[Scummvm-git-logs] scummvm master -> 2af3ed0ecb74576909b25a231705c48ebfc54916

sev- noreply at scummvm.org
Mon Feb 23 14:12:25 UTC 2026


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
540f24783c NEWS: Mention ImGui library upgrade
2af3ed0ecb FREESCAPE: Normalized keymapper action names


Commit: 540f24783c5a910913df782639a0ae24e34563f4
    https://github.com/scummvm/scummvm/commit/540f24783c5a910913df782639a0ae24e34563f4
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-02-23T15:12:09+01:00

Commit Message:
NEWS: Mention ImGui library upgrade

Changed paths:
    NEWS.md


diff --git a/NEWS.md b/NEWS.md
index 699da707860..b6c0df8bec4 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -6,6 +6,7 @@ For a more comprehensive changelog of the latest experimental code, see:
  General:
    - Improved PC-Speaker emulation.
    - Implemented multiselect in the GUI launcher games list.
+   - Updated ImGui library to 1.92.6-docker.
 
  Bagel:
    - Fix Enter/Escape keys in The Guessing Game guess dialog.


Commit: 2af3ed0ecb74576909b25a231705c48ebfc54916
    https://github.com/scummvm/scummvm/commit/2af3ed0ecb74576909b25a231705c48ebfc54916
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-02-23T15:12:09+01:00

Commit Message:
FREESCAPE: Normalized keymapper action names

Changed paths:
    engines/freescape/games/eclipse/eclipse.cpp


diff --git a/engines/freescape/games/eclipse/eclipse.cpp b/engines/freescape/games/eclipse/eclipse.cpp
index 852df0197e2..b3bce7135f3 100644
--- a/engines/freescape/games/eclipse/eclipse.cpp
+++ b/engines/freescape/games/eclipse/eclipse.cpp
@@ -251,34 +251,34 @@ void EclipseEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *in
 		act->addDefaultInputMapping("ESCAPE");
 	infoScreenKeyMap->addAction(act);
 
-	act = new Common::Action("TOGGLESOUND", _("Toggle Sound"));
+	act = new Common::Action("TOGGLESOUND", _("Toggle sound"));
 	act->setCustomEngineActionEvent(kActionToggleSound);
 	act->addDefaultInputMapping("t");
 	infoScreenKeyMap->addAction(act);
 
-	act = new Common::Action("ROTL", _("Rotate Left"));
+	act = new Common::Action("ROTL", _("Rotate left"));
 	act->setCustomEngineActionEvent(kActionRotateLeft);
 	act->addDefaultInputMapping("q");
 	engineKeyMap->addAction(act);
 
-	act = new Common::Action("ROTR", _("Rotate Right"));
+	act = new Common::Action("ROTR", _("Rotate right"));
 	act->setCustomEngineActionEvent(kActionRotateRight);
 	act->addDefaultInputMapping("w");
 	engineKeyMap->addAction(act);
 
 	// I18N: Illustrates the angle at which you turn left or right.
-	act = new Common::Action("CHNGANGLE", _("Change Angle"));
+	act = new Common::Action("CHNGANGLE", _("Change angle"));
 	act->setCustomEngineActionEvent(kActionIncreaseAngle);
 	act->addDefaultInputMapping("a");
 	engineKeyMap->addAction(act);
 
 	// I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
-	act = new Common::Action("CHNGSTEPSIZE", _("Change Step Size"));
+	act = new Common::Action("CHNGSTEPSIZE", _("Change step size"));
 	act->setCustomEngineActionEvent(kActionChangeStepSize);
 	act->addDefaultInputMapping("s");
 	engineKeyMap->addAction(act);
 
-	act = new Common::Action("TGGLHEIGHT", _("Toggle Height"));
+	act = new Common::Action("TGGLHEIGHT", _("Toggle height"));
 	act->setCustomEngineActionEvent(kActionToggleRiseLower);
 	act->addDefaultInputMapping("JOY_B");
 	act->addDefaultInputMapping("h");
@@ -290,12 +290,12 @@ void EclipseEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *in
 	act->addDefaultInputMapping("r");
 	engineKeyMap->addAction(act);
 
-	act = new Common::Action("FACEFRWARD", _("Face Forward"));
+	act = new Common::Action("FACEFRWARD", _("Face forward"));
 	act->setCustomEngineActionEvent(kActionFaceForward);
 	act->addDefaultInputMapping("f");
 	engineKeyMap->addAction(act);
 
-	act = new Common::Action("FLASHLIGHT", _("Toggle Flashlight"));
+	act = new Common::Action("FLASHLIGHT", _("Toggle flashlight"));
 	act->setCustomEngineActionEvent(kActionToggleFlashlight);
 	act->addDefaultInputMapping("t");
 	engineKeyMap->addAction(act);




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