[Scummvm-git-logs] scummvm master -> d7f6dacbfeaf71bc08342ee5df513dcf522006ff
aquadran
noreply at scummvm.org
Fri Sep 19 10:29:12 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
d7f6dacbfe WINTERMUTE: Synced code with original - shadow flow
Commit: d7f6dacbfeaf71bc08342ee5df513dcf522006ff
https://github.com/scummvm/scummvm/commit/d7f6dacbfeaf71bc08342ee5df513dcf522006ff
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-09-19T12:29:07+02:00
Commit Message:
WINTERMUTE: Synced code with original - shadow flow
Changed paths:
engines/wintermute/ad/ad_actor_3dx.cpp
diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp
index 489109bb8d2..ea618c5c017 100644
--- a/engines/wintermute/ad/ad_actor_3dx.cpp
+++ b/engines/wintermute/ad/ad_actor_3dx.cpp
@@ -411,14 +411,16 @@ bool AdActor3DX::display() {
TShadowType shadowType = _game->getMaxShadowType(this);
if (shadowType == SHADOW_STENCIL) {
displayShadowVolume();
- } else if (_game->_maxShadowType > SHADOW_NONE) {
- bool simpleShadow = shadowType <= SHADOW_SIMPLE;
- if (!_game->_supportsRealTimeShadows)
- simpleShadow = true;
- if (simpleShadow)
- _game->_renderer3D->displaySimpleShadow(this);
- else
- displayFlatShadow();
+ } else if (shadowType > SHADOW_NONE) {
+ if (_game->_maxShadowType > SHADOW_NONE) {
+ bool simpleShadow = shadowType <= SHADOW_SIMPLE;
+ if (!_game->_supportsRealTimeShadows)
+ simpleShadow = true;
+ if (simpleShadow)
+ _game->_renderer3D->displaySimpleShadow(this);
+ else
+ displayFlatShadow();
+ }
}
_game->_renderer3D->setSpriteBlendMode(_blendMode, true);
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