[Scummvm-git-logs] scummvm master -> e74c46bbff6f7f6bf2e89068a423195f90c91274
aquadran
noreply at scummvm.org
Fri Jul 17 14:12:08 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
e74c46bbff WINTERMUTE: Added two method stubs for 'J.U.L.I.A - Among the Stars'
Commit: e74c46bbff6f7f6bf2e89068a423195f90c91274
https://github.com/scummvm/scummvm/commit/e74c46bbff6f7f6bf2e89068a423195f90c91274
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2026-07-17T16:11:55+02:00
Commit Message:
WINTERMUTE: Added two method stubs for 'J.U.L.I.A - Among the Stars'
Changed paths:
engines/wintermute/base/base_game.cpp
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index b2dfe8d91f1..5cebef9c8d6 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -2369,6 +2369,18 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
return STATUS_OK;
}
+ //////////////////////////////////////////////////////////////////////////
+ // PrepareScreenshot
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PrepareScreenshot") == 0) {
+ stack->correctParams(0);
+
+ // ignore method, it's used in 'J.U.L.I.A - Among the Stars'
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
//////////////////////////////////////////////////////////////////////////
// Screenshot
//////////////////////////////////////////////////////////////////////////
@@ -2942,6 +2954,15 @@ ScValue *BaseGame::scGetProperty(const char *name) {
return _scValue;
}
+ //////////////////////////////////////////////////////////////////////////
+ // ScreenshotPrepared (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ScreenshotPrepared") == 0) {
+ // always true, it's used in 'J.U.L.I.A - Among the Stars'
+ _scValue->setBool(true);
+ return _scValue;
+ }
+
//////////////////////////////////////////////////////////////////////////
// Interactive
//////////////////////////////////////////////////////////////////////////
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