[Scummvm-git-logs] scummvm master -> 823e7fd1ce50e8a8ed86cb928470a32b8ab8f35a

Strangerke noreply at scummvm.org
Thu Apr 2 18:11:16 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
823e7fd1ce WAYNESWORLD: Janitorial: Fix indentation (tabs vs spaces/tab+spaces)


Commit: 823e7fd1ce50e8a8ed86cb928470a32b8ab8f35a
    https://github.com/scummvm/scummvm/commit/823e7fd1ce50e8a8ed86cb928470a32b8ab8f35a
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2026-04-02T20:10:56+02:00

Commit Message:
WAYNESWORLD: Janitorial: Fix indentation (tabs vs spaces/tab+spaces)

Changed paths:
    engines/waynesworld/gamelogic.cpp
    engines/waynesworld/gamemap.cpp
    engines/waynesworld/graphics.cpp
    engines/waynesworld/pathfinding.cpp
    engines/waynesworld/waynesworld.cpp
    engines/waynesworld/waynesworld.h


diff --git a/engines/waynesworld/gamelogic.cpp b/engines/waynesworld/gamelogic.cpp
index fcee379e93e..6ad597a5389 100644
--- a/engines/waynesworld/gamelogic.cpp
+++ b/engines/waynesworld/gamelogic.cpp
@@ -199,518 +199,518 @@ void GameLogic::initVariables() {
 }
 
 int GameLogic::handleVerbPickUp() {
-    switch (_vm->_currentRoomNumber) {
-    case 0:
-        return r0_handleVerbPickUp();
-    case 1:
-        return r1_handleVerbPickUp();
-    case 2:
-        return r2_handleVerbPickUp();
-    case 3:
-    case 23:
-        return r3_handleVerbPickUp();
-    case 4:
-        return r4_handleVerbPickUp();
-    case 5:
-        return r5_handleVerbPickUp();
-    case 6:
-        return r6_handleVerbPickUp();
-    case 7:
-    case 15:
-    case 16:
-        return r7_handleVerbPickUp();
-    case 8:
-    case 21:
-    case 22:
-        return r8_handleVerbPickUp();
-    case 9:
-        return r9_handleVerbPickUp();
-    case 10:
-        return r10_handleVerbPickUp();
-    case 11:
-        return r11_handleVerbPickUp();
-    case 12:
-        return r12_handleVerbPickUp();
-    case 13:
-    case 18:
-        return r13_handleVerbPickUp();
-    case 14:
-    case 19:
-    case 20:
-        return r14_handleVerbPickUp();
-    case 30:
-        return r30_handleVerbPickUp();
-    case 32:
-    case 33:
-        return r32_handleVerbPickUp();
-    case 29:
-        return r29_handleVerbPickUp();
-    case 34:
-        return r34_handleVerbPickUp();
-    case 36:
-        return r36_handleVerbPickUp();
-    case 37:
-        return r37_handleVerbPickUp();
+	switch (_vm->_currentRoomNumber) {
+	case 0:
+		return r0_handleVerbPickUp();
+	case 1:
+		return r1_handleVerbPickUp();
+	case 2:
+		return r2_handleVerbPickUp();
+	case 3:
+	case 23:
+		return r3_handleVerbPickUp();
+	case 4:
+		return r4_handleVerbPickUp();
+	case 5:
+		return r5_handleVerbPickUp();
+	case 6:
+		return r6_handleVerbPickUp();
+	case 7:
+	case 15:
+	case 16:
+		return r7_handleVerbPickUp();
+	case 8:
+	case 21:
+	case 22:
+		return r8_handleVerbPickUp();
+	case 9:
+		return r9_handleVerbPickUp();
+	case 10:
+		return r10_handleVerbPickUp();
+	case 11:
+		return r11_handleVerbPickUp();
+	case 12:
+		return r12_handleVerbPickUp();
+	case 13:
+	case 18:
+		return r13_handleVerbPickUp();
+	case 14:
+	case 19:
+	case 20:
+		return r14_handleVerbPickUp();
+	case 30:
+		return r30_handleVerbPickUp();
+	case 32:
+	case 33:
+		return r32_handleVerbPickUp();
+	case 29:
+		return r29_handleVerbPickUp();
+	case 34:
+		return r34_handleVerbPickUp();
+	case 36:
+		return r36_handleVerbPickUp();
+	case 37:
+		return r37_handleVerbPickUp();
 	default:
 		break;
-    }
+	}
 	return 0;
 }
 
 int GameLogic::handleVerbUse() {
-    switch (_vm->_currentRoomNumber) {
-    case 0:
-        return r0_handleVerbUse();
-    case 1:
-        return r1_handleVerbUse();
-    case 2:
-        return r2_handleVerbUse();
-    case 3:
-    case 23:
-        return r3_handleVerbUse();
-    case 4:
-        return r4_handleVerbUse();
-    case 5:
-        return r5_handleVerbUse();
-    case 6:
-        return r6_handleVerbUse();
-    case 7:
-    case 15:
-    case 16:
-        return r7_handleVerbUse();
-    case 8:
-    case 21:
-    case 22:
-        return r8_handleVerbUse();
-    case 10:
-        return r10_handleVerbUse();
-    case 11:
-        return r11_handleVerbUse();
-    case 12:
-        return r12_handleVerbUse();
-    case 9:
-        return r9_handleVerbUse();
-    case 13:
-    case 18:
-        return r13_handleVerbUse();
-    case 14:
-    case 19:
-    case 20:
-        return r14_handleVerbUse();
-    case 24:
-        return r24_handleVerbUse();
-    case 25:
-    case 26:
-    case 27:
-        return r25_handleVerbUse();
-    case 28:
-        return r28_handleVerbUse();
-    case 29:
-        return r29_handleVerbUse();
-    case 30:
-        return r30_handleVerbUse();
-    case 31:
-        return r31_handleVerbUse();
-    case 32:
-        return r32_handleVerbUse();
-    case 34:
-        return r34_handleVerbUse();
-    case 35:
-        return r35_handleVerbUse();
-    case 36:
-        return r36_handleVerbUse();
-    case 37:
-        return r37_handleVerbUse();
-    case 17:
-        return r17_handleVerbUse();
-    case 38:
-        return r38_handleVerbUse();
-    case 39:
-        return r39_handleVerbUse();
+	switch (_vm->_currentRoomNumber) {
+	case 0:
+		return r0_handleVerbUse();
+	case 1:
+		return r1_handleVerbUse();
+	case 2:
+		return r2_handleVerbUse();
+	case 3:
+	case 23:
+		return r3_handleVerbUse();
+	case 4:
+		return r4_handleVerbUse();
+	case 5:
+		return r5_handleVerbUse();
+	case 6:
+		return r6_handleVerbUse();
+	case 7:
+	case 15:
+	case 16:
+		return r7_handleVerbUse();
+	case 8:
+	case 21:
+	case 22:
+		return r8_handleVerbUse();
+	case 10:
+		return r10_handleVerbUse();
+	case 11:
+		return r11_handleVerbUse();
+	case 12:
+		return r12_handleVerbUse();
+	case 9:
+		return r9_handleVerbUse();
+	case 13:
+	case 18:
+		return r13_handleVerbUse();
+	case 14:
+	case 19:
+	case 20:
+		return r14_handleVerbUse();
+	case 24:
+		return r24_handleVerbUse();
+	case 25:
+	case 26:
+	case 27:
+		return r25_handleVerbUse();
+	case 28:
+		return r28_handleVerbUse();
+	case 29:
+		return r29_handleVerbUse();
+	case 30:
+		return r30_handleVerbUse();
+	case 31:
+		return r31_handleVerbUse();
+	case 32:
+		return r32_handleVerbUse();
+	case 34:
+		return r34_handleVerbUse();
+	case 35:
+		return r35_handleVerbUse();
+	case 36:
+		return r36_handleVerbUse();
+	case 37:
+		return r37_handleVerbUse();
+	case 17:
+		return r17_handleVerbUse();
+	case 38:
+		return r38_handleVerbUse();
+	case 39:
+		return r39_handleVerbUse();
 	default:
 		break;
-    }
+	}
 	return 0;
 }
 
 void GameLogic::handleVerbTalkTo() {
-    switch (_vm->_currentRoomNumber) {
-    case 1:
-        r1_handleVerbTalkTo();
-        break;
-    case 2:
-        r2_handleVerbTalkTo();
-        break;
-    case 4:
-        r4_handleVerbTalkTo();
-        break;
-    case 13:
-        r13_handleVerbTalkTo();
-        break;
-    case 9:
-        r9_handleVerbTalkTo();
-        break;
+	switch (_vm->_currentRoomNumber) {
+	case 1:
+		r1_handleVerbTalkTo();
+		break;
+	case 2:
+		r2_handleVerbTalkTo();
+		break;
+	case 4:
+		r4_handleVerbTalkTo();
+		break;
+	case 13:
+		r13_handleVerbTalkTo();
+		break;
+	case 9:
+		r9_handleVerbTalkTo();
+		break;
 	case 10:
 		r10_handleVerbTalkTo();
-        break;
-    case 19:
-    case 20:
-        r19_handleVerbTalkTo();
-        break;
-    case 12:
-        r12_handleVerbTalkTo();
-        break;
-    case 7:
-    case 15:
-        r7_handleVerbTalkTo();
-        break;
-    case 3:
-    case 23:
-        r3_handleVerbTalkTo();
-        break;
-    case 32:
-        r32_handleVerbTalkTo();
-        break;
-    case 34:
-        r34_handleVerbTalkTo();
-        break;
-    case 35:
-        r35_handleVerbTalkTo();
-        break;
-    case 17:
-        r17_handleVerbTalkTo();
-        break;
+		break;
+	case 19:
+	case 20:
+		r19_handleVerbTalkTo();
+		break;
+	case 12:
+		r12_handleVerbTalkTo();
+		break;
+	case 7:
+	case 15:
+		r7_handleVerbTalkTo();
+		break;
+	case 3:
+	case 23:
+		r3_handleVerbTalkTo();
+		break;
+	case 32:
+		r32_handleVerbTalkTo();
+		break;
+	case 34:
+		r34_handleVerbTalkTo();
+		break;
+	case 35:
+		r35_handleVerbTalkTo();
+		break;
+	case 17:
+		r17_handleVerbTalkTo();
+		break;
 	default:
 		break;
-    }
+	}
 }
 
 int GameLogic::handleVerbPush() {
-    switch (_vm->_currentRoomNumber) {
-    case 1:
-        return r1_handleVerbPush();
-    case 10:
-        return r10_handleVerbPush();
-    case 9:
-        return r9_handleVerbPush();
-    case 5:
-        return r5_handleVerbPush();
-    case 11:
-        return r11_handleVerbPush();
-    case 7:
-    case 15:
-    case 16:
-        return r7_handleVerbPush();
-    case 37:
-        return r37_handleVerbPush();
-    default:
-		break;
-    }
+	switch (_vm->_currentRoomNumber) {
+	case 1:
+		return r1_handleVerbPush();
+	case 10:
+		return r10_handleVerbPush();
+	case 9:
+		return r9_handleVerbPush();
+	case 5:
+		return r5_handleVerbPush();
+	case 11:
+		return r11_handleVerbPush();
+	case 7:
+	case 15:
+	case 16:
+		return r7_handleVerbPush();
+	case 37:
+		return r37_handleVerbPush();
+	default:
+		break;
+	}
 	return 0;
 }
 
 int GameLogic::handleVerbPull() {
-    switch (_vm->_currentRoomNumber) {
-    case 1:
-        return r1_handleVerbPull();
-    case 6:
-        return r6_handleVerbPull();
-    case 37:
-        return r37_handleVerbPull();
-    case 38:
-        return r38_handleVerbPull();
-    default:
-		break;
-    }
+	switch (_vm->_currentRoomNumber) {
+	case 1:
+		return r1_handleVerbPull();
+	case 6:
+		return r6_handleVerbPull();
+	case 37:
+		return r37_handleVerbPull();
+	case 38:
+		return r38_handleVerbPull();
+	default:
+		break;
+	}
 	return 0;
 }
 
 int GameLogic::handleVerbOpen() {
-    switch (_vm->_currentRoomNumber) {
-    case 0:
-        return r0_handleVerbOpen();
-    case 1:
-        return r1_handleVerbOpen();
-    case 5:
-        return r5_handleVerbOpen();
-    case 4:
-        return r4_handleVerbOpen();
-    case 10:
-        return r10_handleVerbOpen();
-    case 6:
-        return r6_handleVerbOpen();
-    case 7:
-    case 15:
-    case 16:
-        return r7_handleVerbOpen();
-    case 8:
-    case 22:
-        return r8_handleVerbOpen();
-    case 32:
-        return r32_handleVerbOpen();
-    case 34:
-        return r34_handleVerbOpen();
-    case 39:
-        return r39_handleVerbOpen();
+	switch (_vm->_currentRoomNumber) {
+	case 0:
+		return r0_handleVerbOpen();
+	case 1:
+		return r1_handleVerbOpen();
+	case 5:
+		return r5_handleVerbOpen();
+	case 4:
+		return r4_handleVerbOpen();
+	case 10:
+		return r10_handleVerbOpen();
+	case 6:
+		return r6_handleVerbOpen();
+	case 7:
+	case 15:
+	case 16:
+		return r7_handleVerbOpen();
+	case 8:
+	case 22:
+		return r8_handleVerbOpen();
+	case 32:
+		return r32_handleVerbOpen();
+	case 34:
+		return r34_handleVerbOpen();
+	case 39:
+		return r39_handleVerbOpen();
 	default:
 		break;
-    }
+	}
 	return 0;
 }
 
 int GameLogic::handleVerbClose() {
-    switch (_vm->_currentRoomNumber) {
-    case 1:
-        return r1_handleVerbClose();
-    case 8:
-    case 22:
-        return r8_handleVerbClose();
-    case 34:
-        return r34_handleVerbClose();
+	switch (_vm->_currentRoomNumber) {
+	case 1:
+		return r1_handleVerbClose();
+	case 8:
+	case 22:
+		return r8_handleVerbClose();
+	case 34:
+		return r34_handleVerbClose();
 	default:
 		break;
-    }
+	}
 	return 0;
 }
 
 void GameLogic::handleVerbExtremeCloseupOf() {
-    switch (_vm->_objectNumber) {
-    case kObjectIdInventoryPizzathonList:
-        displayExtremeCloseupOfPizzathonList();
-        break;
-    case kObjectIdSign15_1:
-        displayExtremeCloseupOfSign15();
-        break;
-    case kObjectIdInventorySewerMap:
-    case kObjectIdMap:
-        displayExtremeCloseupOfSewerMap();
-        break;
-    case kObjectIdPictures22:
-        displayExtremeCloseupOfObjectPictures22();
-        break;
-    case kObjectIdInventoryMemo:
-    case kObjectIdMemo:
-        displayExtremeCloseupOfMemo();
-        break;
-    case kObjectIdBillboard7:
-    case kObjectIdBillboard14:
-    case kObjectIdBillboard19:
-        displayExtremeCloseupOfBillboard1();
-        break;
-    case kObjectIdBillboard_0:
-    case kObjectIdBillboard_1:
-    case kObjectIdBillboard_2:
-        displayExtremeCloseupOfBillboard2();
-        break;
-    default:
-        _vm->displayText("c00", 3, 0, -1, -1, 0);
-        break;
-    }
+	switch (_vm->_objectNumber) {
+	case kObjectIdInventoryPizzathonList:
+		displayExtremeCloseupOfPizzathonList();
+		break;
+	case kObjectIdSign15_1:
+		displayExtremeCloseupOfSign15();
+		break;
+	case kObjectIdInventorySewerMap:
+	case kObjectIdMap:
+		displayExtremeCloseupOfSewerMap();
+		break;
+	case kObjectIdPictures22:
+		displayExtremeCloseupOfObjectPictures22();
+		break;
+	case kObjectIdInventoryMemo:
+	case kObjectIdMemo:
+		displayExtremeCloseupOfMemo();
+		break;
+	case kObjectIdBillboard7:
+	case kObjectIdBillboard14:
+	case kObjectIdBillboard19:
+		displayExtremeCloseupOfBillboard1();
+		break;
+	case kObjectIdBillboard_0:
+	case kObjectIdBillboard_1:
+	case kObjectIdBillboard_2:
+		displayExtremeCloseupOfBillboard2();
+		break;
+	default:
+		_vm->displayText("c00", 3, 0, -1, -1, 0);
+		break;
+	}
 }
 
 int GameLogic::handleVerbGive() {
-    switch (_vm->_currentRoomNumber) {
-    case 2:
-        return r2_handleVerbGive();
-    case 6:
-        return r6_handleVerbGive();
+	switch (_vm->_currentRoomNumber) {
+	case 2:
+		return r2_handleVerbGive();
+	case 6:
+		return r6_handleVerbGive();
 	case 9:
 		return r9_handleVerbGive();
 	case 10:
-        return r10_handleVerbGive();
-    case 13:
-        return r13_handleVerbGive();
-    case 12:
-        return r12_handleVerbGive();
+		return r10_handleVerbGive();
+	case 13:
+		return r13_handleVerbGive();
+	case 12:
+		return r12_handleVerbGive();
 	default:
 		break;
-    }
+	}
 	return 0;
 }
 
 void GameLogic::handleDialogReply(int index, int x, int y) {
 
-    if (index < 537) {
-        _vm->displayText("c04r", index, 0, x, y, 0);
-    } else {
-        _vm->displayText("c04r2", index - 537, 0, x, y, 0);
-    }
-
-    switch (_vm->_currentRoomNumber) {
-    case 2:
-        if (index < 300) {
-            _vm->playAnimationLoops("btalk", 0, 2, 95, 72, 0, 100, 4);
-        } else {
-            _vm->playAnimationLoops("wait", 0, 2, 237, 69, 0, 100, 4);
-        }
-        break;
-    case 4:
-        _vm->playAnimationLoops("btalk", 1, -2, 146, 45, 0, 100, 4);
-        break;
-    case 6:
-        if (index < 154) {
-            _vm->playAnimationLoops("cindi", 4, 2, 143, 55, 0, 100, 4);
-        }
-        break;
-    case 13:
-        if (index > 400) {
-            _vm->playAnimationLoops("ctalk", 0, 2, 85, 73, 0, 100, 4);
-        } else {
-            _vm->playAnimationLoops("ptalk", 0, 2, 72, 60, 0, 100, 4);
-        }
-        break;
-    case 9:
-        if (index < 192) {
-            _vm->playAnimationLoops("talk", 0, 2, 92, 60, 0, 100, 4);
-        } else {
-            _vm->playAnimationLoops("mtalk", 0, 2, 215, 60, 0, 100, 4);
-        }
-        break;
-    case 10:
-        _vm->playAnimationLoops("talk", 0, 8, 153, 30, 1, 100, 4);
-        break;
-    case 23:
-        _vm->playAnimationLoops("talk", 0, 2, 75, 63, 0, 100, 4);
-        break;
-    case 19:
-        _vm->playAnimationLoops("gill", 1, -2, 273, 84, 0, 100, 4);
-        break;
-    case 20:
-        _vm->playAnimationLoops("mtalk", 0, 2, 184, 68, 0, 100, 4);
-        break;
-    case 12:
-        if (index < 236) {
-            _vm->playAnimationLoops("lawyer", 6, -2, 55, 84, 0, 100, 4);
-        } else if (index < 238) {
-            _vm->playAnimationLoops("man1", 0, 2, 108, 83, 0, 100, 4);
-        } else if (index < 240) {
-            _vm->playAnimationLoops("man3", 0, 2, 168, 84, 0, 100, 4);
-        } else if (index < 242) {
-            _vm->playAnimationLoops("man4", 0, 2, 190, 84, 0, 100, 4);
-        }
-        break;
-    case 8:
-        _vm->playAnimationLoops("mtalk", 0, 2, 195, 69, 0, 100, 4);
-        break;
-    case 32:
-        _vm->playAnimationLoops("jtalk", 0, 2, 262, 84, 0, 100, 4);
-        break;
-    case 30:
-        _vm->playAnimationLoops("ctalk", 0, 2, 183, 107, 0, 100, 4);
-        break;
-    case 28:
-        _vm->playAnimationLoops("reptalk", 0, 6, 26, 51, 1, 100, 4);
-        break;
-    case 34:
-        _vm->playAnimationLoops("talk", 0, 2, 203, 73, 0, 100, 4);
-        break;
-    case 35:
-        _vm->playAnimationLoops("cass", 0, 2, 179, 68, 0, 100, 4);
-        break;
-    case 17:
+	if (index < 537) {
+		_vm->displayText("c04r", index, 0, x, y, 0);
+	} else {
+		_vm->displayText("c04r2", index - 537, 0, x, y, 0);
+	}
+
+	switch (_vm->_currentRoomNumber) {
+	case 2:
+		if (index < 300) {
+			_vm->playAnimationLoops("btalk", 0, 2, 95, 72, 0, 100, 4);
+		} else {
+			_vm->playAnimationLoops("wait", 0, 2, 237, 69, 0, 100, 4);
+		}
+		break;
+	case 4:
+		_vm->playAnimationLoops("btalk", 1, -2, 146, 45, 0, 100, 4);
+		break;
+	case 6:
+		if (index < 154) {
+			_vm->playAnimationLoops("cindi", 4, 2, 143, 55, 0, 100, 4);
+		}
+		break;
+	case 13:
+		if (index > 400) {
+			_vm->playAnimationLoops("ctalk", 0, 2, 85, 73, 0, 100, 4);
+		} else {
+			_vm->playAnimationLoops("ptalk", 0, 2, 72, 60, 0, 100, 4);
+		}
+		break;
+	case 9:
+		if (index < 192) {
+			_vm->playAnimationLoops("talk", 0, 2, 92, 60, 0, 100, 4);
+		} else {
+			_vm->playAnimationLoops("mtalk", 0, 2, 215, 60, 0, 100, 4);
+		}
+		break;
+	case 10:
+		_vm->playAnimationLoops("talk", 0, 8, 153, 30, 1, 100, 4);
+		break;
+	case 23:
+		_vm->playAnimationLoops("talk", 0, 2, 75, 63, 0, 100, 4);
+		break;
+	case 19:
+		_vm->playAnimationLoops("gill", 1, -2, 273, 84, 0, 100, 4);
+		break;
+	case 20:
+		_vm->playAnimationLoops("mtalk", 0, 2, 184, 68, 0, 100, 4);
+		break;
+	case 12:
+		if (index < 236) {
+			_vm->playAnimationLoops("lawyer", 6, -2, 55, 84, 0, 100, 4);
+		} else if (index < 238) {
+			_vm->playAnimationLoops("man1", 0, 2, 108, 83, 0, 100, 4);
+		} else if (index < 240) {
+			_vm->playAnimationLoops("man3", 0, 2, 168, 84, 0, 100, 4);
+		} else if (index < 242) {
+			_vm->playAnimationLoops("man4", 0, 2, 190, 84, 0, 100, 4);
+		}
+		break;
+	case 8:
+		_vm->playAnimationLoops("mtalk", 0, 2, 195, 69, 0, 100, 4);
+		break;
+	case 32:
+		_vm->playAnimationLoops("jtalk", 0, 2, 262, 84, 0, 100, 4);
+		break;
+	case 30:
+		_vm->playAnimationLoops("ctalk", 0, 2, 183, 107, 0, 100, 4);
+		break;
+	case 28:
+		_vm->playAnimationLoops("reptalk", 0, 6, 26, 51, 1, 100, 4);
+		break;
+	case 34:
+		_vm->playAnimationLoops("talk", 0, 2, 203, 73, 0, 100, 4);
+		break;
+	case 35:
+		_vm->playAnimationLoops("cass", 0, 2, 179, 68, 0, 100, 4);
+		break;
+	case 17:
 		_vm->playAnimationLoops("g1talk", 0, 2, 54, 81, 0, 100, 4);
-        break;
-    default:
- //       _vm->waitSeconds(2);
-        break;
-    }
-    _vm->waitSeconds(2);
-    _vm->_isTextVisible = false;
-    _vm->refreshActors();
+		break;
+	default:
+ //	   _vm->waitSeconds(2);
+		break;
+	}
+	_vm->waitSeconds(2);
+	_vm->_isTextVisible = false;
+	_vm->refreshActors();
 }
 
 bool GameLogic::handleDialogSelect(int &replyTextX, int &replyTextY, int &replyTextIndex1, int &replyTextIndex2, int &replyTextIndex3) {
-    switch (_vm->_currentRoomNumber) {
-    case 0:
-        return r0_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 1:
-        return r1_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 2:
-        return r2_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 4:
-        return r4_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 5:
-        return r5_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 6:
-        return r6_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	switch (_vm->_currentRoomNumber) {
+	case 0:
+		return r0_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 1:
+		return r1_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 2:
+		return r2_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 4:
+		return r4_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 5:
+		return r5_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 6:
+		return r6_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 	case 8:
 		return r8_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 	case 9:
-        return r9_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 10:
-        return r10_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 13:
-        return r13_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 12:
-        return r12_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 15:
-        return r15_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+		return r9_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 10:
+		return r10_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 13:
+		return r13_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 12:
+		return r12_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 15:
+		return r15_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 	case 17:
 		return r17_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 	case 19:
 	case 20:
 		return r19_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 	case 23:
-        return r3_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+		return r3_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 	case 28:
 		return r28_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 	case 30:
-        return r30_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 31:
-        return r31_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+		return r30_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 31:
+		return r31_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 	case 32:
 		return r32_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 	case 34:
-        return r34_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
-    case 35:
-        return r35_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+		return r34_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
+	case 35:
+		return r35_handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 	default:
 		break;
-    }
+	}
 	return false;
 }
 
 void GameLogic::refreshRoomBackground(int roomNum) {
-    switch (roomNum) {
-    case 0:
-        r0_refreshRoomBackground();
-        break;
-    case 1:
-        r1_refreshRoomBackground();
-        break;
-    case 2:
-        r2_refreshRoomBackground();
-        break;
-    case 3:
-        r3_refreshRoomBackground();
-        break;
-    case 5:
-        r5_refreshRoomBackground();
-        break;
-    case 6:
-        r6_refreshRoomBackground();
-        break;
-    case 4:
-        r4_refreshRoomBackground();
-        break;
-    case 7:
-        r7_refreshRoomBackground();
-        break;
-    case 8:
-        r8_refreshRoomBackground();
-        break;
+	switch (roomNum) {
+	case 0:
+		r0_refreshRoomBackground();
+		break;
+	case 1:
+		r1_refreshRoomBackground();
+		break;
+	case 2:
+		r2_refreshRoomBackground();
+		break;
+	case 3:
+		r3_refreshRoomBackground();
+		break;
+	case 5:
+		r5_refreshRoomBackground();
+		break;
+	case 6:
+		r6_refreshRoomBackground();
+		break;
+	case 4:
+		r4_refreshRoomBackground();
+		break;
+	case 7:
+		r7_refreshRoomBackground();
+		break;
+	case 8:
+		r8_refreshRoomBackground();
+		break;
 	case 9:
 		r9_refreshRoomBackground();
 		break;
 	case 10:
-        r10_refreshRoomBackground();
-        break;
-    case 11:
-        r11_refreshRoomBackground();
-        break;
-    case 12:
-        r12_refreshRoomBackground();
-        break;
+		r10_refreshRoomBackground();
+		break;
+	case 11:
+		r11_refreshRoomBackground();
+		break;
+	case 12:
+		r12_refreshRoomBackground();
+		break;
 	case 13:
 		r13_refreshRoomBackground();
 		break;
@@ -718,8 +718,8 @@ void GameLogic::refreshRoomBackground(int roomNum) {
 		r14_refreshRoomBackground();
 		break;
 	case 16:
-        r16_refreshRoomBackground();
-        break;
+		r16_refreshRoomBackground();
+		break;
 	case 17:
 		r17_refreshRoomBackground();
 		break;
@@ -727,65 +727,65 @@ void GameLogic::refreshRoomBackground(int roomNum) {
 		r18_refreshRoomBackground();
 		break;
 	case 19:
-        r19_refreshRoomBackground();
-        break;
-    case 20:
-        r20_refreshRoomBackground();
-        break;
-    case 22:
-        r22_refreshRoomBackground();
-        break;
-    case 24:
-        r24_refreshRoomBackground();
-        break;
-    case 25:
-    case 26:
-    case 27:
-        r25_refreshRoomBackground();
-        break;
-    case 28:
-        r28_refreshRoomBackground();
-        break;
-    case 29:
-        r29_refreshRoomBackground();
-        break;
-    case 30:
-        r30_refreshRoomBackground();
-        break;
-    case 31:
-        r31_refreshRoomBackground();
-        break;
-    case 32:
-        r32_refreshRoomBackground();
-        break;
-    case 33:
-        r33_refreshRoomBackground();
-        break;
-    case 34:
-        r34_refreshRoomBackground();
-        break;
-    case 35:
-        r35_refreshRoomBackground();
-        break;
-    case 36:
-        r36_refreshRoomBackground();
-        break;
-    case 37:
-        r37_refreshRoomBackground();
-        break;
-    case 38:
-        r38_refreshRoomBackground();
-        break;
-    case 39:
-        r39_refreshRoomBackground();
-        break;
+		r19_refreshRoomBackground();
+		break;
+	case 20:
+		r20_refreshRoomBackground();
+		break;
+	case 22:
+		r22_refreshRoomBackground();
+		break;
+	case 24:
+		r24_refreshRoomBackground();
+		break;
+	case 25:
+	case 26:
+	case 27:
+		r25_refreshRoomBackground();
+		break;
+	case 28:
+		r28_refreshRoomBackground();
+		break;
+	case 29:
+		r29_refreshRoomBackground();
+		break;
+	case 30:
+		r30_refreshRoomBackground();
+		break;
+	case 31:
+		r31_refreshRoomBackground();
+		break;
+	case 32:
+		r32_refreshRoomBackground();
+		break;
+	case 33:
+		r33_refreshRoomBackground();
+		break;
+	case 34:
+		r34_refreshRoomBackground();
+		break;
+	case 35:
+		r35_refreshRoomBackground();
+		break;
+	case 36:
+		r36_refreshRoomBackground();
+		break;
+	case 37:
+		r37_refreshRoomBackground();
+		break;
+	case 38:
+		r38_refreshRoomBackground();
+		break;
+	case 39:
+		r39_refreshRoomBackground();
+		break;
 	default:
 		break;
-    }
+	}
 }
 
 void GameLogic::updateRoomAnimations() {
-    switch (_vm->_currentRoomNumber) {
+	switch (_vm->_currentRoomNumber) {
 	case 1:
 		r1_updateRoomAnimations();
 		break;
@@ -831,47 +831,47 @@ void GameLogic::updateRoomAnimations() {
 }
 
 void GameLogic::handleRoomEvent(int eventNum) {
-    switch (_vm->_currentRoomNumber) {
-    case 0:
-        switch (eventNum) {
-        case 1:
-            r0_handleRoomEvent1();
-            break;
-        case 2:
-            r0_handleRoomEvent2();
-            break;
-        default:
-            r0_handleRoomEvent3();
-            break;
-        }
-        break;
-    case 1:
-        r1_handleRoomEvent(false);
-        break;
+	switch (_vm->_currentRoomNumber) {
+	case 0:
+		switch (eventNum) {
+		case 1:
+			r0_handleRoomEvent1();
+			break;
+		case 2:
+			r0_handleRoomEvent2();
+			break;
+		default:
+			r0_handleRoomEvent3();
+			break;
+		}
+		break;
+	case 1:
+		r1_handleRoomEvent(false);
+		break;
 	case 4:
 		r4_handleRoomEvent();
 		break;
 	case 5:
-        r5_handleRoomEvent();
-        break;
-    case 6:
-        switch (eventNum) {
-        case 1:
-            r6_handleRoomEvent1();
-            break;
-        case 2:
-            r6_handleRoomEvent2();
-            break;
-        case 3:
-            r6_handleRoomEvent3();
-            break;
-        case 4:
-            r6_handleRoomEvent4();
-            break;
-        default:
+		r5_handleRoomEvent();
+		break;
+	case 6:
+		switch (eventNum) {
+		case 1:
+			r6_handleRoomEvent1();
+			break;
+		case 2:
+			r6_handleRoomEvent2();
+			break;
+		case 3:
+			r6_handleRoomEvent3();
+			break;
+		case 4:
+			r6_handleRoomEvent4();
+			break;
+		default:
 			break;
-        }
-        break;
+		}
+		break;
 	case 8:
 		switch (eventNum) {
 		case 1:
@@ -909,11 +909,11 @@ void GameLogic::handleRoomEvent(int eventNum) {
 		}
 		break;
 	case 19:
-        r19_handleRoomEvent();
-        break;
-    case 20:
-        r20_handleRoomEvent();
-        break;
+		r19_handleRoomEvent();
+		break;
+	case 20:
+		r20_handleRoomEvent();
+		break;
 	case 24:
 		if (eventNum == 1) {
 			r24_handleRoomEvent(92, 72, -43, 90, 38, 0);
@@ -925,61 +925,61 @@ void GameLogic::handleRoomEvent(int eventNum) {
 		break;
 	case 28:
 		if (eventNum == 1)
-            r28_handleRoomEvent1();
+			r28_handleRoomEvent1();
 		else
-    		r28_handleRoomEvent2();
-        break;
-    case 29:
-        r29_handleRoomEvent();
-        break;
-    case 30:
-        switch (eventNum) {
-        case 1:
-            r30_handleRoomEvent1();
-            break;
-        case 2:
-            r30_handleRoomEvent2();
-            break;
-        default:
+			r28_handleRoomEvent2();
+		break;
+	case 29:
+		r29_handleRoomEvent();
+		break;
+	case 30:
+		switch (eventNum) {
+		case 1:
+			r30_handleRoomEvent1();
+			break;
+		case 2:
+			r30_handleRoomEvent2();
+			break;
+		default:
+			break;
+		}
+		break;
+	case 31:
+		switch (eventNum) {
+		case 1:
+			r31_handleRoomEvent1();
+			break;
+		case 2:
+			r31_handleRoomEvent2();
+			break;
+		case 3:
+			r31_handleRoomEvent3();
+			break;
+		case 4:
+			r31_handleRoomEvent4();
+			break;
+		case 5:
+			r31_handleRoomEvent5();
 			break;
-        }
-        break;
-    case 31:
-        switch (eventNum) {
-        case 1:
-            r31_handleRoomEvent1();
-            break;
-        case 2:
-            r31_handleRoomEvent2();
-            break;
-        case 3:
-            r31_handleRoomEvent3();
-            break;
-        case 4:
-            r31_handleRoomEvent4();
-            break;
-        case 5:
-            r31_handleRoomEvent5();
-            break;
 		default:
 			break;
-        }
-        break;
+		}
+		break;
 	case 32:
 		r32_handleRoomEvent();
 		break;
 	case 35:
-        r35_talkToCassandra();
-        break;
+		r35_talkToCassandra();
+		break;
 	case 36:
 		r36_handleRoomEvent();
 		break;
 	case 37:
-        r37_climbEnterLadderDown();
-        break;
+		r37_climbEnterLadderDown();
+		break;
 	default:
 		break;
-    }
+	}
 }
 
 int GameLogic::getActorScaleFromY(int actorY) {
@@ -1080,162 +1080,162 @@ int GameLogic::getActorScaleFromY(int actorY) {
 	default:
 		break;
 	}
-    return CLIP(scale, 20, 100);
+	return CLIP(scale, 20, 100);
 }
 
 void GameLogic::setPizzathonStatus(int flagNum) {
-    switch (flagNum) {
-    case 1:
-        _pizzathonListFlags1 |= 0x08;
-        break;
-    case 2:
-        _pizzathonListFlags1 |= 0x40;
-        break;
-    case 3:
-        _pizzathonListFlags1 |= 0x80;
-        break;
-    case 4:
-        _pizzathonListFlags2 |= 0x01;
-        break;
-    case 5:
-        _pizzathonListFlags2 |= 0x02;
-        break;
-    case 6:
-        _pizzathonListFlags1 |= 0x02;
-        break;
-    case 7:
-        _pizzathonListFlags1 |= 0x04;
-        break;
-    case 8:
-        _pizzathonListFlags1 |= 0x10;
-        break;
-    case 9:
-        _pizzathonListFlags1 |= 0x01;
-        break;
-    case 10:
-        _pizzathonListFlags1 |= 0x20;
-        break;
+	switch (flagNum) {
+	case 1:
+		_pizzathonListFlags1 |= 0x08;
+		break;
+	case 2:
+		_pizzathonListFlags1 |= 0x40;
+		break;
+	case 3:
+		_pizzathonListFlags1 |= 0x80;
+		break;
+	case 4:
+		_pizzathonListFlags2 |= 0x01;
+		break;
+	case 5:
+		_pizzathonListFlags2 |= 0x02;
+		break;
+	case 6:
+		_pizzathonListFlags1 |= 0x02;
+		break;
+	case 7:
+		_pizzathonListFlags1 |= 0x04;
+		break;
+	case 8:
+		_pizzathonListFlags1 |= 0x10;
+		break;
+	case 9:
+		_pizzathonListFlags1 |= 0x01;
+		break;
+	case 10:
+		_pizzathonListFlags1 |= 0x20;
+		break;
 	default:
 		break;
-    }
-    // _byte_306C8++; Never used but present in savegames
-    if ((_pizzathonListFlags1 & 0x08) && (_pizzathonListFlags1 & 0x40) && (_pizzathonListFlags1 & 0x80) &&
-        (_pizzathonListFlags2 & 0x01) && (_pizzathonListFlags2 & 0x02) && (_pizzathonListFlags1 & 0x02) &&
-        (_pizzathonListFlags1 & 0x04) && (_pizzathonListFlags1 & 0x10) && (_pizzathonListFlags1 & 0x01) &&
-        (_pizzathonListFlags1 & 0x20)) {
-        _pizzathonListFlags2 |= 0x04;
-    }
+	}
+	// _byte_306C8++; Never used but present in savegames
+	if ((_pizzathonListFlags1 & 0x08) && (_pizzathonListFlags1 & 0x40) && (_pizzathonListFlags1 & 0x80) &&
+		(_pizzathonListFlags2 & 0x01) && (_pizzathonListFlags2 & 0x02) && (_pizzathonListFlags1 & 0x02) &&
+		(_pizzathonListFlags1 & 0x04) && (_pizzathonListFlags1 & 0x10) && (_pizzathonListFlags1 & 0x01) &&
+		(_pizzathonListFlags1 & 0x20)) {
+		_pizzathonListFlags2 |= 0x04;
+	}
 }
 
 void GameLogic::displayExtremeCloseupOfPizzathonList() {
 	GxlArchive *lib = _vm->_m05Gxl;
 
 	_vm->stopRoomAnimations();
-    _vm->_gameState = 5;
-    _vm->paletteFadeOut(0, 256, 16);
-    // sysMouseDriver(2);
+	_vm->_gameState = 5;
+	_vm->paletteFadeOut(0, 256, 16);
+	// sysMouseDriver(2);
 	_vm->drawImageToScreen(lib, "list.pcx", 0, 0);
-    _vm->playSound("sv14.snd", 1);
-    if (_pizzathonListFlags1 & 0x08) {
+	_vm->playSound("sv14.snd", 1);
+	if (_pizzathonListFlags1 & 0x08) {
 		_vm->drawImageToScreen(lib, "adline.pcx", 72, 22);
-    }
-    if (_pizzathonListFlags1 & 0x40) {
+	}
+	if (_pizzathonListFlags1 & 0x40) {
 		_vm->drawImageToScreen(lib, "locline.pcx", 72, 42);
-    }
-    if (_pizzathonListFlags1 & 0x80) {
+	}
+	if (_pizzathonListFlags1 & 0x80) {
 		_vm->drawImageToScreen(lib, "volline.pcx", 74, 59);
-    }
-    if (_pizzathonListFlags2 & 0x01) {
+	}
+	if (_pizzathonListFlags2 & 0x01) {
 		_vm->drawImageToScreen(lib, "timeline.pcx", 66, 76);
-    }
-    if (_pizzathonListFlags2 & 0x02) {
+	}
+	if (_pizzathonListFlags2 & 0x02) {
 		_vm->drawImageToScreen(lib, "totline.pcx", 73, 94);
-    }
-    if (_pizzathonListFlags1 & 0x02) {
+	}
+	if (_pizzathonListFlags1 & 0x02) {
 		_vm->drawImageToScreen(lib, "vidline.pcx", 80, 111);
-    }
-    if (_pizzathonListFlags1 & 0x04) {
+	}
+	if (_pizzathonListFlags1 & 0x04) {
 		_vm->drawImageToScreen(lib, "ingline.pcx", 72, 129);
-    }
-    if (_pizzathonListFlags1 & 0x10) {
+	}
+	if (_pizzathonListFlags1 & 0x10) {
 		_vm->drawImageToScreen(lib, "musline.pcx", 78, 148);
-    }
-    if (_pizzathonListFlags1 & 0x01) {
+	}
+	if (_pizzathonListFlags1 & 0x01) {
 		_vm->drawImageToScreen(lib, "magline.pcx", 61, 164);
-    }
-    if (_pizzathonListFlags1 & 0x20) {
+	}
+	if (_pizzathonListFlags1 & 0x20) {
 		_vm->drawImageToScreen(lib, "comline.pcx", 68, 180);
-    }
-    _vm->paletteFadeIn(0, 256, 16);
-    // sysMouseDriver(1);
+	}
+	_vm->paletteFadeIn(0, 256, 16);
+	// sysMouseDriver(1);
 }
 
 void GameLogic::displayExtremeCloseupOfSign15() {
-    _vm->stopRoomAnimations();
-    _vm->_gameState = 5;
-    // sysMouseDriver(2);
-    _vm->paletteFadeOut(0, 256, 16);
-    _vm->playSound("sv14.snd", 1);
-    _vm->drawRoomImageToScreen("sign.pcx", 0, 0);
-    _vm->paletteFadeIn(0, 256, 16);
-    // sysMouseDriver(1);
+	_vm->stopRoomAnimations();
+	_vm->_gameState = 5;
+	// sysMouseDriver(2);
+	_vm->paletteFadeOut(0, 256, 16);
+	_vm->playSound("sv14.snd", 1);
+	_vm->drawRoomImageToScreen("sign.pcx", 0, 0);
+	_vm->paletteFadeIn(0, 256, 16);
+	// sysMouseDriver(1);
 }
 
 void GameLogic::displayExtremeCloseupOfObjectPictures22() {
-    _vm->stopRoomAnimations();
-    _vm->_gameState = 5;
-    // sysMouseDriver(2);
-    _vm->paletteFadeOut(0, 256, 16);
-    _vm->playSound("sv14.snd", 1);
+	_vm->stopRoomAnimations();
+	_vm->_gameState = 5;
+	// sysMouseDriver(2);
+	_vm->paletteFadeOut(0, 256, 16);
+	_vm->playSound("sv14.snd", 1);
 	_vm->drawImageToScreen(_vm->_m05Gxl, "oldmap.pcx", 0, 0);
-    _vm->paletteFadeIn(0, 256, 16);
-    // sysMouseDriver(1);
+	_vm->paletteFadeIn(0, 256, 16);
+	// sysMouseDriver(1);
 }
 
 void GameLogic::displayExtremeCloseupOfMemo() {
 	_vm->stopRoomAnimations();
-    _vm->_gameState = 5;
-    // sysMouseDriver(2);
-    _vm->paletteFadeOut(0, 256, 16);
-    _vm->playSound("sv14.snd", 1);
+	_vm->_gameState = 5;
+	// sysMouseDriver(2);
+	_vm->paletteFadeOut(0, 256, 16);
+	_vm->playSound("sv14.snd", 1);
 	_vm->drawImageToScreen(_vm->_m05Gxl, "memo.pcx", 0, 0);
-    _vm->paletteFadeIn(0, 256, 16);
-    // sysMouseDriver(1);
+	_vm->paletteFadeIn(0, 256, 16);
+	// sysMouseDriver(1);
 }
 
 void GameLogic::displayExtremeCloseupOfSewerMap() {
 	_vm->stopRoomAnimations();
-    _vm->_gameState = 5;
-    // sysMouseDriver(2);
-    _vm->paletteFadeOut(0, 256, 16);
-    _vm->playSound("sv14.snd", 1);
+	_vm->_gameState = 5;
+	// sysMouseDriver(2);
+	_vm->paletteFadeOut(0, 256, 16);
+	_vm->playSound("sv14.snd", 1);
 	_vm->drawImageToScreen(_vm->_m05Gxl, "sewermap.pcx", 0, 0);
-    _vm->paletteFadeIn(0, 256, 16);
-    // sysMouseDriver(1);
+	_vm->paletteFadeIn(0, 256, 16);
+	// sysMouseDriver(1);
 }
 
 void GameLogic::displayExtremeCloseupOfBillboard1() {
 	_vm->stopRoomAnimations();
-    _vm->_gameState = 5;
-    // sysMouseDriver(2);
-    _vm->paletteFadeOut(0, 256, 16);
-    _vm->playSound("sv14.snd", 1);
-    _vm->_screen->clear(0);
+	_vm->_gameState = 5;
+	// sysMouseDriver(2);
+	_vm->paletteFadeOut(0, 256, 16);
+	_vm->playSound("sv14.snd", 1);
+	_vm->_screen->clear(0);
 	_vm->drawImageToScreen(_vm->_m05Gxl, "fboard.pcx", 51, 18);
-    _vm->paletteFadeIn(0, 256, 16);
-    // sysMouseDriver(1);
+	_vm->paletteFadeIn(0, 256, 16);
+	// sysMouseDriver(1);
 }
 
 void GameLogic::displayExtremeCloseupOfBillboard2() {
 	_vm->stopRoomAnimations();
-    _vm->_gameState = 5;
-    // sysMouseDriver(2);
-    _vm->paletteFadeOut(0, 256, 16);
-    _vm->playSound("sv14.snd", 1);
-    _vm->_screen->clear(0);
+	_vm->_gameState = 5;
+	// sysMouseDriver(2);
+	_vm->paletteFadeOut(0, 256, 16);
+	_vm->playSound("sv14.snd", 1);
+	_vm->_screen->clear(0);
 	_vm->drawImageToScreen(_vm->_m05Gxl, "pboard.pcx", 51, 18);
-    _vm->paletteFadeIn(0, 256, 16);
-    // sysMouseDriver(1);
+	_vm->paletteFadeIn(0, 256, 16);
+	// sysMouseDriver(1);
 }
 
 int GameLogic::r0_handleVerbPickUp() {
@@ -8014,7 +8014,7 @@ void GameLogic::r37_climbExitLadderUp() {
 		wclimbSprites[index] = roomLib->loadRoomSurface(tempFilename.c_str());
 	}
 
-    for (int index = 0; index < 3; index++) {
+	for (int index = 0; index < 3; index++) {
 		tempFilename = Common::String::format("wgetldr%d", index);
 		getldrSprites[index] = roomLib->loadRoomSurface(tempFilename.c_str());
 	}
@@ -8202,7 +8202,7 @@ void GameLogic::r37_climbLadderUp() {
 		gclimbSprites[index] = roomLib->loadRoomSurface(tempFilename.c_str());
 	}
 
-    for (int index = 0; index < 3; index++) {
+	for (int index = 0; index < 3; index++) {
 		tempFilename = Common::String::format("wgetldl%d", index);
 		wgetldlSprites[index] = roomLib->loadRoomSurface(tempFilename.c_str());
 		tempFilename = Common::String::format("ggetldl%d", index);
@@ -8626,7 +8626,7 @@ void GameLogic::showEnding() {
 
 	GxlArchive *e01Gxl = new GxlArchive("e01");
 	_vm->paletteFadeOut(0, 256, 64);
-    _vm->_screen->clear(0);
+	_vm->_screen->clear(0);
 	_vm->drawImageToScreen(e01Gxl, "backg.pcx", 0, 0);
 	_vm->drawImageToScreen(e01Gxl, "tv01.pcx", 180, 74);
 	_vm->_musicIndex = 1;
diff --git a/engines/waynesworld/gamemap.cpp b/engines/waynesworld/gamemap.cpp
index acec5ec57d6..1e1dbc04e8d 100644
--- a/engines/waynesworld/gamemap.cpp
+++ b/engines/waynesworld/gamemap.cpp
@@ -26,148 +26,148 @@
 namespace WaynesWorld {
 
 struct MapItem9 {
-    int roomNumber;
-    int x0, y0;
-    int x1, y1;
+	int roomNumber;
+	int x0, y0;
+	int x1, y1;
 };
 
 struct MapItem13 {
-    int roomNumber;
-    const char *name;
-    int animX, animY;
-    int tagX, tagY;
+	int roomNumber;
+	const char *name;
+	int animX, animY;
+	int tagX, tagY;
 };
 
 struct MapItem17 {
-    const char *name;
-    int tagX, tagY;
-    int roomNumber;
-    int wayneX, wayneY;
-    int garthX, garthY;
+	const char *name;
+	int tagX, tagY;
+	int roomNumber;
+	int wayneX, wayneY;
+	int garthX, garthY;
 };
 
 static const MapItem9 kMapItem9s[] = {
-    { 102, 40, 94, 112, 89 },
-    { 102, 40, 94, 69, 47 },
-    { 102, 40, 94, 157, 66 },
-    { 101, 84, 28, 84, 44 },
-    { 101, 84, 28, 154, 54 },
-    { 101, 84, 28, 85, 72 },
-    { 103, 230, 35, 188, 41 },
-    { 103, 230, 35, 231, 64 },
-    { 104, 224, 80, 223, 70 },
-    { 104, 224, 80, 230, 97 },
-    { 105, 139, 113, 86, 80 },
-    { 105, 139, 113, 126, 118 },
-    { 105, 139, 113, 180, 129 },
-    { 106, 256, 130, 177, 90 },
-    { 106, 256, 130, 265, 98 }
+	{ 102, 40, 94, 112, 89 },
+	{ 102, 40, 94, 69, 47 },
+	{ 102, 40, 94, 157, 66 },
+	{ 101, 84, 28, 84, 44 },
+	{ 101, 84, 28, 154, 54 },
+	{ 101, 84, 28, 85, 72 },
+	{ 103, 230, 35, 188, 41 },
+	{ 103, 230, 35, 231, 64 },
+	{ 104, 224, 80, 223, 70 },
+	{ 104, 224, 80, 230, 97 },
+	{ 105, 139, 113, 86, 80 },
+	{ 105, 139, 113, 126, 118 },
+	{ 105, 139, 113, 180, 129 },
+	{ 106, 256, 130, 177, 90 },
+	{ 106, 256, 130, 265, 98 }
 };
 
 static const MapItem13 kMapItem13s[] = {
-    { 101, "na", 53, 6, 84, 49 },
-    { 102, "wa", 34, 32, 56, 87 },
-    { 103, "but", 127, 11, 247, 38 },
-    { 104, "stn", 173, 13, 173, 90 },
-    { 105, "dt", 70, 69, 125, 135 },
-    { 106, "sea", 139, 57, 218, 142 }
+	{ 101, "na", 53, 6, 84, 49 },
+	{ 102, "wa", 34, 32, 56, 87 },
+	{ 103, "but", 127, 11, 247, 38 },
+	{ 104, "stn", 173, 13, 173, 90 },
+	{ 105, "dt", 70, 69, 125, 135 },
+	{ 106, "sea", 139, 57, 218, 142 }
 };
 
 static const MapItem17 kMapItem17s[] = {
-    { "cab", 61, 18, 3, 58, 108, 44, 102 },
-    { "ad", 141, 31, 4, 51, 70, 40, 67 },
-    { "cas", 69, 80, 5, 291, 105, 312, 102 },
-    { "inv", 49, 52, 1, 23, 111, 15, 102 },
-    { "way", 73, 86, 0, 168, 92, 184, 95 },
-    { "don", 120, 47, 2, 126, 90, 117, 88 },
-    { "cin", 147, 27, 6, 185, 137, 151, 139 },
-    { "c35", 208, 72, 7, 157, 122, 180, 122 },
-    { "may", 193, 40, 8, 243, 103, 239, 95 },
-    { "eug", 241, 82, 9, 250, 96, 263, 93 },
-    { "jun", 78, 87, 10, -1, -1, -1, -1 },
-    { "cih", 134, 102, 11, 130, 140, 160, 131 },
-    { "uno", 142, 137, 12, 289, 114, 294, 110 },
-    { "pep", 151, 101, 13, 61, 77, 65, 75 },
-    { "gil", 224, 106, 14, 195, 141, 229, 138 }
+	{ "cab", 61, 18, 3, 58, 108, 44, 102 },
+	{ "ad", 141, 31, 4, 51, 70, 40, 67 },
+	{ "cas", 69, 80, 5, 291, 105, 312, 102 },
+	{ "inv", 49, 52, 1, 23, 111, 15, 102 },
+	{ "way", 73, 86, 0, 168, 92, 184, 95 },
+	{ "don", 120, 47, 2, 126, 90, 117, 88 },
+	{ "cin", 147, 27, 6, 185, 137, 151, 139 },
+	{ "c35", 208, 72, 7, 157, 122, 180, 122 },
+	{ "may", 193, 40, 8, 243, 103, 239, 95 },
+	{ "eug", 241, 82, 9, 250, 96, 263, 93 },
+	{ "jun", 78, 87, 10, -1, -1, -1, -1 },
+	{ "cih", 134, 102, 11, 130, 140, 160, 131 },
+	{ "uno", 142, 137, 12, 289, 114, 294, 110 },
+	{ "pep", 151, 101, 13, 61, 77, 65, 75 },
+	{ "gil", 224, 106, 14, 195, 141, 229, 138 }
 };
 
 void WaynesWorldEngine::gameMapOpen() {
-    _gameMapRoomNumber = _currentRoomNumber;
-    _gameMapWayneSpriteX = _wayneSpriteX;
-    _gameMapGarthSpriteX = _garthSpriteX;
-    unloadStaticRoomObjects();
-    _currentRoomNumber = 100;
-    _wayneSpriteX = -1;
-    _garthSpriteX = -1;
-    _currentMapItemIndex = -1;
-    _isTextVisible = false;
+	_gameMapRoomNumber = _currentRoomNumber;
+	_gameMapWayneSpriteX = _wayneSpriteX;
+	_gameMapGarthSpriteX = _garthSpriteX;
+	unloadStaticRoomObjects();
+	_currentRoomNumber = 100;
+	_wayneSpriteX = -1;
+	_garthSpriteX = -1;
+	_currentMapItemIndex = -1;
+	_isTextVisible = false;
 
 	if (_logic->_r38_flags & 0x08) {
-        setWaynePosition(243, 103);
-        setGarthPosition(239, 95);
-        changeRoom(8);
-        return;
-    }
+		setWaynePosition(243, 103);
+		setGarthPosition(239, 95);
+		changeRoom(8);
+		return;
+	}
 
 	// sysMouseDriver(2);
-    paletteFadeOut(0, 256, 16);
+	paletteFadeOut(0, 256, 16);
 
 	if ((_logic->_pizzathonListFlags2 & 0x04) && !(_logic->_pizzathonListFlags2 & 0x08)) {
 		_logic->handlePizzathon();
-        _gameState = 0;
-        // sysMouseDriver(1);
-        drawInterface(_verbNumber);
-        paletteFadeIn(0, 256, 4);
-        return;
-    }
+		_gameState = 0;
+		// sysMouseDriver(1);
+		drawInterface(_verbNumber);
+		paletteFadeIn(0, 256, 4);
+		return;
+	}
 
-    _musicIndex = 2;
-    changeMusic();
-    _screen->clear(0);
-    drawImageToScreen(_m02Gxl, "main_map.pcx", 0, 0);
-    _screen->fillSquare(kMapItem9s[_gameMapRoomNumber].x0, kMapItem9s[_gameMapRoomNumber].y0, 3, 109);
-    paletteFadeIn(0, 256, 16);
-    gameMapPaletteHandlerStart();
-    // sysMouseDriver(1);
+	_musicIndex = 2;
+	changeMusic();
+	_screen->clear(0);
+	drawImageToScreen(_m02Gxl, "main_map.pcx", 0, 0);
+	_screen->fillSquare(kMapItem9s[_gameMapRoomNumber].x0, kMapItem9s[_gameMapRoomNumber].y0, 3, 109);
+	paletteFadeIn(0, 256, 16);
+	gameMapPaletteHandlerStart();
+	// sysMouseDriver(1);
 }
 
 void WaynesWorldEngine::gameMapFinish() {
-    _gameState = 0;
-    gameMapPaletteHandlerStop();
-    paletteFadeOut(0, 256, 16);
-    _musicIndex = 0;
-    changeMusic();
-    _screen->clear(0);
-    drawInterface(_verbNumber);
-    changeRoom(_gameMapDestinationRoomNum);
-    paletteFadeIn(0, 256, 16);
+	_gameState = 0;
+	gameMapPaletteHandlerStop();
+	paletteFadeOut(0, 256, 16);
+	_musicIndex = 0;
+	changeMusic();
+	_screen->clear(0);
+	drawInterface(_verbNumber);
+	changeRoom(_gameMapDestinationRoomNum);
+	paletteFadeIn(0, 256, 16);
 }
 
 void WaynesWorldEngine::gameMapHandleMouseMove(int objectNumber) {
-    if (_hoverObjectNumber == objectNumber)
-        return;
+	if (_hoverObjectNumber == objectNumber)
+		return;
 
 	_hoverObjectNumber = objectNumber;
 	GxlArchive *lib = _m02Gxl;
-    Common::String tagFilename;
-    int tagX = -1, tagY = -1;
+	Common::String tagFilename;
+	int tagX = -1, tagY = -1;
 
-    if (_hoverObjectNumber == -1) {
-        if (_currentMapItemIndex == 6) {
-            gameMapPaletteHandlerStop();
-            paletteFadeColor(36, 4, 21, 2, 64);
-            gameMapPaletteHandlerStart();
-            _currentMapItemIndex = -1;
-        } else if (_currentMapItemIndex >= 0 && _currentMapItemIndex <= 5) {
-            const MapItem13 &item = kMapItem13s[_currentMapItemIndex];
-            tagFilename = Common::String::format("%s_xtag.pcx", item.name);
-            tagX = item.tagX;
-            tagY = item.tagY;
-        } else if (_currentMapItemIndex >= 7 && _currentMapItemIndex <= 21) {
-            const MapItem17 &item = kMapItem17s[_currentMapItemIndex - 7];
-            tagFilename = Common::String::format("%s_xtag.pcx", item.name);
-            tagX = item.tagX;
-            tagY = item.tagY;
+	if (_hoverObjectNumber == -1) {
+		if (_currentMapItemIndex == 6) {
+			gameMapPaletteHandlerStop();
+			paletteFadeColor(36, 4, 21, 2, 64);
+			gameMapPaletteHandlerStart();
+			_currentMapItemIndex = -1;
+		} else if (_currentMapItemIndex >= 0 && _currentMapItemIndex <= 5) {
+			const MapItem13 &item = kMapItem13s[_currentMapItemIndex];
+			tagFilename = Common::String::format("%s_xtag.pcx", item.name);
+			tagX = item.tagX;
+			tagY = item.tagY;
+		} else if (_currentMapItemIndex >= 7 && _currentMapItemIndex <= 21) {
+			const MapItem17 &item = kMapItem17s[_currentMapItemIndex - 7];
+			tagFilename = Common::String::format("%s_xtag.pcx", item.name);
+			tagX = item.tagX;
+			tagY = item.tagY;
 		}
 	} else if (_hoverObjectNumber >= 0 && _hoverObjectNumber <= 5) {
 		const MapItem13 &item = kMapItem13s[_hoverObjectNumber];
@@ -193,52 +193,52 @@ void WaynesWorldEngine::gameMapHandleMouseMove(int objectNumber) {
 }
 
 void WaynesWorldEngine::gameMapHandleMouseClick() {
-    bool isDone = false;
+	bool isDone = false;
 
-    if (_hoverObjectNumber == 6) {
-        _gameMapDestinationRoomNum = _gameMapRoomNumber;
-        _wayneSpriteX = _gameMapWayneSpriteX;
-        _garthSpriteX = _gameMapGarthSpriteX;
-        isDone = true;
-    } else if (_hoverObjectNumber >= 22 && _hoverObjectNumber <= 27) {
-        _gameMapFlag = false;
-        _currentRoomNumber = 100;
-        drawImageToScreen(_m02Gxl, "main_map.pcx", 0, 0);
-        _screen->fillSquare(kMapItem9s[_gameMapRoomNumber].x0, kMapItem9s[_gameMapRoomNumber].y0, 3, 109);
-    } else if (_hoverObjectNumber >= 0 && _hoverObjectNumber <= 5) {
-        const MapItem13 &item = kMapItem13s[_hoverObjectNumber];
-        _currentRoomNumber = item.roomNumber;
-        _currentMapItemIndex = -1;
-        gameMapSelectItem(item.name, item.animX, item.animY);
-    } else if (_hoverObjectNumber >= 7 && _hoverObjectNumber <= 21) {
-        const MapItem17 &item = kMapItem17s[_hoverObjectNumber - 7];
-        _gameMapDestinationRoomNum = item.roomNumber;
-        _wayneSpriteX = item.wayneX;
-        _wayneSpriteY = item.wayneY;
-        _garthSpriteX = item.garthX;
-        _garthSpriteY = item.garthY;
-        isDone = true;
-    }
+	if (_hoverObjectNumber == 6) {
+		_gameMapDestinationRoomNum = _gameMapRoomNumber;
+		_wayneSpriteX = _gameMapWayneSpriteX;
+		_garthSpriteX = _gameMapGarthSpriteX;
+		isDone = true;
+	} else if (_hoverObjectNumber >= 22 && _hoverObjectNumber <= 27) {
+		_gameMapFlag = false;
+		_currentRoomNumber = 100;
+		drawImageToScreen(_m02Gxl, "main_map.pcx", 0, 0);
+		_screen->fillSquare(kMapItem9s[_gameMapRoomNumber].x0, kMapItem9s[_gameMapRoomNumber].y0, 3, 109);
+	} else if (_hoverObjectNumber >= 0 && _hoverObjectNumber <= 5) {
+		const MapItem13 &item = kMapItem13s[_hoverObjectNumber];
+		_currentRoomNumber = item.roomNumber;
+		_currentMapItemIndex = -1;
+		gameMapSelectItem(item.name, item.animX, item.animY);
+	} else if (_hoverObjectNumber >= 7 && _hoverObjectNumber <= 21) {
+		const MapItem17 &item = kMapItem17s[_hoverObjectNumber - 7];
+		_gameMapDestinationRoomNum = item.roomNumber;
+		_wayneSpriteX = item.wayneX;
+		_wayneSpriteY = item.wayneY;
+		_garthSpriteX = item.garthX;
+		_garthSpriteY = item.garthY;
+		isDone = true;
+	}
 
-    if (isDone) {
-        gameMapFinish();
-        loadPalette(_m01Gxl, "wstand0.pcx");
-    }
+	if (isDone) {
+		gameMapFinish();
+		loadPalette(_m01Gxl, "wstand0.pcx");
+	}
 }
 
 void WaynesWorldEngine::gameMapSelectItem(const char *prefix, int animX, int animY) {
-    // sysMouseDriver(2);
-    for (int frameNum = 0; frameNum < 12; frameNum++) {
-        Common::String filename = Common::String::format("%s_zm%d.pcx", prefix, frameNum);
-        drawImageToScreen(_m02Gxl, filename.c_str(), animX, animY);
-        waitMillis(50);
-    }
+	// sysMouseDriver(2);
+	for (int frameNum = 0; frameNum < 12; frameNum++) {
+		Common::String filename = Common::String::format("%s_zm%d.pcx", prefix, frameNum);
+		drawImageToScreen(_m02Gxl, filename.c_str(), animX, animY);
+		waitMillis(50);
+	}
 	drawImageToScreen(_m02Gxl, "zmbtn.pcx", 125, 188);
-    if (kMapItem9s[_gameMapRoomNumber].roomNumber == _currentRoomNumber) {
-        _screen->fillSquare(kMapItem9s[_gameMapRoomNumber].x1, kMapItem9s[_gameMapRoomNumber].y1, 3, 109);
-    }
-    // sysMouseDriver(1);
-    _gameMapFlag = true;
+	if (kMapItem9s[_gameMapRoomNumber].roomNumber == _currentRoomNumber) {
+		_screen->fillSquare(kMapItem9s[_gameMapRoomNumber].x1, kMapItem9s[_gameMapRoomNumber].y1, 3, 109);
+	}
+	// sysMouseDriver(1);
+	_gameMapFlag = true;
 }
 
 void WaynesWorldEngine::gameMapPaletteHandlerStart() {
diff --git a/engines/waynesworld/graphics.cpp b/engines/waynesworld/graphics.cpp
index 96d6707c7b0..24a1a40d0b9 100644
--- a/engines/waynesworld/graphics.cpp
+++ b/engines/waynesworld/graphics.cpp
@@ -173,16 +173,16 @@ void GFTFont::loadFromFile(const char *filename) {
 		_charTable[i] = fd.readUint16LE();
 	fd.seek(charDataOfs);
 	_fontData = new byte[_formWidth * 8 * _formHeight];
-    for (int y = 0; y < _formHeight; y++) {
-        int x = 0;
-        for (int formPos = 0; formPos < _formWidth; formPos++) {
-	        const byte charByte = fd.readByte();
-            for (int bitNum = 0; bitNum < 8; bitNum++) {
-                _fontData[x + y * _formWidth * 8] = ((charByte & (1 << (7 - bitNum))) != 0) ? 1 : 0;
-                x++;
-            }
-        }
-    }
+	for (int y = 0; y < _formHeight; y++) {
+		int x = 0;
+		for (int formPos = 0; formPos < _formWidth; formPos++) {
+			const byte charByte = fd.readByte();
+			for (int bitNum = 0; bitNum < 8; bitNum++) {
+				_fontData[x + y * _formWidth * 8] = ((charByte & (1 << (7 - bitNum))) != 0) ? 1 : 0;
+				x++;
+			}
+		}
+	}
 }
 
 void GFTFont::drawText(Graphics::Surface *surface, const char *text, int x, int y, byte color) {
@@ -193,35 +193,35 @@ void GFTFont::drawText(Graphics::Surface *surface, const char *text, int x, int
 }
 
 void GFTFont::drawWrappedText(Graphics::Surface *surface, const char *text, int x, int y, int maxWidth, byte color) {
-    const char *textP = text;
-    const char *lineStartP = text, *lastSpaceP = nullptr;
-    const int textX = x;
-    int lineWidth = 0;
-    while (*textP) {
-        if (textP > text && textP[-1] == 32)
-            lastSpaceP = textP - 1;
-        const int charWidth = getCharWidth(*textP);
-        if (lineWidth + charWidth > maxWidth) {
+	const char *textP = text;
+	const char *lineStartP = text, *lastSpaceP = nullptr;
+	const int textX = x;
+	int lineWidth = 0;
+	while (*textP) {
+		if (textP > text && textP[-1] == 32)
+			lastSpaceP = textP - 1;
+		const int charWidth = getCharWidth(*textP);
+		if (lineWidth + charWidth > maxWidth) {
 			const char *lineEndP = lastSpaceP ? lastSpaceP : textP + 1;
 			for (const char *p = lineStartP; p < lineEndP; p++) {
 				x += drawChar(surface, (byte)*p, x, y, color);
 			}
-            lineStartP = lastSpaceP + 1;
-            textP = lastSpaceP + 1;
-            lineWidth = 0;
+			lineStartP = lastSpaceP + 1;
+			textP = lastSpaceP + 1;
+			lineWidth = 0;
 			x = textX;
-            y += _formHeight;
-        } else if (textP[1] == 0) {
+			y += _formHeight;
+		} else if (textP[1] == 0) {
 			const char *lineEndP = textP + 1;
 			for (const char *p = lineStartP; p < lineEndP; p++) {
 				x += drawChar(surface, (byte)*p, x, y, color);
 			}
 			break;
 		} else {
-            lineWidth += charWidth;
-            textP++;
-        }
-    }
+			lineWidth += charWidth;
+			textP++;
+		}
+	}
 }
 
 int GFTFont::drawChar(Graphics::Surface *surface, byte ch, int x, int y, byte color) {
@@ -354,10 +354,10 @@ void Screen::saveScreenshot() {
 
 ScreenEffect::ScreenEffect(WaynesWorldEngine *vm, Graphics::Surface *surface, int x, int y, int grainWidth, int grainHeight)
 	: _vm(vm), _surface(surface), _x(x), _y(y), _grainWidth(grainWidth), _grainHeight(grainHeight), _blockCtr(0) {
-    _blockCountW = _surface->w / _grainWidth + (_surface->w % _grainWidth > 0 ? 1 : 0);
+	_blockCountW = _surface->w / _grainWidth + (_surface->w % _grainWidth > 0 ? 1 : 0);
 	_blockCountH = _surface->h / _grainHeight + (_surface->h % _grainHeight > 0 ? 1 : 0);
-    const int blockCount = _blockCountW * _blockCountH;
-    const int duration = blockCount / 5; // Approximate time this effect should take in ms
+	const int blockCount = _blockCountW * _blockCountH;
+	const int duration = blockCount / 5; // Approximate time this effect should take in ms
 	_timePerSlice = 50; // Time after which the screen should be updated
 	_blocksPerSlice = blockCount / (duration / _timePerSlice);
 }
diff --git a/engines/waynesworld/pathfinding.cpp b/engines/waynesworld/pathfinding.cpp
index f30b7a64102..76cf03f4f95 100644
--- a/engines/waynesworld/pathfinding.cpp
+++ b/engines/waynesworld/pathfinding.cpp
@@ -30,467 +30,467 @@ bool WaynesWorldEngine::walkIsPixelWalkable(int x, int y) {
 }
 
 bool WaynesWorldEngine::walkAdjustDestPoint(int &x, int &y) {
-    if (walkIsPixelWalkable(x, y))
-        return true;
-    for (int incr = 1; incr < 200; incr++) {
-        for (int xc = 0; xc <= incr; xc++) {
-            if (y + incr < 150) {
-                if (walkIsPixelWalkable(x + xc, y + incr)) {
-                    x += xc;
-                    y += incr;
-                    return true;
-                }
-                if (walkIsPixelWalkable(x - xc, y + incr)) {
-                    x -= xc;
-                    y += incr;
-                    return true;
-                }
-            } else if (y - incr >= 0) {
-                if (walkIsPixelWalkable(x + xc, y - incr)) {
-                    x += xc;
-                    y -= incr;
-                    return true;
-                }
-                if (walkIsPixelWalkable(x - xc, y - incr)) {
-                    x -= xc;
-                    y -= incr;
-                    return true;
-                }
-            }
-        }
-        for (int yc = 0; yc <= incr - 1; yc++) {
-            if (x + incr < 320) {
-                if (walkIsPixelWalkable(x + incr, y + yc)) {
-                    x += incr;
-                    y += yc;
-                    return true;
-                }
-                if (walkIsPixelWalkable(x + incr, y - yc)) {
-                    x += incr;
-                    y -= yc;
-                    return true;
-                }
-            } else if (x + incr >= 0) {
-                if (walkIsPixelWalkable(x - incr, y + yc)) {
-                    x -= incr;
-                    y += yc;
-                    return true;
-                }
-                if (walkIsPixelWalkable(x - incr, y - yc)) {
-                    x -= incr;
-                    y -= yc;
-                    return true;
-                }
-            }
-        }
-    }
-    return false;
+	if (walkIsPixelWalkable(x, y))
+		return true;
+	for (int incr = 1; incr < 200; incr++) {
+		for (int xc = 0; xc <= incr; xc++) {
+			if (y + incr < 150) {
+				if (walkIsPixelWalkable(x + xc, y + incr)) {
+					x += xc;
+					y += incr;
+					return true;
+				}
+				if (walkIsPixelWalkable(x - xc, y + incr)) {
+					x -= xc;
+					y += incr;
+					return true;
+				}
+			} else if (y - incr >= 0) {
+				if (walkIsPixelWalkable(x + xc, y - incr)) {
+					x += xc;
+					y -= incr;
+					return true;
+				}
+				if (walkIsPixelWalkable(x - xc, y - incr)) {
+					x -= xc;
+					y -= incr;
+					return true;
+				}
+			}
+		}
+		for (int yc = 0; yc <= incr - 1; yc++) {
+			if (x + incr < 320) {
+				if (walkIsPixelWalkable(x + incr, y + yc)) {
+					x += incr;
+					y += yc;
+					return true;
+				}
+				if (walkIsPixelWalkable(x + incr, y - yc)) {
+					x += incr;
+					y -= yc;
+					return true;
+				}
+			} else if (x + incr >= 0) {
+				if (walkIsPixelWalkable(x - incr, y + yc)) {
+					x -= incr;
+					y += yc;
+					return true;
+				}
+				if (walkIsPixelWalkable(x - incr, y - yc)) {
+					x -= incr;
+					y -= yc;
+					return true;
+				}
+			}
+		}
+	}
+	return false;
 }
 
 void WaynesWorldEngine::walkCalcOtherActorDest(int flag, int &x, int &y) {
-    int direction;
-    if (flag == 1) {
-        direction = walkCalcDirection(x - _garthSpriteX, y - _garthSpriteY);
-    } else {
-        direction = walkCalcDirection(x - _wayneSpriteX, y - _wayneSpriteY);
-    }
-
-    const int actorScale = getActorScaleFromY(y);
-    const int actorDistance = (actorScale * 20) / 100;
-    switch (direction) {
-    case 0:
-        y += actorDistance;
-        // fallthrough
-    case 1:
-        x += actorDistance;
-        break;
-
-    case 2:
-        x += actorDistance;
-        // fallthrough
-    case 3:
-        y -= actorDistance;
-        break;
-
-    case 4:
-        y -= actorDistance;
-        // fallthrough
-    case 5:
-        x -= actorDistance;
-        break;
-
-    case 6:
-        x -= actorDistance;
-        // fallthrough
-    case 7:
-        y += actorDistance;
-        break;
-
-    default:
-    	break;
-    }
-    walkAdjustDestPoint(x, y);
+	int direction;
+	if (flag == 1) {
+		direction = walkCalcDirection(x - _garthSpriteX, y - _garthSpriteY);
+	} else {
+		direction = walkCalcDirection(x - _wayneSpriteX, y - _wayneSpriteY);
+	}
+
+	const int actorScale = getActorScaleFromY(y);
+	const int actorDistance = (actorScale * 20) / 100;
+	switch (direction) {
+	case 0:
+		y += actorDistance;
+		// fallthrough
+	case 1:
+		x += actorDistance;
+		break;
+
+	case 2:
+		x += actorDistance;
+		// fallthrough
+	case 3:
+		y -= actorDistance;
+		break;
+
+	case 4:
+		y -= actorDistance;
+		// fallthrough
+	case 5:
+		x -= actorDistance;
+		break;
+
+	case 6:
+		x -= actorDistance;
+		// fallthrough
+	case 7:
+		y += actorDistance;
+		break;
+
+	default:
+		break;
+	}
+	walkAdjustDestPoint(x, y);
 }
 
 int WaynesWorldEngine::walkCalcPath(int flag, int sourceX, int sourceY, int destX, int destY, int pointsCount) {
-    if (pointsCount >= 300)
-        return 299;
+	if (pointsCount >= 300)
+		return 299;
 
-    if (walkIsLineWalkable(sourceX, sourceY, destX, destY))
-        return walkAddWalkLine(flag, sourceX, sourceY, destX, destY, pointsCount);
+	if (walkIsLineWalkable(sourceX, sourceY, destX, destY))
+		return walkAddWalkLine(flag, sourceX, sourceY, destX, destY, pointsCount);
 
-    int nextSourceX, nextSourceY;
+	int nextSourceX, nextSourceY;
 
-    walkGetNextPoint(sourceX, sourceY, destX, destY, nextSourceX, nextSourceY);
+	walkGetNextPoint(sourceX, sourceY, destX, destY, nextSourceX, nextSourceY);
 
-    bool walkable = walkFindPoint(flag, sourceX, sourceY, nextSourceX, nextSourceY, destX, destY, pointsCount);
-    while (!walkable) {
-        walkGetNextPoint(sourceX, sourceY, nextSourceX, nextSourceY, nextSourceX, nextSourceY);
-        if (ABS(sourceX - nextSourceX) < 3 && ABS(sourceY - nextSourceY) < 3) {
-            return pointsCount;
-        }
-        walkable = walkFindPoint(flag, sourceX, sourceY, nextSourceX, nextSourceY, destX, destY, pointsCount);
-    }
+	bool walkable = walkFindPoint(flag, sourceX, sourceY, nextSourceX, nextSourceY, destX, destY, pointsCount);
+	while (!walkable) {
+		walkGetNextPoint(sourceX, sourceY, nextSourceX, nextSourceY, nextSourceX, nextSourceY);
+		if (ABS(sourceX - nextSourceX) < 3 && ABS(sourceY - nextSourceY) < 3) {
+			return pointsCount;
+		}
+		walkable = walkFindPoint(flag, sourceX, sourceY, nextSourceX, nextSourceY, destX, destY, pointsCount);
+	}
 
-    pointsCount = walkAddWalkLine(flag, sourceX, sourceY, nextSourceX, nextSourceY, pointsCount);
+	pointsCount = walkAddWalkLine(flag, sourceX, sourceY, nextSourceX, nextSourceY, pointsCount);
 
-    sourceX = nextSourceX;
-    sourceY = nextSourceY;
-    pointsCount = walkCalcPath(flag, sourceX, sourceY, destX, destY, pointsCount);
+	sourceX = nextSourceX;
+	sourceY = nextSourceY;
+	pointsCount = walkCalcPath(flag, sourceX, sourceY, destX, destY, pointsCount);
 
-    return pointsCount;
+	return pointsCount;
 }
 
 bool WaynesWorldEngine::walkFindPoint(int flag, int &sourceX, int &sourceY, int &nextSourceX, int &nextSourceY, int destX, int destY, int pointsCount) {
-    bool walkable = false;
-
-    if (walkIsLineWalkable(sourceX, sourceY, nextSourceX, nextSourceY))
-        return true;
-
-    float slopeX;
-
-    if (sourceX == nextSourceX) {
-        slopeX = 0.0f;
-    } else if (sourceY == nextSourceY) {
-        slopeX = 100.0f;
-    } else {
-        slopeX = -(float(sourceX - nextSourceX) / float(sourceY - nextSourceY));
-    }
-
-    int scan1X = sourceX, scan1Y = sourceY;
-    int scan2X = nextSourceX, scan2Y = nextSourceY;
-    bool scan1Done = false;
-    int scan1Incr = 0;
-
-    while (!walkable && !scan1Done) {
-        scan1Done = true;
-        int scan1Sign = -1;
-        while (scan1Sign < 2 && !walkable) {
-            if (ABS(slopeX) >= 1.0f) {
-	            const float slopeY = 1.0f / slopeX;
-                scan1Y = sourceY + scan1Incr * scan1Sign;
-                scan1X = sourceX + (scan1Y - sourceY) * slopeY;
-            } else {
-                scan1X = sourceX + scan1Incr * scan1Sign;
-                scan1Y = sourceY + (scan1X - sourceX) * slopeX;
-            }
-            if (scan1X >= 0 && scan1X < 320 && scan1Y >= 0 && scan1Y < 150) {
-                scan1Done = false;
-                bool scan2Done = false;
-                int scan2Incr = 0;
-                while (!walkable && !scan2Done) {
-                    scan2Done = true;
-                    int scan2Sign = -1;
-                    while (scan2Sign < 2 && !walkable) {
-                        if (ABS(slopeX) >= 1.0f) {
-                            float slopeY = 1.0f / slopeX;
-                            scan2Y = nextSourceY + scan2Incr * scan2Sign;
-                            scan2X = nextSourceX + (scan2Y - nextSourceY) * slopeY;
-                        } else {
-                            scan2X = nextSourceX + scan2Incr * scan2Sign;
-                            scan2Y = nextSourceY + (scan2X - nextSourceX) * slopeX;
-                        }
-                        if (scan2X >= 0 && scan2X < 320 && scan2Y >= 0 && scan2Y < 150) {
-                            scan2Done = false;
-                            walkable = walkIsLineWalkable(scan1X, scan1Y, scan2X, scan2Y) && walkTestPoint(scan1X, scan1Y, scan2X, scan2Y, destX, destY);
-                        }
-                        scan2Sign += 2;
-                    }
-                    scan2Incr += 4;
-                }
-            }
-            scan1Sign += 2;
-        }
-        scan1Incr += 4;
-    }
-
-    if (scan1Done)
-        return false;
-
-    if (sourceX != scan1X || sourceY != scan1Y) {
-        if (!walkTestPoint(sourceX, sourceY, scan1X, scan1Y, destX, destY)) {
-            return false;
+	bool walkable = false;
+
+	if (walkIsLineWalkable(sourceX, sourceY, nextSourceX, nextSourceY))
+		return true;
+
+	float slopeX;
+
+	if (sourceX == nextSourceX) {
+		slopeX = 0.0f;
+	} else if (sourceY == nextSourceY) {
+		slopeX = 100.0f;
+	} else {
+		slopeX = -(float(sourceX - nextSourceX) / float(sourceY - nextSourceY));
+	}
+
+	int scan1X = sourceX, scan1Y = sourceY;
+	int scan2X = nextSourceX, scan2Y = nextSourceY;
+	bool scan1Done = false;
+	int scan1Incr = 0;
+
+	while (!walkable && !scan1Done) {
+		scan1Done = true;
+		int scan1Sign = -1;
+		while (scan1Sign < 2 && !walkable) {
+			if (ABS(slopeX) >= 1.0f) {
+				const float slopeY = 1.0f / slopeX;
+				scan1Y = sourceY + scan1Incr * scan1Sign;
+				scan1X = sourceX + (scan1Y - sourceY) * slopeY;
+			} else {
+				scan1X = sourceX + scan1Incr * scan1Sign;
+				scan1Y = sourceY + (scan1X - sourceX) * slopeX;
+			}
+			if (scan1X >= 0 && scan1X < 320 && scan1Y >= 0 && scan1Y < 150) {
+				scan1Done = false;
+				bool scan2Done = false;
+				int scan2Incr = 0;
+				while (!walkable && !scan2Done) {
+					scan2Done = true;
+					int scan2Sign = -1;
+					while (scan2Sign < 2 && !walkable) {
+						if (ABS(slopeX) >= 1.0f) {
+							float slopeY = 1.0f / slopeX;
+							scan2Y = nextSourceY + scan2Incr * scan2Sign;
+							scan2X = nextSourceX + (scan2Y - nextSourceY) * slopeY;
+						} else {
+							scan2X = nextSourceX + scan2Incr * scan2Sign;
+							scan2Y = nextSourceY + (scan2X - nextSourceX) * slopeX;
+						}
+						if (scan2X >= 0 && scan2X < 320 && scan2Y >= 0 && scan2Y < 150) {
+							scan2Done = false;
+							walkable = walkIsLineWalkable(scan1X, scan1Y, scan2X, scan2Y) && walkTestPoint(scan1X, scan1Y, scan2X, scan2Y, destX, destY);
+						}
+						scan2Sign += 2;
+					}
+					scan2Incr += 4;
+				}
+			}
+			scan1Sign += 2;
+		}
+		scan1Incr += 4;
+	}
+
+	if (scan1Done)
+		return false;
+
+	if (sourceX != scan1X || sourceY != scan1Y) {
+		if (!walkTestPoint(sourceX, sourceY, scan1X, scan1Y, destX, destY)) {
+			return false;
 		}
-        pointsCount = walkAddWalkLine(flag, sourceX, sourceY, scan1X, scan1Y, pointsCount);
-        sourceX = scan1X;
-        sourceY = scan1Y;
-    }
+		pointsCount = walkAddWalkLine(flag, sourceX, sourceY, scan1X, scan1Y, pointsCount);
+		sourceX = scan1X;
+		sourceY = scan1Y;
+	}
 
-    nextSourceX = scan2X;
-    nextSourceY = scan2Y;
+	nextSourceX = scan2X;
+	nextSourceY = scan2Y;
 
-    return true;
+	return true;
 }
 
 bool WaynesWorldEngine::walkTestPoint(int sourceX, int sourceY, int nextSourceX, int nextSourceY, int destX, int destY) {
-    return ABS(destY - nextSourceY) < ABS(destY - sourceY) || ABS(destX - nextSourceX) < ABS(destX - sourceX);
+	return ABS(destY - nextSourceY) < ABS(destY - sourceY) || ABS(destX - nextSourceX) < ABS(destX - sourceX);
 }
 
 bool WaynesWorldEngine::walkIsLineWalkable(int sourceX, int sourceY, int destX, int destY) {
-    bool walkable = true;
-    if (sourceX == destX) {
-        const int incr = sourceY > destY ? -4 : 4;
-        for (int yc = sourceY; yc * incr < destY * incr && walkable; yc += incr) {
-            if (!walkIsPixelWalkable(sourceX, yc)) {
-                walkable = false;
-            }
-        }
-    } else if (ABS(sourceY - destY) >= ABS(sourceX - destX)) {
-        const float slopeY = float(sourceX - destX) / float(sourceY - destY);
-        const int incr = sourceY > destY ? -4 : 4;
-        for (int yc = sourceY; yc * incr < destY * incr && walkable; yc += incr) {
-            if (!walkIsPixelWalkable(sourceX + (yc - sourceY) * slopeY, yc)) {
-                walkable = false;
-            }
-        }
-    } else {
-        const float slopeX = float(sourceY - destY) / float(sourceX - destX);
-        const int incr = sourceX > destX ? -4 : 4;
-        for (int xc = sourceX; xc * incr < destX * incr && walkable; xc += incr) {
-            if (!walkIsPixelWalkable(xc, sourceY + (xc - sourceX) * slopeX)) {
-                walkable = false;
-            }
-        }
-    }
-    if (!walkIsPixelWalkable(destX, destY)) {
-        walkable = false;
-    }
-    return walkable;
+	bool walkable = true;
+	if (sourceX == destX) {
+		const int incr = sourceY > destY ? -4 : 4;
+		for (int yc = sourceY; yc * incr < destY * incr && walkable; yc += incr) {
+			if (!walkIsPixelWalkable(sourceX, yc)) {
+				walkable = false;
+			}
+		}
+	} else if (ABS(sourceY - destY) >= ABS(sourceX - destX)) {
+		const float slopeY = float(sourceX - destX) / float(sourceY - destY);
+		const int incr = sourceY > destY ? -4 : 4;
+		for (int yc = sourceY; yc * incr < destY * incr && walkable; yc += incr) {
+			if (!walkIsPixelWalkable(sourceX + (yc - sourceY) * slopeY, yc)) {
+				walkable = false;
+			}
+		}
+	} else {
+		const float slopeX = float(sourceY - destY) / float(sourceX - destX);
+		const int incr = sourceX > destX ? -4 : 4;
+		for (int xc = sourceX; xc * incr < destX * incr && walkable; xc += incr) {
+			if (!walkIsPixelWalkable(xc, sourceY + (xc - sourceX) * slopeX)) {
+				walkable = false;
+			}
+		}
+	}
+	if (!walkIsPixelWalkable(destX, destY)) {
+		walkable = false;
+	}
+	return walkable;
 }
 
 void WaynesWorldEngine::walkGetNextPoint(int sourceX, int sourceY, int destX, int destY, int &nextX, int &nextY) {
-    nextX = (sourceX + destX) / 2;
-    nextY = (sourceY + destY) / 2;
+	nextX = (sourceX + destX) / 2;
+	nextY = (sourceY + destY) / 2;
 }
 
 int WaynesWorldEngine::walkCalcDirection(int deltaX, int deltaY) {
-    int direction = 0;
-    if (deltaY < 0) {
-        if (deltaX < 0) {
-            if (deltaX * 2 > deltaY) {
-                direction = 0;
-            } else if (deltaY * 2 > deltaX) {
-                direction = 2;
-            } else {
-                direction = 1;
-            }
-        } else {
-            if (deltaX * -2 > deltaY) {
-                direction = 0;
-            } else if (deltaY * -2 < deltaX) {
-                direction = 6;
-            } else {
-                direction = 7;
-            }
-        }
-    } else {
-        if (deltaX < 0) {
-            if (deltaX * -2 < deltaY) {
-                direction = 4;
-            } else if (deltaY * -2 > deltaX) {
-                direction = 2;
-            } else {
-                direction = 3;
-            }
-        } else {
-            if (deltaX * 2 < deltaY) {
-                direction = 4;
-            } else if (deltaY * 2 < deltaX) {
-                direction = 6;
-            } else {
-                direction = 5;
-            }
-        }
-    }
-    return direction;
+	int direction = 0;
+	if (deltaY < 0) {
+		if (deltaX < 0) {
+			if (deltaX * 2 > deltaY) {
+				direction = 0;
+			} else if (deltaY * 2 > deltaX) {
+				direction = 2;
+			} else {
+				direction = 1;
+			}
+		} else {
+			if (deltaX * -2 > deltaY) {
+				direction = 0;
+			} else if (deltaY * -2 < deltaX) {
+				direction = 6;
+			} else {
+				direction = 7;
+			}
+		}
+	} else {
+		if (deltaX < 0) {
+			if (deltaX * -2 < deltaY) {
+				direction = 4;
+			} else if (deltaY * -2 > deltaX) {
+				direction = 2;
+			} else {
+				direction = 3;
+			}
+		} else {
+			if (deltaX * 2 < deltaY) {
+				direction = 4;
+			} else if (deltaY * 2 < deltaX) {
+				direction = 6;
+			} else {
+				direction = 5;
+			}
+		}
+	}
+	return direction;
 }
 
 int WaynesWorldEngine::walkAddWalkLine(int flag, int x1, int y1, int x2, int y2, int pointsCount) {
-    WalkPoint *walkPoints = flag == 0 ? _wayneWalkPoints : _garthWalkPoints;
-    const int newDirection = walkCalcDirection(x1 - x2, y1 - y2);
+	WalkPoint *walkPoints = flag == 0 ? _wayneWalkPoints : _garthWalkPoints;
+	const int newDirection = walkCalcDirection(x1 - x2, y1 - y2);
 	// debug("walkAddWalkLine() %d, %d, %d, %d", x1, y1, x2, y2);
 
-    if (pointsCount == 0 || walkPoints[pointsCount - 1].x != x1 || walkPoints[pointsCount - 1].y != y1) {
-        walkPoints[pointsCount].x = x1;
-        walkPoints[pointsCount].y = y1;
-        walkPoints[pointsCount].direction = newDirection;
-        pointsCount++;
-    }
-
-    if (x1 == x2) {
-        const int incr = y1 > y2 ? -4 : 4;
-        for (int yc = y1; yc * incr < y2 * incr; yc += incr) {
-            walkPoints[pointsCount].x = x1;
-            walkPoints[pointsCount].y = yc;
-            walkPoints[pointsCount].direction = newDirection;
-            pointsCount++;
-        }
-    } else if (ABS(y1 - y2) >= ABS(x1 - x2)) {
-        const float slopeY = float(x1 - x2) / float(y1 - y2);
-        const int incr = y1 > y2 ? -4 : 4;
-        for (int yc = y1; yc * incr < y2 * incr; yc += incr) {
-            walkPoints[pointsCount].x = x1 + (yc - y1) * slopeY;
-            walkPoints[pointsCount].y = yc;
-            walkPoints[pointsCount].direction = newDirection;
-            pointsCount++;
-        }
-    } else {
-        const float slopeX = float(y1 - y2) / float(x1 - x2);
-        const int incr = x1 > x2 ? -4 : 4;
-        for (int xc = x1; xc * incr < x2 * incr; xc += incr) {
-            walkPoints[pointsCount].x = xc;
-            walkPoints[pointsCount].y = y1 + (xc - x1) * slopeX;
-            walkPoints[pointsCount].direction = newDirection;
-            pointsCount++;
-        }
-    }
-
-    walkPoints[pointsCount].x = x2;
-    walkPoints[pointsCount].y = y2;
-    walkPoints[pointsCount].direction = newDirection;
-    pointsCount++;
-
-    return pointsCount;
+	if (pointsCount == 0 || walkPoints[pointsCount - 1].x != x1 || walkPoints[pointsCount - 1].y != y1) {
+		walkPoints[pointsCount].x = x1;
+		walkPoints[pointsCount].y = y1;
+		walkPoints[pointsCount].direction = newDirection;
+		pointsCount++;
+	}
+
+	if (x1 == x2) {
+		const int incr = y1 > y2 ? -4 : 4;
+		for (int yc = y1; yc * incr < y2 * incr; yc += incr) {
+			walkPoints[pointsCount].x = x1;
+			walkPoints[pointsCount].y = yc;
+			walkPoints[pointsCount].direction = newDirection;
+			pointsCount++;
+		}
+	} else if (ABS(y1 - y2) >= ABS(x1 - x2)) {
+		const float slopeY = float(x1 - x2) / float(y1 - y2);
+		const int incr = y1 > y2 ? -4 : 4;
+		for (int yc = y1; yc * incr < y2 * incr; yc += incr) {
+			walkPoints[pointsCount].x = x1 + (yc - y1) * slopeY;
+			walkPoints[pointsCount].y = yc;
+			walkPoints[pointsCount].direction = newDirection;
+			pointsCount++;
+		}
+	} else {
+		const float slopeX = float(y1 - y2) / float(x1 - x2);
+		const int incr = x1 > x2 ? -4 : 4;
+		for (int xc = x1; xc * incr < x2 * incr; xc += incr) {
+			walkPoints[pointsCount].x = xc;
+			walkPoints[pointsCount].y = y1 + (xc - x1) * slopeX;
+			walkPoints[pointsCount].direction = newDirection;
+			pointsCount++;
+		}
+	}
+
+	walkPoints[pointsCount].x = x2;
+	walkPoints[pointsCount].y = y2;
+	walkPoints[pointsCount].direction = newDirection;
+	pointsCount++;
+
+	return pointsCount;
 }
 
 bool WaynesWorldEngine::walkTo(int actor1_destX, int actor1_destY, int direction, int actor2_destX, int actor2_destY) {
-    WalkPoint *actor1Points, *actor2Points;
-    int flag1, flag2;
-    int actor1X, actor1Y, actor2X, actor2Y;
-    int actor2WalkDestX, actor2WalkDestY;
-
-    _isTextVisible = false;
-
-    if (isActorWayne()) {
-        actor1Points = _wayneWalkPoints;
-        actor2Points = _garthWalkPoints;
-        flag1 = 0;
-        flag2 = 1;
-        actor1X = _wayneSpriteX;
-        actor1Y = _wayneSpriteY;
-        actor2X = _garthSpriteX;
-        actor2Y = _garthSpriteY;
-    } else {
-        actor1Points = _garthWalkPoints;
-        actor2Points = _wayneWalkPoints;
-        flag1 = 1;
-        flag2 = 0;
-        actor1X = _garthSpriteX;
-        actor1Y = _garthSpriteY;
-        actor2X = _wayneSpriteX;
-        actor2Y = _wayneSpriteY;
-    }
-
-    if (!walkAdjustDestPoint(actor1_destX, actor1_destY))
-        return false;
-
-    if ((actor1X == actor1_destX && actor1Y == actor1_destY) || actor1X == -1) {
-        refreshActors();
-        return true;
-    }
-
-    if (actor2X == -1) {
-        // Other actor is not visible
-        actor2WalkDestX = actor2X;
-        actor2WalkDestY = actor2Y;
-    } else if (actor2_destX == -1) {
-        // Other actor follows first actor
-        actor2WalkDestX = actor1_destX;
-        actor2WalkDestY = actor1_destY;
-        walkCalcOtherActorDest(flag2, actor2WalkDestX, actor2WalkDestY);
-    } else {
-        // Other actor has coordinates specified
-        actor2WalkDestX = actor2_destX;
-        actor2WalkDestY = actor2_destY;
-        walkAdjustDestPoint(actor2WalkDestX, actor2WalkDestY);
-    }
-
-    const int actor1PointsCount = walkCalcPath(flag1, actor1X, actor1Y, actor1_destX, actor1_destY, 0);
+	WalkPoint *actor1Points, *actor2Points;
+	int flag1, flag2;
+	int actor1X, actor1Y, actor2X, actor2Y;
+	int actor2WalkDestX, actor2WalkDestY;
+
+	_isTextVisible = false;
+
+	if (isActorWayne()) {
+		actor1Points = _wayneWalkPoints;
+		actor2Points = _garthWalkPoints;
+		flag1 = 0;
+		flag2 = 1;
+		actor1X = _wayneSpriteX;
+		actor1Y = _wayneSpriteY;
+		actor2X = _garthSpriteX;
+		actor2Y = _garthSpriteY;
+	} else {
+		actor1Points = _garthWalkPoints;
+		actor2Points = _wayneWalkPoints;
+		flag1 = 1;
+		flag2 = 0;
+		actor1X = _garthSpriteX;
+		actor1Y = _garthSpriteY;
+		actor2X = _wayneSpriteX;
+		actor2Y = _wayneSpriteY;
+	}
+
+	if (!walkAdjustDestPoint(actor1_destX, actor1_destY))
+		return false;
+
+	if ((actor1X == actor1_destX && actor1Y == actor1_destY) || actor1X == -1) {
+		refreshActors();
+		return true;
+	}
+
+	if (actor2X == -1) {
+		// Other actor is not visible
+		actor2WalkDestX = actor2X;
+		actor2WalkDestY = actor2Y;
+	} else if (actor2_destX == -1) {
+		// Other actor follows first actor
+		actor2WalkDestX = actor1_destX;
+		actor2WalkDestY = actor1_destY;
+		walkCalcOtherActorDest(flag2, actor2WalkDestX, actor2WalkDestY);
+	} else {
+		// Other actor has coordinates specified
+		actor2WalkDestX = actor2_destX;
+		actor2WalkDestY = actor2_destY;
+		walkAdjustDestPoint(actor2WalkDestX, actor2WalkDestY);
+	}
+
+	const int actor1PointsCount = walkCalcPath(flag1, actor1X, actor1Y, actor1_destX, actor1_destY, 0);
 	int actor2PointsCount = 0;
 
-    if (actor2X != actor2WalkDestX || actor2Y != actor2WalkDestY) {
-        actor2PointsCount = walkCalcPath(flag2, actor2X, actor2Y, actor2WalkDestX, actor2WalkDestY, 0);
-    }
-
-    if (actor1PointsCount + 20 < actor2PointsCount) {
-        actor2PointsCount = actor1PointsCount + 20;
-    }
-
-    for (int pointIndex = 0, walkIncr = 0; pointIndex < actor1PointsCount || pointIndex < actor2PointsCount; pointIndex += 2, walkIncr += 2) {
-        int scale;
-        if (_scrollRemaining > 0) {
-            scrollRoom();
-        }
-        if (pointIndex < actor2PointsCount && pointIndex < actor1PointsCount) {
-            scale = drawActors(actor1Points[pointIndex].direction, 0, 0, (walkIncr % 8) / 2, _wayneWalkPoints[pointIndex].x - _scrollPosition, _wayneWalkPoints[pointIndex].y, _garthWalkPoints[pointIndex].x - _scrollPosition, _garthWalkPoints[pointIndex].y);
-        } else if (pointIndex < actor1PointsCount) {
-            if (flag1 == 0) {
-                scale = drawActors(actor1Points[pointIndex].direction, 0, 1, (walkIncr % 8) / 2, _wayneWalkPoints[pointIndex].x - _scrollPosition, _wayneWalkPoints[pointIndex].y, _garthSpriteX, _garthSpriteY);
-            } else {
-                scale = drawActors(actor1Points[pointIndex].direction, 1, 0, (walkIncr % 8) / 2, _wayneSpriteX, _wayneSpriteY, _garthWalkPoints[pointIndex].x - _scrollPosition, _garthWalkPoints[pointIndex].y);
-            }
-        } else {
-            if (flag2 == 0) {
-                scale = drawActors(actor2Points[pointIndex].direction, 0, 1, (walkIncr % 8) / 2, _wayneWalkPoints[pointIndex].x - _scrollPosition, _wayneWalkPoints[pointIndex].y, _garthSpriteX, _garthSpriteY);
-            } else {
-                scale = drawActors(actor2Points[pointIndex].direction, 1, 0, (walkIncr % 8) / 2, _wayneSpriteX, _wayneSpriteY, _garthWalkPoints[pointIndex].x - _scrollPosition, _garthWalkPoints[pointIndex].y);
-            }
-        }
-        debug(5, "scale:%d", scale);
-        // if (_inventoryItemsCount == 0 && _scrollPosition == 0) {
-        //     waitMillis(10000 / (scale * scale) * 10);
-        // }
-        waitMillis(100); // TODO Fix this
-        if (_scrollRemaining > 0) {
+	if (actor2X != actor2WalkDestX || actor2Y != actor2WalkDestY) {
+		actor2PointsCount = walkCalcPath(flag2, actor2X, actor2Y, actor2WalkDestX, actor2WalkDestY, 0);
+	}
+
+	if (actor1PointsCount + 20 < actor2PointsCount) {
+		actor2PointsCount = actor1PointsCount + 20;
+	}
+
+	for (int pointIndex = 0, walkIncr = 0; pointIndex < actor1PointsCount || pointIndex < actor2PointsCount; pointIndex += 2, walkIncr += 2) {
+		int scale;
+		if (_scrollRemaining > 0) {
+			scrollRoom();
+		}
+		if (pointIndex < actor2PointsCount && pointIndex < actor1PointsCount) {
+			scale = drawActors(actor1Points[pointIndex].direction, 0, 0, (walkIncr % 8) / 2, _wayneWalkPoints[pointIndex].x - _scrollPosition, _wayneWalkPoints[pointIndex].y, _garthWalkPoints[pointIndex].x - _scrollPosition, _garthWalkPoints[pointIndex].y);
+		} else if (pointIndex < actor1PointsCount) {
+			if (flag1 == 0) {
+				scale = drawActors(actor1Points[pointIndex].direction, 0, 1, (walkIncr % 8) / 2, _wayneWalkPoints[pointIndex].x - _scrollPosition, _wayneWalkPoints[pointIndex].y, _garthSpriteX, _garthSpriteY);
+			} else {
+				scale = drawActors(actor1Points[pointIndex].direction, 1, 0, (walkIncr % 8) / 2, _wayneSpriteX, _wayneSpriteY, _garthWalkPoints[pointIndex].x - _scrollPosition, _garthWalkPoints[pointIndex].y);
+			}
+		} else {
+			if (flag2 == 0) {
+				scale = drawActors(actor2Points[pointIndex].direction, 0, 1, (walkIncr % 8) / 2, _wayneWalkPoints[pointIndex].x - _scrollPosition, _wayneWalkPoints[pointIndex].y, _garthSpriteX, _garthSpriteY);
+			} else {
+				scale = drawActors(actor2Points[pointIndex].direction, 1, 0, (walkIncr % 8) / 2, _wayneSpriteX, _wayneSpriteY, _garthWalkPoints[pointIndex].x - _scrollPosition, _garthWalkPoints[pointIndex].y);
+			}
+		}
+		debug(5, "scale:%d", scale);
+		// if (_inventoryItemsCount == 0 && _scrollPosition == 0) {
+		//	 waitMillis(10000 / (scale * scale) * 10);
+		// }
+		waitMillis(100); // TODO Fix this
+		if (_scrollRemaining > 0) {
 			warning("STUB - Missing scrolling in WalkTo");
-            // TODO
-            // if (updateGame()) {
-            //     return true;
-            // }
-        }
-    }
-
-    if (direction == -1) {
-        if (actor1PointsCount > 0) {
-            direction = actor1Points[actor1PointsCount - 1].direction;
-        } else {
-            direction = 0;
-        }
-    }
-
-    if (isActorWayne()) {
-        drawActors(direction, 1, 1, 0, actor1_destX - _scrollPosition, actor1_destY, actor2WalkDestX - _scrollPosition, actor2WalkDestY);
-    } else {
-        drawActors(direction, 1, 1, 0, actor2WalkDestX - _scrollPosition, actor2WalkDestY, actor1_destX - _scrollPosition, actor1_destY);
-    }
-
-    // Finish background scrolling
-    while (_scrollRemaining > 0) {
-        scrollRoom();
-        drawActors(_actorSpriteValue, 1, 1, 0, _wayneSpriteX, _wayneSpriteY, _garthSpriteX, _garthSpriteY);
-        waitMillis(50);
-    }
-
-    return true;
+			// TODO
+			// if (updateGame()) {
+			//	 return true;
+			// }
+		}
+	}
+
+	if (direction == -1) {
+		if (actor1PointsCount > 0) {
+			direction = actor1Points[actor1PointsCount - 1].direction;
+		} else {
+			direction = 0;
+		}
+	}
+
+	if (isActorWayne()) {
+		drawActors(direction, 1, 1, 0, actor1_destX - _scrollPosition, actor1_destY, actor2WalkDestX - _scrollPosition, actor2WalkDestY);
+	} else {
+		drawActors(direction, 1, 1, 0, actor2WalkDestX - _scrollPosition, actor2WalkDestY, actor1_destX - _scrollPosition, actor1_destY);
+	}
+
+	// Finish background scrolling
+	while (_scrollRemaining > 0) {
+		scrollRoom();
+		drawActors(_actorSpriteValue, 1, 1, 0, _wayneSpriteX, _wayneSpriteY, _garthSpriteX, _garthSpriteY);
+		waitMillis(50);
+	}
+
+	return true;
 }
 } // End of namespace WaynesWorld
diff --git a/engines/waynesworld/waynesworld.cpp b/engines/waynesworld/waynesworld.cpp
index a78b5875bec..e6dbee1d1e1 100644
--- a/engines/waynesworld/waynesworld.cpp
+++ b/engines/waynesworld/waynesworld.cpp
@@ -337,10 +337,10 @@ void WaynesWorldEngine::updateEvents() {
 			break;
 		case Common::EVENT_MOUSEMOVE:
 			// Restrict mouse move to the mouse allowed zone
-  			_mouseX = CLIP<int>(event.mouse.x, _mouseZone.left, _mouseZone.right - 1);
-  			_mouseY = CLIP<int>(event.mouse.y, _mouseZone.top, _mouseZone.bottom - 1);
+			_mouseX = CLIP<int>(event.mouse.x, _mouseZone.left, _mouseZone.right - 1);
+			_mouseY = CLIP<int>(event.mouse.y, _mouseZone.top, _mouseZone.bottom - 1);
 			g_system->warpMouse(_mouseX, _mouseY);
-  			break;
+			break;
 		case Common::EVENT_LBUTTONDOWN:
 			// Only consider the event if the mouse is in the mouse zone
 			clickPt = event.mouse;
@@ -350,10 +350,10 @@ void WaynesWorldEngine::updateEvents() {
 				_mouseClickY = clickPt.y;
 				//_mouseClickButtons |= kLeftButtonDown;
 			}
-  			break;
+			break;
 		case Common::EVENT_LBUTTONUP:
 			//_mouseClickButtons &= ~kLeftButtonDown;
-  			break;
+			break;
 		case Common::EVENT_RBUTTONDOWN:
 			// Only consider the event if the mouse is in the mouse zone
 			clickPt = event.mouse;
@@ -363,10 +363,10 @@ void WaynesWorldEngine::updateEvents() {
 				_mouseClickY = event.mouse.y;
 				//_mouseClickButtons |= kRightButtonDown;
 			}
-  			break;
+			break;
 		case Common::EVENT_RBUTTONUP:
 			//_mouseClickButtons &= ~kRightButtonDown;
-  			break;
+			break;
 		case Common::EVENT_QUIT:
 			_escPressed = true;
 			quitGame();
@@ -418,7 +418,7 @@ bool WaynesWorldEngine::isPointAtWayne(int x, int y) {
 	const int x2 = _wayneSpriteX + (_wayneActorScale * 13) / 100;
 	const int y1 = _wayneSpriteY - (_wayneActorScale * 48) / 100;
 	const int y2 = _wayneSpriteY;
-    return x >= x1 && y >= y1 && x <= x2 && y <= y2;
+	return x >= x1 && y >= y1 && x <= x2 && y <= y2;
 }
 
 bool WaynesWorldEngine::isPointAtGarth(int x, int y) {
@@ -426,81 +426,81 @@ bool WaynesWorldEngine::isPointAtGarth(int x, int y) {
 	const int x2 = _garthSpriteX + (_garthActorScale * 13) / 100;
 	const int y1 = _garthSpriteY - (_garthActorScale * 48) / 100;
 	const int y2 = _garthSpriteY;
-    return x >= x1 && y >= y1 && x <= x2 && y <= y2;
+	return x >= x1 && y >= y1 && x <= x2 && y <= y2;
 }
 
 void WaynesWorldEngine::updateMouseMove() {
-    // Game Menu
-    if (_gameState == 4)
-        return;
-
-    // Dialog
-    if (_gameState == 2) {
-        int newDialogChoiceIndex = -10;
-        if (_mouseY > 186) {
-            newDialogChoiceIndex = -15;
-        } else if (_mouseY > 177) {
-            newDialogChoiceIndex = -14;
-        } else if (_mouseY > 168) {
-            newDialogChoiceIndex = -13;
-        } else if (_mouseY > 159) {
-            newDialogChoiceIndex = -12;
-        } else if (_mouseY > 150) {
-            newDialogChoiceIndex = -11;
-        }
-        if (_selectedDialogChoice != newDialogChoiceIndex) {
-            drawDialogChoices(newDialogChoiceIndex);
-        }
-        return;
-    }
-
-    // Unused ticket
-    if (_gameState == 3) {
-        unusedTicketHandleMouseMove();
-        return;
-    }
-
-    // Inventory
-    if (_gameState == 0 && _inventoryItemsCount > 0 && _mouseX < 312) {
-	    const int inventorySlotIndex = _mouseY / 20 * 12 + _mouseX / 26;
-        if (inventorySlotIndex < _inventoryItemsCount) {
-	        const int inventoryObjectId = _inventoryItemsObjectMap[inventorySlotIndex];
-            int inventoryItemQuantity;
-            if (isActorWayne()) {
-                inventoryItemQuantity = getWayneInventoryItemQuantity(inventoryObjectId);
-            } else {
-                inventoryItemQuantity = getGarthInventoryItemQuantity(inventoryObjectId);
-            }
-            const char *roomObjectName = getRoomObjectName(inventoryObjectId);
+	// Game Menu
+	if (_gameState == 4)
+		return;
+
+	// Dialog
+	if (_gameState == 2) {
+		int newDialogChoiceIndex = -10;
+		if (_mouseY > 186) {
+			newDialogChoiceIndex = -15;
+		} else if (_mouseY > 177) {
+			newDialogChoiceIndex = -14;
+		} else if (_mouseY > 168) {
+			newDialogChoiceIndex = -13;
+		} else if (_mouseY > 159) {
+			newDialogChoiceIndex = -12;
+		} else if (_mouseY > 150) {
+			newDialogChoiceIndex = -11;
+		}
+		if (_selectedDialogChoice != newDialogChoiceIndex) {
+			drawDialogChoices(newDialogChoiceIndex);
+		}
+		return;
+	}
+
+	// Unused ticket
+	if (_gameState == 3) {
+		unusedTicketHandleMouseMove();
+		return;
+	}
+
+	// Inventory
+	if (_gameState == 0 && _inventoryItemsCount > 0 && _mouseX < 312) {
+		const int inventorySlotIndex = _mouseY / 20 * 12 + _mouseX / 26;
+		if (inventorySlotIndex < _inventoryItemsCount) {
+			const int inventoryObjectId = _inventoryItemsObjectMap[inventorySlotIndex];
+			int inventoryItemQuantity;
+			if (isActorWayne()) {
+				inventoryItemQuantity = getWayneInventoryItemQuantity(inventoryObjectId);
+			} else {
+				inventoryItemQuantity = getGarthInventoryItemQuantity(inventoryObjectId);
+			}
+			const char *roomObjectName = getRoomObjectName(inventoryObjectId);
 			Common::String objectName;
-            if (inventoryItemQuantity == 1) {
+			if (inventoryItemQuantity == 1) {
 				objectName = roomObjectName;
-            } else {
+			} else {
 				objectName = Common::String::format("%d %ss", inventoryItemQuantity, roomObjectName);
-            }
-            drawVerbLine(_verbNumber, inventoryObjectId, objectName.c_str());
-            return;
-        }
-    }
-
-    // Wayne and Garth
-    if (_gameState == 0 && isActorWayne() && isPointAtGarth(_mouseX, _mouseY)) {
-        drawVerbLine(_verbNumber, -3, "Garth");
-    } else if (_gameState == 0 && isActorGarth() && isPointAtWayne(_mouseX, _mouseY)) {
-        drawVerbLine(_verbNumber, -2, "Wayne");
-    } else {
-        // Room objects
-        const int objectIdAtPoint = findRoomObjectIdAtPoint(_mouseX, _mouseY);
-        if (_gameState == 0) {
-            if (objectIdAtPoint != -1) {
-                drawVerbLine(_verbNumber, objectIdAtPoint, getRoomObjectName(objectIdAtPoint));
-            } else {
-                drawVerbLine(_verbNumber, -1, 0);
-            }
-        } else if (_gameState == 1) {
-            gameMapHandleMouseMove(objectIdAtPoint);
-        }
-    }
+			}
+			drawVerbLine(_verbNumber, inventoryObjectId, objectName.c_str());
+			return;
+		}
+	}
+
+	// Wayne and Garth
+	if (_gameState == 0 && isActorWayne() && isPointAtGarth(_mouseX, _mouseY)) {
+		drawVerbLine(_verbNumber, -3, "Garth");
+	} else if (_gameState == 0 && isActorGarth() && isPointAtWayne(_mouseX, _mouseY)) {
+		drawVerbLine(_verbNumber, -2, "Wayne");
+	} else {
+		// Room objects
+		const int objectIdAtPoint = findRoomObjectIdAtPoint(_mouseX, _mouseY);
+		if (_gameState == 0) {
+			if (objectIdAtPoint != -1) {
+				drawVerbLine(_verbNumber, objectIdAtPoint, getRoomObjectName(objectIdAtPoint));
+			} else {
+				drawVerbLine(_verbNumber, -1, 0);
+			}
+		} else if (_gameState == 1) {
+			gameMapHandleMouseMove(objectIdAtPoint);
+		}
+	}
 
 }
 
@@ -520,47 +520,47 @@ void WaynesWorldEngine::handleMapPalette() {
 }
 
 void WaynesWorldEngine::handleMouseClick() {
-    if (_mouseClickButtons & kLeftButtonClicked) {
-        handleMouseLeftClick();
-    }
-    if (_mouseClickButtons & kRightButtonClicked) {
-        handleMouseRightClick();
-    }
-    if (_mouseClickButtons & kKeyPressed) {
+	if (_mouseClickButtons & kLeftButtonClicked) {
+		handleMouseLeftClick();
+	}
+	if (_mouseClickButtons & kRightButtonClicked) {
+		handleMouseRightClick();
+	}
+	if (_mouseClickButtons & kKeyPressed) {
 		warning("handleMouseClick - STUB handleKeyInput");
-    }
+	}
 }
 
 void WaynesWorldEngine::handleMouseLeftClick() {
-    switch (_gameState) {
-    case 0: // Normal Game mode
-        if (_mouseClickY < 150) {
-            _objectNumber = _hoverObjectNumber;
-            if (_objectNumber != -1) {
-                walkToObject();
-                handleVerb(1);
-            } else {
-                walkTo(_mouseClickX, _mouseClickY, -1, -1, -1);
-            }
-        } else if (_mouseClickX > 2 && _mouseClickX < 315 && _mouseClickY > 164) {
-            selectVerbNumber(_mouseClickX);
-        }
-        break;
-    case 1:
-        gameMapHandleMouseClick();
-        break;
-    case 2: // Dialog Mode
-        handleDialogMouseClick();
-        break;
-    case 3:
-        unusedTicketHandleMouseClick();
-        break;
-    case 4:
+	switch (_gameState) {
+	case 0: // Normal Game mode
+		if (_mouseClickY < 150) {
+			_objectNumber = _hoverObjectNumber;
+			if (_objectNumber != -1) {
+				walkToObject();
+				handleVerb(1);
+			} else {
+				walkTo(_mouseClickX, _mouseClickY, -1, -1, -1);
+			}
+		} else if (_mouseClickX > 2 && _mouseClickX < 315 && _mouseClickY > 164) {
+			selectVerbNumber(_mouseClickX);
+		}
+		break;
+	case 1:
+		gameMapHandleMouseClick();
+		break;
+	case 2: // Dialog Mode
+		handleDialogMouseClick();
+		break;
+	case 3:
+		unusedTicketHandleMouseClick();
+		break;
+	case 4:
 		_logic->handleGameMenu();
 		break;
-    case 5:
-        extremeCloseUpHandleMouseClick();
-        break;
+	case 5:
+		extremeCloseUpHandleMouseClick();
+		break;
 
 	default:
 		warning("handleMouseLeftClick - Unhandled game state %d", _gameState);
@@ -569,47 +569,47 @@ void WaynesWorldEngine::handleMouseLeftClick() {
 }
 
 void WaynesWorldEngine::handleMouseRightClick() {
-    switch (_gameState) {
-    case 0:
-        if (_mouseClickX > 2 && _mouseClickX < 268 && _mouseClickY > 164) {
-            selectVerbNumber2(_mouseClickX);
-        } else if (_hoverObjectNumber != -1) {
-            _objectNumber = _hoverObjectNumber;
-            walkToObject();
-            handleVerb(2);
-        }
-        break;
-    case 1:
-        gameMapHandleMouseClick();
-        break;
-    case 2:
-        handleDialogMouseClick();
-        break;
-    case 3:
-        unusedTicketHandleMouseClick();
-        break;
-    case 4:
+	switch (_gameState) {
+	case 0:
+		if (_mouseClickX > 2 && _mouseClickX < 268 && _mouseClickY > 164) {
+			selectVerbNumber2(_mouseClickX);
+		} else if (_hoverObjectNumber != -1) {
+			_objectNumber = _hoverObjectNumber;
+			walkToObject();
+			handleVerb(2);
+		}
+		break;
+	case 1:
+		gameMapHandleMouseClick();
+		break;
+	case 2:
+		handleDialogMouseClick();
+		break;
+	case 3:
+		unusedTicketHandleMouseClick();
+		break;
+	case 4:
 		_logic->handleGameMenu();
-        break;
-    case 5:
-        extremeCloseUpHandleMouseClick();
-        break;
+		break;
+	case 5:
+		extremeCloseUpHandleMouseClick();
+		break;
 
-    default:
+	default:
 		warning("handleMouseRightClick - Unhandled game state %d", _gameState);
 		break;
-    }
+	}
 }
 
 void WaynesWorldEngine::loadPalette(GxlArchive* lib, const char *filename) {
-    Image::PCXDecoder *imageDecoder = lib->loadImage(filename);
+	Image::PCXDecoder *imageDecoder = lib->loadImage(filename);
 	if (imageDecoder->getPalette().empty()) {
 		warning("loadPalette() Could not load palette from '%s'", filename);
 	} else {
 		memcpy(_palette2, imageDecoder->getPalette().data(), Graphics::PALETTE_SIZE);
 		g_system->getPaletteManager()->setPalette(_palette2, 0, 256);
 	}
-    delete imageDecoder;
+	delete imageDecoder;
 }
 
 void WaynesWorldEngine::paletteFadeIn(int index, int count, int stepsSize) {
@@ -679,23 +679,23 @@ void WaynesWorldEngine::paletteFadeColor(int index, byte r, byte g, byte b, int
 }
 
 void WaynesWorldEngine::drawImageToSurfaceIntern(GxlArchive *lib, const char *filename, WWSurface *destSurface, int x, int y, bool transparent) {
-    Image::PCXDecoder *imageDecoder = lib->loadImage(filename);
+	Image::PCXDecoder *imageDecoder = lib->loadImage(filename);
 	if (transparent) {
 		destSurface->drawSurfaceTransparent(imageDecoder->getSurface(), x, y);
 	} else {
 		destSurface->drawSurface(imageDecoder->getSurface(), x, y);
 	}
-    delete imageDecoder;
+	delete imageDecoder;
 }
 
 void WaynesWorldEngine::drawImageToScreenIntern(GxlArchive *lib, const char *filename, int x, int y, bool transparent) {
-    Image::PCXDecoder *imageDecoder = lib->loadImage(filename);
+	Image::PCXDecoder *imageDecoder = lib->loadImage(filename);
 	if (transparent) {
 		_screen->drawSurfaceTransparent(imageDecoder->getSurface(), x, y);
 	} else {
 		_screen->drawSurface(imageDecoder->getSurface(), x, y);
 	}
-    delete imageDecoder;
+	delete imageDecoder;
 }
 
 void WaynesWorldEngine::drawImageToScreen(GxlArchive* lib, const char *filename, int x, int y) {
@@ -703,7 +703,7 @@ void WaynesWorldEngine::drawImageToScreen(GxlArchive* lib, const char *filename,
 }
 
 void WaynesWorldEngine::drawImageToSurface(GxlArchive *lib, const char *filename, WWSurface *destSurface, int x, int y) {
-    drawImageToSurfaceIntern(lib, filename, destSurface, x, y, false);
+	drawImageToSurfaceIntern(lib, filename, destSurface, x, y, false);
 }
 
 void WaynesWorldEngine::drawRoomImageToBackground(const char *filename, int x, int y) {
@@ -715,11 +715,11 @@ void WaynesWorldEngine::drawRoomImageToBackgroundTransparent(const char *filenam
 }
 
 void WaynesWorldEngine::drawRoomImageToScreen(const char *filename, int x, int y) {
-    drawImageToScreenIntern(_roomGxl, filename, x, y, false);
+	drawImageToScreenIntern(_roomGxl, filename, x, y, false);
 }
 
 void WaynesWorldEngine::drawRoomImageToSurface(const char *filename, WWSurface *destSurface, int x, int y) {
-    drawImageToSurfaceIntern(_roomGxl, filename, destSurface, x, y, false);
+	drawImageToSurfaceIntern(_roomGxl, filename, destSurface, x, y, false);
 }
 
 void WaynesWorldEngine::drawSpiralEffect(Graphics::Surface *surface, int x, int y, int grainWidth, int grainHeight) {
@@ -764,37 +764,37 @@ Common::String WaynesWorldEngine::loadString(const char *filename, int index, in
 }
 
 void WaynesWorldEngine::drawCurrentTextToSurface(WWSurface *destSurface, int x, int y) {
-    drawCurrentText(x, y, destSurface);
+	drawCurrentText(x, y, destSurface);
 }
 
 void WaynesWorldEngine::drawCurrentText(int x, int y, WWSurface *destSurface) {
-    int textCenterX, textY = 0, textColor, actorY = 0;
-    const int textWidth = _fontWWInv->getTextWidth(_currentText.c_str());
-    if (x != -1) {
-        textCenterX = x;
-        textY = y;
-        textColor = 15;
-    } else if (isActorWayne()) {
-        textCenterX = _wayneSpriteX;
-        actorY = _wayneSpriteY;
-        textColor = 4;
-    } else {
-        textCenterX = _garthSpriteX;
-        actorY = _garthSpriteY;
-        textColor = 119;
-    }
-    int textX = textCenterX - 75;
-    if (textX < 0) {
-        textX = 5;
-    } else if (textX + 150 > 319) {
-        textX -= textX - 165;
-    }
-    if (x == -1) {
-        textY = (actorY - 48) - (textWidth / 150 + 1) * 15;
-        if (textY < 0) {
-            textY = actorY + 15;
-        }
-    }
+	int textCenterX, textY = 0, textColor, actorY = 0;
+	const int textWidth = _fontWWInv->getTextWidth(_currentText.c_str());
+	if (x != -1) {
+		textCenterX = x;
+		textY = y;
+		textColor = 15;
+	} else if (isActorWayne()) {
+		textCenterX = _wayneSpriteX;
+		actorY = _wayneSpriteY;
+		textColor = 4;
+	} else {
+		textCenterX = _garthSpriteX;
+		actorY = _garthSpriteY;
+		textColor = 119;
+	}
+	int textX = textCenterX - 75;
+	if (textX < 0) {
+		textX = 5;
+	} else if (textX + 150 > 319) {
+		textX -= textX - 165;
+	}
+	if (x == -1) {
+		textY = (actorY - 48) - (textWidth / 150 + 1) * 15;
+		if (textY < 0) {
+			textY = actorY + 15;
+		}
+	}
 	if (destSurface) {
 		_fontWWInv->drawWrappedText(destSurface, _currentText.c_str(), textX, textY, 150, 0);
 		_fontWW->drawWrappedText(destSurface, _currentText.c_str(), textX, textY, 150, textColor);
@@ -802,28 +802,28 @@ void WaynesWorldEngine::drawCurrentText(int x, int y, WWSurface *destSurface) {
 		_screen->drawWrappedText(_fontWWInv, _currentText.c_str(), textX, textY, 150, 0);
 		_screen->drawWrappedText(_fontWW, _currentText.c_str(), textX, textY, 150, textColor);
 	}
-    _isTextVisible = true;
-    _currentTextX = x;
-    _currentTextY = y;
+	_isTextVisible = true;
+	_currentTextX = x;
+	_currentTextY = y;
 }
 
 void WaynesWorldEngine::displayText(const char *filename, int index, int flag, int x, int y, int drawToVirtual) {
-    _currentText = loadString(filename, index, flag);
-    drawCurrentText(x, y, nullptr);
+	_currentText = loadString(filename, index, flag);
+	drawCurrentText(x, y, nullptr);
 }
 
 void WaynesWorldEngine::displayTextLines(const char *filename, int baseIndex, int x, int y, int count) {
-    int ticks = 3000;
-    if (count < 0) {
-        ticks = -count;
-        count = 1;
-    }
-    for (int textIndex = 0; textIndex < count; textIndex++) {
-        displayText(filename, baseIndex + textIndex, 0, x, y, 0);
-        _isTextVisible = false;
-        waitMillis(ticks);
-        refreshActors();
-    }
+	int ticks = 3000;
+	if (count < 0) {
+		ticks = -count;
+		count = 1;
+	}
+	for (int textIndex = 0; textIndex < count; textIndex++) {
+		displayText(filename, baseIndex + textIndex, 0, x, y, 0);
+		_isTextVisible = false;
+		waitMillis(ticks);
+		refreshActors();
+	}
 }
 
 void WaynesWorldEngine::playSound(const char *filename, int flag) {
@@ -858,55 +858,55 @@ void WaynesWorldEngine::stopMusic() {
 }
 
 void WaynesWorldEngine::drawInterface(int verbNum) {
-    if (isActorWayne()) {
-        drawImageToScreen(_m00Gxl, "winter.pcx", 0, 151);
-    } else {
-        drawImageToScreen(_m00Gxl, "ginter.pcx", 0, 151);
-    }
-    selectVerbNumber2(_verbNumber2 * 24 + 3);
-    _verbNumber = verbNum;
-    selectVerbNumber(_verbNumber * 24 + 3);
+	if (isActorWayne()) {
+		drawImageToScreen(_m00Gxl, "winter.pcx", 0, 151);
+	} else {
+		drawImageToScreen(_m00Gxl, "ginter.pcx", 0, 151);
+	}
+	selectVerbNumber2(_verbNumber2 * 24 + 3);
+	_verbNumber = verbNum;
+	selectVerbNumber(_verbNumber * 24 + 3);
 }
 
 void WaynesWorldEngine::selectVerbNumber2(int x) {
-    // sysMouseDriver(2);
-    _screen->frameRect(_verbNumber2 * 24 + 3, 165, _verbNumber2 * 24 + 3 + 23, 198, 0);
-    _verbNumber2 = (x - 3) / 24;
-    _screen->frameRect(_verbNumber2 * 24 + 3, 165, _verbNumber2 * 24 + 3 + 23, 198, 10);
-    // sysMouseDriver(1);
+	// sysMouseDriver(2);
+	_screen->frameRect(_verbNumber2 * 24 + 3, 165, _verbNumber2 * 24 + 3 + 23, 198, 0);
+	_verbNumber2 = (x - 3) / 24;
+	_screen->frameRect(_verbNumber2 * 24 + 3, 165, _verbNumber2 * 24 + 3 + 23, 198, 10);
+	// sysMouseDriver(1);
 }
 
 void WaynesWorldEngine::selectVerbNumber(int x) {
 	const int selectedButtonIndex = (x - 3) / 24;
-    _firstObjectNumber = -1;
-    if (selectedButtonIndex > 10) {
-        if (_mouseClickY > 182) {
-            if (x < 290) {
-                drawInventory();
-                refreshActors();
-            } else {
+	_firstObjectNumber = -1;
+	if (selectedButtonIndex > 10) {
+		if (_mouseClickY > 182) {
+			if (x < 290) {
+				drawInventory();
+				refreshActors();
+			} else {
 				_logic->r0_handleRoomEvent1();
-            }
-        }
-    } else if (selectedButtonIndex == 0) {
-        changeActor();
-    } else {
-        _verbNumber = selectedButtonIndex;
-        drawVerbLine(_verbNumber, -4, nullptr);
-        if (_verbNumber == 8 && _inventoryItemsCount == 0) {
-            drawInventory();
-            refreshActors();
-        }
-    }
+			}
+		}
+	} else if (selectedButtonIndex == 0) {
+		changeActor();
+	} else {
+		_verbNumber = selectedButtonIndex;
+		drawVerbLine(_verbNumber, -4, nullptr);
+		if (_verbNumber == 8 && _inventoryItemsCount == 0) {
+			drawInventory();
+			refreshActors();
+		}
+	}
 }
 
 void WaynesWorldEngine::changeActor() {
 	if (_currentRoomNumber == 31)
 		return;
 	toggleActor();
-    drawInterface(_verbNumber);
-    _isTextVisible = false;
-    refreshInventory(true);
+	drawInterface(_verbNumber);
+	_isTextVisible = false;
+	refreshInventory(true);
 }
 
 void WaynesWorldEngine::drawVerbLine(int verbNumber, int objectNumber, const char *objectName) {
@@ -962,69 +962,69 @@ void WaynesWorldEngine::drawVerbLine(int verbNumber, int objectNumber, const cha
 }
 
 void WaynesWorldEngine::rememberFirstObjectName(int objectId) {
-    if (objectId == -2) {
-        _firstObjectName = "Wayne";
-    } else if (objectId == -3) {
-        _firstObjectName = "Garth";
-    } else if (objectId <= kLastInventoryObjectId) {
-        int inventoryItemQuantity = 0;
-        if (isActorWayne()) {
-            inventoryItemQuantity = getWayneInventoryItemQuantity(objectId);
-        } else {
-            inventoryItemQuantity = getGarthInventoryItemQuantity(objectId);
-        }
-        if (inventoryItemQuantity == 1) {
-            _firstObjectName = getRoomObjectName(objectId);
-        } else {
-            _firstObjectName = Common::String::format("%d %s", inventoryItemQuantity, getRoomObjectName(objectId));
-        }
-    } else {
-        _firstObjectName = getRoomObjectName(objectId);
-    }
+	if (objectId == -2) {
+		_firstObjectName = "Wayne";
+	} else if (objectId == -3) {
+		_firstObjectName = "Garth";
+	} else if (objectId <= kLastInventoryObjectId) {
+		int inventoryItemQuantity = 0;
+		if (isActorWayne()) {
+			inventoryItemQuantity = getWayneInventoryItemQuantity(objectId);
+		} else {
+			inventoryItemQuantity = getGarthInventoryItemQuantity(objectId);
+		}
+		if (inventoryItemQuantity == 1) {
+			_firstObjectName = getRoomObjectName(objectId);
+		} else {
+			_firstObjectName = Common::String::format("%d %s", inventoryItemQuantity, getRoomObjectName(objectId));
+		}
+	} else {
+		_firstObjectName = getRoomObjectName(objectId);
+	}
 }
 
 void WaynesWorldEngine::redrawInventory() {
-    // NOTE This seems to hide the inventory
-    _inventoryItemsCount = 1;
-    drawInventory();
-    refreshActors();
+	// NOTE This seems to hide the inventory
+	_inventoryItemsCount = 1;
+	drawInventory();
+	refreshActors();
 }
 
 void WaynesWorldEngine::refreshInventory(bool doRefresh) {
-    // NOTE This seems to show the inventory
-    if (_inventoryItemsCount != 0) {
-        drawInventory();
-        drawInventory();
-    }
-    if (doRefresh) {
-        refreshActors();
-    }
+	// NOTE This seems to show the inventory
+	if (_inventoryItemsCount != 0) {
+		drawInventory();
+		drawInventory();
+	}
+	if (doRefresh) {
+		refreshActors();
+	}
 }
 
 void WaynesWorldEngine::drawInventory() {
-    if (_inventoryItemsCount != 0) {
-        _inventoryItemsCount = 0;
-        return;
-    }
-    int iconX = 0;
-    int iconY = 0;
-    _inventorySprite->clear(0);
-    for (int inventoryItemIndex = 0; inventoryItemIndex < kInventorySize; inventoryItemIndex++) {
-	    const int objectRoomNumber = getObjectRoom(inventoryItemIndex + kFirstInventoryObjectId);
-        if ((isActorWayne() && objectRoomNumber == 99 && _wayneInventory[inventoryItemIndex] > 0) ||
-            (isActorGarth() && objectRoomNumber == 99 && _garthInventory[inventoryItemIndex] > 0)) {
-            Common::String filename = Common::String::format("icon%02d.pcx", inventoryItemIndex + 1);
+	if (_inventoryItemsCount != 0) {
+		_inventoryItemsCount = 0;
+		return;
+	}
+	int iconX = 0;
+	int iconY = 0;
+	_inventorySprite->clear(0);
+	for (int inventoryItemIndex = 0; inventoryItemIndex < kInventorySize; inventoryItemIndex++) {
+		const int objectRoomNumber = getObjectRoom(inventoryItemIndex + kFirstInventoryObjectId);
+		if ((isActorWayne() && objectRoomNumber == 99 && _wayneInventory[inventoryItemIndex] > 0) ||
+			(isActorGarth() && objectRoomNumber == 99 && _garthInventory[inventoryItemIndex] > 0)) {
+			Common::String filename = Common::String::format("icon%02d.pcx", inventoryItemIndex + 1);
 			debug("filename: [%s]", filename.c_str());
-            drawImageToSurface(_m03Gxl, filename.c_str(), _inventorySprite, iconX, iconY);
-            iconX += 26;
-            if (iconX > 300) {
-                iconX = 0;
-                iconY += 20;
-            }
-            _inventoryItemsObjectMap[_inventoryItemsCount] = inventoryItemIndex + kFirstInventoryObjectId;
-            _inventoryItemsCount++;
-        }
-    }
+			drawImageToSurface(_m03Gxl, filename.c_str(), _inventorySprite, iconX, iconY);
+			iconX += 26;
+			if (iconX > 300) {
+				iconX = 0;
+				iconY += 20;
+			}
+			_inventoryItemsObjectMap[_inventoryItemsCount] = inventoryItemIndex + kFirstInventoryObjectId;
+			_inventoryItemsCount++;
+		}
+	}
 }
 
 void WaynesWorldEngine::setWayneInventoryItemQuantity(int objectId, int quantity) {
@@ -1044,19 +1044,19 @@ int WaynesWorldEngine::getGarthInventoryItemQuantity(int objectId) {
 }
 
 void WaynesWorldEngine::loadMainActorSprites() {
-    // _inventorySprite = new WWSurface(312, 52);
+	// _inventorySprite = new WWSurface(312, 52);
 	_wayneReachRightSprite = _m01Gxl->loadSurface("wreachr.pcx");
 	_wayneReachLeftSprite = _m01Gxl->loadSurface("wreachl.pcx");
 	_garthReachRightSprite = _m01Gxl->loadSurface("greachr.pcx");
 	_garthReachLeftSprite = _m01Gxl->loadSurface("greachl.pcx");
-    for (int direction = 0; direction < 8; direction++) {
+	for (int direction = 0; direction < 8; direction++) {
 		_wayneSprites[direction] = _m01Gxl->loadSurface(Common::String::format("wstand%d.pcx", direction).c_str());
 		_garthSprites[direction] = _m01Gxl->loadSurface(Common::String::format("gstand%d.pcx", direction).c_str());
 		for (int frameNum = 0; frameNum < 4; frameNum++) {
 			_wayneWalkSprites[direction][frameNum] = _m01Gxl->loadSurface(Common::String::format("wwalk%d%d.pcx", direction, frameNum).c_str());
 			_garthWalkSprites[direction][frameNum] = _m01Gxl->loadSurface(Common::String::format("gwalk%d%d.pcx", direction, frameNum).c_str());
 		}
-    }
+	}
 }
 
 void WaynesWorldEngine::unloadMainActorSprites() {
@@ -1064,14 +1064,14 @@ void WaynesWorldEngine::unloadMainActorSprites() {
 	delete _wayneReachLeftSprite;
 	delete _garthReachRightSprite;
 	delete _garthReachLeftSprite;
-    for (int direction = 0; direction < 8; direction++) {
+	for (int direction = 0; direction < 8; direction++) {
 		delete _wayneSprites[direction];
 		delete _garthSprites[direction];
 		for (int frameNum = 0; frameNum < 4; frameNum++) {
 			delete _wayneWalkSprites[direction][frameNum];
 			delete _garthWalkSprites[direction][frameNum];
 		}
-    }
+	}
 }
 
 int WaynesWorldEngine::getActorScaleFromY(int actorY) {
@@ -1080,80 +1080,80 @@ int WaynesWorldEngine::getActorScaleFromY(int actorY) {
 
 void WaynesWorldEngine::drawActorReachObject(int objectId, int spriteIndex) {
 	const int direction = getObjectDirection(objectId);
-    if (isActorWayne()) {
-        drawActors(direction, 2, 1, spriteIndex, _wayneSpriteX, _wayneSpriteY, _garthSpriteX, _garthSpriteY);
-    } else {
-        drawActors(direction, 1, 2, spriteIndex, _wayneSpriteX, _wayneSpriteY, _garthSpriteX, _garthSpriteY);
-    }
+	if (isActorWayne()) {
+		drawActors(direction, 2, 1, spriteIndex, _wayneSpriteX, _wayneSpriteY, _garthSpriteX, _garthSpriteY);
+	} else {
+		drawActors(direction, 1, 2, spriteIndex, _wayneSpriteX, _wayneSpriteY, _garthSpriteX, _garthSpriteY);
+	}
 }
 
 int WaynesWorldEngine::drawActors(int direction, int wayneKind, int garthKind, int spriteIndex, int wayneX, int wayneY, int garthX, int garthY) {
-    updateRoomAnimations();
-
-    if (_wayneSpriteX == -1 && _garthSpriteX == -1) {
-        WWSurface *tempBackground = new WWSurface(320, 150);
-        tempBackground->drawSurface(_backgroundSurface, 0, 0);
-        if (_inventoryItemsCount > 0) {
-            tempBackground->drawSurfaceTransparent(_inventorySprite, 0, 0);
-        }
-        _screen->drawSurface(tempBackground, 0, 0);
-        delete tempBackground;
-        return 100;
-    }
-
-    int wayneHeight = 0, wayneWidth = 0;
-    int garthHeight = 0, garthWidth = 0;
-    WWSurface *wayneSprite = nullptr;
-    WWSurface *garthSprite = nullptr;
-
-    if (_wayneSpriteX != -1) {
-        _wayneActorScale = getActorScaleFromY(wayneY);
-        wayneHeight = (100 - _wayneActorScale) * 48 / 90;
-        wayneWidth = _wayneActorScale * 13 / 100;
-        const int scaledWayneWidth = _wayneActorScale * 27 / 100;
-        const int scaledWayneHeight = _wayneActorScale * 48 / 100;
-        wayneSprite = new WWSurface(scaledWayneWidth, scaledWayneHeight);
-        if (wayneKind == 0) {
-            wayneSprite->scaleSurface(_wayneWalkSprites[direction][spriteIndex]);
-        } else if (wayneKind == 1) {
-            wayneSprite->scaleSurface(_wayneSprites[direction]);
-        } else if (wayneKind == 2) {
-            if (direction < 5) {
-                wayneSprite->scaleSurface(_wayneReachRightSprite);
-            } else {
-                wayneSprite->scaleSurface(_wayneReachLeftSprite);
-            }
-        }
-        if (_scrollPosition == 0) {
-            drawStaticRoomObjects(_currentRoomNumber, wayneX, wayneY, wayneHeight, wayneWidth, wayneSprite);
-        }
-    }
-
-    if (_garthSpriteX != -1) {
-        _garthActorScale = getActorScaleFromY(garthY);
-        garthHeight = (100 - _garthActorScale) * 48 / 100;
-        garthWidth = _garthActorScale * 13 / 100;
-        const int scaledGarthWidth = _garthActorScale * 27 / 100;
-        const int scaledGarthHeight = _garthActorScale * 48 / 100;
-        garthSprite = new WWSurface(scaledGarthWidth, scaledGarthHeight);
-        if (garthKind == 0) {
-            garthSprite->scaleSurface(_garthWalkSprites[direction][spriteIndex]);
-        } else if (garthKind == 1) {
-            garthSprite->scaleSurface(_garthSprites[direction]);
-        } else if (garthKind == 2) {
-            if (direction < 5) {
-                garthSprite->scaleSurface(_garthReachRightSprite);
-            } else {
-                garthSprite->scaleSurface(_garthReachLeftSprite);
-            }
-        }
-        if (_scrollPosition == 0) {
-            drawStaticRoomObjects(_currentRoomNumber, garthX, garthY, garthHeight, garthWidth, garthSprite);
-        }
-    }
-
-    WWSurface *tempBackground = new WWSurface(320, 150);
-    tempBackground->drawSurface(_backgroundSurface, 0, 0);
+	updateRoomAnimations();
+
+	if (_wayneSpriteX == -1 && _garthSpriteX == -1) {
+		WWSurface *tempBackground = new WWSurface(320, 150);
+		tempBackground->drawSurface(_backgroundSurface, 0, 0);
+		if (_inventoryItemsCount > 0) {
+			tempBackground->drawSurfaceTransparent(_inventorySprite, 0, 0);
+		}
+		_screen->drawSurface(tempBackground, 0, 0);
+		delete tempBackground;
+		return 100;
+	}
+
+	int wayneHeight = 0, wayneWidth = 0;
+	int garthHeight = 0, garthWidth = 0;
+	WWSurface *wayneSprite = nullptr;
+	WWSurface *garthSprite = nullptr;
+
+	if (_wayneSpriteX != -1) {
+		_wayneActorScale = getActorScaleFromY(wayneY);
+		wayneHeight = (100 - _wayneActorScale) * 48 / 90;
+		wayneWidth = _wayneActorScale * 13 / 100;
+		const int scaledWayneWidth = _wayneActorScale * 27 / 100;
+		const int scaledWayneHeight = _wayneActorScale * 48 / 100;
+		wayneSprite = new WWSurface(scaledWayneWidth, scaledWayneHeight);
+		if (wayneKind == 0) {
+			wayneSprite->scaleSurface(_wayneWalkSprites[direction][spriteIndex]);
+		} else if (wayneKind == 1) {
+			wayneSprite->scaleSurface(_wayneSprites[direction]);
+		} else if (wayneKind == 2) {
+			if (direction < 5) {
+				wayneSprite->scaleSurface(_wayneReachRightSprite);
+			} else {
+				wayneSprite->scaleSurface(_wayneReachLeftSprite);
+			}
+		}
+		if (_scrollPosition == 0) {
+			drawStaticRoomObjects(_currentRoomNumber, wayneX, wayneY, wayneHeight, wayneWidth, wayneSprite);
+		}
+	}
+
+	if (_garthSpriteX != -1) {
+		_garthActorScale = getActorScaleFromY(garthY);
+		garthHeight = (100 - _garthActorScale) * 48 / 100;
+		garthWidth = _garthActorScale * 13 / 100;
+		const int scaledGarthWidth = _garthActorScale * 27 / 100;
+		const int scaledGarthHeight = _garthActorScale * 48 / 100;
+		garthSprite = new WWSurface(scaledGarthWidth, scaledGarthHeight);
+		if (garthKind == 0) {
+			garthSprite->scaleSurface(_garthWalkSprites[direction][spriteIndex]);
+		} else if (garthKind == 1) {
+			garthSprite->scaleSurface(_garthSprites[direction]);
+		} else if (garthKind == 2) {
+			if (direction < 5) {
+				garthSprite->scaleSurface(_garthReachRightSprite);
+			} else {
+				garthSprite->scaleSurface(_garthReachLeftSprite);
+			}
+		}
+		if (_scrollPosition == 0) {
+			drawStaticRoomObjects(_currentRoomNumber, garthX, garthY, garthHeight, garthWidth, garthSprite);
+		}
+	}
+
+	WWSurface *tempBackground = new WWSurface(320, 150);
+	tempBackground->drawSurface(_backgroundSurface, 0, 0);
 
 #if 0 // DEBUG Draw room mask to background
 	for (int yc = 0; yc < 150; yc++) {
@@ -1163,57 +1163,57 @@ int WaynesWorldEngine::drawActors(int direction, int wayneKind, int garthKind, i
 	}
 #endif
 
-    if (wayneY <= garthY) {
-        if (_wayneSpriteX != -1) {
-            tempBackground->drawSurfaceTransparent(wayneSprite, wayneX - wayneWidth, wayneY + wayneHeight - 48);
-        }
-        if (_garthSpriteX != -1) {
-            tempBackground->drawSurfaceTransparent(garthSprite, garthX - garthWidth, garthY + garthHeight - 48);
-        }
-    } else {
-        if (_garthSpriteX != -1) {
-            tempBackground->drawSurfaceTransparent(garthSprite, garthX - garthWidth, garthY + garthHeight - 48);
-        }
-        if (_wayneSpriteX != -1) {
-            tempBackground->drawSurfaceTransparent(wayneSprite, wayneX - wayneWidth, wayneY + wayneHeight - 48);
-        }
-    }
-
-    if (_scrollPosition != 0) {
-        // drawStaticRoomObjects2(tempBackground);
+	if (wayneY <= garthY) {
+		if (_wayneSpriteX != -1) {
+			tempBackground->drawSurfaceTransparent(wayneSprite, wayneX - wayneWidth, wayneY + wayneHeight - 48);
+		}
+		if (_garthSpriteX != -1) {
+			tempBackground->drawSurfaceTransparent(garthSprite, garthX - garthWidth, garthY + garthHeight - 48);
+		}
+	} else {
+		if (_garthSpriteX != -1) {
+			tempBackground->drawSurfaceTransparent(garthSprite, garthX - garthWidth, garthY + garthHeight - 48);
+		}
+		if (_wayneSpriteX != -1) {
+			tempBackground->drawSurfaceTransparent(wayneSprite, wayneX - wayneWidth, wayneY + wayneHeight - 48);
+		}
+	}
+
+	if (_scrollPosition != 0) {
+		// drawStaticRoomObjects2(tempBackground);
 		warning("CHECKME - drawActors - drawStaticRoomObjects2(tempBackground);");
-    }
+	}
 
-    if (_inventoryItemsCount > 0) {
-        tempBackground->drawSurfaceTransparent(_inventorySprite, 0, 0);
-    }
+	if (_inventoryItemsCount > 0) {
+		tempBackground->drawSurfaceTransparent(_inventorySprite, 0, 0);
+	}
 
-    if (_isTextVisible) {
-        drawCurrentTextToSurface(tempBackground, _currentTextX, _currentTextY);
-    }
+	if (_isTextVisible) {
+		drawCurrentTextToSurface(tempBackground, _currentTextX, _currentTextY);
+	}
 
-    _screen->drawSurface(tempBackground, 0, 0);
+	_screen->drawSurface(tempBackground, 0, 0);
 
-    _wayneSpriteX = wayneX;
-    _wayneSpriteY = wayneY;
-    _garthSpriteX = garthX;
-    _garthSpriteY = garthY;
-    _actorSpriteValue = direction;
-    _wayneKind = wayneKind;
-    _garthKind = garthKind;
-    _actorSpriteIndex = spriteIndex;
+	_wayneSpriteX = wayneX;
+	_wayneSpriteY = wayneY;
+	_garthSpriteX = garthX;
+	_garthSpriteY = garthY;
+	_actorSpriteValue = direction;
+	_wayneKind = wayneKind;
+	_garthKind = garthKind;
+	_actorSpriteIndex = spriteIndex;
 
-    if (_wayneSpriteX != -1) {
-        delete wayneSprite;
-    }
+	if (_wayneSpriteX != -1) {
+		delete wayneSprite;
+	}
 
-    if (_garthSpriteX != -1) {
-        delete garthSprite;
-    }
+	if (_garthSpriteX != -1) {
+		delete garthSprite;
+	}
 
-    delete tempBackground;
+	delete tempBackground;
 
-    return _wayneActorScale;
+	return _wayneActorScale;
 }
 
 void WaynesWorldEngine::refreshActors() {
@@ -1221,23 +1221,23 @@ void WaynesWorldEngine::refreshActors() {
 }
 
 void WaynesWorldEngine::pickupObject(int objectId, byte &flags, byte flagsSet, int inventoryObjectId) {
-    drawActorReachObject(objectId, 0);
-    for (int index = 0; index < 20; index++) {
-        waitMillis(50);
-        updateRoomAnimations();
-    }
-    _garthKind = 1;
-    _wayneKind = 1;
-    moveObjectToNowhere(objectId);
-    flags |= flagsSet;
-    moveObjectToRoom(inventoryObjectId, 99);
-    refreshInventory(false);
-    loadRoomBackground();
+	drawActorReachObject(objectId, 0);
+	for (int index = 0; index < 20; index++) {
+		waitMillis(50);
+		updateRoomAnimations();
+	}
+	_garthKind = 1;
+	_wayneKind = 1;
+	moveObjectToNowhere(objectId);
+	flags |= flagsSet;
+	moveObjectToRoom(inventoryObjectId, 99);
+	refreshInventory(false);
+	loadRoomBackground();
 }
 
 void WaynesWorldEngine::playAnimation(const char *prefix, int startIndex, int count, int x, int y, int flag, uint ticks) {
 	Common::String filename;
-    // sysMouseDriver(2);
+	// sysMouseDriver(2);
 	if (count > 0) {
 		for (int index = startIndex; index < startIndex + count; index++) {
 			updateRoomAnimations();
@@ -1255,12 +1255,12 @@ void WaynesWorldEngine::playAnimation(const char *prefix, int startIndex, int co
 			waitMillis(ticks);
 		}
 	}
-    if (flag) {
+	if (flag) {
 		filename = Common::String::format("%s%d.pcx", prefix, startIndex);
-        drawRoomImageToScreen(filename.c_str(), x, y);
-        drawRoomImageToBackground(filename.c_str(), x, y);
-    }
-    // sysMouseDriver(1)
+		drawRoomImageToScreen(filename.c_str(), x, y);
+		drawRoomImageToBackground(filename.c_str(), x, y);
+	}
+	// sysMouseDriver(1)
 }
 
 void WaynesWorldEngine::playAnimationLoops(const char *prefix, int startIndex, int count, int x, int y, int flag, uint ticks, int loopCount) {
@@ -1270,13 +1270,13 @@ void WaynesWorldEngine::playAnimationLoops(const char *prefix, int startIndex, i
 }
 
 void WaynesWorldEngine::setWaynePosition(int x, int y) {
-    _wayneSpriteX = x;
-    _wayneSpriteY = y;
+	_wayneSpriteX = x;
+	_wayneSpriteY = y;
 }
 
 void WaynesWorldEngine::setGarthPosition(int x, int y) {
-    _garthSpriteX = x;
-    _garthSpriteY = y;
+	_garthSpriteX = x;
+	_garthSpriteY = y;
 }
 
 bool WaynesWorldEngine::isActorWayne() {
@@ -1304,7 +1304,7 @@ void WaynesWorldEngine::toggleActor() {
 }
 
 void WaynesWorldEngine::openRoomLibrary(int roomNum) {
-    _roomName = Common::String::format("r%02d", roomNum);
+	_roomName = Common::String::format("r%02d", roomNum);
 	delete _roomGxl;
 
 	_roomGxl = new GxlArchive(_roomName);
@@ -1321,25 +1321,25 @@ void WaynesWorldEngine::loadRoomBackground() {
 	loadPalette(_roomGxl, "backg.pcx");
 	g_system->getPaletteManager()->setPalette(_palette2, 0, 256);
 
-    drawRoomImageToSurface("backg.pcx", _backgroundSurface, 0, 0);
-    refreshRoomBackground(_currentRoomNumber);
-    refreshActors();
+	drawRoomImageToSurface("backg.pcx", _backgroundSurface, 0, 0);
+	refreshRoomBackground(_currentRoomNumber);
+	refreshActors();
 }
 
 void WaynesWorldEngine::changeRoom(int roomNum) {
-    if (_currentRoomNumber != -1) {
-    	// GxlCloseLib is included in openRoomLibrary, no need to call it here
-    	unloadStaticRoomObjects();
-    }
-    openRoomLibrary(roomNum);
-    if (_wayneSpriteX != -1) {
-        loadRoomMask(roomNum);
-        loadStaticRoomObjects(roomNum);
-    }
-    _actorSpriteValue = 0;
-    _currentRoomNumber = roomNum;
-    _roomChangeCtr++;
-    loadRoomBackground();
+	if (_currentRoomNumber != -1) {
+		// GxlCloseLib is included in openRoomLibrary, no need to call it here
+		unloadStaticRoomObjects();
+	}
+	openRoomLibrary(roomNum);
+	if (_wayneSpriteX != -1) {
+		loadRoomMask(roomNum);
+		loadStaticRoomObjects(roomNum);
+	}
+	_actorSpriteValue = 0;
+	_currentRoomNumber = roomNum;
+	_roomChangeCtr++;
+	loadRoomBackground();
 }
 
 void WaynesWorldEngine::refreshRoomBackground(int roomNum) {
@@ -1347,19 +1347,19 @@ void WaynesWorldEngine::refreshRoomBackground(int roomNum) {
 }
 
 void WaynesWorldEngine::handleRoomEvent() {
-    if (_roomEventNum != 0) {
-	    const int eventNum = _roomEventNum;
+	if (_roomEventNum != 0) {
+		const int eventNum = _roomEventNum;
 		_roomEventNum = 0;
 		_logic->handleRoomEvent(eventNum);
 	}
 }
 
 void WaynesWorldEngine::changeRoomScrolling() {
-    int roomNumber = -1;
-    _scrollPosition = 0;
-    _scrollWidth = 0;
-    _scrollRemaining = 0;
-    switch (_currentRoomNumber) {
+	int roomNumber = -1;
+	_scrollPosition = 0;
+	_scrollWidth = 0;
+	_scrollRemaining = 0;
+	switch (_currentRoomNumber) {
 	case 8:
 		if (isActorWayne()) {
 			_garthSpriteX = 319;
@@ -1371,32 +1371,32 @@ void WaynesWorldEngine::changeRoomScrolling() {
 		roomNumber = 21;
 		break;
 	case 14:
-        roomNumber = 19;
-        break;
-    case 19:
-        roomNumber = 14;
-        break;
-    case 21:
-        if (_hoverObjectNumber == kObjectIdFoyer) {
-            if (isActorWayne()) {
-                _garthSpriteX = 5;
-                _garthSpriteY = 130;
-            } else {
-                _wayneSpriteX = 5;
-                _wayneSpriteY = 130;
-            }
-            roomNumber = 8;
-        } else {
-            if (isActorWayne()) {
-                _garthSpriteX = 319;
-                _garthSpriteY = 131;
-            } else {
-                _wayneSpriteX = 319;
-                _wayneSpriteY = 131;
-            }
-            roomNumber = 22;
-        }
-        break;
+		roomNumber = 19;
+		break;
+	case 19:
+		roomNumber = 14;
+		break;
+	case 21:
+		if (_hoverObjectNumber == kObjectIdFoyer) {
+			if (isActorWayne()) {
+				_garthSpriteX = 5;
+				_garthSpriteY = 130;
+			} else {
+				_wayneSpriteX = 5;
+				_wayneSpriteY = 130;
+			}
+			roomNumber = 8;
+		} else {
+			if (isActorWayne()) {
+				_garthSpriteX = 319;
+				_garthSpriteY = 131;
+			} else {
+				_wayneSpriteX = 319;
+				_wayneSpriteY = 131;
+			}
+			roomNumber = 22;
+		}
+		break;
 	case 22:
 		if (isActorWayne()) {
 			_garthSpriteX = 2;
@@ -1408,100 +1408,100 @@ void WaynesWorldEngine::changeRoomScrolling() {
 		roomNumber = 21;
 		break;
 	case 32:
-        roomNumber = 33;
-        break;
-    case 33:
-        roomNumber = 32;
-        break;
+		roomNumber = 33;
+		break;
+	case 33:
+		roomNumber = 32;
+		break;
 
-    default:
+	default:
 		break;
-    }
-    unloadStaticRoomObjects();
-    openRoomLibrary(roomNumber);
-    loadRoomMask(roomNumber);
-    loadStaticRoomObjects(roomNumber);
-    _currentRoomNumber = roomNumber;
+	}
+	unloadStaticRoomObjects();
+	openRoomLibrary(roomNumber);
+	loadRoomMask(roomNumber);
+	loadStaticRoomObjects(roomNumber);
+	_currentRoomNumber = roomNumber;
 }
 
 void WaynesWorldEngine::loadScrollSprite() {
-    if (_currentRoomNumber == 14 && _hoverObjectNumber == kObjectIdLoadingDock) {
-        _backgroundScrollSurface = new WWSurface(112, 150);
-        drawRoomImageToSurface("scroll.pcx", _backgroundScrollSurface, 0, 0);
-        if ((_logic->_r1_flags1 & 0x10) && !(_logic->_pizzathonListFlags1 & 0x04)) {
-            drawRoomImageToSurface("gill0.pcx", _backgroundScrollSurface, 65, 84);
-        }
-        _scrollRemaining = 112;
-        _scrollWidth = 112;
-        _doScrollRight = true;
-    } else if (_currentRoomNumber == 19 && _hoverObjectNumber == kObjectIdStore) {
-        _backgroundScrollSurface = new WWSurface(112, 150);
+	if (_currentRoomNumber == 14 && _hoverObjectNumber == kObjectIdLoadingDock) {
+		_backgroundScrollSurface = new WWSurface(112, 150);
+		drawRoomImageToSurface("scroll.pcx", _backgroundScrollSurface, 0, 0);
+		if ((_logic->_r1_flags1 & 0x10) && !(_logic->_pizzathonListFlags1 & 0x04)) {
+			drawRoomImageToSurface("gill0.pcx", _backgroundScrollSurface, 65, 84);
+		}
+		_scrollRemaining = 112;
+		_scrollWidth = 112;
+		_doScrollRight = true;
+	} else if (_currentRoomNumber == 19 && _hoverObjectNumber == kObjectIdStore) {
+		_backgroundScrollSurface = new WWSurface(112, 150);
 		GxlArchive *r14Gxl = new GxlArchive("r14");
 		drawImageToSurface(r14Gxl, "backg.pcx", _backgroundScrollSurface, 0, 0);
 		delete r14Gxl;
 		_scrollRemaining = 112;
-        _scrollWidth = 112;
-        _doScrollRight = false;
-    } else if (_currentRoomNumber == 8 && _hoverObjectNumber == kObjectIdHallway8) {
-        stopRoomAnimations();
-        _backgroundScrollSurface = new WWSurface(320, 150);
+		_scrollWidth = 112;
+		_doScrollRight = false;
+	} else if (_currentRoomNumber == 8 && _hoverObjectNumber == kObjectIdHallway8) {
+		stopRoomAnimations();
+		_backgroundScrollSurface = new WWSurface(320, 150);
 		GxlArchive *r21Gxl = new GxlArchive("r21");
 		drawImageToSurface(r21Gxl, "backg.pcx", _backgroundScrollSurface, 0, 0);
 		delete r21Gxl;
 		_scrollRemaining = 320;
-        _scrollWidth = 320;
-        _doScrollRight = false;
-    } else if (_currentRoomNumber == 21 && _hoverObjectNumber == kObjectIdFoyer) {
-        _backgroundScrollSurface = new WWSurface(320, 150);
+		_scrollWidth = 320;
+		_doScrollRight = false;
+	} else if (_currentRoomNumber == 21 && _hoverObjectNumber == kObjectIdFoyer) {
+		_backgroundScrollSurface = new WWSurface(320, 150);
 		GxlArchive *r08Gxl = new GxlArchive("r08");
 		drawImageToSurface(r08Gxl, "backg.pcx", _backgroundScrollSurface, 0, 0);
 		delete r08Gxl;
 		_scrollRemaining = 320;
-        _scrollWidth = 320;
-        _doScrollRight = true;
-    } else if (_currentRoomNumber == 21 && _hoverObjectNumber == kObjectIdOffice21) {
-        _backgroundScrollSurface = new WWSurface(320, 150);
+		_scrollWidth = 320;
+		_doScrollRight = true;
+	} else if (_currentRoomNumber == 21 && _hoverObjectNumber == kObjectIdOffice21) {
+		_backgroundScrollSurface = new WWSurface(320, 150);
 		GxlArchive *r22Gxl = new GxlArchive("r22");
 		drawImageToSurface(r22Gxl, "backg.pcx", _backgroundScrollSurface, 0, 0);
 		delete r22Gxl;
 		_scrollRemaining = 320;
-        _scrollWidth = 320;
-        _doScrollRight = false;
-    } else if (_currentRoomNumber == 22 && _hoverObjectNumber == kObjectIdHallway22) {
-        _backgroundScrollSurface = new WWSurface(320, 150);
+		_scrollWidth = 320;
+		_doScrollRight = false;
+	} else if (_currentRoomNumber == 22 && _hoverObjectNumber == kObjectIdHallway22) {
+		_backgroundScrollSurface = new WWSurface(320, 150);
 		GxlArchive *r21Gxl = new GxlArchive("r21");
 		drawImageToSurface(r21Gxl, "backg.pcx", _backgroundScrollSurface, 0, 0);
 		delete r21Gxl;
 		_scrollRemaining = 320;
-        _scrollWidth = 320;
-        _doScrollRight = true;
-    } else if (_currentRoomNumber == 32 && _hoverObjectNumber == kObjectIdOffice) {
-        if (!(_logic->_r32_flags & 0x04)) {
-            displayTextLines("c04r", 452, 300, 20, 1);
-            _scrollPosition = 0;
-        } else {
-            walkTo(150, 140, 6, 160, 140);
-            stopRoomAnimations();
-            _backgroundScrollSurface = new WWSurface(168, 150);
+		_scrollWidth = 320;
+		_doScrollRight = true;
+	} else if (_currentRoomNumber == 32 && _hoverObjectNumber == kObjectIdOffice) {
+		if (!(_logic->_r32_flags & 0x04)) {
+			displayTextLines("c04r", 452, 300, 20, 1);
+			_scrollPosition = 0;
+		} else {
+			walkTo(150, 140, 6, 160, 140);
+			stopRoomAnimations();
+			_backgroundScrollSurface = new WWSurface(168, 150);
 			GxlArchive *r33Gxl = new GxlArchive("r33");
 			drawImageToSurface(r33Gxl, "backg.pcx", _backgroundScrollSurface, 0, 0);
 			delete r33Gxl;
 			_scrollRemaining = 168;
-            _scrollWidth = 168;
-            _doScrollRight = false;
-        }
-    } else if (_currentRoomNumber == 33 && _hoverObjectNumber == kObjectIdHallway33) {
-        _backgroundScrollSurface = new WWSurface(168, 150);
-        drawRoomImageToSurface("scroll.pcx", _backgroundScrollSurface, 0, 0);
-        if (_logic->_r32_flags & 0x02) {
-            drawRoomImageToSurface("noplunge.pcx", _backgroundScrollSurface, 141, 94);
-        }
-        _scrollRemaining = 168;
-        _scrollWidth = 168;
-        _doScrollRight = true;
-    } else {
-        _scrollPosition = 0;
-    }
+			_scrollWidth = 168;
+			_doScrollRight = false;
+		}
+	} else if (_currentRoomNumber == 33 && _hoverObjectNumber == kObjectIdHallway33) {
+		_backgroundScrollSurface = new WWSurface(168, 150);
+		drawRoomImageToSurface("scroll.pcx", _backgroundScrollSurface, 0, 0);
+		if (_logic->_r32_flags & 0x02) {
+			drawRoomImageToSurface("noplunge.pcx", _backgroundScrollSurface, 141, 94);
+		}
+		_scrollRemaining = 168;
+		_scrollWidth = 168;
+		_doScrollRight = true;
+	} else {
+		_scrollPosition = 0;
+	}
 }
 
 void WaynesWorldEngine::scrollRoom() {
@@ -1692,435 +1692,435 @@ void WaynesWorldEngine::initRoomObjects() {
 }
 
 void WaynesWorldEngine::moveObjectToRoom(int objectId, int roomNum) {
-    _roomObjects[objectId].roomNumber = roomNum;
-    if (objectId <= kLastInventoryObjectId) {
-	    const int inventoryIndex = objectId - kFirstInventoryObjectId;
-        if (isActorWayne()) {
-            _wayneInventory[inventoryIndex]++;
-        } else {
-            _garthInventory[inventoryIndex]++;
-        }
-    }
+	_roomObjects[objectId].roomNumber = roomNum;
+	if (objectId <= kLastInventoryObjectId) {
+		const int inventoryIndex = objectId - kFirstInventoryObjectId;
+		if (isActorWayne()) {
+			_wayneInventory[inventoryIndex]++;
+		} else {
+			_garthInventory[inventoryIndex]++;
+		}
+	}
 }
 
 void WaynesWorldEngine::moveObjectToNowhere(int objectId) {
-    if (objectId <= kLastInventoryObjectId) {
-	    const int inventoryIndex = objectId - kFirstInventoryObjectId;
-        if (isActorWayne()) {
-            _wayneInventory[inventoryIndex]--;
-        } else {
-            _garthInventory[inventoryIndex]--;
-        }
-        if (_wayneInventory[inventoryIndex] == 0 && _garthInventory[inventoryIndex] == 0) {
-            _roomObjects[objectId].roomNumber = -2;
-        }
-    } else {
-        _roomObjects[objectId].roomNumber = -2;
-    }
+	if (objectId <= kLastInventoryObjectId) {
+		const int inventoryIndex = objectId - kFirstInventoryObjectId;
+		if (isActorWayne()) {
+			_wayneInventory[inventoryIndex]--;
+		} else {
+			_garthInventory[inventoryIndex]--;
+		}
+		if (_wayneInventory[inventoryIndex] == 0 && _garthInventory[inventoryIndex] == 0) {
+			_roomObjects[objectId].roomNumber = -2;
+		}
+	} else {
+		_roomObjects[objectId].roomNumber = -2;
+	}
 }
 
 const RoomObject *WaynesWorldEngine::getRoomObject(int objectId) {
-    return &_roomObjects[objectId];
+	return &_roomObjects[objectId];
 }
 
 const char *WaynesWorldEngine::getRoomObjectName(int objectId) {
-    return _roomObjects[objectId].name;
+	return _roomObjects[objectId].name;
 }
 
 int WaynesWorldEngine::getObjectRoom(int objectId) {
-    return _roomObjects[objectId].roomNumber;
+	return _roomObjects[objectId].roomNumber;
 }
 
 int WaynesWorldEngine::getObjectDirection(int objectId) {
-    return _roomObjects[objectId].direction;
+	return _roomObjects[objectId].direction;
 }
 
 int WaynesWorldEngine::findRoomObjectIdAtPoint(int x, int y) {
-    for (int index = 0; index < kRoomObjectsCount; index++) {
-        const RoomObject *roomObject = getRoomObject(index);
-        if (roomObject->roomNumber == _currentRoomNumber &&
-            x >= roomObject->x1 && x <= roomObject->x2 &&
-            y >= roomObject->y1 && y <= roomObject->y2) {
-            return index;
-        }
-    }
-    return -1;
+	for (int index = 0; index < kRoomObjectsCount; index++) {
+		const RoomObject *roomObject = getRoomObject(index);
+		if (roomObject->roomNumber == _currentRoomNumber &&
+			x >= roomObject->x1 && x <= roomObject->x2 &&
+			y >= roomObject->y1 && y <= roomObject->y2) {
+			return index;
+		}
+	}
+	return -1;
 }
 
 void WaynesWorldEngine::walkToObject() {
-    loadScrollSprite();
-    if (_hoverObjectNumber == -2) {
-        walkTo(_garthSpriteX, _garthSpriteY, _actorSpriteValue, -1, -1);
-    } else if (_hoverObjectNumber == -3) {
-        walkTo(_wayneSpriteX, _wayneSpriteY, _actorSpriteValue, -1, -1);
-    } else if (_hoverObjectNumber > kLastInventoryObjectId) {
-        const RoomObject *roomObject = getRoomObject(_hoverObjectNumber);
-        walkTo(roomObject->walkX, roomObject->walkY, roomObject->direction, -1, -1);
-    } else {
-        refreshActors();
-    }
+	loadScrollSprite();
+	if (_hoverObjectNumber == -2) {
+		walkTo(_garthSpriteX, _garthSpriteY, _actorSpriteValue, -1, -1);
+	} else if (_hoverObjectNumber == -3) {
+		walkTo(_wayneSpriteX, _wayneSpriteY, _actorSpriteValue, -1, -1);
+	} else if (_hoverObjectNumber > kLastInventoryObjectId) {
+		const RoomObject *roomObject = getRoomObject(_hoverObjectNumber);
+		walkTo(roomObject->walkX, roomObject->walkY, roomObject->direction, -1, -1);
+	} else {
+		refreshActors();
+	}
 }
 
 void WaynesWorldEngine::startDialog() {
-    redrawInventory();
-    _gameState = 2;
-    drawDialogChoices(-9);
+	redrawInventory();
+	_gameState = 2;
+	drawDialogChoices(-9);
 }
 
 void WaynesWorldEngine::setDialogChoices(int choice1, int choice2, int choice3, int choice4, int choice5) {
-    _dialogChoices[0] = choice1;
-    _dialogChoices[1] = choice2;
-    _dialogChoices[2] = choice3;
-    _dialogChoices[3] = choice4;
-    _dialogChoices[4] = choice5;
+	_dialogChoices[0] = choice1;
+	_dialogChoices[1] = choice2;
+	_dialogChoices[2] = choice3;
+	_dialogChoices[3] = choice4;
+	_dialogChoices[4] = choice5;
 }
 
 void WaynesWorldEngine::drawDialogChoices(int choiceIndex) {
-    // sysMouseDriver(2);
-    if (choiceIndex == -9) {
-        // Redraw all and clear the background
-        _screen->fillRect(0, 151, 319, 199, 0);
-    }
-    byte choiceTextColor = isActorWayne() ? 11 : 10;
-    byte selectedTextColor = 13;
-    for (int index = 0; index < 5 && _dialogChoices[index] != -1; index++) {
-	    const byte textColor = index + choiceIndex + 11 == 0 ? selectedTextColor : choiceTextColor;
-        Common::String dialogText = loadString("c04", _dialogChoices[index], 0);
+	// sysMouseDriver(2);
+	if (choiceIndex == -9) {
+		// Redraw all and clear the background
+		_screen->fillRect(0, 151, 319, 199, 0);
+	}
+	byte choiceTextColor = isActorWayne() ? 11 : 10;
+	byte selectedTextColor = 13;
+	for (int index = 0; index < 5 && _dialogChoices[index] != -1; index++) {
+		const byte textColor = index + choiceIndex + 11 == 0 ? selectedTextColor : choiceTextColor;
+		Common::String dialogText = loadString("c04", _dialogChoices[index], 0);
 		_screen->drawText(_fontBit5x7, dialogText.c_str(), 3, 152 + index * 9, textColor);
-    }
-    // sysMouseDriver(1);
-    _selectedDialogChoice = choiceIndex;
+	}
+	// sysMouseDriver(1);
+	_selectedDialogChoice = choiceIndex;
 }
 
 void WaynesWorldEngine::handleDialogMouseClick() {
 	int replyTextIndex1, replyTextIndex2, replyTextIndex3;
-    int replyTextX, replyTextY;
+	int replyTextX, replyTextY;
 
-    if (_selectedDialogChoice == -10)
-        return;
+	if (_selectedDialogChoice == -10)
+		return;
 
-    // _selectedDialogChoice goes from -11 (first entry) to -15 (fifth entry)
-    _selectedDialogChoice = _dialogChoices[-_selectedDialogChoice - 11];
-    if (_selectedDialogChoice == -1)
-        return;
+	// _selectedDialogChoice goes from -11 (first entry) to -15 (fifth entry)
+	_selectedDialogChoice = _dialogChoices[-_selectedDialogChoice - 11];
+	if (_selectedDialogChoice == -1)
+		return;
 
-    _isTextVisible = false;
-    refreshActors();
+	_isTextVisible = false;
+	refreshActors();
 
 	const int continueDialog = _logic->handleDialogSelect(replyTextX, replyTextY, replyTextIndex1, replyTextIndex2, replyTextIndex3);
 
-    if (replyTextIndex1 != -1) {
-        _logic->handleDialogReply(replyTextIndex1, replyTextX, replyTextY);
-        if (replyTextIndex2 != -1) {
-            _logic->handleDialogReply(replyTextIndex2, replyTextX, replyTextY);
-            if (replyTextIndex3 != -1) {
-                _logic->handleDialogReply(replyTextIndex3, replyTextX, replyTextY);
-            }
-        }
-    }
-
-    if (_gameState == 0) {
-        drawInterface(_verbNumber);
+	if (replyTextIndex1 != -1) {
+		_logic->handleDialogReply(replyTextIndex1, replyTextX, replyTextY);
+		if (replyTextIndex2 != -1) {
+			_logic->handleDialogReply(replyTextIndex2, replyTextX, replyTextY);
+			if (replyTextIndex3 != -1) {
+				_logic->handleDialogReply(replyTextIndex3, replyTextX, replyTextY);
+			}
+		}
+	}
+
+	if (_gameState == 0) {
+		drawInterface(_verbNumber);
 	} else if (continueDialog != 0 || replyTextIndex1 != -1) {
-        drawDialogChoices(-9);
-    }
+		drawDialogChoices(-9);
+	}
 }
 
 void WaynesWorldEngine::handleVerb(int verbFlag) {
 	const int verbNum = verbFlag == 1 ? _verbNumber : _verbNumber2;
-    switch (verbNum) {
-    case 1:
-        handleVerbPickUp();
-        break;
-    case 2:
-        handleVerbLookAt();
-        break;
-    case 3:
-        handleVerbUse();
-        break;
-    case 4:
-        handleVerbTalkTo();
-        break;
-    case 5:
-        handleVerbPush();
-        break;
-    case 6:
-        handleVerbPull();
-        break;
-    case 7:
-        handleVerbExtremeCloseupOf();
-        break;
-    case 8:
-        handleVerbGive();
-        break;
-    case 9:
-        handleVerbOpen();
-        break;
-    case 10:
-        handleVerbClose();
-        break;
+	switch (verbNum) {
+	case 1:
+		handleVerbPickUp();
+		break;
+	case 2:
+		handleVerbLookAt();
+		break;
+	case 3:
+		handleVerbUse();
+		break;
+	case 4:
+		handleVerbTalkTo();
+		break;
+	case 5:
+		handleVerbPush();
+		break;
+	case 6:
+		handleVerbPull();
+		break;
+	case 7:
+		handleVerbExtremeCloseupOf();
+		break;
+	case 8:
+		handleVerbGive();
+		break;
+	case 9:
+		handleVerbOpen();
+		break;
+	case 10:
+		handleVerbClose();
+		break;
 	default:
 		break;
-    }
+	}
 
-    if (_scrollWidth != 0) {
-        changeRoomScrolling();
-    }
+	if (_scrollWidth != 0) {
+		changeRoomScrolling();
+	}
 
 }
 
 void WaynesWorldEngine::handleVerbPickUp() {
 	_isTextVisible = false;
-    if (_objectNumber <= kLastInventoryObjectId) {
-        refreshActors();
-    }
-
-    int actionTextIndex = _logic->handleVerbPickUp();
-
-    if (_objectNumber == -3) {
-        actionTextIndex = 29;
-    } else if (_objectNumber == -2) {
-        actionTextIndex = 30;
-    }
-
-    if (actionTextIndex != -1) {
-        displayText("c01", actionTextIndex, 0, -1, -1, 0);
-    }
-
-    switch (actionTextIndex) {
-    case 0:
-    case 10:
-    case 44:
-    case 54:
-        playSound("sv32.snd", 1);
-        break;
+	if (_objectNumber <= kLastInventoryObjectId) {
+		refreshActors();
+	}
+
+	int actionTextIndex = _logic->handleVerbPickUp();
+
+	if (_objectNumber == -3) {
+		actionTextIndex = 29;
+	} else if (_objectNumber == -2) {
+		actionTextIndex = 30;
+	}
+
+	if (actionTextIndex != -1) {
+		displayText("c01", actionTextIndex, 0, -1, -1, 0);
+	}
+
+	switch (actionTextIndex) {
+	case 0:
+	case 10:
+	case 44:
+	case 54:
+		playSound("sv32.snd", 1);
+		break;
 	case 7:
 		playSound("sv18.snd", 1);
 		playSound("sv28.snd", 1);
 		break;
 	case 13:
-        playSound("sv19.snd", 1);
-        break;
-    case 50:
-        playSound("sv33.snd", 1);
-        break;
-    case 51:
-    case 59:
-        playSound("sv31.snd", 1);
-        break;
-    case 53:
-        playSound("ss07.snd", 1);
-        break;
-    case 55:
-        playSound("sv29.snd", 1);
-        break;
-    case 56:
-        playSound("sv38.snd", 1);
-        break;
+		playSound("sv19.snd", 1);
+		break;
+	case 50:
+		playSound("sv33.snd", 1);
+		break;
+	case 51:
+	case 59:
+		playSound("sv31.snd", 1);
+		break;
+	case 53:
+		playSound("ss07.snd", 1);
+		break;
+	case 55:
+		playSound("sv29.snd", 1);
+		break;
+	case 56:
+		playSound("sv38.snd", 1);
+		break;
 	default:
 		break;
-    }
+	}
 
 }
 
 void WaynesWorldEngine::handleVerbLookAt() {
-    _isTextVisible = false;
-    if (_objectNumber <= kLastInventoryObjectId) {
-        refreshActors();
-    }
-    if (_objectNumber == kObjectIdComputer) {
-        moveObjectToRoom(kObjectIdCindi, 103);
-    }
-    if (_objectNumber == kObjectIdInventoryUnusedTicket) {
-        lookAtUnusedTicket();
-    } else {
+	_isTextVisible = false;
+	if (_objectNumber <= kLastInventoryObjectId) {
+		refreshActors();
+	}
+	if (_objectNumber == kObjectIdComputer) {
+		moveObjectToRoom(kObjectIdCindi, 103);
+	}
+	if (_objectNumber == kObjectIdInventoryUnusedTicket) {
+		lookAtUnusedTicket();
+	} else {
 		int textIndex;
 		if (_objectNumber == -2 || _objectNumber == -3) {
 			textIndex = 0;
 		} else {
 			textIndex = _objectNumber - 27;
 		}
-        if (isActorWayne()) {
-            displayText("c02w", textIndex, 1, -1, -1, 1);
-        } else {
-            displayText("c02g", textIndex, 1, -1, -1, 1);
-        }
-    }
+		if (isActorWayne()) {
+			displayText("c02w", textIndex, 1, -1, -1, 1);
+		} else {
+			displayText("c02g", textIndex, 1, -1, -1, 1);
+		}
+	}
 }
 
 void WaynesWorldEngine::handleVerbUse() {
 	_isTextVisible = false;
-    if (_objectNumber <= kLastInventoryObjectId) {
-        refreshActors();
-    }
-
-    // See if the object has to be used with another object
-    if (_firstObjectNumber == -1 && (
-        _objectNumber == kObjectIdInventoryPlungers ||
-        _objectNumber == kObjectIdInventoryExtensionCord ||
-        _objectNumber == kObjectIdInventorySuckCut ||
-        _objectNumber == kObjectIdSuckCut ||
-        _objectNumber == kObjectIdInventoryRope ||
-        _objectNumber == kObjectIdInventoryHockeyStick ||
-        _objectNumber == kObjectIdInventoryDrumstick ||
-        _objectNumber == kObjectIdInventoryCheesePizza ||
-        _objectNumber == kObjectIdInventoryChain ||
-        _objectNumber == kObjectIdChain_1 ||
-        _objectNumber == kObjectIdInventoryTube ||
-        _objectNumber == kObjectIdInventoryLunchBox ||
-        _objectNumber == kObjectIdInventoryPassCard ||
-        _objectNumber == kObjectIdInventorySetOfKeys ||
-        _objectNumber == kObjectIdInventorySquirtGun ||
-        _objectNumber == kObjectIdInventoryBeakerOfAcid ||
-        _objectNumber == kObjectIdInventoryFreshDonut ||
-        _objectNumber == kObjectIdInventoryDayOldDonut)) {
-        _firstObjectNumber = _objectNumber;
-        rememberFirstObjectName(_objectNumber);
-        return;
-    }
-
-    if (_firstObjectNumber == kObjectIdInventoryBeakerOfAcid && _objectNumber == kObjectIdInventorySquirtGun) {
-        _logic->_r39_flags |= 0x01;
-        moveObjectToNowhere(kObjectIdInventoryBeakerOfAcid);
-        refreshInventory(true);
-        return;
-    }
-
-    int actionTextIndex = _logic->handleVerbUse();
-
-    if (_firstObjectNumber == kObjectIdInventoryPlungers && _objectNumber != kObjectIdLampPost) {
-        actionTextIndex = 44;
-    } else if (_firstObjectNumber == kObjectIdInventoryExtensionCord && _objectNumber != kObjectIdOutlet11) {
-        actionTextIndex = 45;
-    } else if (_firstObjectNumber == kObjectIdInventorySuckCut && _objectNumber != kObjectIdExtensionCord_1) {
-        actionTextIndex = 48;
-    } else if (_firstObjectNumber == kObjectIdSuckCut && _objectNumber != kObjectIdFountain11_0 && _objectNumber != kObjectIdFountain11_1) {
-        actionTextIndex = 48;
-    }
-
-    if (_objectNumber == -3) {
-        actionTextIndex = 31;
-    } else if (_objectNumber == -2) {
-        if (_currentRoomNumber == 38 && (_logic->_r35_flags & 0x01)) {
-            _logic->r38_atrap();
-            actionTextIndex = -1;
-        } else {
-            actionTextIndex = 32;
-        }
-    }
-
-    _firstObjectNumber = -1;
-
-    if (actionTextIndex != -1) {
-        displayText("c03", actionTextIndex, 0, -1, -1, 0);
-    }
-
-    switch (actionTextIndex) {
-    case 0:
-        playSound("sv18.snd", 1);
-        break;
-    case 67:
-        playSound("ss07.snd", 1);
-        break;
-    case 68:
-        playSound("sv32.snd", 1);
-        break;
-    case 69:
-        playSound("sv47.snd", 1);
-        break;
-    case 70:
-        playSound("sv39.snd", 1);
-        break;
-    case 71:
-        playSound("sv38.snd", 1);
-        break;
+	if (_objectNumber <= kLastInventoryObjectId) {
+		refreshActors();
+	}
+
+	// See if the object has to be used with another object
+	if (_firstObjectNumber == -1 && (
+		_objectNumber == kObjectIdInventoryPlungers ||
+		_objectNumber == kObjectIdInventoryExtensionCord ||
+		_objectNumber == kObjectIdInventorySuckCut ||
+		_objectNumber == kObjectIdSuckCut ||
+		_objectNumber == kObjectIdInventoryRope ||
+		_objectNumber == kObjectIdInventoryHockeyStick ||
+		_objectNumber == kObjectIdInventoryDrumstick ||
+		_objectNumber == kObjectIdInventoryCheesePizza ||
+		_objectNumber == kObjectIdInventoryChain ||
+		_objectNumber == kObjectIdChain_1 ||
+		_objectNumber == kObjectIdInventoryTube ||
+		_objectNumber == kObjectIdInventoryLunchBox ||
+		_objectNumber == kObjectIdInventoryPassCard ||
+		_objectNumber == kObjectIdInventorySetOfKeys ||
+		_objectNumber == kObjectIdInventorySquirtGun ||
+		_objectNumber == kObjectIdInventoryBeakerOfAcid ||
+		_objectNumber == kObjectIdInventoryFreshDonut ||
+		_objectNumber == kObjectIdInventoryDayOldDonut)) {
+		_firstObjectNumber = _objectNumber;
+		rememberFirstObjectName(_objectNumber);
+		return;
+	}
+
+	if (_firstObjectNumber == kObjectIdInventoryBeakerOfAcid && _objectNumber == kObjectIdInventorySquirtGun) {
+		_logic->_r39_flags |= 0x01;
+		moveObjectToNowhere(kObjectIdInventoryBeakerOfAcid);
+		refreshInventory(true);
+		return;
+	}
+
+	int actionTextIndex = _logic->handleVerbUse();
+
+	if (_firstObjectNumber == kObjectIdInventoryPlungers && _objectNumber != kObjectIdLampPost) {
+		actionTextIndex = 44;
+	} else if (_firstObjectNumber == kObjectIdInventoryExtensionCord && _objectNumber != kObjectIdOutlet11) {
+		actionTextIndex = 45;
+	} else if (_firstObjectNumber == kObjectIdInventorySuckCut && _objectNumber != kObjectIdExtensionCord_1) {
+		actionTextIndex = 48;
+	} else if (_firstObjectNumber == kObjectIdSuckCut && _objectNumber != kObjectIdFountain11_0 && _objectNumber != kObjectIdFountain11_1) {
+		actionTextIndex = 48;
+	}
+
+	if (_objectNumber == -3) {
+		actionTextIndex = 31;
+	} else if (_objectNumber == -2) {
+		if (_currentRoomNumber == 38 && (_logic->_r35_flags & 0x01)) {
+			_logic->r38_atrap();
+			actionTextIndex = -1;
+		} else {
+			actionTextIndex = 32;
+		}
+	}
+
+	_firstObjectNumber = -1;
+
+	if (actionTextIndex != -1) {
+		displayText("c03", actionTextIndex, 0, -1, -1, 0);
+	}
+
+	switch (actionTextIndex) {
+	case 0:
+		playSound("sv18.snd", 1);
+		break;
+	case 67:
+		playSound("ss07.snd", 1);
+		break;
+	case 68:
+		playSound("sv32.snd", 1);
+		break;
+	case 69:
+		playSound("sv47.snd", 1);
+		break;
+	case 70:
+		playSound("sv39.snd", 1);
+		break;
+	case 71:
+		playSound("sv38.snd", 1);
+		break;
 	default:
 		break;
-    }
+	}
 }
 
 void WaynesWorldEngine::handleVerbTalkTo() {
-    int actionTextIndex;
-    _dialogChoices[0] = -1;
-
-    if (_objectNumber == -3 || _objectNumber == -2) {
-	    const bool room1Special = !(_logic->_r1_flags1 & 0x10) && isActorWayne() && _currentRoomNumber == 1 && (_logic->_r1_flags2 & 0x01);
-        if (room1Special) {
-            actionTextIndex = 14;
-        } else {
-            actionTextIndex = getRandom(5) + 16;
-            if (_objectNumber == -2)
-                actionTextIndex += 5;
-        }
-        displayText("c11", actionTextIndex, 0, -1, -1, 0);
-        waitSeconds(2);
+	int actionTextIndex;
+	_dialogChoices[0] = -1;
+
+	if (_objectNumber == -3 || _objectNumber == -2) {
+		const bool room1Special = !(_logic->_r1_flags1 & 0x10) && isActorWayne() && _currentRoomNumber == 1 && (_logic->_r1_flags2 & 0x01);
+		if (room1Special) {
+			actionTextIndex = 14;
+		} else {
+			actionTextIndex = getRandom(5) + 16;
+			if (_objectNumber == -2)
+				actionTextIndex += 5;
+		}
+		displayText("c11", actionTextIndex, 0, -1, -1, 0);
+		waitSeconds(2);
 		// Not in the original but without it the old text will be drawn as well
 		_isTextVisible = false;
-        if (room1Special) {
-            actionTextIndex = 15;
-        } else {
-            actionTextIndex += 10;
-        }
+		if (room1Special) {
+			actionTextIndex = 15;
+		} else {
+			actionTextIndex += 10;
+		}
 		toggleActor();
-        loadRoomBackground();
-        displayText("c11", actionTextIndex, 0, -1, -1, 0);
+		loadRoomBackground();
+		displayText("c11", actionTextIndex, 0, -1, -1, 0);
 		toggleActor();
-        waitSeconds(2);
-        _isTextVisible = false;
-        loadRoomBackground();
-        if (room1Special) {
-            _logic->r1_handleRoomEvent(true);
-        }
-        return;
-    }
+		waitSeconds(2);
+		_isTextVisible = false;
+		loadRoomBackground();
+		if (room1Special) {
+			_logic->r1_handleRoomEvent(true);
+		}
+		return;
+	}
 
 	_logic->handleVerbTalkTo();
 
-    if (_dialogChoices[0] != -1) {
-        startDialog();
-    }
+	if (_dialogChoices[0] != -1) {
+		startDialog();
+	}
 
 }
 
 void WaynesWorldEngine::handleVerbPush() {
 	_isTextVisible = false;
-    if (_objectNumber <= kLastInventoryObjectId) {
-        refreshActors();
-    }
+	if (_objectNumber <= kLastInventoryObjectId) {
+		refreshActors();
+	}
 
 	const int actionTextIndex = _logic->handleVerbPush();
 
-    if (actionTextIndex != -1) {
-        displayText("c05", actionTextIndex, 0, -1, -1, 0);
-    }
-
-    switch (actionTextIndex) {
-    case 0:
-        playSound("sv02.snd", 1);
-        break;
-    case 4:
-        playSound("sv47.snd", 1);
-        break;
+	if (actionTextIndex != -1) {
+		displayText("c05", actionTextIndex, 0, -1, -1, 0);
+	}
+
+	switch (actionTextIndex) {
+	case 0:
+		playSound("sv02.snd", 1);
+		break;
+	case 4:
+		playSound("sv47.snd", 1);
+		break;
 	default:
 		break;
-    }
+	}
 
 }
 
 void WaynesWorldEngine::handleVerbPull() {
 	_isTextVisible = false;
-    if (_objectNumber <= kLastInventoryObjectId) {
-        refreshActors();
-    }
+	if (_objectNumber <= kLastInventoryObjectId) {
+		refreshActors();
+	}
 
 	const int actionTextIndex = _logic->handleVerbPull();
 
-    if (actionTextIndex != -1) {
-        displayText("c06", actionTextIndex, 0, -1, -1, 0);
-    }
+	if (actionTextIndex != -1) {
+		displayText("c06", actionTextIndex, 0, -1, -1, 0);
+	}
 
 	if (actionTextIndex == 0)
-        playSound("sv31.snd", 1);
+		playSound("sv31.snd", 1);
 
 }
 
@@ -2130,60 +2130,60 @@ void WaynesWorldEngine::handleVerbExtremeCloseupOf() {
 
 void WaynesWorldEngine::handleVerbGive() {
 	if (_firstObjectNumber == -1) {
-        _firstObjectNumber = _objectNumber;
-        rememberFirstObjectName(_objectNumber);
-        return;
-    }
-
-    if (_firstObjectNumber >= kFirstInventoryObjectId && _firstObjectNumber <= kLastInventoryObjectId &&
-        (_objectNumber == -2 || _objectNumber == -3)) {
-        if (_firstObjectNumber == kObjectIdInventoryDrumstick || _firstObjectNumber == kObjectIdInventoryGuitar) {
-            displayText("c08", 2, 0, -1, -1, 0);
-        } else {
-	        const int inventoryIndex = _firstObjectNumber - kFirstInventoryObjectId;
-            if (_objectNumber == -3) {
-                _garthInventory[inventoryIndex] += _wayneInventory[inventoryIndex];
-                _wayneInventory[inventoryIndex] = 0;
-            } else {
-                _wayneInventory[inventoryIndex] += _garthInventory[inventoryIndex];
-                _garthInventory[inventoryIndex] = 0;
-            }
-            refreshInventory(true);
-            displayText("c08", 1, 0, -1, -1, 0);
-        }
-        _firstObjectNumber = -1;
-        return;
-    }
+		_firstObjectNumber = _objectNumber;
+		rememberFirstObjectName(_objectNumber);
+		return;
+	}
+
+	if (_firstObjectNumber >= kFirstInventoryObjectId && _firstObjectNumber <= kLastInventoryObjectId &&
+		(_objectNumber == -2 || _objectNumber == -3)) {
+		if (_firstObjectNumber == kObjectIdInventoryDrumstick || _firstObjectNumber == kObjectIdInventoryGuitar) {
+			displayText("c08", 2, 0, -1, -1, 0);
+		} else {
+			const int inventoryIndex = _firstObjectNumber - kFirstInventoryObjectId;
+			if (_objectNumber == -3) {
+				_garthInventory[inventoryIndex] += _wayneInventory[inventoryIndex];
+				_wayneInventory[inventoryIndex] = 0;
+			} else {
+				_wayneInventory[inventoryIndex] += _garthInventory[inventoryIndex];
+				_garthInventory[inventoryIndex] = 0;
+			}
+			refreshInventory(true);
+			displayText("c08", 1, 0, -1, -1, 0);
+		}
+		_firstObjectNumber = -1;
+		return;
+	}
 
 	const int actionTextIndex = _logic->handleVerbGive();
 
-    _firstObjectNumber = -1;
+	_firstObjectNumber = -1;
 
-    if (actionTextIndex != -1) {
-        displayText("c08", actionTextIndex, 0, -1, -1, 0);
-    }
+	if (actionTextIndex != -1) {
+		displayText("c08", actionTextIndex, 0, -1, -1, 0);
+	}
 
 }
 
 void WaynesWorldEngine::handleVerbOpen() {
 	_isTextVisible = false;
-    if (_objectNumber <= kLastInventoryObjectId) {
-        refreshActors();
-    }
+	if (_objectNumber <= kLastInventoryObjectId) {
+		refreshActors();
+	}
 
 	const int actionTextIndex = _logic->handleVerbOpen();
 
-    if (actionTextIndex != -1) {
-        displayText("c09", actionTextIndex, 0, -1, -1, 0);
-    }
-
-    switch (actionTextIndex) {
-    case 0:
-        playSound("sv28.snd", 1);
-        break;
-    case 1:
-        playSound("sv38.snd", 1);
-        break;
+	if (actionTextIndex != -1) {
+		displayText("c09", actionTextIndex, 0, -1, -1, 0);
+	}
+
+	switch (actionTextIndex) {
+	case 0:
+		playSound("sv28.snd", 1);
+		break;
+	case 1:
+		playSound("sv38.snd", 1);
+		break;
 	case 5:
 		playSound("sv31.snd", 1);
 		break;
@@ -2194,38 +2194,38 @@ void WaynesWorldEngine::handleVerbOpen() {
 		playSound("sv47.snd", 1);
 		break;
 	case 10:
-        playSound("sv28.snd", 1);
-        break;
-    case 11:
-        playSound("sv21.snd", 1);
-        break;
+		playSound("sv28.snd", 1);
+		break;
+	case 11:
+		playSound("sv21.snd", 1);
+		break;
 	default:
 		break;
-    }
+	}
 }
 
 void WaynesWorldEngine::handleVerbClose() {
 	_isTextVisible = false;
-    if (_objectNumber <= kLastInventoryObjectId) {
-        refreshActors();
-    }
+	if (_objectNumber <= kLastInventoryObjectId) {
+		refreshActors();
+	}
 
 	const int actionTextIndex = _logic->handleVerbClose();
 
-    if (actionTextIndex != -1) {
-        displayText("c10", actionTextIndex, 0, -1, -1, 0);
-    }
+	if (actionTextIndex != -1) {
+		displayText("c10", actionTextIndex, 0, -1, -1, 0);
+	}
 
-    switch (actionTextIndex) {
-    case 0:
-        playSound("sv47.snd", 1);
-        break;
-    case 1:
-        playSound("sv21.snd", 1);
-        break;
-    default:
+	switch (actionTextIndex) {
+	case 0:
+		playSound("sv47.snd", 1);
 		break;
-    }
+	case 1:
+		playSound("sv21.snd", 1);
+		break;
+	default:
+		break;
+	}
 
 }
 
@@ -2234,66 +2234,66 @@ void WaynesWorldEngine::lookAtUnusedTicket() {
 	_mouseX = _mouseY = 10;
 	g_system->warpMouse(_mouseX, _mouseY);
 
-    // sysMouseDriver(2);
-    _gameState = 3;
-    _logic->_didScratchTicket = false;
-    stopRoomAnimations();
-    if (!(_logic->_r10_flags & 0x80)) {
-        _roomAnimations[19] = _r10Gxl->loadSurface("win.pcx");
-    } else {
+	// sysMouseDriver(2);
+	_gameState = 3;
+	_logic->_didScratchTicket = false;
+	stopRoomAnimations();
+	if (!(_logic->_r10_flags & 0x80)) {
+		_roomAnimations[19] = _r10Gxl->loadSurface("win.pcx");
+	} else {
 		_roomAnimations[19] = _r10Gxl->loadSurface("nowin.pcx");
-    }
-    paletteFadeOut(0, 256, 64);
-    _screen->clear(0);
-    playSound("sv14.snd", 0);
-    drawImageToScreen(_r10Gxl, "ticket.pcx", 0, 13);
-    paletteFadeIn(0, 256, 64);
-    // sysMouseDriver(1);
+	}
+	paletteFadeOut(0, 256, 64);
+	_screen->clear(0);
+	playSound("sv14.snd", 0);
+	drawImageToScreen(_r10Gxl, "ticket.pcx", 0, 13);
+	paletteFadeIn(0, 256, 64);
+	// sysMouseDriver(1);
 }
 
 void WaynesWorldEngine::unusedTicketHandleMouseMove() {
-    if (_mouseX > 157 && _mouseY > 38 && _mouseX < 297 && _mouseY < 129) {
-        _logic->_didScratchTicket = true;
-        // Reveal partial image
-        const int scratchX = _mouseX - 158;
-        const int scratchY = _mouseY - 39;
+	if (_mouseX > 157 && _mouseY > 38 && _mouseX < 297 && _mouseY < 129) {
+		_logic->_didScratchTicket = true;
+		// Reveal partial image
+		const int scratchX = _mouseX - 158;
+		const int scratchY = _mouseY - 39;
 		Graphics::Surface scratchSurface = _roomAnimations[19]->getSubArea(Common::Rect(scratchX, scratchY, scratchX + 4, scratchY + 4));
 		_screen->drawSurface(&scratchSurface, _mouseX - 2, _mouseY - 2);
-    }
+	}
 }
 
 void WaynesWorldEngine::unusedTicketHandleMouseClick() {
-    int objectId = kObjectIdInventoryLosingTicket;
-    int textIndex = 1;
-    _gameState = 0;
-    delete _roomAnimations[19];
+	int objectId = kObjectIdInventoryLosingTicket;
+	int textIndex = 1;
+	_gameState = 0;
+	delete _roomAnimations[19];
 	_roomAnimations[19] = nullptr;
-    if (!((_logic->_r10_flags & 0x80))) {
-        objectId = kObjectIdInventoryWinningTicket;
-        textIndex = 0;
-    }
-    if (_logic->_didScratchTicket) {
-        moveObjectToRoom(objectId, 99);
-        moveObjectToNowhere(29);
-        refreshInventory(false);
-        _logic->_r10_flags |= 0x80;
-    } else {
-        textIndex = 2;
-    }
-    changeRoom(_currentRoomNumber);
-    drawInterface(_verbNumber);
-    displayText("c00", textIndex, 0, -1, -1, 0);
+	if (!((_logic->_r10_flags & 0x80))) {
+		objectId = kObjectIdInventoryWinningTicket;
+		textIndex = 0;
+	}
+	if (_logic->_didScratchTicket) {
+		moveObjectToRoom(objectId, 99);
+		moveObjectToNowhere(29);
+		refreshInventory(false);
+		_logic->_r10_flags |= 0x80;
+	} else {
+		textIndex = 2;
+	}
+	changeRoom(_currentRoomNumber);
+	drawInterface(_verbNumber);
+	displayText("c00", textIndex, 0, -1, -1, 0);
 }
 
 void WaynesWorldEngine::extremeCloseUpHandleMouseClick() {
-    _gameState = 0;
-    // sysMouseDriver(2);
-    paletteFadeOut(0, 256, 16);
-    _screen->clear(0);
-    paletteFadeIn(0, 256, 16);
-    drawInterface(_verbNumber);
-    loadRoomBackground();
-    // sysMouseDriver(1);
+	_gameState = 0;
+	// sysMouseDriver(2);
+	paletteFadeOut(0, 256, 16);
+	_screen->clear(0);
+	paletteFadeIn(0, 256, 16);
+	drawInterface(_verbNumber);
+	loadRoomBackground();
+	// sysMouseDriver(1);
 }
 
 void WaynesWorldEngine::gxCloseLib(GxlArchive *lib) {
diff --git a/engines/waynesworld/waynesworld.h b/engines/waynesworld/waynesworld.h
index 87994df6e0f..f1e88823e66 100644
--- a/engines/waynesworld/waynesworld.h
+++ b/engines/waynesworld/waynesworld.h
@@ -42,7 +42,7 @@ namespace WaynesWorld {
 class GxlArchive;
 
 enum {
-	GF_GUILANGSWITCH =    (1 << 0) // If GUI language switch is required for menus
+	GF_GUILANGSWITCH =	(1 << 0) // If GUI language switch is required for menus
 };
 
 class Screen;
@@ -60,11 +60,11 @@ struct SavegameHeader {
 };
 
 struct RoomObject {
-    int roomNumber;
-    const char *name;
-    int x1, y1, x2, y2;
-    int direction;
-    int walkX, walkY;
+	int roomNumber;
+	const char *name;
+	int x1, y1, x2, y2;
+	int direction;
+	int walkX, walkY;
 };
 
 struct StaticRoomObjectMapEntry {
@@ -77,7 +77,7 @@ struct StaticRoomObject {
 };
 
 struct WalkPoint {
-    int x, y, direction;
+	int x, y, direction;
 };
 
 struct AnimationTimer {




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