[Scummvm-git-logs] scummvm master -> 5e32fd92440f295cbcbb013f080e1922e5c59fd3
sev-
noreply at scummvm.org
Thu Jan 22 22:10:06 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
5e32fd9244 MOHAWK: Normalized keymapper action names
Commit: 5e32fd92440f295cbcbb013f080e1922e5c59fd3
https://github.com/scummvm/scummvm/commit/5e32fd92440f295cbcbb013f080e1922e5c59fd3
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-01-22T23:10:00+01:00
Commit Message:
MOHAWK: Normalized keymapper action names
Changed paths:
engines/mohawk/myst.cpp
engines/mohawk/riven.cpp
diff --git a/engines/mohawk/myst.cpp b/engines/mohawk/myst.cpp
index c1db8e47459..f3cdf5ef69e 100644
--- a/engines/mohawk/myst.cpp
+++ b/engines/mohawk/myst.cpp
@@ -575,12 +575,12 @@ Common::KeymapArray MohawkEngine_Myst::initKeymaps(const char *target) {
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
- act = new Action(kStandardActionLoad, _("Load game state"));
+ act = new Action(kStandardActionLoad, _("Load save"));
act->setCustomEngineActionEvent(kMystActionLoadGameState);
act->addDefaultInputMapping("C+o");
engineKeyMap->addAction(act);
- act = new Action(kStandardActionSave, _("Save game state"));
+ act = new Action(kStandardActionSave, _("Save game"));
act->setCustomEngineActionEvent(kMystActionSaveGameState);
act->addDefaultInputMapping("C+s");
engineKeyMap->addAction(act);
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index 481d5831725..8cf4d62543a 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -856,12 +856,12 @@ Common::KeymapArray MohawkEngine_Riven::initKeymaps(const char *target) {
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
- act = new Action(kStandardActionLoad, _("Load game state"));
+ act = new Action(kStandardActionLoad, _("Load save"));
act->setCustomEngineActionEvent(kRivenActionLoadGameState);
act->addDefaultInputMapping("C+o");
engineKeyMap->addAction(act);
- act = new Action(kStandardActionSave, _("Save game state"));
+ act = new Action(kStandardActionSave, _("Save game"));
act->setCustomEngineActionEvent(kRivenActionSaveGameState);
act->addDefaultInputMapping("C+s");
engineKeyMap->addAction(act);
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