[Scummvm-git-logs] scummvm master -> 5f06ca30f7d2e98ef0a578244abf79a6ffba50f5

sev- noreply at scummvm.org
Fri Feb 6 20:51:34 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
5f06ca30f7 JANITORIAL: WAGE: resolve signed/unsigned mismatches


Commit: 5f06ca30f7d2e98ef0a578244abf79a6ffba50f5
    https://github.com/scummvm/scummvm/commit/5f06ca30f7d2e98ef0a578244abf79a6ffba50f5
Author: Michael (michael_kuerbis at web.de)
Date: 2026-02-06T21:51:30+01:00

Commit Message:
JANITORIAL: WAGE: resolve signed/unsigned mismatches

Changed paths:
    engines/wage/combat.cpp
    engines/wage/debugtools.cpp


diff --git a/engines/wage/combat.cpp b/engines/wage/combat.cpp
index c19bff567b1..7e2c449bb19 100644
--- a/engines/wage/combat.cpp
+++ b/engines/wage/combat.cpp
@@ -569,7 +569,7 @@ void WageEngine::performMove(Chr *chr, int validMoves) {
 
 		// if rand(0, 99) >= stopChance, player failed to stop them.
 		// result: enemy vanishes from the room they just entered (escapes).
-		if (_rnd->getRandomNumber(99) >= stopChance) {
+		if (_rnd->getRandomNumberRngSigned(0, 99) >= stopChance) {
 			_world->move(chr, _world->_storageScene);
 		}
 	}
diff --git a/engines/wage/debugtools.cpp b/engines/wage/debugtools.cpp
index 7ce6d2f56ba..b1e122928ee 100644
--- a/engines/wage/debugtools.cpp
+++ b/engines/wage/debugtools.cpp
@@ -133,7 +133,7 @@ void showDesignScriptWindow(Design *d) {
 		for (uint i = 0; i < d->_drawOps.size(); i++) {
 			const DrawOp &op = d->_drawOps[i];
 			// check if this is the current step
-			bool isCurrent = (_state->_currentStep == i + 1);
+			bool isCurrent = (_state->_currentStep == static_cast<int>(i + 1));
 
 			if (isCurrent) {
 				ImVec2 pos = ImGui::GetCursorScreenPos();
@@ -213,7 +213,7 @@ void showDesignViewer(Designed *item, const char *typeStr) {
 			tmp.free();
 		}
 
-		uint totalSteps = d->_drawOps.size();
+		int totalSteps = static_cast<int>(d->_drawOps.size());
 
 		if (ImGui::Button(ICON_MS_SKIP_PREVIOUS)) {
 			if (_state->_currentStep > 1)




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