[Scummvm-git-logs] scummvm master -> 5e32fd92440f295cbcbb013f080e1922e5c59fd3

sev- noreply at scummvm.org
Thu Jan 22 22:10:06 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
5e32fd9244 MOHAWK: Normalized keymapper action names


Commit: 5e32fd92440f295cbcbb013f080e1922e5c59fd3
    https://github.com/scummvm/scummvm/commit/5e32fd92440f295cbcbb013f080e1922e5c59fd3
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-01-22T23:10:00+01:00

Commit Message:
MOHAWK: Normalized keymapper action names

Changed paths:
    engines/mohawk/myst.cpp
    engines/mohawk/riven.cpp


diff --git a/engines/mohawk/myst.cpp b/engines/mohawk/myst.cpp
index c1db8e47459..f3cdf5ef69e 100644
--- a/engines/mohawk/myst.cpp
+++ b/engines/mohawk/myst.cpp
@@ -575,12 +575,12 @@ Common::KeymapArray MohawkEngine_Myst::initKeymaps(const char *target) {
 	act->addDefaultInputMapping("JOY_A");
 	engineKeyMap->addAction(act);
 
-	act = new Action(kStandardActionLoad, _("Load game state"));
+	act = new Action(kStandardActionLoad, _("Load save"));
 	act->setCustomEngineActionEvent(kMystActionLoadGameState);
 	act->addDefaultInputMapping("C+o");
 	engineKeyMap->addAction(act);
 
-	act = new Action(kStandardActionSave, _("Save game state"));
+	act = new Action(kStandardActionSave, _("Save game"));
 	act->setCustomEngineActionEvent(kMystActionSaveGameState);
 	act->addDefaultInputMapping("C+s");
 	engineKeyMap->addAction(act);
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index 481d5831725..8cf4d62543a 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -856,12 +856,12 @@ Common::KeymapArray MohawkEngine_Riven::initKeymaps(const char *target) {
 	act->addDefaultInputMapping("JOY_A");
 	engineKeyMap->addAction(act);
 
-	act = new Action(kStandardActionLoad, _("Load game state"));
+	act = new Action(kStandardActionLoad, _("Load save"));
 	act->setCustomEngineActionEvent(kRivenActionLoadGameState);
 	act->addDefaultInputMapping("C+o");
 	engineKeyMap->addAction(act);
 
-	act = new Action(kStandardActionSave, _("Save game state"));
+	act = new Action(kStandardActionSave, _("Save game"));
 	act->setCustomEngineActionEvent(kRivenActionSaveGameState);
 	act->addDefaultInputMapping("C+s");
 	engineKeyMap->addAction(act);




More information about the Scummvm-git-logs mailing list