[Scummvm-git-logs] scummvm master -> e74c46bbff6f7f6bf2e89068a423195f90c91274

aquadran noreply at scummvm.org
Fri Jul 17 14:12:08 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
e74c46bbff WINTERMUTE: Added two method stubs for 'J.U.L.I.A - Among the Stars'


Commit: e74c46bbff6f7f6bf2e89068a423195f90c91274
    https://github.com/scummvm/scummvm/commit/e74c46bbff6f7f6bf2e89068a423195f90c91274
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2026-07-17T16:11:55+02:00

Commit Message:
WINTERMUTE: Added two method stubs for 'J.U.L.I.A - Among the Stars'

Changed paths:
    engines/wintermute/base/base_game.cpp


diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index b2dfe8d91f1..5cebef9c8d6 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -2369,6 +2369,18 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
 		return STATUS_OK;
 	}
 
+	//////////////////////////////////////////////////////////////////////////
+	// PrepareScreenshot
+	//////////////////////////////////////////////////////////////////////////
+	else if (strcmp(name, "PrepareScreenshot") == 0) {
+		stack->correctParams(0);
+
+		// ignore method, it's used in 'J.U.L.I.A - Among the Stars'
+
+		stack->pushNULL();
+		return STATUS_OK;
+	}
+
 	//////////////////////////////////////////////////////////////////////////
 	// Screenshot
 	//////////////////////////////////////////////////////////////////////////
@@ -2942,6 +2954,15 @@ ScValue *BaseGame::scGetProperty(const char *name) {
 		return _scValue;
 	}
 
+	//////////////////////////////////////////////////////////////////////////
+	// ScreenshotPrepared (RO)
+	//////////////////////////////////////////////////////////////////////////
+	else if (strcmp(name, "ScreenshotPrepared") == 0) {
+		// always true, it's used in 'J.U.L.I.A - Among the Stars'
+		_scValue->setBool(true);
+		return _scValue;
+	}
+
 	//////////////////////////////////////////////////////////////////////////
 	// Interactive
 	//////////////////////////////////////////////////////////////////////////




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