 bool BaseGame::onMouseRightDown() {
-	if (isVideoPlaying())
+	if (isVideoPlaying()) {
 		return STATUS_OK;
+	}
 
 	if (_activeObject) {
 		_activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
@@ -5440,8 +5451,9 @@ bool BaseGame::onMouseRightDown() {
 
 //////////////////////////////////////////////////////////////////////////
 bool BaseGame::onMouseRightUp() {
-	if (isVideoPlaying())
+	if (isVideoPlaying()) {
 		return STATUS_OK;
+	}
 
 	if (_activeObject) {
 		_activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
@@ -5458,8 +5470,9 @@ bool BaseGame::onMouseRightUp() {
 
 //////////////////////////////////////////////////////////////////////////
 bool BaseGame::onMouseMiddleDown() {
-	if (isVideoPlaying())
+	if (isVideoPlaying()) {
 		return STATUS_OK;
+	}
 
 	if (_state == GAME_RUNNING && !_interactive) {
 		return STATUS_OK;
@@ -5480,8 +5493,9 @@ bool BaseGame::onMouseMiddleDown() {
 
 //////////////////////////////////////////////////////////////////////////
 bool BaseGame::onMouseMiddleUp() {
-	if (isVideoPlaying())
+	if (isVideoPlaying()) {
 		return STATUS_OK;
+	}
 
 	if (_activeObject) {
 		_activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE);
diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp
index 807bf6a36ac..3d06dea8438 100644
--- a/engines/wintermute/base/base_object.cpp
+++ b/engines/wintermute/base/base_object.cpp
@@ -72,7 +72,7 @@ BaseObject::BaseObject(BaseGame *inGame) : BaseScriptHolder(inGame) {
 
 	_soundEvent = nullptr;
 
-	_iD = _game->getSequence();
+	_id = _game->getSequence();
 
 	BasePlatform::setRectEmpty(&_rect);
 	_rectSet = false;
@@ -188,12 +188,14 @@ void BaseObject::setCaption(const char *caption, int caseVal) {
 
 //////////////////////////////////////////////////////////////////////////
 const char *BaseObject::getCaption(int caseVal) {
-	if (caseVal == 0)
+	if (caseVal == 0) {
 		caseVal = 1;
-	if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr)
+	}
+	if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) {
 		return "";
-	else
+	} else {
 		return _caption[caseVal - 1];
+	}
 }
 
 
@@ -1071,7 +1073,7 @@ bool BaseObject::persist(BasePersistenceManager *persistMgr) {
 	persistMgr->transferBool(TMEMBER(_editorAlwaysRegister));
 	persistMgr->transferBool(TMEMBER(_editorOnly));
 	persistMgr->transferBool(TMEMBER(_editorSelected));
-	persistMgr->transferSint32(TMEMBER(_iD));
+	persistMgr->transferSint32(TMEMBER(_id));
 	persistMgr->transferBool(TMEMBER(_is3D));
 	persistMgr->transferBool(TMEMBER(_movable));
 	persistMgr->transferSint32(TMEMBER(_posX));
diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h
index c3d167c63cf..0b199b90525 100644
--- a/engines/wintermute/base/base_object.h
+++ b/engines/wintermute/base/base_object.h
@@ -114,7 +114,7 @@ public:
 	bool _shadowable;
 	Common::Rect32 _rect;
 	bool _rectSet;
-	int32 _iD;
+	int32 _id;
 	bool _movable;
 	BaseObject(BaseGame *inGame);
 	~BaseObject() override;
diff --git a/engines/wintermute/base/base_parser.cpp b/engines/wintermute/base/base_parser.cpp
index 374d8ba521c..de6efc283f9 100644
--- a/engines/wintermute/base/base_parser.cpp
+++ b/engines/wintermute/base/base_parser.cpp
@@ -216,11 +216,11 @@ char *BaseParser::getToken(char **buf) {
 		while (*b && (*b == ' ' || *b == '\n' || *b == 13 || *b == 10 || *b == '\t')) {
 			b++;
 		}
-		if (*b == ';')
+		if (*b == ';') {
 			while (*b && *b != '\n' && *b != 13 && *b != 10) {
 				b++;
 			}
-		else {
+		} else {
 			break;
 		}
 	}
diff --git a/engines/wintermute/base/base_parser.h b/engines/wintermute/base/base_parser.h
index df2a60bab62..16366ba5029 100644
--- a/engines/wintermute/base/base_parser.h
+++ b/engines/wintermute/base/base_parser.h
@@ -30,8 +30,7 @@
 
 
 #define TOKEN_DEF_START         \
-	enum                  \
-	{                 \
+	enum {                      \
 		TOKEN_NONE = 0,
 #define TOKEN_DEF(name)         \
 	TOKEN_ ## name,
diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp
index 9657d87b048..7eb2f6340a1 100644
--- a/engines/wintermute/base/base_script_holder.cpp
+++ b/engines/wintermute/base/base_script_holder.cpp
@@ -306,7 +306,7 @@ bool BaseScriptHolder::addScript(const char *filename) {
 		}
 	}
 
-	ScScript *scr =  _game->_scEngine->runScript(filename, this);
+	ScScript *scr = _game->_scEngine->runScript(filename, this);
 	if (!scr) {
 		if (_game->_editorForceScripts) {
 			// editor hack
diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp
index 521fff314f0..bd4c68decc2 100644
--- a/engines/wintermute/base/base_sub_frame.cpp
+++ b/engines/wintermute/base/base_sub_frame.cpp
@@ -57,8 +57,8 @@ BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
 	_editorSelected = false;
 
 	_surfaceFilename = nullptr;
-	_cKDefault = true;
-	_cKRed = _cKBlue = _cKGreen = 0;
+	_ckDefault = true;
+	_ckRed = _ckBlue = _ckGreen = 0;
 	_lifeTime = -1;
 	_keepLoaded = false;
 
@@ -385,10 +385,10 @@ bool BaseSubFrame::persist(BasePersistenceManager *persistMgr) {
 	persistMgr->transferBool(TMEMBER(_wantsDefaultRect));
 
 	persistMgr->transferCharPtr(TMEMBER(_surfaceFilename));
-	persistMgr->transferBool(TMEMBER(_cKDefault));
-	persistMgr->transferByte(TMEMBER(_cKRed));
-	persistMgr->transferByte(TMEMBER(_cKGreen));
-	persistMgr->transferByte(TMEMBER(_cKBlue));
+	persistMgr->transferBool(TMEMBER(_ckDefault));
+	persistMgr->transferByte(TMEMBER(_ckRed));
+	persistMgr->transferByte(TMEMBER(_ckGreen));
+	persistMgr->transferByte(TMEMBER(_ckBlue));
 	persistMgr->transferSint32(TMEMBER(_lifeTime));
 
 	persistMgr->transferBool(TMEMBER(_keepLoaded));
@@ -693,10 +693,10 @@ bool BaseSubFrame::setSurface(const char *filename, bool defaultCK, byte ckRed,
 		_surfaceFilename = new char[filenameSize];
 		Common::strcpy_s(_surfaceFilename, filenameSize, filename);
 
-		_cKDefault = defaultCK;
-		_cKRed = ckRed;
-		_cKGreen = ckGreen;
-		_cKBlue = ckBlue;
+		_ckDefault = defaultCK;
+		_ckRed = ckRed;
+		_ckGreen = ckGreen;
+		_ckBlue = ckBlue;
 		_lifeTime = lifeTime;
 		_keepLoaded = keepLoaded;
 
@@ -713,7 +713,7 @@ bool BaseSubFrame::setSurfaceSimple() {
 		_surface = nullptr;
 		return STATUS_OK;
 	}
-	_surface = _game->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded);
+	_surface = _game->_surfaceStorage->addSurface(_surfaceFilename, _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded);
 	if (_surface) {
 		return STATUS_OK;
 	} else {
diff --git a/engines/wintermute/base/base_sub_frame.h b/engines/wintermute/base/base_sub_frame.h
index b35a358b18d..2a405d380a8 100644
--- a/engines/wintermute/base/base_sub_frame.h
+++ b/engines/wintermute/base/base_sub_frame.h
@@ -66,10 +66,10 @@ private:
 	bool _wantsDefaultRect;
 	Common::Rect32 _rect;
 public:
-	bool _cKDefault;
-	byte _cKRed;
-	byte _cKGreen;
-	byte _cKBlue;
+	bool _ckDefault;
+	byte _ckRed;
+	byte _ckGreen;
+	byte _ckBlue;
 	int32 _lifeTime;
 	bool _keepLoaded;
 	char *_surfaceFilename;
diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp
index 3b5b726af24..cec7388bf47 100644
--- a/engines/wintermute/base/base_surface_storage.cpp
+++ b/engines/wintermute/base/base_surface_storage.cpp
@@ -76,7 +76,7 @@ bool BaseSurfaceStorage::initLoop() {
 			}
 
 			if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_game->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) {
-				//_game->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
+				//_game->quickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
 				_surfaces[i]->invalidate();
 			}
 		}
@@ -111,7 +111,7 @@ BaseSurface *BaseSurfaceStorage::addSurface(const char *filename, bool defaultCK
 	}
 
 	if (!BaseFileManager::getEngineInstance()->hasFile(filename)) {
-		if (!filename) {
+		if (filename) {
 			BaseEngine::LOG(0, "Missing image: '%s'", filename);
 		}
 		if (_game->_debugMode) {
@@ -184,25 +184,26 @@ int BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
 	BaseSurface *s2 = *((BaseSurface **)o2);
 
 	// sort by life time
-	if (s1->_lifeTime <= 0 && s2->_lifeTime > 0)
+	if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) {
 		return 1;
-	else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0)
+	} else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) {
 		return -1;
-
+	}
 
 	// sort by validity
-	if (s1->_valid && !s2->_valid)
+	if (s1->_valid && !s2->_valid) {
 		return -1;
-	else if (!s1->_valid && s2->_valid)
+	} else if (!s1->_valid && s2->_valid) {
 		return 1;
 
 	// sort by time
-	else if (s1->_lastUsedTime > s2->_lastUsedTime)
+	} else if (s1->_lastUsedTime > s2->_lastUsedTime) {
 		return 1;
-	else if (s1->_lastUsedTime < s2->_lastUsedTime)
+	} else if (s1->_lastUsedTime < s2->_lastUsedTime) {
 		return -1;
-	else
+	} else {
 		return 0;
+	}
 }
 
 } // End of namespace Wintermute
diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp
index 2ab89cb53a4..f27818ac5b2 100644
--- a/engines/wintermute/base/base_transition_manager.cpp
+++ b/engines/wintermute/base/base_transition_manager.cpp
@@ -71,8 +71,9 @@ bool BaseTransitionMgr::start(TTransitionType type, bool nonInteractive) {
 		_preserveInteractive = true;
 		_origInteractive = _game->_interactive;
 		_game->_interactive = false;
-	} /*else _preserveInteractive */;
-
+	} else {
+		//_preserveInteractive;
+	}
 
 	_type = type;
 	_state = TRANS_MGR_RUNNING;
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp
index c66ea0c3128..2492bc47eb5 100644
--- a/engines/wintermute/ui/ui_button.cpp
+++ b/engines/wintermute/ui/ui_button.cpp
@@ -646,7 +646,7 @@ bool UIButton::display(int offsetX, int offsetY) {
 	BaseFont *font = 0;
 
 	//RECT rect;
-	//rect.setRect(OffsetX + _posX, OffsetY + _posY, OffsetX+_posX+_width, OffsetY+_posY+_height);
+	//BasePlatform::setRect(&rect, offsetX + _posX, offsetY + _posY, offsetX+_posX+_width, offsetY+_posY+_height);
 	//_hover = (!_disable && BasePlatform::ptInRect(&rect, _game->_mousePos)!=FALSE);
 	_hover = (!_disable && _game->_activeObject == this && (_game->_interactive || _game->_state == GAME_SEMI_FROZEN));
 
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp
index 16141f7446e..4b35e9a9675 100644
--- a/engines/wintermute/ui/ui_entity.cpp
+++ b/engines/wintermute/ui/ui_entity.cpp
@@ -60,7 +60,7 @@ UIEntity::~UIEntity() {
 bool UIEntity::loadFile(const char *filename) {
 	char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
 	if (buffer == nullptr) {
-		_game->LOG(0, "UIEntity::LoadFile failed for file '%s'", filename);
+		_game->LOG(0, "UIEntity::loadFile failed for file '%s'", filename);
 		return STATUS_FAILED;
 	}
 
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index cab4784ecf6..2d2c54a2a28 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -236,7 +236,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
 bool UIWindow::loadFile(const char *filename) {
 	char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
 	if (buffer == nullptr) {
-		_game->LOG(0, "UIWindow::LoadFile failed for file '%s'", filename);
+		_game->LOG(0, "UIWindow::loadFile failed for file '%s'", filename);
 		return STATUS_FAILED;
 	}
 
@@ -374,7 +374,7 @@ bool UIWindow::loadBuffer(char *buffer, bool complete) {
 			break;
 
 		case TOKEN_BACK_INACTIVE:
-			delete _backInactive;
+			SAFE_DELETE(_backInactive);
 			_backInactive = new UITiledImage(_game);
 			if (!_backInactive || DID_FAIL(_backInactive->loadFile(params))) {
 				SAFE_DELETE(_backInactive);




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