[Scummvm-git-logs] scummvm master -> 7a5c76a9ef53b474c101802c95fb1d7bc78485f3
aquadran
noreply at scummvm.org
Tue Sep 23 03:12:43 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
7a5c76a9ef WINTERMUTE: Removed WA for vlink in save game
Commit: 7a5c76a9ef53b474c101802c95fb1d7bc78485f3
https://github.com/scummvm/scummvm/commit/7a5c76a9ef53b474c101802c95fb1d7bc78485f3
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-09-23T05:12:37+02:00
Commit Message:
WINTERMUTE: Removed WA for vlink in save game
Changed paths:
engines/wintermute/system/sys_class_registry.cpp
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp
index 19917eef2e8..ac0cc1de80e 100644
--- a/engines/wintermute/system/sys_class_registry.cpp
+++ b/engines/wintermute/system/sys_class_registry.cpp
@@ -237,14 +237,6 @@ bool SystemClassRegistry::loadTable(BaseGame *game, BasePersistenceManager *pers
Common::String className = persistMgr->getStringObj();
- // WA to be removed later
- // This allow load save games from 2D games where SXVlink class reference is stored
- if (!game->_is3D && className == "SXVlink") {
- persistMgr->getDWORD(); // saveId
- persistMgr->getDWORD(); // numInstances
- continue;
- }
-
NameMap::iterator mapIt = _nameMap.find(className);
if (mapIt != _nameMap.end()) {
(*mapIt)._value->loadTable(game, persistMgr);
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