[Scummvm-git-logs] scummvm branch-3-0 -> 8a1e7de58e73107d241ccd7d21a5cf6a5be709e8
ScummVM-Translations
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Sat Jan 17 17:38:52 UTC 2026
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Summary:
8a1e7de58e I18N: Update translation (Ukrainian)
Commit: 8a1e7de58e73107d241ccd7d21a5cf6a5be709e8
https://github.com/scummvm/scummvm/commit/8a1e7de58e73107d241ccd7d21a5cf6a5be709e8
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-01-17T17:38:47Z
Commit Message:
I18N: Update translation (Ukrainian)
Currently translated at 88.2% (2699 of 3059 strings)
Changed paths:
po/uk_UA.po
diff --git a/po/uk_UA.po b/po/uk_UA.po
index c50aca3889f..53a1bbe91c9 100644
--- a/po/uk_UA.po
+++ b/po/uk_UA.po
@@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
"POT-Creation-Date: 2026-01-16 01:06+0000\n"
-"PO-Revision-Date: 2026-01-09 17:13+0000\n"
+"PO-Revision-Date: 2026-01-17 17:38+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Ukrainian <https://translations.scummvm.org/projects/scummvm/"
"scummvm/uk/>\n"
@@ -8263,15 +8263,15 @@ msgstr ""
#: engines/darkseed/dialogs.cpp:127
msgid "CD version SFX only"
-msgstr ""
+msgstr "ТÑлÑки SFX веÑÑÑÑ Ð´Ð»Ñ CD"
#: engines/darkseed/dialogs.cpp:131
msgid "CD + extra floppy SFX"
-msgstr ""
+msgstr "CD + додаÑÐºÐ¾Ð²Ñ SFX з диÑкеÑи"
#: engines/darkseed/dialogs.cpp:135
msgid "Floppy version SFX only"
-msgstr ""
+msgstr "ТÑлÑки SFX веÑÑÑÑ Ð´Ð»Ñ Ð´Ð¸ÑкеÑ"
#. I18N: Perform action on object where cursor points
#: engines/darkseed/metaengine.cpp:42 engines/dragons/metaengine.cpp:135
@@ -8336,7 +8336,7 @@ msgstr "ÐÑдвиÑиÑи ÑÑкÑавÑÑÑÑ Ð³ÑаÑÑки Ð´Ð»Ñ ÑимÑл
#: engines/director/metaengine.cpp:81
msgid "Force true color"
-msgstr ""
+msgstr "ÐÑимÑÑово true color"
#: engines/director/metaengine.cpp:82
msgid "Use true color graphics mode, even if the game is not designed for it"
@@ -8356,7 +8356,7 @@ msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ ÑнвенÑаÑÑ Ð»ÑдеÑа"
#. I18N: (Game name: Dungeon Master) The game has multi-choice dialogs. If there is only one choice, then this action can be used to select it.
#: engines/dm/metaengine.cpp:144
msgid "Select dialog choice (only works if there is a single choice)"
-msgstr ""
+msgstr "ÐибÑаÑи ваÑÑÐ°Ð½Ñ Ð· дÑалога (пÑаÑÑÑ Ð»Ð¸Ñе за наÑвноÑÑÑ Ð¾Ð´Ð½Ð¾Ð³Ð¾ ваÑÑанÑа)"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. This action toggles the inventory screen of champion 1.
#: engines/dm/metaengine.cpp:151
@@ -8396,7 +8396,7 @@ msgstr "СÑÑейÑÑваÑи напÑаво"
#. I18N: (Game name: Dungeon Master) The player has a team of 4 characters called "champions" which they choose themselves. The champions can be put to sleep. This action wakes up the sleeping champion.
#: engines/dm/metaengine.cpp:247
msgid "Wake up champion"
-msgstr ""
+msgstr "РозбÑдиÑи геÑоÑ"
#: engines/draci/metaengine.cpp:68 engines/prince/metaengine.cpp:64
msgid "Enable Text to Speech for Missing Voiceovers"
@@ -8687,7 +8687,7 @@ msgstr "ÐикинÑÑи"
#: engines/efh/metaengine.cpp:437
msgid "Equip"
-msgstr ""
+msgstr "ÐдÑгÑи"
#: engines/efh/metaengine.cpp:442 engines/queen/metaengine.cpp:274
#: engines/saga/metaengine.cpp:384 engines/scumm/help.cpp:124
@@ -8704,11 +8704,11 @@ msgstr "ÐнÑо"
#: engines/efh/metaengine.cpp:452
msgid "Passive skills"
-msgstr ""
+msgstr "ÐаÑÐ¸Ð²Ð½Ñ Ð²Ð¼ÑннÑ"
#: engines/efh/metaengine.cpp:457
msgid "Trade"
-msgstr ""
+msgstr "ТоÑгÑвлÑ"
#: engines/efh/metaengine.cpp:467
msgid "Exit status menu"
@@ -8720,7 +8720,7 @@ msgstr "ÐийÑи з пÑдменÑ"
#: engines/efh/metaengine.cpp:493
msgid "Leave"
-msgstr ""
+msgstr "ÐийÑи"
#: engines/efh/metaengine.cpp:500 engines/efh/metaengine.cpp:536
msgid "Status"
@@ -8728,7 +8728,7 @@ msgstr "СÑаÑÑÑ"
#: engines/efh/metaengine.cpp:518
msgid "Defend"
-msgstr ""
+msgstr "ÐаÑ
иÑаÑи"
#. I18N: Run is a movement type
#. I18N: Action in In Cold Blood
@@ -8814,7 +8814,7 @@ msgstr "ÐÑогÑаÑи звÑк Ñип 10"
#: engines/efh/metaengine.cpp:657
msgid "Play sound type 9"
-msgstr ""
+msgstr "ÐÑдÑвоÑиÑи звÑк ÑÐ¸Ð¿Ñ 9"
#: engines/efh/metaengine.cpp:662
msgid "Play sound type 16"
@@ -8895,11 +8895,11 @@ msgstr "ÐÐ¼Ð¸ÐºÐ°Ñ Ð¿Ð¾Ð´Ð¾ÑожÑÐ²Ð°Ð½Ð½Ñ Ð·Ð° Ð´Ð¾Ð¿Ð¾Ð¼Ð¾Ð³Ð¾Ñ ÐºÐ°Ð¼Ðµ
#: engines/freescape/metaengine.cpp:141
msgid "Smoother movement"
-msgstr ""
+msgstr "ÐлавнÑÑий ÑÑÑ
"
#: engines/freescape/metaengine.cpp:142
msgid "Use smoother movements instead of discrete steps"
-msgstr ""
+msgstr "ÐикоÑиÑÑовÑваÑи плавнÑÑÑ ÑÑÑ
и замÑÑÑÑ Ð´Ð¸ÑкÑеÑниÑ
кÑокÑв"
#. I18N: Combat command in Might & Magic 1
#: engines/freescape/movement.cpp:63 engines/mm/mm1/metaengine.cpp:79
@@ -9631,7 +9631,7 @@ msgstr "Ðапа клавÑÑ Ð²ÑÑÑпÑ"
#: engines/hypno/metaengine.cpp:134
msgid "Primary shoot"
-msgstr ""
+msgstr "ÐÑвновний виÑÑÑÑл"
#: engines/hypno/metaengine.cpp:140
msgid "Secondary shoot"
@@ -9666,22 +9666,22 @@ msgstr "ÐÑопÑÑÑиÑи ÑÑÐ²ÐµÐ½Ñ (ЧÑÑ)"
#: engines/hypno/metaengine.cpp:180 engines/hypno/metaengine.cpp:278
#: engines/hypno/metaengine.cpp:329
msgid "Kill player"
-msgstr ""
+msgstr "ÐбиÑи гÑавÑÑ"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Chump is the easy mode.
#: engines/hypno/metaengine.cpp:205
msgid "Chump"
-msgstr ""
+msgstr "ÐаÑан"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Punk is the medium mode.
#: engines/hypno/metaengine.cpp:212
msgid "Punk"
-msgstr ""
+msgstr "Ðанк"
#. I18N: (Game name: Soldier Boyz) the game has 3 difficulty levels: Chump, Punk and Badass. Badass is the hard mode.
#: engines/hypno/metaengine.cpp:219
msgid "Badass"
-msgstr ""
+msgstr "ÐÑÑÑелик"
#. I18N: (Game name: Soldier Boyz) This makes the player restart from the last checkpoint.
#: engines/hypno/metaengine.cpp:232
@@ -9695,7 +9695,7 @@ msgstr "ТеÑиÑоÑÑÑ ÑпоÑаÑкÑ"
#: engines/hypno/metaengine.cpp:245
msgid "Begin new mission"
-msgstr ""
+msgstr "РозпоÑаÑи Ð½Ð¾Ð²Ñ Ð¼ÑÑÑÑ"
#: engines/hypno/metaengine.cpp:313
msgid "Pause keymappings"
@@ -10116,11 +10116,11 @@ msgstr "ÐÑднÑÑи звÑк Ñ Ð³ÑÑ"
#: engines/lab/metaengine.cpp:185
msgid "Lower the sound volume"
-msgstr ""
+msgstr "ÐменÑиÑи гÑÑнÑÑÑÑ Ð·Ð²ÑкÑ"
#: engines/lab/metaengine.cpp:216
msgid "Interact with object with chosen action"
-msgstr ""
+msgstr "ÐзаÑмодÑÑÑи з об'ÑкÑом обÑÐ°Ð½Ð¾Ñ Ð´ÑÑÑ"
#: engines/lab/metaengine.cpp:221
msgid "Take object"
@@ -10136,11 +10136,11 @@ msgstr "ÐÑдкÑиÑи двеÑÑ Ð°Ð±Ð¾ об'ÑкÑ"
#: engines/lab/metaengine.cpp:239
msgid "Close door or object"
-msgstr ""
+msgstr "ÐаÑиниÑи двеÑÑ Ð°Ð±Ð¾ пÑедмеÑ"
#: engines/lab/metaengine.cpp:245
msgid "Look at object close-up"
-msgstr ""
+msgstr "РозглÑнÑÑи пÑÐµÐ´Ð¼ÐµÑ ÐºÑÑпним планом"
#: engines/lab/metaengine.cpp:251
msgid "Switch to inventory display"
@@ -10152,15 +10152,15 @@ msgstr "ÐеÑемÑÑÑиÑи ÑокÑÑ Ð½Ð° ÑнÑеÑакÑивний об'
#: engines/lab/metaengine.cpp:292 engines/lab/metaengine.cpp:352
msgid "Start dropping virtual bread crumbs"
-msgstr ""
+msgstr "ÐоÑаÑи ÑкидаÑи вÑÑÑÑалÑÐ½Ñ Ñ
лÑÐ±Ð½Ñ ÐºÑиÑ
Ñи"
#: engines/lab/metaengine.cpp:298 engines/lab/metaengine.cpp:359
msgid "Follow virtual bread crumbs"
-msgstr ""
+msgstr "ÐÑи за вÑÑÑÑалÑними Ñ
лÑбними кÑиÑ
Ñами"
#: engines/lab/metaengine.cpp:304 engines/lab/metaengine.cpp:366
msgid "Run while following virtual bread crumbs"
-msgstr ""
+msgstr "ÐÑгÑи за вÑÑÑÑалÑними Ñ
лÑбними кÑиÑ
Ñами"
#: engines/lab/metaengine.cpp:311
msgid "Switch to main display"
@@ -10184,7 +10184,7 @@ msgstr "ÐаÑÑÑпний ÐµÐ»ÐµÐ¼ÐµÐ½Ñ ÑнвенÑаÑÑ"
#: engines/lab/metaengine.cpp:373
msgid "Exit map display"
-msgstr ""
+msgstr "ÐийÑи з вÑдобÑÐ°Ð¶ÐµÐ½Ð½Ñ Ð¼Ð°Ð¿Ð¸"
#: engines/lab/metaengine.cpp:379
msgid "Up one level"
@@ -10303,6 +10303,9 @@ msgid ""
"original .exe file. Otherwise, it will use lower resolution cursors from the "
"data files."
msgstr ""
+"ЯкÑо вибÑано, гÑа викоÑиÑÑовÑваÑиме кÑÑÑоÑи миÑÑ Windows, Ñо вÑ
одÑÑÑ Ð´Ð¾ "
+"оÑигÑналÑного .exe-ÑайлÑ. Ð ÑнÑÐ¾Ð¼Ñ Ð²Ð¸Ð¿Ð°Ð´ÐºÑ Ð²Ð¸ÐºÐ¾ÑиÑÑовÑваÑиме кÑÑÑоÑи з "
+"нижÑÐ¾Ñ ÑоздÑлÑÐ½Ð¾Ñ Ð·Ð´Ð°ÑнÑÑÑÑ Ð· ÑайлÑв даниÑ
."
#: engines/made/metaengine.cpp:158
msgid "Cursor up"
@@ -10673,12 +10676,14 @@ msgstr "ÐайкÑаÑе"
#: engines/mohawk/dialogs.cpp:456
msgid "Fix audio pops/clicks"
-msgstr ""
+msgstr "ÐипÑавиÑи звÑÐºÐ¾Ð²Ñ ÑÑÑÑки/клаÑаннÑ"
#: engines/mohawk/dialogs.cpp:457
msgid ""
"Reduces audible pops at the end of some sound effects (Non Myst/Riven only)."
msgstr ""
+"ÐменÑÑÑ ÑÑÑÐ½Ñ Ð¿Ð¾ÑÑÑÑкÑÐ²Ð°Ð½Ð½Ñ Ð² кÑнÑÑ Ð´ÐµÑкиÑ
звÑковиÑ
еÑекÑÑв (лиÑе не Ð´Ð»Ñ "
+"Myst/Riven)."
#: engines/mohawk/metaengine.cpp:291
msgid "Myst ME support not compiled in"
@@ -11109,7 +11114,7 @@ msgstr "ÐÑопÑÑÑиÑи ÑаÑÑÐ¸Ð½Ñ ÑолÑка"
#. I18N: (Game name: The Neverhood) The game has multiple cutscenes, and this action skips the entire scene.
#: engines/neverhood/metaengine.cpp:221
msgid "Skip entire scene (works only in some scenes)"
-msgstr ""
+msgstr "ÐÑопÑÑÑиÑи вÑÑ ÑÑÐµÐ½Ñ (пÑаÑÑÑ Ð»Ð¸Ñе в деÑкиÑ
ÑÑенаÑ
)"
#. I18N: (Game name: The Neverhood) This action confirms the selected save or entered new save name in the save file management menus.
#: engines/neverhood/metaengine.cpp:228
@@ -11287,7 +11292,7 @@ msgstr "ÐÑопÑÑÑиÑи Ñ
одÑннÑ"
#. I18N: (Game Name: Pink Panther) The player normally clicks on a target (character/object) to move toward it and interact (talk,use etc.) with it. This action skips the walking animation and also prevents the interaction, instead instantly placing the player next to the target.
#: engines/pink/metaengine.cpp:151
msgid "Skip walk and cancel interaction"
-msgstr ""
+msgstr "ÐÑопÑÑÑиÑи Ñ
одÑÐ½Ð½Ñ Ñа ÑкаÑÑваÑи взаÑмодÑÑ"
#. I18N: (Game Name: Pink Panther) This action fully skips the current running sequence (cutscene, dialog, interaction, etc).
#: engines/pink/metaengine.cpp:158
@@ -11349,7 +11354,7 @@ msgstr "ÐÑдÑвÑÑиÑи облаÑÑÑ ÑÑÑенÑ"
#: engines/private/metaengine.cpp:51
msgid "Highlight clickable areas in decision scenes."
-msgstr ""
+msgstr "ÐÑдÑвÑÑиÑи клÑкабелÑÐ½Ñ Ð¾Ð±Ð»Ð°ÑÑÑ Ð² ÑÑенаÑ
пÑийнÑÑÑÑ ÑÑÑенÑ."
#: engines/private/metaengine.cpp:136 engines/trecision/metaengine.cpp:137
msgid "Skip video"
@@ -13280,10 +13285,8 @@ msgid "Movie keymappings"
msgstr "Ðапа клавÑÑ Ð²Ñдео"
#: engines/sherlock/metaengine.cpp:349
-#, fuzzy
-#| msgid "Use Selected Object"
msgid "Skip / Deselect verb"
-msgstr "ÐикоÑиÑÑаÑи обÑаний об'ÑкÑ"
+msgstr "ÐÑопÑÑÑиÑи / СкаÑÑваÑи вибÑÑ Ð´ÑÑÑлова"
#: engines/sherlock/metaengine.cpp:450
msgid "Setup"
@@ -13317,65 +13320,45 @@ msgid "Last page"
msgstr "ÐÑÑÐ°Ð½Ð½Ñ ÑÑоÑÑнка"
#: engines/sherlock/metaengine.cpp:578
-#, fuzzy
-#| msgid "Move left"
msgid "Scroll left"
-msgstr "Ð ÑÑ
аÑиÑÑ Ð½Ð°Ð»Ñво"
+msgstr "ÐÑокÑÑÑка налÑво"
#: engines/sherlock/metaengine.cpp:584
-#, fuzzy
-#| msgid "Move right"
msgid "Scroll right"
-msgstr "Ð ÑÑ
аÑиÑÑ Ð½Ð°Ð¿Ñаво"
+msgstr "ÐÑокÑÑÑка напÑаво"
#: engines/sherlock/metaengine.cpp:649 engines/sherlock/metaengine.cpp:936
-#, fuzzy
-#| msgid "Select Actor 1"
msgid "Select option"
-msgstr "ÐибÑаÑи ÐкÑоÑа 1"
+msgstr "ÐбÑаÑи ваÑÑанÑ"
#: engines/sherlock/metaengine.cpp:685 engines/ultima/nuvie/metaengine.cpp:99
-#, fuzzy
-#| msgid "Toggle mute"
msgid "Toggle music"
-msgstr "ÐеÑемкнÑÑи звÑк"
+msgstr "ÐеÑемкнÑÑи мÑзикÑ"
#: engines/sherlock/metaengine.cpp:690
-#, fuzzy
-#| msgid "Toggle Combat"
msgid "Toggle portraits"
-msgstr "ÐеÑемкнÑÑи Ñежим боÑ"
+msgstr "ÐеÑемкнÑÑи поÑÑÑеÑи"
#: engines/sherlock/metaengine.cpp:695
-#, fuzzy
-#| msgid "Change font size"
msgid "Change font style"
-msgstr "ÐмÑниÑи ÑозмÑÑ ÑÑиÑÑа"
+msgstr "ÐмÑниÑи ÑÑÐ¸Ð»Ñ ÑÑиÑÑа"
#: engines/sherlock/metaengine.cpp:700
-#, fuzzy
-#| msgid "Toggle sound effect on/off"
msgid "Toggle sound effects"
-msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð·Ð²ÑковиÑ
еÑекÑÑв"
+msgstr "ÐеÑемнÑÑи звÑÐºÐ¾Ð²Ñ ÐµÑекÑи"
#: engines/sherlock/metaengine.cpp:705
-#, fuzzy
-#| msgid "Toggle fast mode"
msgid "Toggle windows mode"
-msgstr "ÐеÑÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ñвидкого ÑежимÑ"
+msgstr "ÐеÑемкнÑÑи Ñежим вÑкон"
#. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has an auto-help feature, this action is used to change the auto-help location between left and right
#: engines/sherlock/metaengine.cpp:711
-#, fuzzy
-#| msgid "Change game options"
msgid "Change auto-help location"
-msgstr "ÐмÑниÑи налаÑÑÑÐ²Ð°Ð½Ð½Ñ Ð³Ñи"
+msgstr "ÐмÑниÑи ÑозÑаÑÑÐ²Ð°Ð½Ð½Ñ Ð°Ð²Ñо-допомоги"
#: engines/sherlock/metaengine.cpp:716
-#, fuzzy
-#| msgid "Enable cheats"
msgid "Toggle voices"
-msgstr "ÐвÑмкнÑÑи ÑÑÑи"
+msgstr "ÐеÑемкнÑÑи голоÑи"
#. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode to "Fade by pixel"
#: engines/sherlock/metaengine.cpp:724
@@ -13384,23 +13367,17 @@ msgstr ""
#. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode to "Fade directly"
#: engines/sherlock/metaengine.cpp:730
-#, fuzzy
-#| msgid "Create directory"
msgid "Fade directly"
-msgstr "СÑвоÑÐµÐ½Ð½Ñ ÐºÐ°ÑалогÑ"
+msgstr "ÐÑÑмий пеÑеÑ
Ñд"
#. I18N: (Game: The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel) The game has a fade animation when switching scenes, this action is used to change the fade mode
#: engines/sherlock/metaengine.cpp:736
-#, fuzzy
-#| msgid "Change mode"
msgid "Change fade mode"
-msgstr "ÐмÑниÑи Ñежим"
+msgstr "ÐмÑниÑи Ñежим пеÑеÑ
одÑ"
#: engines/sherlock/metaengine.cpp:778
-#, fuzzy
-#| msgid "Game keymappings"
msgid "Journal search keymappings"
-msgstr "Ðапа клавÑÑ Ð³Ñи"
+msgstr "Ðапа клавÑÑ Ð¿Ð¾ÑÑÐºÑ Ñ Ð¶ÑÑналÑ"
#: engines/sherlock/metaengine.cpp:781
#, fuzzy
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