[Scummvm-git-logs] scummvm master -> 40e784859a8db62f09f8d445c59982ff1b43fe6e

dreammaster noreply at scummvm.org
Thu Jun 4 11:42:04 UTC 2026


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
7cce546f42 MADS: FOREST: Support functions for room 101 init and daemon
40e784859a MADS: FOREST: Implemented remainder of room 101


Commit: 7cce546f42b3d9bb4e6c55f604c9e17f56eefe4c
    https://github.com/scummvm/scummvm/commit/7cce546f42b3d9bb4e6c55f604c9e17f56eefe4c
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-06-04T21:41:31+10:00

Commit Message:
MADS: FOREST: Support functions for room 101 init and daemon

Changed paths:
    engines/mads/madsv2/core/digi.cpp
    engines/mads/madsv2/core/digi.h
    engines/mads/madsv2/core/mouse.cpp
    engines/mads/madsv2/core/mouse.h
    engines/mads/madsv2/forest/global.cpp
    engines/mads/madsv2/forest/global.h
    engines/mads/madsv2/forest/rooms/room101.cpp


diff --git a/engines/mads/madsv2/core/digi.cpp b/engines/mads/madsv2/core/digi.cpp
index 49cbb8c55c4..bc683eb315b 100644
--- a/engines/mads/madsv2/core/digi.cpp
+++ b/engines/mads/madsv2/core/digi.cpp
@@ -25,7 +25,10 @@
 namespace MADS {
 namespace MADSV2 {
 
+bool digi_flag1;
+
 void digi_install() {
+	digi_flag1 = false;
 }
 
 void digi_uninstall() {
diff --git a/engines/mads/madsv2/core/digi.h b/engines/mads/madsv2/core/digi.h
index 69cb647d13e..e8795ec3db6 100644
--- a/engines/mads/madsv2/core/digi.h
+++ b/engines/mads/madsv2/core/digi.h
@@ -27,6 +27,8 @@
 namespace MADS {
 namespace MADSV2 {
 
+extern bool digi_flag1;
+
 extern void digi_install();
 extern void digi_play(const char *name, int slot);
 extern void digi_play_build(int room, char thing, int num, int slot);
diff --git a/engines/mads/madsv2/core/mouse.cpp b/engines/mads/madsv2/core/mouse.cpp
index e8cb0d6bf0f..83d11e75f15 100644
--- a/engines/mads/madsv2/core/mouse.cpp
+++ b/engines/mads/madsv2/core/mouse.cpp
@@ -45,6 +45,7 @@ int mouse_old_x = 0;
 int mouse_old_y = 0;
 long mouse_clock = 0;
 byte mouse_showing = 0;
+byte mouse_hidden = true;
 int mouse_video_mode = 0;
 
 
@@ -56,10 +57,15 @@ int mouse_init(int driverflag, int videomode) {
 void mouse_show() {
 	if (!CursorMan.isVisible())
 		CursorMan.showMouse(true);
+
+	mouse_showing = true;
+	mouse_hidden = false;
 }
 
 void mouse_hide() {
 	CursorMan.showMouse(false);
+	mouse_showing = false;
+	mouse_hidden = true;
 }
 
 void mouse_force(int x, int y) {
diff --git a/engines/mads/madsv2/core/mouse.h b/engines/mads/madsv2/core/mouse.h
index 59a3a97e298..7faf48725d7 100644
--- a/engines/mads/madsv2/core/mouse.h
+++ b/engines/mads/madsv2/core/mouse.h
@@ -38,6 +38,7 @@ extern word mouse_driver;       /* True if mouse driver is currently active  */
 extern word mouse_known_mode;   /* True if mouse in a 320x200 graphics mode  */
 extern int  mouse_video_mode;   /* Rom BIOS video mode # of current cursor   */
 extern byte mouse_showing;      /* Mouse cursor showing status (0 = show)    */
+extern byte mouse_hidden;
 
 extern int mouse_button;        /* Last button pressed (0 = left, 1 = right) */
 extern int mouse_status;        /* Button status flags                       */
diff --git a/engines/mads/madsv2/forest/global.cpp b/engines/mads/madsv2/forest/global.cpp
index 449173192f0..eeb31fdb4ee 100644
--- a/engines/mads/madsv2/forest/global.cpp
+++ b/engines/mads/madsv2/forest/global.cpp
@@ -23,6 +23,7 @@
 #include "mads/madsv2/core/digi.h"
 #include "mads/madsv2/core/error.h"
 #include "mads/madsv2/core/game.h"
+#include "mads/madsv2/core/imath.h"
 #include "mads/madsv2/core/kernel.h"
 #include "mads/madsv2/core/midi.h"
 #include "mads/madsv2/forest/global.h"
@@ -167,6 +168,704 @@ void sync_room(Common::Serializer &s) {
 	}
 }
 
+static void global_anim1_1(int arg_0, int arg_2, int16 *arg_4) {
+	if (kernel_anim[arg_0].frame == *arg_4)
+		return;
+
+	*arg_4 = kernel_anim[arg_0].frame;
+	int16 var_4 = -1;
+
+	if (arg_2 == 0) {
+		var_4 = 0;
+	} else {
+		switch (*arg_4) {
+		case 1:
+			if (global[g133] == 1)
+				var_4 = 0;
+			break;
+
+		case 2:
+		case 17:
+			if (global[g133] == 0) {
+				var_4 = 1;
+				global[g134]++;
+				if (global[g134] > 17) {
+					var_4 = imath_random(1, 2);
+					global[g134] = 0;
+				}
+			} else if (global[g133] == 1) {
+				var_4 = 1;
+				global[g136] = -1;
+			}
+			break;
+
+		case 6:
+		case 8:
+		case 13:
+			if (global[g133] == 0) {
+				global[g134]++;
+				if (imath_random(5, 10) >= global[g134]) {
+					if (*arg_4 == 8)
+						var_4 = 6;
+					else
+						var_4 = *arg_4 - 1;
+				} else {
+					int16 pick = imath_random(1, 4) - 1;
+					if (pick == 0)      var_4 = 5;
+					else if (pick == 1) var_4 = 7;
+					else if (pick == 2) var_4 = 8;
+					else if (pick == 3) var_4 = 13;
+					if (*arg_4 == 13)
+						var_4 = 7;
+					global[g134] = 0;
+				}
+			} else if (global[g133] == 1) {
+				var_4 = 13;
+			}
+			break;
+
+		case 10:
+			if (global[g133] == 0) {
+				global[g134]++;
+				if (imath_random(5, 10) >= global[g134]) {
+					var_4 = *arg_4 - 1;
+				} else {
+					var_4 = imath_random(9, 10);
+					global[g134] = 0;
+				}
+			} else if (global[g133] == 1) {
+				var_4 = 10;
+			}
+			break;
+
+		default:
+			break;
+		}
+	}
+
+	if (var_4 >= 0) {
+		kernel_reset_animation(arg_0, var_4);
+		*arg_4 = var_4;
+	}
+}
+
+static void global_anim1_2(int arg_0, int arg_2, int16 *arg_4) {
+	if (kernel_anim[arg_0].frame == *arg_4)
+		return;
+
+	*arg_4 = kernel_anim[arg_0].frame;
+	int16 var_2 = -1;
+
+	if (arg_2 == 0) {
+		var_2 = 0;
+	} else {
+		switch (*arg_4) {
+		case 1:
+			if (global[g133] == 1)
+				var_2 = 0;
+			break;
+
+		case 2:
+		case 20:
+			if (global[g133] == 0) {
+				var_2 = 1;
+				global[g134]++;
+				if (global[g134] > 17) {
+					var_2 = imath_random(1, 2);
+					global[g134] = 0;
+				}
+			} else if (global[g133] == 1) {
+				var_2 = 1;
+				global[g136] = -1;
+			}
+			break;
+
+		case 7:
+		case 8:
+		case 9:
+		case 10:
+		case 11:
+		case 12:
+			if (global[g133] == 0) {
+				global[g134]++;
+				if (global[g134] > 17) {
+					var_2 = imath_random(7, 13);
+					if (var_2 == 13)
+						var_2 = 14;
+					global[g134] = 0;
+				} else {
+					var_2 = *arg_4 - 1;
+				}
+			} else if (global[g133] == 1) {
+				var_2 = 14;
+			}
+			break;
+
+		case 14:
+			var_2 = 7;
+			global[g134] = 0;
+			break;
+
+		default:
+			break;
+		}
+	}
+
+	if (var_2 >= 0) {
+		kernel_reset_animation(arg_0, var_2);
+		*arg_4 = var_2;
+	}
+}
+
+static void global_anim1_3(int arg_0, int arg_2, int16 *arg_4) {
+	if (kernel_anim[arg_0].frame == *arg_4)
+		return;
+
+	*arg_4 = kernel_anim[arg_0].frame;
+	int16 var_2 = -1;
+
+	if (arg_2 == 0) {
+		var_2 = 0;
+	} else {
+		switch (*arg_4) {
+		case 1:
+			if (global[g133] == 1)
+				var_2 = 0;
+			break;
+
+		case 2:
+		case 10:
+			if (global[g133] == 0) {
+				var_2 = 1;
+				global[g134]++;
+				if (global[g134] > 17) {
+					var_2 = imath_random(1, 2);
+					global[g134] = 0;
+				}
+			} else if (global[g133] == 1) {
+				var_2 = 1;
+				global[g136] = -1;
+			}
+			break;
+
+		case 5:
+		case 7:
+			if (global[g133] == 0) {
+				global[g134]++;
+				if (imath_random(5, 10) < global[g134]) {
+					var_2 = 7;
+					global[g134] = 0;
+				}
+			} else if (global[g133] == 1) {
+				var_2 = 7;
+			}
+			break;
+
+		default:
+			break;
+		}
+	}
+
+	if (var_2 >= 0) {
+		kernel_reset_animation(arg_0, var_2);
+		*arg_4 = var_2;
+	}
+}
+
+static void global_anim1_4(int arg_0, int arg_2, int16 *arg_4) {
+	if (kernel_anim[arg_0].frame == *arg_4)
+		return;
+
+	*arg_4 = kernel_anim[arg_0].frame;
+	int16 var_2 = -1;
+
+	if (arg_2 == 0) {
+		var_2 = 0;
+	} else {
+		switch (*arg_4) {
+		case 1:
+			if (global[g133] == 1)
+				var_2 = 0;
+			break;
+
+		case 2:
+		case 3:
+		case 4:
+			if (global[g133] == 0) {
+				global[g134]++;
+				if (imath_random(7, 15) >= global[g134]) {
+					var_2 = *arg_4 - 1;
+				} else {
+					var_2 = imath_random(1, 3);
+					global[g134] = 0;
+				}
+			} else if (global[g133] == 1) {
+				var_2 = 4;
+			}
+			break;
+
+		case 5:
+			var_2 = 4;
+			global[g136] = -1;
+			break;
+
+		default:
+			break;
+		}
+	}
+
+	if (var_2 >= 0) {
+		kernel_reset_animation(arg_0, var_2);
+		*arg_4 = var_2;
+	}
+}
+
+static void global_anim1_5(int arg_0, int arg_2, int16 *arg_4) {
+	if (kernel_anim[arg_0].frame == *arg_4)
+		return;
+
+	*arg_4 = kernel_anim[arg_0].frame;
+	int16 var_2 = -1;
+
+	if (arg_2 == 0) {
+		var_2 = 0;
+	} else {
+		switch (*arg_4) {
+		case 1:
+			if (global[g133] == 1)
+				var_2 = 0;
+			break;
+
+		case 2:
+		case 3:
+			if (global[g133] == 0) {
+				global[g134]++;
+				if (imath_random(7, 15) >= global[g134]) {
+					var_2 = *arg_4 - 1;
+				} else {
+					var_2 = imath_random(1, 2);
+					global[g134] = 0;
+				}
+			} else if (global[g133] == 1) {
+				var_2 = 3;
+			}
+			break;
+
+		case 4:
+			var_2 = 3;
+			global[g136] = -1;
+			break;
+
+		default:
+			break;
+		}
+	}
+
+	if (var_2 >= 0) {
+		kernel_reset_animation(arg_0, var_2);
+		*arg_4 = var_2;
+	}
+}
+
+void global_anim1(int arg_0, int arg_2, int arg_4, int16 *arg_6) {
+	if (global[g150]) {
+		global[g135] = -1;
+		global[g145] = -1;
+	}
+
+	if (global[g135])
+		global[g133] = 1;
+
+	if (global[g150]) {
+		if (global[g146] && global[g136]) {
+			global[g146] = 0;
+			global[g136] = 0;
+			global[g145] = 0;
+			global[g135] = 0;
+			global[g150] = 0;
+			kernel_timing_trigger(1, 26);
+		}
+	} else {
+		if (global[g135] && global[g136]) {
+			global[g136] = 0;
+			global[g135] = 0;
+			kernel_timing_trigger(1, 24);
+		}
+	}
+
+	switch (arg_0) {
+	case 1:
+	case 3:
+		global_anim1_1(arg_2, arg_4, arg_6);
+		break;
+	case 2:
+		global_anim1_2(arg_2, arg_4, arg_6);
+		break;
+	case 4:
+	case 6:
+		global_anim1_3(arg_2, arg_4, arg_6);
+		break;
+	case 7:
+	case 9:
+		global_anim1_4(arg_2, arg_4, arg_6);
+		break;
+	case 8:
+		global_anim1_5(arg_2, arg_4, arg_6);
+
+		break;
+	default:
+		break;
+	}
+}
+
+static void global_anim2_1(int arg_0, int arg_2, int16 *arg_4);
+static void global_anim2_2(int arg_0, int arg_2, int16 *arg_4);
+static void global_anim2_3(int arg_0, int arg_2, int16 *arg_4);
+static void global_anim2_4(int arg_0, int arg_2, int16 *arg_4);
+static void global_anim2_5(int arg_0, int arg_2, int16 *arg_4);
+
+void global_anim2(int arg_0, int arg_2, int arg_4, int16 *arg_6) {
+	if (global[g150]) {
+		global[g135] = -1;
+		global[g145] = -1;
+	}
+
+	if (global[g145])
+		global[g143] = 1;
+
+	if (global[g150]) {
+		if (global[g146] && global[g136]) {
+			global[g146] = 0;
+			global[g136] = 0;
+			global[g145] = 0;
+			global[g135] = 0;
+			global[g150] = 0;
+			kernel_timing_trigger(1, 26);
+		}
+	} else {
+		if (global[g145] && global[g146]) {
+			global[g146] = 0;
+			global[g145] = 0;
+			kernel_timing_trigger(1, 25);
+		}
+	}
+
+	switch (arg_0) {
+	case 1:
+	case 3:
+		global_anim2_1(arg_2, arg_4, arg_6);
+		break;
+	case 2:
+		global_anim2_2(arg_2, arg_4, arg_6);
+		break;
+	case 4:
+	case 6:
+		global_anim2_3(arg_2, arg_4, arg_6);
+		break;
+	case 7:
+	case 9:
+		global_anim2_4(arg_2, arg_4, arg_6);
+		break;
+	case 8:
+		global_anim2_5(arg_2, arg_4, arg_6);
+		break;
+	default:
+		break;
+	}
+}
+
+static void global_anim2_1(int arg_0, int arg_2, int16 *arg_4) {
+	if (kernel_anim[arg_0].frame == *arg_4)
+		return;
+
+	*arg_4 = kernel_anim[arg_0].frame;
+	int16 var_4 = -1;
+
+	if (arg_2 == 0) {
+		var_4 = 0;
+	} else {
+		switch (*arg_4) {
+		case 1:
+			if (global[g143] == 1)
+				var_4 = 0;
+			break;
+
+		case 2:
+		case 3:
+		case 11:
+			if (global[g143] == 0) {
+				global[g144]++;
+				if (imath_random(10, 17) >= global[g144]) {
+					if (*arg_4 == 11)
+						var_4 = 1;
+					else
+						var_4 = *arg_4 - 1;
+				} else {
+					var_4 = imath_random(1, 3);
+					global[g144] = 0;
+				}
+			} else if (global[g143] == 1) {
+				var_4 = 11;
+			}
+			break;
+
+		case 5:
+		case 6:
+		case 8:
+			if (global[g143] == 0) {
+				global[g144]++;
+				if (imath_random(1, 3) >= global[g144]) {
+					if (*arg_4 == 8)
+						var_4 = 6;
+					else if (*arg_4 == 5)
+						var_4 = 5;
+					else
+						var_4 = *arg_4 - 1;
+				} else {
+					int16 pick = imath_random(1, 3) - 1;
+					if (pick == 0)      var_4 = 5;
+					else if (pick == 1) var_4 = 6;
+					else if (pick == 2) var_4 = 8;
+					global[g144] = 0;
+				}
+			} else if (global[g143] == 1) {
+				global[g144] = 0;
+				var_4 = 8;
+			}
+			break;
+
+		case 10:
+			global[g144] = 0;
+			break;
+
+		case 12:
+			var_4 = 11;
+			global[g146] = -1;
+			break;
+
+		default:
+			break;
+		}
+	}
+
+	if (var_4 >= 0) {
+		kernel_reset_animation(arg_0, var_4);
+		*arg_4 = var_4;
+	}
+}
+
+static void global_anim2_2(int arg_0, int arg_2, int16 *arg_4) {
+	if (kernel_anim[arg_0].frame == *arg_4)
+		return;
+
+	*arg_4 = kernel_anim[arg_0].frame;
+	int16 var_2 = -1;
+
+	if (arg_2 == 0) {
+		var_2 = 0;
+	} else {
+		switch (*arg_4) {
+		case 1:
+			if (global[g143] == 1)
+				var_2 = 0;
+			break;
+
+		case 2:
+		case 15:
+			if (global[g143] == 0) {
+				var_2 = 1;
+				global[g144]++;
+				if (global[g144] > 17) {
+					var_2 = imath_random(1, 2);
+					global[g144] = 0;
+				}
+			} else if (global[g143] == 1) {
+				var_2 = 15;
+			}
+			break;
+
+		case 7:
+			digi_play_build_ii('_', 2, 3);
+			break;
+
+		case 8:
+		case 9:
+		case 10:
+		case 11:
+			if (global[g143] == 0) {
+				global[g144]++;
+				if (imath_random(5, 10) >= global[g144]) {
+					var_2 = imath_random(8, 10);
+				} else {
+					var_2 = imath_random(8, 11);
+					global[g144] = 0;
+				}
+			} else if (global[g143] == 1) {
+				var_2 = 11;
+			}
+			break;
+
+		case 16:
+			var_2 = 15;
+			global[g146] = -1;
+			break;
+
+		default:
+			break;
+		}
+	}
+
+	if (var_2 >= 0) {
+		kernel_reset_animation(arg_0, var_2);
+		*arg_4 = var_2;
+	}
+}
+
+static void global_anim2_3(int arg_0, int arg_2, int16 *arg_4) {
+	if (kernel_anim[arg_0].frame == *arg_4)
+		return;
+
+	*arg_4 = kernel_anim[arg_0].frame;
+	int16 var_2 = -1;
+
+	if (arg_2 == 0) {
+		var_2 = 0;
+	} else {
+		switch (*arg_4) {
+		case 1:
+			if (global[g143] == 1)
+				var_2 = 0;
+			break;
+
+		case 2:
+		case 8:
+			if (global[g143] == 0) {
+				var_2 = 1;
+				global[g144]++;
+				if (imath_random(15, 20) < global[g144]) {
+					var_2 = imath_random(1, 2);
+					global[g144] = 0;
+				}
+			} else if (global[g143] == 1) {
+				var_2 = 8;
+			}
+			break;
+
+		case 9:
+			var_2 = 8;
+			global[g146] = -1;
+			break;
+
+		default:
+			break;
+		}
+	}
+
+	if (var_2 >= 0) {
+		kernel_reset_animation(arg_0, var_2);
+		*arg_4 = var_2;
+	}
+}
+
+static void global_anim2_4(int arg_0, int arg_2, int16 *arg_4) {
+	if (kernel_anim[arg_0].frame == *arg_4)
+		return;
+
+	*arg_4 = kernel_anim[arg_0].frame;
+	int16 var_2 = -1;
+
+	if (arg_2 == 0) {
+		var_2 = 0;
+	} else {
+		switch (*arg_4) {
+		case 1:
+			if (global[g143] == 1)
+				var_2 = 0;
+			break;
+
+		case 2:
+		case 7:
+			if (global[g143] == 0) {
+				global[g144]++;
+				if (imath_random(7, 15) >= global[g144]) {
+					var_2 = 1;
+				} else {
+					var_2 = imath_random(1, 2);
+					global[g144] = 0;
+				}
+			} else if (global[g143] == 1) {
+				var_2 = 7;
+			}
+			break;
+
+		case 5:
+			if (imath_random(1, 2) == 1)
+				var_2 = 3;
+			break;
+
+		case 8:
+			var_2 = 7;
+			global[g146] = -1;
+			break;
+
+		default:
+			break;
+		}
+	}
+
+	if (var_2 >= 0) {
+		kernel_reset_animation(arg_0, var_2);
+		*arg_4 = var_2;
+	}
+}
+
+static void global_anim2_5(int arg_0, int arg_2, int16 *arg_4) {
+	if (kernel_anim[arg_0].frame == *arg_4)
+		return;
+
+	*arg_4 = kernel_anim[arg_0].frame;
+	int16 var_2 = -1;
+
+	if (arg_2 == 0) {
+		var_2 = 0;
+	} else {
+		switch (*arg_4) {
+		case 1:
+			if (global[g143] == 1)
+				var_2 = 0;
+			break;
+
+		case 2:
+		case 3:
+			if (global[g143] == 0) {
+				global[g144]++;
+				if (imath_random(7, 15) >= global[g144]) {
+					var_2 = *arg_4 - 1;
+				} else {
+					var_2 = imath_random(1, 2);
+					global[g144] = 0;
+				}
+			} else if (global[g143] == 1) {
+				var_2 = 3;
+			}
+			break;
+
+		case 4:
+			var_2 = 3;
+			global[g146] = -1;
+			break;
+
+		default:
+			break;
+		}
+	}
+
+	if (var_2 >= 0) {
+		kernel_reset_animation(arg_0, var_2);
+		*arg_4 = var_2;
+	}
+}
+
 void global_digi_play(int num) {
 	// TODO
 	warning("TODO: global_digi_play");
diff --git a/engines/mads/madsv2/forest/global.h b/engines/mads/madsv2/forest/global.h
index 52f035909e7..286505cc4d0 100644
--- a/engines/mads/madsv2/forest/global.h
+++ b/engines/mads/madsv2/forest/global.h
@@ -33,7 +33,7 @@ enum {
 	walker_timing             =   0,   /* Stop walker timing (long) */
 	walker_timing_2           =   1,
 	inventory_is_displayed    =   2,   /* T if inventory is being displayed */
-	g003                      =   3,
+	player_hyperwalked        =   3,
 	player_selected_object    =   4,
 	walker_converse_state     =   5,
 	walker_converse_now       =   6,
@@ -248,6 +248,8 @@ extern int16 flags[40];
 extern void global_section_constructor();
 extern void sync_room(Common::Serializer &s);
 
+extern void global_anim1(int arg_0, int arg_2, int arg_4, int16 *arg_6);
+extern void global_anim2(int arg_0, int arg_2, int arg_4, int16 *arg_6);
 extern void global_digi_play(int num);
 extern void global_daemon_code();
 
diff --git a/engines/mads/madsv2/forest/rooms/room101.cpp b/engines/mads/madsv2/forest/rooms/room101.cpp
index b1c5c7e0b9b..b7a5928c463 100644
--- a/engines/mads/madsv2/forest/rooms/room101.cpp
+++ b/engines/mads/madsv2/forest/rooms/room101.cpp
@@ -30,6 +30,7 @@
 #include "mads/madsv2/core/mouse.h"
 #include "mads/madsv2/core/object.h"
 #include "mads/madsv2/core/player.h"
+#include "mads/madsv2/core/sprite.h"
 #include "mads/madsv2/core/text.h"
 #include "mads/madsv2/forest/mads/inventory.h"
 #include "mads/madsv2/forest/mads/sounds.h"
@@ -81,9 +82,10 @@ struct Scratch {
 
 static Scratch scratch;
 
-#define ss    scratch.sprite
-#define seq   scratch.sequence
-#define aa    scratch.animation
+#define ss     scratch.sprite
+#define seq    scratch.sequence
+#define aa     scratch.animation
+#define aainfo scratch.array1
 
 static void room_101_init1() {
 	global[g009] = -1;
@@ -288,8 +290,358 @@ static void room_101_init() {
 	}
 }
 
+static void room_101_anim1() {
+	int16 frame = kernel_anim[aa[6]].frame;
+	if (frame == aainfo[6]._val2)
+		return;
+	aainfo[6]._val2 = frame;
+
+	switch (scratch._ac) {
+	case 2:
+		if (frame == 1) {
+			aainfo[6]._val3 = 10;
+			digi_play_build(101, 'b', 1, 1);
+			scratch._aa = 1;
+			return;
+		}
+		if (frame == 6) {
+			if (aainfo[6]._val3 != 10) return;
+			aainfo[6]._val2 = 2;
+			kernel_reset_animation(aa[6], 2);
+			return;
+		}
+		if (frame == 10) {
+			if (aainfo[6]._val3 != 9) return;
+			aainfo[6]._val2 = 6;
+			kernel_reset_animation(aa[6], 6);
+			return;
+		}
+		if (frame == 14) {
+			if (aainfo[6]._val3 != 12) return;
+			aainfo[6]._val2 = 13;
+			kernel_reset_animation(aa[6], 13);
+		}
+		return;
+
+	case 4:
+		if (frame == 10) {
+			aainfo[6]._val3 = 9;
+			digi_play_build(101, 'r', 2, 1);
+			scratch._aa = 10;
+			return;
+		}
+		if (frame == 15) {
+			if (aainfo[6]._val3 != 9) return;
+			aainfo[6]._val2 = 11;
+			kernel_reset_animation(aa[6], 11);
+		}
+		return;
+
+	case 6:
+		if (frame == 7) {
+			aainfo[6]._val3 = 11;
+			digi_play_build(101, 'e', 1, 1);
+			scratch._aa = 20;
+			return;
+		}
+		if (frame == 12) {
+			if (aainfo[6]._val3 != 11) return;
+			aainfo[6]._val2 = 8;
+			kernel_reset_animation(aa[6], 8);
+		}
+		return;
+
+	case 9:
+		if (frame == 28) {
+			aainfo[6]._val3 = 10;
+			digi_play_build(101, 'b', 3, 1);
+			scratch._aa = 30;
+			return;
+		}
+		if (frame == 30) {
+			if (aainfo[6]._val3 != 10) return;
+			aainfo[6]._val2 = 29;
+			kernel_reset_animation(aa[6], 29);
+		}
+		return;
+
+	case 10:
+		if (frame == 88) {
+			aainfo[6]._val3 = 10;
+			digi_play_build(101, 'b', 4, 1);
+			scratch._aa = 40;
+			return;
+		}
+		if (frame == 94) {
+			if (aainfo[6]._val3 != 10) return;
+			aainfo[6]._val2 = 90;
+			kernel_reset_animation(aa[6], 90);
+		}
+		return;
+	}
+}
+
+static void room_101_anim2() {
+	int16 frame = kernel_anim[aa[7]].frame;
+	if (frame == aainfo[7]._val2)
+		return;
+	aainfo[7]._val2 = frame;
+	if (frame != 18) return;
+	if (aainfo[7]._val3 != 7) return;
+	aainfo[7]._val2 = 6;
+	kernel_reset_animation(aa[7], 6);
+}
+
+static void room_101_anim3() {
+	int16 frame = kernel_anim[aa[0]].frame;
+	if (frame != aainfo[0]._val2)
+		aainfo[0]._val2 = frame;
+	if (global[player_hyperwalked] != -1) return;
+	int16 resetFrame = scratch._9c - 1;
+	aainfo[0]._val2 = resetFrame;
+	kernel_reset_animation(aa[0], resetFrame);
+}
+
+static void room_101_anim4() {
+	int16 frame = kernel_anim[aa[4]].frame;
+	if (frame == aainfo[4]._val2)
+		return;
+	aainfo[4]._val2 = frame;
+
+	switch (aainfo[4]._val3) {
+	case 13:
+		if (frame == 37)
+			digi_play_build(101, '_', 1, 2);
+		return;
+
+	case 14:
+		if (frame == 26) {
+			digi_play_build(101, '_', 1, 2);
+			return;
+		}
+		if (frame > 26) return;
+		if (frame == 2) {
+			digi_play_build(101, 'e', 2, 1);
+			scratch._aa = 50;
+			return;
+		}
+		if (frame == 7) {
+			if (scratch._aa != 50) return;
+			aainfo[4]._val2 = 3;
+			kernel_reset_animation(aa[4], 3);
+			return;
+		}
+		if (frame == 9) {
+			if (scratch._aa != 50) return;
+			aainfo[4]._val2 = 8;
+			kernel_reset_animation(aa[4], 8);
+			return;
+		}
+		if (frame == 18) {
+			if (scratch._aa != 51) return;
+			aainfo[4]._val2 = 14;
+			kernel_reset_animation(aa[4], 14);
+		}
+		return;
+
+	case 15:
+		if (frame == 24) {
+			digi_play_build(101, 'e', 4, 1);
+			scratch._aa = 0;
+			return;
+		}
+		if (frame == 41)
+			digi_play_build(101, '_', 1, 2);
+		return;
+	}
+}
+
+static void room_101_anim5() {
+	int16 frame = kernel_anim[aa[2]].frame;
+	if (frame != aainfo[2]._val2)
+		aainfo[2]._val2 = frame;
+}
+
+static void room_101_anim6() {
+	int16 frame = kernel_anim[aa[1]].frame;
+	if (frame != aainfo[1]._val2)
+		aainfo[1]._val2 = frame;
+}
+
+static void room_101_anim7() {
+	int16 frame = kernel_anim[aa[5]].frame;
+	if (frame == aainfo[5]._val2)
+		return;
+	aainfo[5]._val2 = frame;
+	if (frame == 2) {
+		if (scratch._ae != 4) return;
+		digi_initial_volume(100);
+		digi_play_build(101, '_', 500, 2);
+		global[g009] = 0;
+		return;
+	}
+	if (frame == 78) {
+		if (scratch._ae != 5) return;
+		kernel_abort_animation(aa[5]);
+		aainfo[5]._val1 = 0;
+		player.x = 96;
+		player.y = 140;
+		player.facing = 3;
+		player.walker_visible = -1;
+		player.commands_allowed = -1;
+		mouse_show();
+		kernel_synch(4, 2, 0, 0);
+	}
+}
+
+static void room_101_anim8() {
+	int16 frame = kernel_anim[aa[8]].frame;
+	if (frame == aainfo[8]._val2)
+		return;
+	aainfo[8]._val2 = frame;
+	if (frame != 9) {
+		if (frame != 81) return;
+		dont_frag_the_palette();
+		kernel_abort_animation(aa[8]);
+		aainfo[8]._val1 = 0;
+		stop_speech_on_run_animation = false;
+		aa[9] = kernel_run_animation(kernel_name('I', 2), 0);
+		aainfo[9]._val1 = -1;
+		kernel_synch(3, 3, aa[9], aa[8]);
+	}
+	kernel_timing_trigger(1, 113);
+}
+
+static void room_101_anim9() {
+	int16 frame = kernel_anim[aa[9]].frame;
+	if (frame != aainfo[9]._val2) {
+		aainfo[9]._val2 = frame;
+		if (frame == 99) {
+			digi_play_build(101, 'r', 3, 1);
+			scratch._b4 = 99;
+		} else if (frame < 99) {
+			if (frame == 1) {
+				digi_play_build(101, 'c', 1, 1);
+				scratch._b4 = 1;
+			} else if (frame == 67) {
+				digi_play_build(101, 'e', 5, 1);
+				scratch._b4 = 67;
+			}
+		} else {
+			if (frame == 135) {
+				digi_play_build(101, 'm', 1, 1);
+				scratch._b4 = 135;
+			} else if (frame == 163) {
+				digi_play_build(101, 'b', 6, 1);
+				scratch._b4 = 163;
+			} else if (frame == 205) {
+				dont_frag_the_palette();
+				kernel_abort_animation(aa[9]);
+				aainfo[9]._val1 = 0;
+				stop_speech_on_run_animation = false;
+				aa[10] = kernel_run_animation(kernel_name('I', 3), 0);
+				aainfo[10]._val1 = -1;
+				kernel_synch(3, 3, aa[10], aa[9]);
+				kernel_timing_trigger(1, 113);
+			}
+		}
+	}
+
+	if (kernel.trigger != 7 && kernel.trigger != 28) return;
+	int16 b4 = scratch._b4;
+	if (b4 == 1 || b4 == 67 || b4 == 99 || b4 == 135 || b4 == 163)
+		scratch._b4 = -1;
+}
+
+static void room_101_anim10() {
+	int16 frame = kernel_anim[aa[10]].frame;
+	if (frame != aainfo[10]._val2) {
+		aainfo[10]._val2 = frame;
+		if (frame == 90) {
+			stop_speech_on_run_animation = true;
+			kernel_abort_animation(aa[10]);
+			aainfo[10]._val1 = 0;
+			new_room = 106;
+		} else if (frame < 90) {
+			if (frame == 35) {
+				scratch._b4 = 35;
+			} else if (frame < 35) {
+				if (frame == 5)
+					global_digi_play(11);
+				else if (frame == 30) {
+					digi_play_build(101, '_', 3, 1);
+					scratch._b4 = 30;
+				}
+			} else {
+				if (frame == 47) {
+					digi_play_build(101, 'b', 7, 1);
+					scratch._b4 = 47;
+				} else if (frame == 70) {
+					digi_play_build(101, 'e', 6, 1);
+					scratch._b4 = 70;
+				} else if (frame == 81) {
+					digi_play_build(101, '_', 4, 1);
+					scratch._b4 = 81;
+				}
+			}
+		}
+	}
+
+	if (kernel.trigger != 7 && kernel.trigger != 28) return;
+	int16 b4 = scratch._b4;
+	if (b4 > 81) return;
+	if (b4 == 30 || b4 == 35 || b4 == 47 || b4 == 70 || b4 == 81)
+		scratch._b4 = -1;
+}
+
 static void room_101_daemon() {
-	// TODO
+	if (flags[0] < 0 && global[player_hyperwalked]) {
+		flags[0] = 0;
+		flags[1] = 0;
+		flags[2] = 0;
+		flags[3] = 0;
+		new_room = 904;
+	}
+
+	switch (kernel.trigger) {
+	case 113:
+		digi_initial_volume(90);
+		digi_play_build(101, '_', 5, 3);
+		digi_flag1 = true;
+		break;
+	}
+
+	if (kernel.trigger == 9 && flags[0] != -3)
+		scratch._b0 = 0;
+
+	if (scratch._b0 == 0 && flags[0] != -3) {
+		if (imath_random(1, 150) == 1) {
+			digi_initial_volume(25);
+			digi_play_build(104, '_', 1, 3);
+			scratch._b0 = -1;
+		}
+	}
+
+	if (flags[0] != -3) {
+		global_anim1(1, scratch._a4, global[g131], &global[g132]);   // TODO: identify global_anim
+		global_anim2(3, scratch._a6, global[g141], &global[g142]); // TODO: identify global_anim_2
+		if (mouse_hidden != 0)
+			mouse_show();
+	}
+
+	if (aainfo[6]._val1)  room_101_anim1();
+	if (aainfo[7]._val1)  room_101_anim2();
+	if (aainfo[0]._val1)  room_101_anim3();
+	if (aainfo[4]._val1)  room_101_anim4();
+	if (aainfo[2]._val1)  room_101_anim5();
+	if (aainfo[1]._val1)  room_101_anim6();
+	if (aainfo[5]._val1)  room_101_anim7();
+	if (aainfo[8]._val1)  room_101_anim8();
+	if (aainfo[9]._val1)  room_101_anim9();
+	if (aainfo[10]._val1) room_101_anim10();
+
+	if (scratch._b2)
+		kernel_random_frame(scratch._a8, &global[g151], global[g154]);
 }
 
 static void room_101_pre_parser() {


Commit: 40e784859a8db62f09f8d445c59982ff1b43fe6e
    https://github.com/scummvm/scummvm/commit/40e784859a8db62f09f8d445c59982ff1b43fe6e
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-06-04T21:41:31+10:00

Commit Message:
MADS: FOREST: Implemented remainder of room 101

Changed paths:
    engines/mads/madsv2/forest/journal.cpp
    engines/mads/madsv2/forest/journal.h
    engines/mads/madsv2/forest/rooms/room101.cpp


diff --git a/engines/mads/madsv2/forest/journal.cpp b/engines/mads/madsv2/forest/journal.cpp
index b86344bbc25..07ee1c45009 100644
--- a/engines/mads/madsv2/forest/journal.cpp
+++ b/engines/mads/madsv2/forest/journal.cpp
@@ -37,7 +37,7 @@ void open_journal() {
 	// TODO
 }
 
-void close_journal() {
+void close_journal(int mode) {
 	// TODO
 }
 
diff --git a/engines/mads/madsv2/forest/journal.h b/engines/mads/madsv2/forest/journal.h
index 1e2f97fb3ed..c0bf195f389 100644
--- a/engines/mads/madsv2/forest/journal.h
+++ b/engines/mads/madsv2/forest/journal.h
@@ -31,7 +31,7 @@ namespace Forest {
 extern void display_journal();
 extern void leave_journal();
 extern void open_journal();
-extern void close_journal();
+extern void close_journal(int mode);
 
 } // namespace Forest
 } // namespace MADSV2
diff --git a/engines/mads/madsv2/forest/rooms/room101.cpp b/engines/mads/madsv2/forest/rooms/room101.cpp
index b7a5928c463..85d59475940 100644
--- a/engines/mads/madsv2/forest/rooms/room101.cpp
+++ b/engines/mads/madsv2/forest/rooms/room101.cpp
@@ -36,6 +36,7 @@
 #include "mads/madsv2/forest/mads/sounds.h"
 #include "mads/madsv2/forest/mads/words.h"
 #include "mads/madsv2/forest/global.h"
+#include "mads/madsv2/forest/journal.h"
 #include "mads/madsv2/forest/rooms/section1.h"
 #include "mads/madsv2/forest/rooms/room101.h"
 
@@ -490,7 +491,7 @@ static void room_101_anim7() {
 		player.walker_visible = -1;
 		player.commands_allowed = -1;
 		mouse_show();
-		kernel_synch(4, 2, 0, 0);
+		kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
 	}
 }
 
@@ -507,7 +508,7 @@ static void room_101_anim8() {
 		stop_speech_on_run_animation = false;
 		aa[9] = kernel_run_animation(kernel_name('I', 2), 0);
 		aainfo[9]._val1 = -1;
-		kernel_synch(3, 3, aa[9], aa[8]);
+		kernel_synch(KERNEL_ANIM, aa[9], KERNEL_ANIM, aa[8]);
 	}
 	kernel_timing_trigger(1, 113);
 }
@@ -541,7 +542,7 @@ static void room_101_anim9() {
 				stop_speech_on_run_animation = false;
 				aa[10] = kernel_run_animation(kernel_name('I', 3), 0);
 				aainfo[10]._val1 = -1;
-				kernel_synch(3, 3, aa[10], aa[9]);
+				kernel_synch(KERNEL_ANIM, aa[10], KERNEL_ANIM, aa[9]);
 				kernel_timing_trigger(1, 113);
 			}
 		}
@@ -604,11 +605,398 @@ static void room_101_daemon() {
 	}
 
 	switch (kernel.trigger) {
+	case 7:
+		switch (scratch._aa) {
+		case 1:
+			aainfo[6]._val2 = 13;
+			kernel_reset_animation(aa[6], 13);
+			aainfo[6]._val3 = 12;
+			kernel_timing_trigger(25, 7);
+			scratch._aa++;
+			break;
+		case 2:
+			aainfo[6]._val2 = 6;
+			kernel_reset_animation(aa[6], 6);
+			aainfo[6]._val3 = 9;
+			digi_play_build(101, 'r', 1, 1);
+			scratch._aa++;
+			break;
+		case 3:
+			aainfo[6]._val2 = 13;
+			kernel_reset_animation(aa[6], 13);
+			aainfo[6]._val3 = 12;
+			kernel_timing_trigger(30, 106);
+			break;
+		case 4:
+			aainfo[6]._val2 = 12;
+			kernel_reset_animation(aa[6], 12);
+			aainfo[6]._val3 = 0;
+			scratch._aa++;
+			break;
+		case 10:
+			aainfo[6]._val2 = 15;
+			kernel_reset_animation(aa[6], 15);
+			aainfo[6]._val3 = 0;
+			scratch._aa++;
+			break;
+		case 20:
+			aainfo[6]._val2 = 13;
+			kernel_reset_animation(aa[6], 13);
+			aainfo[6]._val3 = 0;
+			scratch._aa++;
+			break;
+		case 29:
+			global[walker_converse_state] = 0;
+			close_journal(3);
+			player.commands_allowed = true;
+			break;
+		case 30:
+			aainfo[6]._val2 = 31;
+			kernel_reset_animation(aa[6], 31);
+			aainfo[6]._val3 = 0;
+			scratch._aa++;
+			break;
+		case 40:
+			aainfo[6]._val2 = 95;
+			kernel_reset_animation(aa[6], 95);
+			aainfo[6]._val3 = 0;
+			scratch._aa++;
+			break;
+		case 49:
+			kernel_abort_animation(scratch._a8);
+			scratch._b2 = 0;
+			kernel_reset_animation(scratch._a4, 0);
+			kernel_reset_animation(scratch._a6, 0);
+			global[g133] = 1;
+			global[g143] = 1;
+			inter_move_object(0, 2);
+			kernel_seq_delete(seq[2]);
+			kernel_flip_hotspot(105, 0);
+			aa[4] = kernel_run_animation(kernel_name('R', 5), 103);
+			aainfo[4]._val1 = -1;
+			aainfo[4]._val3 = 14;
+			scratch._a2 = 4;
+			kernel_synch(KERNEL_ANIM, scratch._a4, KERNEL_ANIM, aa[4]);
+			break;
+		case 50:
+			aainfo[4]._val2 = 8;
+			kernel_reset_animation(aa[4], 8);
+			kernel_timing_trigger(45, 107);
+			break;
+		case 51:
+			aainfo[4]._val2 = 19;
+			kernel_reset_animation(aa[4], 19);
+			break;
+		case 59:
+			kernel_abort_animation(scratch._a8);
+			scratch._b2 = 0;
+			kernel_reset_animation(scratch._a4, 0);
+			kernel_reset_animation(scratch._a6, 0);
+			global[g133] = 1;
+			global[g143] = 1;
+			inter_move_object(11, 2);
+			kernel_seq_delete(seq[0]);
+			kernel_flip_hotspot(164, 0);
+			aa[4] = kernel_run_animation(kernel_name('R', 6), 103);
+			aainfo[4]._val1 = -1;
+			aainfo[4]._val3 = 15;
+			scratch._a2 = 4;
+			kernel_synch(KERNEL_ANIM, scratch._a4, KERNEL_ANIM, aa[4]);
+			break;
+		case 69:
+			global[g154] = 0;
+			kernel_abort_animation(scratch._a8);
+			player.walker_visible = -1;
+			scratch._b2 = 0;
+			kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
+			kernel_timing_trigger(45, 109);
+			break;
+		default:
+			break;
+		}
+		break;
+
+	case 26:
+		switch (scratch._9a) {
+		case 15:
+			scratch._aa = 59;
+			global[g154] = 2;
+			player.commands_allowed = 0;
+			scratch._a8 = kernel_run_animation_talk('b', 7, 0);
+			kernel_position_anim(scratch._a8, player.x, player.y, player.scale, player.depth);
+			scratch._b2 = -1;
+			kernel_synch(KERNEL_ANIM, scratch._a8, KERNEL_PLAYER, 0);
+			digi_play_build_ii('b', 2, 1);
+			break;
+		case 14:
+			scratch._aa = 49;
+			global[g154] = 2;
+			player.commands_allowed = 0;
+			player.walker_visible = 0;
+			scratch._a8 = kernel_run_animation_talk('b', 6, 0);
+			kernel_position_anim(scratch._a8, player.x, player.y, player.scale, player.depth);
+			scratch._b2 = -1;
+			kernel_synch(KERNEL_ANIM, scratch._a8, KERNEL_PLAYER, 0);
+			digi_play_build_ii('b', 1, 1);
+			break;
+
+		case 13:
+			scratch._aa = 69;
+			player.commands_allowed = 0;
+			player.walker_visible = 0;
+			kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
+			global[g154] = 2;
+			scratch._a8 = kernel_run_animation_talk('b', 4, 0);
+			kernel_position_anim(scratch._a8, player.x, player.y, player.scale, player.depth);
+			scratch._b2 = -1;
+			kernel_synch(KERNEL_ANIM, scratch._a8, KERNEL_PLAYER, 0);
+			digi_play_build_ii('b', 2, 1);
+			break;
+
+		default:
+			break;
+		}
+		break;
+
+	case 24:
+		if (scratch._96 == 3) {
+			aa[1] = kernel_run_animation(kernel_name('E', 1), 102);
+			aainfo[1]._val1 = -1;
+			scratch._a0 = 1;
+			kernel_reset_animation(scratch._a4, 0);
+			kernel_synch(KERNEL_ANIM, aa[1], KERNEL_ANIM, scratch._a4);
+			global[g133] = 1;
+		}
+		break;
+
+	case 25:
+		if (scratch._98 == 2) {
+			aa[2] = kernel_run_animation(kernel_name('R', 1), 101);
+			aainfo[2]._val1 = -1;
+			scratch._9e = 2;
+			kernel_reset_animation(scratch._a6, 0);
+			kernel_synch(KERNEL_ANIM, aa[2], KERNEL_ANIM, scratch._a6);
+			global[g143] = 1;
+		}
+		break;
+
+	case 104:
+		switch (scratch._ac) {
+		case 1:
+			kernel_abort_animation(aa[6]);
+			aa[6] = kernel_run_animation(kernel_name('b', 2), 104);
+			aainfo[6]._val1 = -1;
+			scratch._9c = 1;
+			scratch._ac++;
+			break;
+		case 2:
+			kernel_abort_animation(aa[6]);
+			aa[6] = kernel_run_animation(kernel_name('b', 3), 104);
+			aainfo[6]._val1 = -1;
+			scratch._9c = 1;
+			scratch._ac++;
+			break;
+		case 3:
+			kernel_abort_animation(aa[6]);
+			aa[6] = kernel_run_animation(kernel_name('r', 1), 104);
+			aainfo[6]._val1 = -1;
+			scratch._9c = 1;
+			scratch._ac++;
+			break;
+		case 4:
+			kernel_abort_animation(aa[6]);
+			aa[7] = kernel_run_animation(kernel_name('r', 2), 105);
+			aainfo[7]._val1 = -1;
+			aainfo[7]._val3 = 7;
+			scratch._9c = 1;
+			aa[6] = kernel_run_animation(kernel_name('e', 1), 104);
+			aainfo[6]._val1 = -1;
+			scratch._9c = 1;
+			scratch._ac++;
+			break;
+		case 5:
+			kernel_seq_delete(seq[3]);
+			kernel_flip_hotspot(110, 0);
+			kernel_abort_animation(aa[6]);
+			aa[6] = kernel_run_animation(kernel_name('e', 2), 104);
+			aainfo[6]._val1 = -1;
+			scratch._9c = 1;
+			scratch._ac++;
+			break;
+		case 6:
+			kernel_abort_animation(aa[6]);
+			global[g131] = -1;
+			kernel_reset_animation(scratch._a4, 1);
+			kernel_synch(KERNEL_ANIM, scratch._a4, KERNEL_NOW, 0);
+			global[g133] = 0;
+			aa[6] = kernel_run_animation(kernel_name('b', 4), 104);
+			aainfo[6]._val1 = -1;
+			scratch._9c = 1;
+			scratch._ac++;
+			break;
+		case 7:
+			kernel_abort_animation(aa[6]);
+			aa[6] = kernel_run_animation(kernel_name('b', 5), 104);
+			aainfo[6]._val1 = -1;
+			scratch._9c = 1;
+			scratch._ac++;
+			break;
+		case 8:
+			kernel_abort_animation(aa[6]);
+			aa[6] = kernel_run_animation(kernel_name('b', 6), 104);
+			aainfo[6]._val1 = -1;
+			scratch._9c = 1;
+			scratch._ac++;
+			break;
+		case 9:
+			kernel_abort_animation(aa[6]);
+			aa[6] = kernel_run_animation(kernel_name('b', 9), 104);
+			aainfo[6]._val1 = -1;
+			scratch._9c = 1;
+			scratch._ac++;
+			break;
+		case 10:
+			aainfo[7]._val3 = 8;
+			player.walker_visible = -1;
+			kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
+			flags[0] = 2;
+			flags[1] = 0;
+			flags[2] = 0;
+			flags[3] = 0;
+			break;
+		default:
+			break;
+		}
+		break;
+
+	case 103:
+		kernel_abort_animation(aa[4]);
+		aainfo[4]._val1 = 0;
+		global[g131] = -1;
+		global[g141] = -1;
+		kernel_reset_animation(scratch._a4, 1);
+		kernel_synch(KERNEL_ANIM, scratch._a4, KERNEL_NOW, 0);
+		kernel_reset_animation(scratch._a6, 1);
+		kernel_synch(KERNEL_ANIM, scratch._a6, KERNEL_NOW, 0);
+		player.walker_visible = -1;
+		global[g133] = 0;
+		global[g143] = 0;
+		kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
+		player.commands_allowed = -1;
+		break;
+
+	case 107:
+		aainfo[4]._val2 = 13;
+		kernel_reset_animation(aa[4], 13);
+		digi_play_build(101, 'B', 5, 1);
+		scratch._aa++;
+		break;
+
+	case 111:
+		switch (scratch._ae) {
+		case 1:
+			kernel_abort_animation(aa[5]);
+			aa[5] = kernel_run_animation(kernel_name('b', 7), 111);
+			scratch._ae = 2;
+			break;
+		case 2:
+			kernel_abort_animation(aa[5]);
+			aainfo[5]._val1 = 0;
+			new_room = 205;
+			break;
+		case 4:
+			kernel_abort_animation(aa[5]);
+			aa[5] = kernel_run_animation(kernel_name('b', 9), 111);
+			scratch._ae = 5;
+			break;
+		default:
+			break;
+		}
+		break;
+
+	case 109:
+		kernel_reset_animation(scratch._a4, 0);
+		kernel_reset_animation(scratch._a6, 0);
+		global[g133] = 1;
+		global[g143] = 1;
+		inter_move_object(8, 2);
+		kernel_seq_delete(seq[1]);
+		kernel_flip_hotspot(154, 0);
+		aa[4] = kernel_run_animation(kernel_name('R', 4), 103);
+		aainfo[4]._val1 = -1;
+		aainfo[4]._val3 = 13;
+		scratch._a2 = 4;
+		kernel_synch(KERNEL_ANIM, scratch._a4, KERNEL_ANIM, aa[4]);
+		digi_play_build(101, 'e', 3, 1);
+		scratch._aa = 0;
+		break;
+
+	case 106:
+		aainfo[6]._val2 = 3;
+		kernel_reset_animation(aa[6], 3);
+		aainfo[6]._val3 = 10;
+		digi_play_build(101, 'b', 2, 1);
+		scratch._aa++;
+		break;
+
+	case 105:
+		if (aainfo[7]._val3 == 0) {
+			aainfo[7]._val1 = 0;
+			global[g141] = -1;
+			kernel_reset_animation(scratch._a6, 1);
+			kernel_synch(KERNEL_ANIM, scratch._a6, KERNEL_NOW, 0);
+			global[g143] = 0;
+			global[g009] = 0;
+			player.commands_allowed = -1;
+		} else if (aainfo[7]._val3 == 8) {
+			kernel_abort_animation(aa[7]);
+			aa[7] = kernel_run_animation(kernel_name('r', 3), 105);
+			aainfo[7]._val1 = -1;
+			scratch._9c = 1;
+			aainfo[7]._val3 = 0;
+		}
+		break;
+
+	case 100:
+		kernel_abort_animation(aa[0]);
+		aainfo[0]._val1 = 0;
+		global[g131] = -1;
+		global[g141] = -1;
+		kernel_reset_animation(scratch._a4, 1);
+		kernel_synch(KERNEL_ANIM, scratch._a4, KERNEL_NOW, 0);
+		kernel_reset_animation(scratch._a6, 1);
+		kernel_synch(KERNEL_ANIM, scratch._a6, KERNEL_NOW, 0);
+		player.walker_visible = -1;
+		global[g133] = 0;
+		global[g143] = 0;
+		kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
+		player.commands_allowed = -1;
+		break;
+
+	case 101:
+		kernel_abort_animation(aa[scratch._9e]);
+		aainfo[scratch._9e]._val1 = 0;
+		kernel_reset_animation(scratch._a6, 1);
+		kernel_synch(KERNEL_ANIM, scratch._a6, KERNEL_NOW, 0);
+		global[g143] = 0;
+		player.commands_allowed = -1;
+		break;
+
+	case 102:
+		kernel_abort_animation(aa[scratch._a0]);
+		aainfo[scratch._a0]._val1 = 0;
+		kernel_reset_animation(scratch._a4, 1);
+		kernel_synch(KERNEL_ANIM, scratch._a4, KERNEL_NOW, 0);
+		global[g133] = 0;
+		player.commands_allowed = -1;
+		break;
+
 	case 113:
 		digi_initial_volume(90);
 		digi_play_build(101, '_', 5, 3);
 		digi_flag1 = true;
 		break;
+
 	}
 
 	if (kernel.trigger == 9 && flags[0] != -3)
@@ -623,8 +1011,8 @@ static void room_101_daemon() {
 	}
 
 	if (flags[0] != -3) {
-		global_anim1(1, scratch._a4, global[g131], &global[g132]);   // TODO: identify global_anim
-		global_anim2(3, scratch._a6, global[g141], &global[g142]); // TODO: identify global_anim_2
+		global_anim1(1, scratch._a4, global[g131], &global[g132]);
+		global_anim2(3, scratch._a6, global[g141], &global[g142]);
 		if (mouse_hidden != 0)
 			mouse_show();
 	}
@@ -710,9 +1098,27 @@ done:
 }
 
 void room_101_synchronize(Common::Serializer &s) {
-	for (int16 &v : scratch.sprite)    s.syncAsSint16LE(v);
-	for (int16 &v : scratch.sequence)  s.syncAsSint16LE(v);
-	for (auto &v : scratch.array1)     v.synchronize(s);
+	for (int16 &v : scratch.sprite)     s.syncAsSint16LE(v);
+	for (int16 &v : scratch.sequence)   s.syncAsSint16LE(v);
+	for (int16 &v : scratch.animation)  s.syncAsSint16LE(v);
+	for (auto  &v : scratch.array1)     v.synchronize(s);
+	s.syncAsSint16LE(scratch._96);
+	s.syncAsSint16LE(scratch._98);
+	s.syncAsSint16LE(scratch._9a);
+	s.syncAsSint16LE(scratch._9c);
+	s.syncAsSint16LE(scratch._9e);
+	s.syncAsSint16LE(scratch._a0);
+	s.syncAsSint16LE(scratch._a2);
+	s.syncAsSint16LE(scratch._a4);
+	s.syncAsSint16LE(scratch._a6);
+	s.syncAsSint16LE(scratch._a8);
+	s.syncAsSint16LE(scratch._aa);
+	s.syncAsSint16LE(scratch._ac);
+	s.syncAsSint16LE(scratch._ae);
+	s.syncAsSint16LE(scratch._b0);
+	s.syncAsSint16LE(scratch._b2);
+	s.syncAsSint16LE(scratch._b4);
+	s.syncAsSint16LE(scratch._b6);
 }
 
 void room_101_preload() {




More information about the Scummvm-git-logs mailing list