[Scummvm-git-logs] scummvm master -> 3ef206784ce41ed3e6329503e49e3c4d316bcf88

aquadran noreply at scummvm.org
Fri Sep 26 06:13:33 UTC 2025


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
3ef206784c WINTERMUTE: Restored WA for savegame and keep it for a bit longer


Commit: 3ef206784ce41ed3e6329503e49e3c4d316bcf88
    https://github.com/scummvm/scummvm/commit/3ef206784ce41ed3e6329503e49e3c4d316bcf88
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2025-09-26T08:13:27+02:00

Commit Message:
WINTERMUTE: Restored WA for savegame and keep it for a bit longer

Changed paths:
    engines/wintermute/system/sys_class_registry.cpp


diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp
index ac0cc1de80e..b4f115c0bc3 100644
--- a/engines/wintermute/system/sys_class_registry.cpp
+++ b/engines/wintermute/system/sys_class_registry.cpp
@@ -237,6 +237,14 @@ bool SystemClassRegistry::loadTable(BaseGame *game, BasePersistenceManager *pers
 
 		Common::String className = persistMgr->getStringObj();
 
+		// WA to be removed later
+		// This allow load save games where SXVlink class reference is stored
+		if (className == "SXVlink" && !game->_targetName.contains("sunrise")) {
+			persistMgr->getDWORD(); // saveId
+			persistMgr->getDWORD(); // numInstances
+			continue;
+		}
+
 		NameMap::iterator mapIt = _nameMap.find(className);
 		if (mapIt != _nameMap.end()) {
 			(*mapIt)._value->loadTable(game,  persistMgr);




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