[Scummvm-git-logs] scummvm master -> 3ef206784ce41ed3e6329503e49e3c4d316bcf88
aquadran
noreply at scummvm.org
Fri Sep 26 06:13:33 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
3ef206784c WINTERMUTE: Restored WA for savegame and keep it for a bit longer
Commit: 3ef206784ce41ed3e6329503e49e3c4d316bcf88
https://github.com/scummvm/scummvm/commit/3ef206784ce41ed3e6329503e49e3c4d316bcf88
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2025-09-26T08:13:27+02:00
Commit Message:
WINTERMUTE: Restored WA for savegame and keep it for a bit longer
Changed paths:
engines/wintermute/system/sys_class_registry.cpp
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp
index ac0cc1de80e..b4f115c0bc3 100644
--- a/engines/wintermute/system/sys_class_registry.cpp
+++ b/engines/wintermute/system/sys_class_registry.cpp
@@ -237,6 +237,14 @@ bool SystemClassRegistry::loadTable(BaseGame *game, BasePersistenceManager *pers
Common::String className = persistMgr->getStringObj();
+ // WA to be removed later
+ // This allow load save games where SXVlink class reference is stored
+ if (className == "SXVlink" && !game->_targetName.contains("sunrise")) {
+ persistMgr->getDWORD(); // saveId
+ persistMgr->getDWORD(); // numInstances
+ continue;
+ }
+
NameMap::iterator mapIt = _nameMap.find(className);
if (mapIt != _nameMap.end()) {
(*mapIt)._value->loadTable(game, persistMgr);
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