[Scummvm-git-logs] scummvm master -> 7df438f6a9710dc55d417979dd900a5f863c4476

aquadran noreply at scummvm.org
Sat Jul 18 10:44:43 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
7df438f6a9 WINTERMUTE: W/A missing save thumbnail for 'Barrow Hill - The Dark Path'


Commit: 7df438f6a9710dc55d417979dd900a5f863c4476
    https://github.com/scummvm/scummvm/commit/7df438f6a9710dc55d417979dd900a5f863c4476
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2026-07-18T12:44:32+02:00

Commit Message:
WINTERMUTE: W/A missing save thumbnail for 'Barrow Hill - The Dark Path'

Changed paths:
    engines/wintermute/base/base_game.cpp
    engines/wintermute/ui/ui_object.cpp


diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index bae8868883d..dc8713ee4b6 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -2691,7 +2691,13 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
 		stack->correctParams(0);
 		SAFE_DELETE(_cachedThumbnail);
 		_cachedThumbnail = new SaveThumbHelper(this);
-		if (DID_FAIL(_cachedThumbnail->storeThumbnail())) {
+		bool doFlip = false;
+
+		if (BaseEngine::instance().getGameId() == "barrowhilldp") {
+			doFlip = true;
+		}
+
+		if (DID_FAIL(_cachedThumbnail->storeThumbnail(doFlip))) {
 			SAFE_DELETE(_cachedThumbnail);
 			stack->pushBool(false);
 		} else {
diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp
index d78177ff913..42c24d20c4e 100644
--- a/engines/wintermute/ui/ui_object.cpp
+++ b/engines/wintermute/ui/ui_object.cpp
@@ -181,7 +181,7 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
 		stack->correctParams(1);
 		ScValue *val = stack->pop();
 
-		/* const char *filename = */ val->getString();
+		const char *filename = val->getString();
 
 		SAFE_DELETE(_image);
 		if (val->isNULL()) {
@@ -190,7 +190,7 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
 		}
 
 		_image = new BaseSprite(_game);
-		if (!_image || DID_FAIL(_image->loadFile(val->getString()))) {
+		if (!_image || DID_FAIL(_image->loadFile(filename))) {
 			SAFE_DELETE(_image);
 			stack->pushBool(false);
 		} else {




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