[Scummvm-git-logs] scummvm master -> 85dc44b4b982ad838951a906b1e5c47a4c3b466f

bluegr noreply at scummvm.org
Mon Apr 13 19:58:56 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
85dc44b4b9 AGOS: Fix subtitle rendering for Simon II Amiga


Commit: 85dc44b4b982ad838951a906b1e5c47a4c3b466f
    https://github.com/scummvm/scummvm/commit/85dc44b4b982ad838951a906b1e5c47a4c3b466f
Author: Robert Megone (robert.megone at gmail.com)
Date: 2026-04-13T22:58:52+03:00

Commit Message:
AGOS: Fix subtitle rendering for Simon II Amiga

Changed paths:
    engines/agos/string.cpp


diff --git a/engines/agos/string.cpp b/engines/agos/string.cpp
index 6a7bb602099..02d8c37904c 100644
--- a/engines/agos/string.cpp
+++ b/engines/agos/string.cpp
@@ -552,8 +552,8 @@ void AGOSEngine::printScreenText(uint vgaSpriteId, uint color, const char *strin
 		stopAnimate(vgaSpriteId + 199);
 	else
 		stopAnimateSimon2(2, vgaSpriteId);
-
-	if (getPlatform() == Common::kPlatformAmiga) {
+	// Simon II Amiga is built upon the Windows release so should draw subtitles the same way.
+	if (getPlatform() == Common::kPlatformAmiga  && getGameType() != GType_SIMON2) {
 		color = color * 3 + 1;
 		renderStringAmiga(vgaSpriteId, color, width, height, convertedString);
 	} else {




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