[Scummvm-git-logs] scummvm master -> 1ea6dd339906e4bf2476b4099cf92c3f663961d9

mikrosk noreply at scummvm.org
Wed Apr 15 10:53:19 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
1ea6dd3399 JANITORIAL: Align to 80 columns


Commit: 1ea6dd339906e4bf2476b4099cf92c3f663961d9
    https://github.com/scummvm/scummvm/commit/1ea6dd339906e4bf2476b4099cf92c3f663961d9
Author: Miro Kropacek (miro.kropacek at gmail.com)
Date: 2026-04-15T20:53:12+10:00

Commit Message:
JANITORIAL: Align to 80 columns

Changed paths:
    backends/platform/atari/readme.txt
    backends/platform/atari/readme.txt.in


diff --git a/backends/platform/atari/readme.txt b/backends/platform/atari/readme.txt
index 29535235148..c1793472d02 100644
--- a/backends/platform/atari/readme.txt
+++ b/backends/platform/atari/readme.txt
@@ -13,8 +13,8 @@ New port?
 ---------
 
 Keith Scroggins (aka KeithS) has been providing ScummVM (and many other) builds
-for the Atari community for an unbelievable 17 years. He put quite a lot of time
-into testing each release, updating ScummVM dependencies to their latest
+for the Atari community for an unbelievable 17 years. He put quite a lot of
+time into testing each release, updating ScummVM dependencies to their latest
 versions and even regularly upgrading his compiler toolchain to get the best
 possible performance.
 
@@ -81,9 +81,10 @@ Atari Lite package
 
 Minimum hardware requirements: Atari TT / Falcon with 4 + 32 MB RAM.
 
-As a further optimisation step, a 030-only version of ScummVM is provided, aimed
-at less powerful TT and Falcon machines with the 68030 CPU. It further restricts
-features but also improves performance and reduces executable size.
+As a further optimisation step, a 030-only version of ScummVM is provided,
+aimed at less powerful TT and Falcon machines with the 68030 CPU. It
+further restricts features but also improves performance and reduces
+executable size.
 
 - Compiled with -m68030 => 68030/68882-specific optimisations enabled.
 
@@ -159,8 +160,9 @@ The lower the value, the faster the mixing but the worse the quality. The
 default is 22050 Hz in Full and 11025 Hz in Lite (16-bit, stereo), to natively
 support most (DOS/Windows) games that use these frequencies. On TT and Falcon
 systems without an external DSP clock, these frequencies are converted to
-19668 Hz and 9834 Hz, respectively. Note that you do not need to enter the exact
-value; it will be rounded automatically to the nearest suitable value.
+19668 Hz and 9834 Hz, respectively. Note that you do not need to enter
+the exact value; it will be rounded automatically to the nearest suitable
+value.
 
 "output_channels" in scummvm.ini: mono (1) or stereo (2) mixing. Please note
 that Falcon doesn't allow mixing in 16-bit mono, so this will have no effect on
@@ -188,8 +190,9 @@ rectangles and this port offers the following options to render them:
 Direct rendering
 ~~~~~~~~~~~~~~~~
 
-This is direct writing of the pixels into the screen buffer. On SuperVidel it is
-done natively, on Videl a chunky to planar conversion takes place beforehand.
+This is direct writing of the pixels into the screen buffer. On
+SuperVidel it is done natively, on Videl a chunky to planar conversion
+takes place beforehand.
 
 Pros:
 
@@ -333,8 +336,8 @@ the same routines as X-SOUND.
 Performance considerations/pitfalls
 -----------------------------------
 
-It's important to understand what affects performance on our limited platform to
-avoid unpleasant gaming experiences.
+It's important to understand what affects performance on our limited
+platform to avoid unpleasant gaming experiences.
 
 Game engines with unexpected performance hit
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -403,14 +406,16 @@ music (and therefore avoiding the expensive synthesis emulation) but beware, it
 doesn't affect CD (*.wav) playback at all! Same applies for speech and sfx.
 
 The least amount of cycles is spent when:
-- "No music" as "Preferred device": This prevents MIDI/OPL synthesis of any kind.
+- "No music" as "Preferred device": This prevents MIDI/OPL synthesis of any
+  kind.
 - "output_rate" set to a DOS/Windows compatible value (default). Even if game
   uses 22050 Hz and your Falcon supports 22050 Hz, it is always faster to use
   11025 Hz!
 - "Subtitles" as "Text and speech": This prevents any sampled speech to be
   mixed.
 - All external audio files are deleted (typically *.wav); that way the mixer
-  won't have anything to mix. However beware, this is not allowed in every game!
+  won't have anything to mix. However beware, this is not allowed in every
+  game!
 
 Sample rate
 ~~~~~~~~~~~
@@ -461,8 +466,8 @@ distributed with repackaged theme files with compression level zero.
 Changes to upstream
 -------------------
 
-There are a few features that have been disabled or changed and are not possible
-/ plausible to merge into upstream:
+There are a few features that have been disabled or changed and are not
+possible / plausible to merge into upstream:
 
 - The aforementioned "print_rate" feature, too invasive for other platforms
 
diff --git a/backends/platform/atari/readme.txt.in b/backends/platform/atari/readme.txt.in
index 24f3c956df9..c50f06e6a7b 100644
--- a/backends/platform/atari/readme.txt.in
+++ b/backends/platform/atari/readme.txt.in
@@ -13,8 +13,8 @@ New port?
 ---------
 
 Keith Scroggins (aka KeithS) has been providing ScummVM (and many other) builds
-for the Atari community for an unbelievable 17 years. He put quite a lot of time
-into testing each release, updating ScummVM dependencies to their latest
+for the Atari community for an unbelievable 17 years. He put quite a lot of
+time into testing each release, updating ScummVM dependencies to their latest
 versions and even regularly upgrading his compiler toolchain to get the best
 possible performance.
 
@@ -81,9 +81,10 @@ Atari Lite package
 
 Minimum hardware requirements: Atari TT / Falcon with 4 + 32 MB RAM.
 
-As a further optimisation step, a 030-only version of ScummVM is provided, aimed
-at less powerful TT and Falcon machines with the 68030 CPU. It further restricts
-features but also improves performance and reduces executable size.
+As a further optimisation step, a 030-only version of ScummVM is provided,
+aimed at less powerful TT and Falcon machines with the 68030 CPU. It
+further restricts features but also improves performance and reduces
+executable size.
 
 - Compiled with -m68030 => 68030/68882-specific optimisations enabled.
 
@@ -159,8 +160,9 @@ The lower the value, the faster the mixing but the worse the quality. The
 default is 22050 Hz in Full and 11025 Hz in Lite (16-bit, stereo), to natively
 support most (DOS/Windows) games that use these frequencies. On TT and Falcon
 systems without an external DSP clock, these frequencies are converted to
-19668 Hz and 9834 Hz, respectively. Note that you do not need to enter the exact
-value; it will be rounded automatically to the nearest suitable value.
+19668 Hz and 9834 Hz, respectively. Note that you do not need to enter
+the exact value; it will be rounded automatically to the nearest suitable
+value.
 
 "output_channels" in scummvm.ini: mono (1) or stereo (2) mixing. Please note
 that Falcon doesn't allow mixing in 16-bit mono, so this will have no effect on
@@ -188,8 +190,9 @@ rectangles and this port offers the following options to render them:
 Direct rendering
 ~~~~~~~~~~~~~~~~
 
-This is direct writing of the pixels into the screen buffer. On SuperVidel it is
-done natively, on Videl a chunky to planar conversion takes place beforehand.
+This is direct writing of the pixels into the screen buffer. On
+SuperVidel it is done natively, on Videl a chunky to planar conversion
+takes place beforehand.
 
 Pros:
 
@@ -333,8 +336,8 @@ the same routines as X-SOUND.
 Performance considerations/pitfalls
 -----------------------------------
 
-It's important to understand what affects performance on our limited platform to
-avoid unpleasant gaming experiences.
+It's important to understand what affects performance on our limited
+platform to avoid unpleasant gaming experiences.
 
 Game engines with unexpected performance hit
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -403,14 +406,16 @@ music (and therefore avoiding the expensive synthesis emulation) but beware, it
 doesn't affect CD (*.wav) playback at all! Same applies for speech and sfx.
 
 The least amount of cycles is spent when:
-- "No music" as "Preferred device": This prevents MIDI/OPL synthesis of any kind.
+- "No music" as "Preferred device": This prevents MIDI/OPL synthesis of any
+  kind.
 - "output_rate" set to a DOS/Windows compatible value (default). Even if game
   uses 22050 Hz and your Falcon supports 22050 Hz, it is always faster to use
   11025 Hz!
 - "Subtitles" as "Text and speech": This prevents any sampled speech to be
   mixed.
 - All external audio files are deleted (typically *.wav); that way the mixer
-  won't have anything to mix. However beware, this is not allowed in every game!
+  won't have anything to mix. However beware, this is not allowed in every
+  game!
 
 Sample rate
 ~~~~~~~~~~~
@@ -461,8 +466,8 @@ distributed with repackaged theme files with compression level zero.
 Changes to upstream
 -------------------
 
-There are a few features that have been disabled or changed and are not possible
-/ plausible to merge into upstream:
+There are a few features that have been disabled or changed and are not
+possible / plausible to merge into upstream:
 
 - The aforementioned "print_rate" feature, too invasive for other platforms
 




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