[Scummvm-git-logs] scummvm master -> 4d4c8c8a7f63f9da8fb733fe951fecde40375555
ScummVM-Translations
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Sat Sep 20 05:14:07 UTC 2025
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Summary:
4d4c8c8a7f I18N: Update translation (Swedish)
Commit: 4d4c8c8a7f63f9da8fb733fe951fecde40375555
https://github.com/scummvm/scummvm/commit/4d4c8c8a7f63f9da8fb733fe951fecde40375555
Author: Daniel Nylander (po at danielnylander.se)
Date: 2025-09-20T05:14:00Z
Commit Message:
I18N: Update translation (Swedish)
Currently translated at 100.0% (3022 of 3022 strings)
Changed paths:
po/sv_SE.po
diff --git a/po/sv_SE.po b/po/sv_SE.po
index 0bcdcf8597e..986dfe44c49 100644
--- a/po/sv_SE.po
+++ b/po/sv_SE.po
@@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: ScummVM 1.5.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
"POT-Creation-Date: 2025-09-03 16:43+0000\n"
-"PO-Revision-Date: 2025-09-07 09:19+0000\n"
+"PO-Revision-Date: 2025-09-20 05:14+0000\n"
"Last-Translator: Daniel Nylander <po at danielnylander.se>\n"
"Language-Team: Swedish <https://translations.scummvm.org/projects/scummvm/"
"scummvm/sv/>\n"
@@ -8211,10 +8211,8 @@ msgstr "Kortkommandon för dialogval"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. One of them can be assigned the "leader". This action toggles the inventory screen of the leader champion.
#: engines/dm/metaengine.cpp:137
-#, fuzzy
-#| msgid "Toggle inventory"
msgid "Toggle leader inventory"
-msgstr "Växla inventarier"
+msgstr "Växla inventarier för ledare"
#. I18N: (Game name: Dungeon Master) The game has multi-choice dialogs. If there is only one choice, then this action can be used to select it.
#: engines/dm/metaengine.cpp:144
@@ -8223,31 +8221,23 @@ msgstr "Välj dialogval (fungerar endast om det finns ett enda val)"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 1.
#: engines/dm/metaengine.cpp:151
-#, fuzzy
-#| msgid "Toggle inventory"
msgid "Toggle champion 1 inventory"
-msgstr "Växla inventarier"
+msgstr "Växla inventarier för champion 1"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 2.
#: engines/dm/metaengine.cpp:157
-#, fuzzy
-#| msgid "Toggle inventory"
msgid "Toggle champion 2 inventory"
-msgstr "Växla inventarier"
+msgstr "Växla inventarier för champion 2"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 3.
#: engines/dm/metaengine.cpp:163
-#, fuzzy
-#| msgid "Toggle inventory"
msgid "Toggle champion 3 inventory"
-msgstr "Växla inventarier"
+msgstr "Växla inventarier för champion 3"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 4.
#: engines/dm/metaengine.cpp:169
-#, fuzzy
-#| msgid "Toggle inventory"
msgid "Toggle champion 4 inventory"
-msgstr "Växla inventarier"
+msgstr "Växla inventarier för champion 4"
#: engines/dm/metaengine.cpp:216 engines/hpl1/metaengine.cpp:78
#: engines/mm/mm1/metaengine.cpp:99
@@ -8266,10 +8256,8 @@ msgstr "Gå höger och sikta"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. The champions can be put to sleep. This action wakes up the sleeping champion.
#: engines/dm/metaengine.cpp:247
-#, fuzzy
-#| msgid "Hole up & camp"
msgid "Wake up champion"
-msgstr "Göm dig och slå läger"
+msgstr "Väck champion"
#: engines/draci/metaengine.cpp:68 engines/prince/metaengine.cpp:64
msgid "Enable Text to Speech for Missing Voiceovers"
@@ -8519,16 +8507,12 @@ msgid "Interaction keymappings"
msgstr "Kortkommandon för interagering"
#: engines/efh/metaengine.cpp:265
-#, fuzzy
-#| msgid "PET keymappings"
msgid "Fight keymappings"
-msgstr "PET-tangentmappningar"
+msgstr "Tangentmappningar för strider"
#: engines/efh/metaengine.cpp:266
-#, fuzzy
-#| msgid "Start menu keymappings"
msgid "Character selection keymappings"
-msgstr "Tangentmappningar för startmeny"
+msgstr "Tangentmappningar för karaktärsval"
#: engines/efh/metaengine.cpp:267
msgid "Enemy selection keymappings"
@@ -9569,24 +9553,22 @@ msgstr "Döda spelare"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Chump is the easy mode.
#: engines/hypno/metaengine.cpp:205
msgid "Chump"
-msgstr ""
+msgstr "Tönt"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Punk is the medium mode.
#: engines/hypno/metaengine.cpp:212
msgid "Punk"
-msgstr ""
+msgstr "Slyngel"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Badass is the hard mode.
#: engines/hypno/metaengine.cpp:219
msgid "Badass"
-msgstr ""
+msgstr "Tuffing"
#. I18N: (Game name: Soldier Boyz) This makes the player restart from the last checkpoint.
#: engines/hypno/metaengine.cpp:232
-#, fuzzy
-#| msgid "Retreat"
msgid "Retry sector"
-msgstr "Retirera"
+msgstr "Försök igen"
#. I18N: (Game name: Soldier Boyz) This makes the player restart the current mission / level.
#: engines/hypno/metaengine.cpp:239
@@ -13239,10 +13221,8 @@ msgstr "Växla fönsterläge"
#. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has an auto-help feature, this action is used to change the auto-help location between left and right
#: engines/sherlock/metaengine.cpp:711
-#, fuzzy
-#| msgid "Change action"
msgid "Change auto-help location"
-msgstr "Byt åtgärd"
+msgstr "Byt plats för automatisk hjälp"
#: engines/sherlock/metaengine.cpp:716
msgid "Toggle voices"
@@ -13276,10 +13256,8 @@ msgid "save / load menu keymappings"
msgstr "spara / läs in kortkommandon för meny"
#: engines/sherlock/metaengine.cpp:781
-#, fuzzy
-#| msgid "Save file management menus keymappings"
msgid "Save files name editing keymappings"
-msgstr "Kortkommandon för filhanteringsmeny"
+msgstr "Kortkommandon för redigeringsmeny för sparade filnamn"
#: engines/sherlock/metaengine.cpp:782
msgid "Foolscap puzzle keymappings"
@@ -13392,10 +13370,8 @@ msgid "Scroll to start"
msgstr "Rulla till början"
#: engines/sherlock/metaengine.cpp:1068
-#, fuzzy
-#| msgid "Go to next dialog"
msgid "Go to next save file slot"
-msgstr "Gå till nästa dialog"
+msgstr "Gå till nästa plats för sparad fil"
#: engines/sherlock/metaengine.cpp:1074
msgid "Go to next page of save files"
@@ -13438,16 +13414,12 @@ msgid "Select next option"
msgstr "Välj nästa alternativ"
#: engines/sherlock/metaengine.cpp:1257
-#, fuzzy
-#| msgid "Go to next dialog"
msgid "Go to next talk option"
-msgstr "Gå till nästa dialog"
+msgstr "Gå till nästa dialogalternativ"
#: engines/sherlock/metaengine.cpp:1263
-#, fuzzy
-#| msgid "Go to previous dialogs"
msgid "Go to previous talk option"
-msgstr "Gå till föregående dialoger"
+msgstr "Gå till föregående dialogalternativ"
#: engines/sky/compact.cpp:140
msgid "The \"sky.cpt\" engine data file has an incorrect size."
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