[Scummvm-git-logs] scummvm master -> a1abc9f8d9e4e0c7c094acf83a0067a1fc9eb943

Strangerke noreply at scummvm.org
Fri Apr 3 20:48:39 UTC 2026


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
625df335d8 WAYNESWORLD: Fix define name in waynesworld.h
a1abc9f8d9 WAYNESWORLD: Use an ifdef to disable debug code for pathfinding


Commit: 625df335d8d092250380636a5dbdb1a67ddb2e9b
    https://github.com/scummvm/scummvm/commit/625df335d8d092250380636a5dbdb1a67ddb2e9b
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2026-04-03T22:48:10+02:00

Commit Message:
WAYNESWORLD: Fix define name in waynesworld.h

Changed paths:
    engines/waynesworld/waynesworld.h


diff --git a/engines/waynesworld/waynesworld.h b/engines/waynesworld/waynesworld.h
index 33680c05329..fec0b276ee7 100644
--- a/engines/waynesworld/waynesworld.h
+++ b/engines/waynesworld/waynesworld.h
@@ -19,8 +19,8 @@
  *
  */
 
-#ifndef WAYNESWORLD_WAYNESWORLD_H
-#define WAYNESWORLD_WAYNESWORLD_H
+#ifndef WAYNESWORLD_H
+#define WAYNESWORLD_H
 
 #include "common/events.h"
 #include "common/file.h"
@@ -508,4 +508,4 @@ public:
 
 } // End of namespace WaynesWorld
 
-#endif // WAYNESWORLD_WAYNESWORLD_H
+#endif // WAYNESWORLD_H


Commit: a1abc9f8d9e4e0c7c094acf83a0067a1fc9eb943
    https://github.com/scummvm/scummvm/commit/a1abc9f8d9e4e0c7c094acf83a0067a1fc9eb943
Author: Strangerke (arnaud.boutonne at gmail.com)
Date: 2026-04-03T22:48:11+02:00

Commit Message:
WAYNESWORLD: Use an ifdef to disable debug code for pathfinding

Changed paths:
    engines/waynesworld/waynesworld.cpp


diff --git a/engines/waynesworld/waynesworld.cpp b/engines/waynesworld/waynesworld.cpp
index b4f7d5dde8e..7031bee1122 100644
--- a/engines/waynesworld/waynesworld.cpp
+++ b/engines/waynesworld/waynesworld.cpp
@@ -1152,7 +1152,7 @@ int WaynesWorldEngine::drawActors(int direction, int wayneKind, int garthKind, i
 	WWSurface *tempBackground = new WWSurface(320, 150);
 	tempBackground->drawSurface(_backgroundSurface, 0, 0);
 
-#if 0 // DEBUG Draw room mask to background
+#ifdef DEBUG_PATHFIND // DEBUG Draw room mask to background
 	for (int yc = 0; yc < 150; yc++) {
 		for (int xc = 0; xc < 320; xc++) {
 			 *(byte*)tempBackground->getBasePtr(xc, yc) = walkIsPixelWalkable(xc, yc) ? 15 : 0;




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