[Scummvm-git-logs] scummvm master -> 85dc44b4b982ad838951a906b1e5c47a4c3b466f
bluegr
noreply at scummvm.org
Mon Apr 13 19:58:56 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
85dc44b4b9 AGOS: Fix subtitle rendering for Simon II Amiga
Commit: 85dc44b4b982ad838951a906b1e5c47a4c3b466f
https://github.com/scummvm/scummvm/commit/85dc44b4b982ad838951a906b1e5c47a4c3b466f
Author: Robert Megone (robert.megone at gmail.com)
Date: 2026-04-13T22:58:52+03:00
Commit Message:
AGOS: Fix subtitle rendering for Simon II Amiga
Changed paths:
engines/agos/string.cpp
diff --git a/engines/agos/string.cpp b/engines/agos/string.cpp
index 6a7bb602099..02d8c37904c 100644
--- a/engines/agos/string.cpp
+++ b/engines/agos/string.cpp
@@ -552,8 +552,8 @@ void AGOSEngine::printScreenText(uint vgaSpriteId, uint color, const char *strin
stopAnimate(vgaSpriteId + 199);
else
stopAnimateSimon2(2, vgaSpriteId);
-
- if (getPlatform() == Common::kPlatformAmiga) {
+ // Simon II Amiga is built upon the Windows release so should draw subtitles the same way.
+ if (getPlatform() == Common::kPlatformAmiga && getGameType() != GType_SIMON2) {
color = color * 3 + 1;
renderStringAmiga(vgaSpriteId, color, width, height, convertedString);
} else {
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