[Scummvm-git-logs] scummvm master -> 00f1e9ecc620225b2f50e29135d2f9bd3936d4a8
aquadran
noreply at scummvm.org
Tue Sep 16 11:23:12 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
00f1e9ecc6 WINTERMUTE: Small sync with original code
Commit: 00f1e9ecc620225b2f50e29135d2f9bd3936d4a8
https://github.com/scummvm/scummvm/commit/00f1e9ecc620225b2f50e29135d2f9bd3936d4a8
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-09-16T13:23:07+02:00
Commit Message:
WINTERMUTE: Small sync with original code
Changed paths:
engines/wintermute/base/base_frame.cpp
engines/wintermute/base/base_game.cpp
engines/wintermute/base/sound/base_sound.cpp
engines/wintermute/base/sound/base_sound.h
engines/wintermute/base/sound/base_sound_buffer.cpp
engines/wintermute/base/sound/base_sound_manager.cpp
engines/wintermute/base/sound/base_sound_manager.h
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
index 0f63ce1a492..707d1f6b26c 100644
--- a/engines/wintermute/base/base_frame.cpp
+++ b/engines/wintermute/base/base_frame.cpp
@@ -262,7 +262,7 @@ bool BaseFrame::loadBuffer(char *buffer, int lifeTime, bool keepLoaded) {
}
_sound = new BaseSound(_game);
if (!_sound || DID_FAIL(_sound->setSound(params, TSoundType::SOUND_SFX, false))) {
- if (BaseEngine::instance().getSoundMgr()->_soundAvailable) {
+ if (_game->_soundMgr->_soundAvailable) {
_game->LOG(0, "Error loading sound '%s'.", params);
}
SAFE_DELETE(_sound);
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 984ff0da619..5ed084d9bb8 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -505,6 +505,7 @@ bool BaseGame::initialize1() {
if (_fontStorage == nullptr) {
break;
}
+
_fileManager = BaseFileManager::getEngineInstance();
if (_fileManager == nullptr) {
break;
@@ -5738,6 +5739,9 @@ bool BaseGame::miniUpdate() {
}
if (BasePlatform::getTime() - _lastMiniUpdate > 200) {
+ if (_soundMgr) {
+ _soundMgr->initLoop();
+ }
_lastMiniUpdate = BasePlatform::getTime();
}
return true;
diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp
index 5969e9dd5b9..abbead97c9a 100644
--- a/engines/wintermute/base/sound/base_sound.cpp
+++ b/engines/wintermute/base/sound/base_sound.cpp
@@ -40,7 +40,7 @@ BaseSound::BaseSound(BaseGame *inGame) : BaseClass(inGame) {
_sound = nullptr;
_soundFilename = nullptr;
- _soundType = SOUND_SFX;
+ _soundType = TSoundType::SOUND_SFX;
_soundStreamed = false;
_soundLooping = false;
_soundPlaying = false;
diff --git a/engines/wintermute/base/sound/base_sound.h b/engines/wintermute/base/sound/base_sound.h
index 1609dd70fd4..08af2c2ce02 100644
--- a/engines/wintermute/base/sound/base_sound.h
+++ b/engines/wintermute/base/sound/base_sound.h
@@ -66,7 +66,7 @@ public:
TSoundType _soundType;
char *_soundFilename;
bool setSoundSimple();
- bool setSound(const char *filename, TSoundType type = SOUND_SFX, bool streamed = false);
+ bool setSound(const char *filename, TSoundType type = TSoundType::SOUND_SFX, bool streamed = false);
BaseSound(BaseGame *inGame);
~BaseSound() override;
diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp
index ec001172f4f..48d9f231cd2 100644
--- a/engines/wintermute/base/sound/base_sound_buffer.cpp
+++ b/engines/wintermute/base/sound/base_sound_buffer.cpp
@@ -66,7 +66,7 @@ BaseSoundBuffer::BaseSoundBuffer(BaseGame *inGame) : BaseClass(inGame) {
_loopStart = 0;
_startPos = 0;
- _type = SOUND_SFX;
+ _type = TSoundType::SOUND_SFX;
_freezePaused = false;
}
diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp
index 035ddd2ec22..12a76e9c21b 100644
--- a/engines/wintermute/base/sound/base_sound_manager.cpp
+++ b/engines/wintermute/base/sound/base_sound_manager.cpp
@@ -187,13 +187,13 @@ bool BaseSoundMgr::setVolume(TSoundType type, int volume) {
}
switch (type) {
- case SOUND_SFX:
+ case TSoundType::SOUND_SFX:
ConfMan.setInt("sfx_volume", volume);
break;
- case SOUND_SPEECH:
+ case TSoundType::SOUND_SPEECH:
ConfMan.setInt("speech_volume", volume);
break;
- case SOUND_MUSIC:
+ case TSoundType::SOUND_MUSIC:
ConfMan.setInt("music_volume", volume);
break;
default:
@@ -216,11 +216,11 @@ byte BaseSoundMgr::getVolumePercent(TSoundType type) {
int volume = 0;
switch (type) {
- case SOUND_SFX:
+ case TSoundType::SOUND_SFX:
volume = g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
- case SOUND_SPEECH:
+ case TSoundType::SOUND_SPEECH:
volume = g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType);
- case SOUND_MUSIC:
+ case TSoundType::SOUND_MUSIC:
volume = g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
break;
default:
@@ -250,7 +250,7 @@ byte BaseSoundMgr::getMasterVolumePercent() {
bool BaseSoundMgr::pauseAll(bool includingMusic) {
for (int32 i = 0; i < _sounds.getSize(); i++) {
- if (_sounds[i]->isPlaying() && (_sounds[i]->getType() != SOUND_MUSIC || includingMusic)) {
+ if (_sounds[i]->isPlaying() && (_sounds[i]->getType() != TSoundType::SOUND_MUSIC || includingMusic)) {
_sounds[i]->pause();
_sounds[i]->setFreezePaused(true);
}
diff --git a/engines/wintermute/base/sound/base_sound_manager.h b/engines/wintermute/base/sound/base_sound_manager.h
index e57b719b032..3b07082449d 100644
--- a/engines/wintermute/base/sound/base_sound_manager.h
+++ b/engines/wintermute/base/sound/base_sound_manager.h
@@ -50,8 +50,8 @@ public:
bool setVolume(TSoundType type, int volume);
int32 _volumeMaster;
bool removeSound(BaseSoundBuffer *sound);
- BaseSoundBuffer *addSound(const char *filename, TSoundType type = SOUND_SFX, bool streamed = false);
- bool addSound(BaseSoundBuffer *sound, TSoundType type = SOUND_SFX);
+ BaseSoundBuffer *addSound(const char *filename, TSoundType type = TSoundType::SOUND_SFX, bool streamed = false);
+ bool addSound(BaseSoundBuffer *sound, TSoundType type = TSoundType::SOUND_SFX);
bool initLoop();
bool initialize();
bool _soundAvailable;
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