[Scummvm-git-logs] scummvm master -> dbc87b9c4b2faf577d2475e0736f75c7d6fdb348
dreammaster
noreply at scummvm.org
Thu Jul 2 06:40:42 UTC 2026
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
59e5ab5397 MADS: FOREST: Remove offset comments from room Scratch structs
dbc87b9c4b MADS: FOREST: Close door icon in UI after closing game menu
Commit: 59e5ab53978de98afb46a484699ef7738bf0d1cc
https://github.com/scummvm/scummvm/commit/59e5ab53978de98afb46a484699ef7738bf0d1cc
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-07-02T16:40:35+10:00
Commit Message:
MADS: FOREST: Remove offset comments from room Scratch structs
Changed paths:
engines/mads/madsv2/forest/rooms/room101.cpp
engines/mads/madsv2/forest/rooms/room103.cpp
engines/mads/madsv2/forest/rooms/room104.cpp
engines/mads/madsv2/forest/rooms/room106.cpp
engines/mads/madsv2/forest/rooms/room107.cpp
engines/mads/madsv2/forest/rooms/room210.cpp
engines/mads/madsv2/forest/rooms/room303.cpp
engines/mads/madsv2/forest/rooms/room307.cpp
engines/mads/madsv2/forest/rooms/room322.cpp
engines/mads/madsv2/forest/rooms/room401.cpp
engines/mads/madsv2/forest/rooms/room503.cpp
engines/mads/madsv2/forest/rooms/room509.cpp
engines/mads/madsv2/forest/rooms/room510.cpp
diff --git a/engines/mads/madsv2/forest/rooms/room101.cpp b/engines/mads/madsv2/forest/rooms/room101.cpp
index 0b8d8d2f874..733e6408e9a 100644
--- a/engines/mads/madsv2/forest/rooms/room101.cpp
+++ b/engines/mads/madsv2/forest/rooms/room101.cpp
@@ -44,18 +44,17 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- // Tentative field definitions
- int16 sprite[10]; // Offset 00h
- int16 sequence[10]; // Offset 14h
- int16 animation[11]; // Offset 28h
- AnimationInfo animation_info[11]; // Offset 3eh
- int16 _96; // Offset 96h
- int16 _98; // Offset 98h
- int16 _9a; // Offset 9ah
- int16 _9c; // Offset 9ch
- int16 _9e; // Offset 9eh
- int16 _a0; // Offset a0h
- int16 _a2; // Offset a2h
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[11];
+ AnimationInfo animation_info[11];
+ int16 _96;
+ int16 _98;
+ int16 _9a;
+ int16 _9c;
+ int16 _9e;
+ int16 _a0;
+ int16 _a2;
int16 _edgar;
int16 _russell;
int16 _a8;
diff --git a/engines/mads/madsv2/forest/rooms/room103.cpp b/engines/mads/madsv2/forest/rooms/room103.cpp
index e9584f01e31..e575244fa77 100644
--- a/engines/mads/madsv2/forest/rooms/room103.cpp
+++ b/engines/mads/madsv2/forest/rooms/room103.cpp
@@ -41,9 +41,9 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; /* Sprite series handles */
- int16 sequence[10]; /* Sequence handles */
- int16 animation[10]; /* Animation handles */
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
AnimationInfo animation_info[10];
int16 _8c;
diff --git a/engines/mads/madsv2/forest/rooms/room104.cpp b/engines/mads/madsv2/forest/rooms/room104.cpp
index e3d423671ab..512efda157f 100644
--- a/engines/mads/madsv2/forest/rooms/room104.cpp
+++ b/engines/mads/madsv2/forest/rooms/room104.cpp
@@ -44,9 +44,9 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; /* Sprite series handles */
- int16 sequence[10]; /* Sequence handles */
- int16 animation[10]; /* Animation handles */
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
AnimationInfo animation_info[10];
int16 _8c;
diff --git a/engines/mads/madsv2/forest/rooms/room106.cpp b/engines/mads/madsv2/forest/rooms/room106.cpp
index 489f8edec2d..4976ebfec8b 100644
--- a/engines/mads/madsv2/forest/rooms/room106.cpp
+++ b/engines/mads/madsv2/forest/rooms/room106.cpp
@@ -44,10 +44,10 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; /* 0x00 â sprite series handles */
- int16 sequence[10]; /* 0x14 â sequence handles */
- int16 animation[10]; /* 0x28 â animation handles */
- AnimationInfo animation_info[10]; /* 0x3C */
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
+ AnimationInfo animation_info[10];
int16 _8c;
int16 _8e;
int16 _90;
@@ -63,9 +63,9 @@ struct Scratch {
int16 _a4;
int16 _a6;
int16 _a8;
- int16 _aa; /* 0xAA â initialised to 0 */
+ int16 _aa;
int16 _ac;
- int16 _ae; /* 0xAE â initialised to -1 */
+ int16 _ae;
};
static Scratch scratch;
diff --git a/engines/mads/madsv2/forest/rooms/room107.cpp b/engines/mads/madsv2/forest/rooms/room107.cpp
index b47859dc51a..486c13c7499 100644
--- a/engines/mads/madsv2/forest/rooms/room107.cpp
+++ b/engines/mads/madsv2/forest/rooms/room107.cpp
@@ -35,12 +35,12 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; /* 0x00 â sprite series handles */
- int16 sequence[10]; /* 0x14 â sequence handles */
- int16 animation[10]; /* 0x28 â animation handles */
- AnimationInfo animation_info[10]; /* 0x3C */
- int16 _8c; /* 0x8C */
- int16 _8e; /* 0x8C */
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
+ AnimationInfo animation_info[10];
+ int16 _8c;
+ int16 _8e;
};
static Scratch scratch;
diff --git a/engines/mads/madsv2/forest/rooms/room210.cpp b/engines/mads/madsv2/forest/rooms/room210.cpp
index f7b648984b4..81982f3bb47 100644
--- a/engines/mads/madsv2/forest/rooms/room210.cpp
+++ b/engines/mads/madsv2/forest/rooms/room210.cpp
@@ -40,10 +40,10 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; // 0x00â0x13
- int16 sequence[10]; // 0x14â0x27
- int16 animation[10]; // 0x28â0x3B
- AnimationInfo animation_info[10]; // 0x3Câ0x8B
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
+ AnimationInfo animation_info[10];
int16 _8c;
int16 _8e;
int16 _90;
@@ -58,7 +58,7 @@ struct Scratch {
int16 _a2;
int16 _a4;
int16 _a6;
- int16 _a8; // 0xA8
+ int16 _a8;
int16 _aa;
};
diff --git a/engines/mads/madsv2/forest/rooms/room303.cpp b/engines/mads/madsv2/forest/rooms/room303.cpp
index 1c9e0990580..dd116012d41 100644
--- a/engines/mads/madsv2/forest/rooms/room303.cpp
+++ b/engines/mads/madsv2/forest/rooms/room303.cpp
@@ -46,10 +46,7 @@ struct Scratch {
int16 animation[10];
AnimationInfo animation_info[10];
int16 _8c, _8e, _90, _92, _94, _96, _98, _9a, _9c, _9e, _a0, _a2;
- int16 _a4; // scratch+0xA4
- int16 _a6; // scratch+0xA6
- int16 _a8; // scratch+0xA8
- int16 _aa; // scratch+0xAA
+ int16 _a4, _a6, _a8, _aa;
};
static Scratch scratch;
diff --git a/engines/mads/madsv2/forest/rooms/room307.cpp b/engines/mads/madsv2/forest/rooms/room307.cpp
index a8a720189db..a20898ba4f5 100644
--- a/engines/mads/madsv2/forest/rooms/room307.cpp
+++ b/engines/mads/madsv2/forest/rooms/room307.cpp
@@ -44,27 +44,27 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; // 0x00â0x13
- int16 sequence[10]; // 0x14â0x27
- int16 animation[10]; // 0x28â0x3B
- AnimationInfo animation_info[10]; // 0x3Câ0x8B
- int16 _pad8C[3]; // 0x8Câ0x91
- int16 _92; // 0x92
- int16 _pad94; // 0x94
- int16 _96; // 0x96
- int16 _pad98; // 0x98
- int16 _9a; // 0x9A
- int16 _9c; // 0x9C
- int16 _9e; // 0x9E
- int16 _a0; // 0xA0
- int16 _a2; // 0xA2
- int16 _a4; // 0xA4
- int16 _a6; // 0xA6
- int16 _a8; // 0xA8
- int16 _aa; // 0xAA
- int16 _ac; // 0xAC
- int16 _ae; // 0xAE
- int16 _b0; // 0xB0
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
+ AnimationInfo animation_info[10];
+ int16 _pad8C[3];
+ int16 _92;
+ int16 _pad94;
+ int16 _96;
+ int16 _pad98;
+ int16 _9a;
+ int16 _9c;
+ int16 _9e;
+ int16 _a0;
+ int16 _a2;
+ int16 _a4;
+ int16 _a6;
+ int16 _a8;
+ int16 _aa;
+ int16 _ac;
+ int16 _ae;
+ int16 _b0;
};
static Scratch scratch;
diff --git a/engines/mads/madsv2/forest/rooms/room322.cpp b/engines/mads/madsv2/forest/rooms/room322.cpp
index a517b9637d5..6d4210482a5 100644
--- a/engines/mads/madsv2/forest/rooms/room322.cpp
+++ b/engines/mads/madsv2/forest/rooms/room322.cpp
@@ -43,10 +43,10 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; // 0x00
- int16 sequence[10]; // 0x14
- int16 animation[10]; // 0x28
- AnimationInfo animation_info[11]; // 0x3C
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
+ AnimationInfo animation_info[11];
int16 _94;
int16 _96;
int16 _98;
@@ -58,13 +58,13 @@ struct Scratch {
int16 _a4;
int16 _a6;
int16 _a8;
- int16 _aa; // 0xAA
- int16 _ac; // 0xAC
+ int16 _aa;
+ int16 _ac;
int16 _ae;
int16 _b0;
int16 _b2;
- int16 _b4; // 0xB4
- int16 _b6; // 0xB6
+ int16 _b4;
+ int16 _b6;
};
static Scratch scratch;
diff --git a/engines/mads/madsv2/forest/rooms/room401.cpp b/engines/mads/madsv2/forest/rooms/room401.cpp
index 9f44314250a..ad1665eee7b 100644
--- a/engines/mads/madsv2/forest/rooms/room401.cpp
+++ b/engines/mads/madsv2/forest/rooms/room401.cpp
@@ -43,22 +43,22 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; // 0x00
- int16 sequence[10]; // 0x14
- int16 animation[10]; // 0x28
- AnimationInfo animation_info[10]; // 0x3C (80 bytes, ends at 0x8B)
- int16 _8c; // 0x8C
- int16 _8e; // 0x8E
- int16 _90; // 0x90
- int16 _92; // 0x92 â hotspot ID for incoming transition
- int16 _94; // 0x94
- int16 _96; // 0x96
- int16 _98; // 0x98 â room state / variant index
- int16 _9a; // 0x9A â background anim handle (e-series)
- int16 _9c; // 0x9C â background anim handle (r-series)
- int16 _9e; // 0x9E
- int16 _a0; // 0xA0
- int16 _a2; // 0xA2
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
+ AnimationInfo animation_info[10];
+ int16 _8c;
+ int16 _8e;
+ int16 _90;
+ int16 _92;
+ int16 _94;
+ int16 _96;
+ int16 _98;
+ int16 _9a;
+ int16 _9c;
+ int16 _9e;
+ int16 _a0;
+ int16 _a2;
};
static Scratch scratch;
diff --git a/engines/mads/madsv2/forest/rooms/room503.cpp b/engines/mads/madsv2/forest/rooms/room503.cpp
index 8d9ce9de656..bb216b7372c 100644
--- a/engines/mads/madsv2/forest/rooms/room503.cpp
+++ b/engines/mads/madsv2/forest/rooms/room503.cpp
@@ -44,22 +44,22 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; /* 0x00 â sprite series handles */
- int16 sequence[10]; /* 0x14 â sequence handles */
- int16 animation[12]; /* 0x28 â animation handles; [10]=N2 anim, [11]=Z1 anim */
- AnimationInfo animation_info[12]; /* 0x40 â 12 entries, one per animation slot */
- int16 _pad_a0; /* 0xA0 unused */
- int16 _a2; /* 0xA2 visit-count / playback-stage select */
- int16 _pad_a4; /* 0xA4 unused */
- int16 _pad_a6; /* 0xA6 unused */
- int16 _pad_a8; /* 0xA8 unused */
- int16 _aa; /* 0xAA converse-anim handle (kernel_reset_animation / kernel_synch) */
- int16 _pad_ac; /* 0xAC unused */
- int16 _ae; /* 0xAE converse-anim handle (kernel_abort_animation / global_anim3) */
- int16 _b0; /* 0xB0 ambient audio num arg / uninitialised flag */
- int16 _b2; /* 0xB2 ambient audio playing flag */
- int16 _b4; /* 0xB4 ambient loop active flag */
- int16 _b6; /* 0xB6 playback variant (1 / 2 / -1) */
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[12];
+ AnimationInfo animation_info[12];
+ int16 _pad_a0;
+ int16 _a2;
+ int16 _pad_a4;
+ int16 _pad_a6;
+ int16 _pad_a8;
+ int16 _aa;
+ int16 _pad_ac;
+ int16 _ae;
+ int16 _b0;
+ int16 _b2;
+ int16 _b4;
+ int16 _b6;
};
static Scratch scratch;
diff --git a/engines/mads/madsv2/forest/rooms/room509.cpp b/engines/mads/madsv2/forest/rooms/room509.cpp
index 3399300cb4c..85280863fd8 100644
--- a/engines/mads/madsv2/forest/rooms/room509.cpp
+++ b/engines/mads/madsv2/forest/rooms/room509.cpp
@@ -35,13 +35,13 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; /* 0x00 â sprite series handles */
- int16 sequence[10]; /* 0x14 â sequence handles */
- int16 animation[10]; /* 0x28 â animation handles */
- AnimationInfo animation_info[10]; /* 0x3C */
- int16 _8c; /* 0x8C â unused */
- int16 _8e; /* 0x8E â phase/step counter */
- int16 _90; /* 0x90 â volume-tier flag */
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
+ AnimationInfo animation_info[10];
+ int16 _8c;
+ int16 _8e;
+ int16 _90;
};
static Scratch scratch;
diff --git a/engines/mads/madsv2/forest/rooms/room510.cpp b/engines/mads/madsv2/forest/rooms/room510.cpp
index e1934a913a1..65d841d1015 100644
--- a/engines/mads/madsv2/forest/rooms/room510.cpp
+++ b/engines/mads/madsv2/forest/rooms/room510.cpp
@@ -39,17 +39,17 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; /* 0x00 â sprite series handles */
- int16 sequence[10]; /* 0x14 â sequence handles */
- int16 animation[10]; /* 0x28 â animation handles */
- AnimationInfo animation_info[10]; /* 0x3C */
- int16 _8c; /* 0x8C */
- int16 _8e; /* 0x8E â digi-play phase check */
- int16 _90; /* 0x90 â volume/replay flag */
- int16 _92; /* 0x92 â timing accumulator */
- int16 _94; /* 0x94 â sequence table index */
- int16 _96; /* 0x96 â active flag */
- int16 _98; /* 0x98 â room mode (669/670) */
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
+ AnimationInfo animation_info[10];
+ int16 _8c;
+ int16 _8e;
+ int16 _90;
+ int16 _92;
+ int16 _94;
+ int16 _96;
+ int16 _98;
};
static Scratch scratch;
Commit: dbc87b9c4b2faf577d2475e0736f75c7d6fdb348
https://github.com/scummvm/scummvm/commit/dbc87b9c4b2faf577d2475e0736f75c7d6fdb348
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-07-02T16:40:35+10:00
Commit Message:
MADS: FOREST: Close door icon in UI after closing game menu
Changed paths:
engines/mads/madsv2/forest/menus.cpp
diff --git a/engines/mads/madsv2/forest/menus.cpp b/engines/mads/madsv2/forest/menus.cpp
index 164fc80318d..736011b71d3 100644
--- a/engines/mads/madsv2/forest/menus.cpp
+++ b/engines/mads/madsv2/forest/menus.cpp
@@ -29,6 +29,7 @@
#include "mads/madsv2/core/mem.h"
#include "mads/madsv2/core/quote.h"
#include "mads/madsv2/core/text.h"
+#include "mads/madsv2/forest/extra.h"
#include "mads/madsv2/forest/global.h"
#include "mads/madsv2/forest/mads/quotes.h"
#include "mads/madsv2/forest/menus.h"
@@ -304,7 +305,9 @@ static void global_menu_main() {
}
popup_dialog_destroy();
- sprite_draw(series_list[6], 2, &scr_inter, 1, 264);
+
+ // Redraw the door icon in the user interface as closed
+ sprite_draw(series_list[3], 1, &scr_inter, DOOR_X, DOOR_Y);
buffer_rect_copy_2(scr_inter, scr_live, 168, 0, 168, 156, 152, 44);
}
More information about the Scummvm-git-logs
mailing list