[Scummvm-git-logs] scummvm master -> 8e7bab49ce656d1a4b2b114f1187331a97547d8a

aquadran noreply at scummvm.org
Sat Feb 7 18:22:51 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
8e7bab49ce TINYGL: Formatting


Commit: 8e7bab49ce656d1a4b2b114f1187331a97547d8a
    https://github.com/scummvm/scummvm/commit/8e7bab49ce656d1a4b2b114f1187331a97547d8a
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2026-02-07T19:22:46+01:00

Commit Message:
TINYGL: Formatting

Changed paths:
    graphics/tinygl/ztriangle.cpp


diff --git a/graphics/tinygl/ztriangle.cpp b/graphics/tinygl/ztriangle.cpp
index 7bdece8ebb1..55f7cd836f4 100644
--- a/graphics/tinygl/ztriangle.cpp
+++ b/graphics/tinygl/ztriangle.cpp
@@ -50,7 +50,7 @@ void FrameBuffer::putPixelNoTexture(int fbOffset, uint *pz, byte *ps, int _a,
                                     int x, int y, uint &z, uint &r, uint &g, uint &b, uint &a,
                                     int &dzdx, int &drdx, int &dgdx, int &dbdx, uint dadx,
                                     uint &fog, int fog_r, int fog_g, int fog_b, int &dfdx,
-									bool stippleEnabled) {
+                                    bool stippleEnabled) {
 	bool useStippleColor = false;
 	if (kEnableScissor && scissorPixel(x + _a, y)) {
 		goto end;
@@ -107,7 +107,7 @@ end:
 
 template <bool kDepthWrite, bool kSmoothMode, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
 void FrameBuffer::putPixelTexture(int fbOffset, const TexelBuffer *texture,
-								  FrameBuffer::ColorMode colorMode,
+                                  FrameBuffer::ColorMode colorMode,
                                   uint wrap_s, uint wrap_t, uint *pz, byte *ps, int _a,
                                   int x, int y, uint &z, int &t, int &s,
                                   uint &r, uint &g, uint &b, uint &a,
@@ -206,8 +206,8 @@ end:
 template <bool kSmoothMode, bool kDepthWrite, bool kFogMode, bool kAlphaTestEnabled, bool kEnableScissor,
           bool kBlendingEnabled, bool kStencilEnabled, bool kDepthTestEnabled>
 void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2,
-							   FrameBuffer::ColorMode colorMode, bool kInterpZ,
-							   bool kInterpST, bool kInterpSTZ, bool stippleEnabled) {
+                               FrameBuffer::ColorMode colorMode, bool kInterpZ,
+                               bool kInterpST, bool kInterpSTZ, bool stippleEnabled) {
 	const TexelBuffer *texture;
 	float fdzdx = 0, fndzdx = 0, ndszdx = 0, ndtzdx = 0;
 




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