[Scummvm-git-logs] scummvm master -> fad0168d342db0803073701d6e58db6324678344

dreammaster noreply at scummvm.org
Sun Jun 7 06:13:49 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
fad0168d34 MADS: FOREST: Implemented room 205


Commit: fad0168d342db0803073701d6e58db6324678344
    https://github.com/scummvm/scummvm/commit/fad0168d342db0803073701d6e58db6324678344
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-06-07T16:13:41+10:00

Commit Message:
MADS: FOREST: Implemented room 205

Changed paths:
    engines/mads/madsv2/forest/rooms/room203.cpp
    engines/mads/madsv2/forest/rooms/room204.cpp
    engines/mads/madsv2/forest/rooms/room205.cpp


diff --git a/engines/mads/madsv2/forest/rooms/room203.cpp b/engines/mads/madsv2/forest/rooms/room203.cpp
index a64b2fa3af5..5b5d2f67ddd 100644
--- a/engines/mads/madsv2/forest/rooms/room203.cpp
+++ b/engines/mads/madsv2/forest/rooms/room203.cpp
@@ -1083,6 +1083,7 @@ static void room_203_daemon() {
 			kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
 			global[g150] = -1;
 			local->_90 = global[g046] ? 16 : 15;
+			break;
 
 		case 31:
 			kernel_timing_trigger(40, 106);
diff --git a/engines/mads/madsv2/forest/rooms/room204.cpp b/engines/mads/madsv2/forest/rooms/room204.cpp
index c1a28a8c961..4567ab9eddb 100644
--- a/engines/mads/madsv2/forest/rooms/room204.cpp
+++ b/engines/mads/madsv2/forest/rooms/room204.cpp
@@ -503,6 +503,7 @@ static void room_204_anim5() {
 		scratch._a4 = -1;
 	}
 }
+
 static void room_204_anim6() {
 	if (kernel_anim[aa[5]].frame != aainfo[5]._frame) {
 		aainfo[5]._frame = kernel_anim[aa[5]].frame;
diff --git a/engines/mads/madsv2/forest/rooms/room205.cpp b/engines/mads/madsv2/forest/rooms/room205.cpp
index 1b1bd136598..3bc219ec5e0 100644
--- a/engines/mads/madsv2/forest/rooms/room205.cpp
+++ b/engines/mads/madsv2/forest/rooms/room205.cpp
@@ -19,18 +19,19 @@
  *
  */
 
-#include "mads/madsv2/core/conv.h"
+#include "mads/madsv2/core/digi.h"
 #include "mads/madsv2/core/game.h"
+#include "mads/madsv2/core/global.h"
 #include "mads/madsv2/core/imath.h"
 #include "mads/madsv2/core/inter.h"
 #include "mads/madsv2/core/kernel.h"
-#include "mads/madsv2/core/sound.h"
-#include "mads/madsv2/core/text.h"
-#include "mads/madsv2/forest/mads/inventory.h"
-#include "mads/madsv2/forest/mads/sounds.h"
-#include "mads/madsv2/forest/mads/words.h"
+#include "mads/madsv2/core/matte.h"
+#include "mads/madsv2/core/midi.h"
+#include "mads/madsv2/core/object.h"
+#include "mads/madsv2/core/player.h"
 #include "mads/madsv2/forest/global.h"
-#include "mads/madsv2/forest/rooms/section1.h"
+#include "mads/madsv2/forest/journal.h"
+#include "mads/madsv2/forest/rooms/section2.h"
 #include "mads/madsv2/forest/rooms/room205.h"
 
 namespace MADS {
@@ -39,10 +40,23 @@ namespace Forest {
 namespace Rooms {
 
 struct Scratch {
-	int16 sprite[10];       /* Sprite series handles */
-	int16 sequence[10];     /* Sequence handles      */
-	int16 animation[10];     /* Animation handles     */
-	AnimationInfo animation_info[10];
+	int16 sprite[10];                /* Sprite series handles  0x00 */
+	int16 sequence[10];              /* Sequence handles       0x14 */
+	int16 animation[10];             /* Animation handles      0x28 */
+	AnimationInfo animation_info[10];/* Animation info         0x3C */
+	int16 _8c;                       /*                        0x8C */
+	int16 _8e;                       /*                        0x8E */
+	int16 _90;                       /*                        0x90 */
+	int16 _92;                       /*                        0x92 */
+	int16 _94;
+	int16 _96;
+	int16 _98;
+	int16 _9a;                       /*                        0x9A */
+	int16 _9c;                       /*                        0x9C */
+	int16 _9e;                       /*                        0x9E */
+	int16 _a0;                       /*                        0xA0 */
+	int16 _a2;                       /*                        0xA2 */
+	int16 _a4;                       /*                        0xA4 */
 };
 
 static Scratch scratch;
@@ -53,23 +67,421 @@ static Scratch scratch;
 #define aa    local->animation
 #define aainfo scratch.animation_info
 
+static void room_205_init1() {
+	global[g131] = 0;
+	global[g141] = 0;
+	scratch._9c = kernel_run_animation_disp('r', 9, 0);
+	kernel_position_anim(scratch._9c, 76, 130, 62, 5);
+	scratch._9a = kernel_run_animation_disp('e', 9, 0);
+	kernel_position_anim(scratch._9a, 120, 138, 74, 4);
+
+	if (previous_room == KERNEL_RESTORING_GAME) {
+		global[g131] = -1;
+		global[g141] = -1;
+		kernel_reset_animation(scratch._9a, 2);
+		kernel_reset_animation(scratch._9c, 2);
+		global[g133] = 0;
+		global[g143] = 0;
+		return;
+	}
+
+	player.x = 101;
+	player.y = 124;
+	player.facing = 3;
+
+	if (previous_room == 101) {
+		global[player_score] = 0;
+		global[g009] = 0;
+		digi_stop(3);
+		midi_stop();
+		viewing_at_y = 22;
+		flags[10]--;
+		player.commands_allowed = 0;
+		player.walker_visible = 0;
+		aa[6] = kernel_run_animation(kernel_name('t', 1), 104);
+		aainfo[6]._active = -1;
+		return;
+	} else if (previous_room == 199) {
+		global[g131] = -1;
+		global[g141] = -1;
+		kernel_reset_animation(scratch._9a, 2);
+		kernel_reset_animation(scratch._9c, 2);
+		global[g133] = 0;
+		global[g143] = 0;
+		restore_player();
+	} else if (previous_room == 204) {
+		aa[0] = kernel_run_animation(kernel_name('y', 1), 100);
+		aainfo[0]._active = -1;
+		scratch._92 = 57;
+		return;
+	} else if (previous_room == 301) {
+		aa[0] = kernel_run_animation(kernel_name('y', 2), 100);
+		aainfo[0]._active = -1;
+		scratch._92 = 91;
+		return;
+	} else {
+		global[g131] = -1;
+		global[g141] = -1;
+		kernel_reset_animation(scratch._9a, 2);
+		kernel_reset_animation(scratch._9c, 2);
+		global[g133] = 0;
+		global[g143] = 0;
+	}
+
+	player.commands_allowed = -1;
+	player.walker_visible = -1;
+}
 
 static void room_205_init() {
+	scratch._a4 = 0;
+
+	if (previous_room != KERNEL_RESTORING_GAME) {
+		if (previous_room != 199) {
+			player.walker_visible = 0;
+			player.commands_allowed = 0;
+		}
+
+		for (int count = 0; count < 10; count++) {
+			aainfo[count]._active = 0;
+			aainfo[count]._frame = -1;
+			aainfo[count]._val3 = 0;
+			aainfo[count]._val4 = 0;
+		}
+
+		if (previous_room != 199 && flags[10] != 3)
+			flags[10]++;
+	}
+
+	if (flags[10] == -3)
+		flags[10] = 1;
+	room_205_init1();
+}
+
+static void room_205_anim1() {
+	if (kernel_anim[aa[0]].frame != aainfo[0]._frame)
+		aainfo[0]._frame = kernel_anim[aa[0]].frame;
+
+	if (global[player_hyperwalked] == -1) {
+		aainfo[0]._frame = scratch._92 - 1;
+		kernel_reset_animation(aa[0], aainfo[0]._frame);
+	}
+}
+
+static void room_205_anim2() {
+	if (kernel_anim[aa[1]].frame != aainfo[1]._frame)
+		aainfo[1]._frame = kernel_anim[aa[1]].frame;
+
+	if (scratch._a4 == 0)
+		return;
+
+	kernel_random_frame(scratch._9e, &global[g151], global[g154]);
+	kernel_random_frame(scratch._a2, &global[g153], global[g156]);
+
+	if (kernel.trigger != 7 && kernel.trigger != 28)
+		return;
+
+	if (scratch._a4 == 1) {
+		global[g154] = 0;
+		kernel_timing_trigger(20, 28);
+		scratch._a4 = 2;
+	} else if (scratch._a4 == 2) {
+		global[g156] = 2;
+		scratch._a4 = 3;
+		digi_play_build(205, 'e', 1, 1);
+	} else if (scratch._a4 == 3) {
+		scratch._a4 = 4;
+		kernel_abort_animation(scratch._9e);
+		kernel_abort_animation(scratch._a2);
+		player.commands_allowed = -1;
+		player.walker_visible = -1;
+		global[g017] = -1;
+		aainfo[1]._active = 0;
+		kernel_synch(2, 0, 4, 0);
+		global[g131] = -1;
+		global[g141] = -1;
+		kernel_reset_animation(scratch._9a, 1);
+		kernel_reset_animation(scratch._9c, 1);
+		kernel_synch(3, scratch._9a, 4, 0);
+		kernel_synch(3, scratch._9c, 4, 0);
+		global[g133] = 0;
+		global[g143] = 0;
+	}
+}
+
+static void room_205_anim3() {
+	if (kernel_anim[aa[3]].frame != aainfo[3]._frame)
+		aainfo[3]._frame = kernel_anim[aa[3]].frame;
+	int16 frame = aainfo[3]._frame;
+
+	if (global[player_hyperwalked] == -1 && frame <= 23) {
+		aainfo[3]._frame = 23;
+		kernel_reset_animation(aa[3], 23);
+		kernel_synch(3, aa[3], 4, 0);
+		return;
+	}
+
+	if (global[player_hyperwalked] == -1 || frame == 45) {
+		aainfo[3]._frame = 44;
+		kernel_reset_animation(aa[3], 44);
+		kernel_synch(3, aa[3], 4, 0);
+	}
+}
+
+static void room_205_anim4() {
+	if (kernel_anim[aa[2]].frame != aainfo[2]._frame)
+		aainfo[2]._frame = kernel_anim[aa[2]].frame;
+	int16 frame = aainfo[2]._frame;
+
+	if (global[player_hyperwalked] == -1 && frame <= 23) {
+		aainfo[2]._frame = 23;
+		kernel_reset_animation(aa[2], 23);
+		kernel_synch(3, aa[2], 4, 0);
+		return;
+	}
+
+	if (global[player_hyperwalked] == -1 || frame == 45) {
+		aainfo[2]._frame = 44;
+		kernel_reset_animation(aa[2], 44);
+		kernel_synch(3, aa[2], 4, 0);
+	}
+}
+
+static void room_205_anim5() {
+	if (kernel_anim[aa[6]].frame == aainfo[6]._frame)
+		return;
+	aainfo[6]._frame = kernel_anim[aa[6]].frame;
+
+	if (aainfo[6]._frame == 135) {
+		global[g009] = 0;
+		global_digi_play(9);
+		kernel_timing_trigger(180, 105);
+	} else if (aainfo[6]._frame == 138) {
+		aainfo[6]._frame = 137;
+		kernel_reset_animation(aa[6], 137);
+	}
 }
 
 static void room_205_daemon() {
+	switch (kernel.trigger) {
+	case 7:
+		switch (local->_a4) {
+		case 120:
+			if (global[walker_converse_state]) {
+				global[walker_converse_state] = 0;
+				close_journal(3);
+				player.commands_allowed = true;
+			}
+			break;
+
+		case 121:
+			player.commands_allowed = true;
+			if (player.x == 208 && player.y == 102) {
+				kernel_timing_trigger(imath_random(5, 120), 28);
+				local->_a4 = 122;
+			} else {
+				local->_a4 = 0;
+			}
+			break;
+
+		default:
+			break;
+		}
+		break;
+
+	case 24:
+		if (local->_8c == 3) {
+			aa[2] = kernel_run_animation(kernel_name('E', 1), 102);
+			aainfo[2]._active = -1;
+			local->_96 = 2;
+			kernel_reset_animation(local->_9a, 0);
+			kernel_synch(KERNEL_ANIM, aa[2], KERNEL_ANIM, local->_9a);
+			global[g133] = 1;
+		}
+		break;
+
+	case 25:
+		if (local->_8e == 2) {
+			aa[3] = kernel_run_animation(kernel_name('R', 1), 101);
+			aainfo[3]._active = -1;
+			local->_94 = 3;
+			kernel_reset_animation(local->_9c, 0);
+			kernel_synch(KERNEL_ANIM, aa[3], KERNEL_ANIM, local->_9c);
+			global[g143] = 1;
+		}
+		break;
+
+	case 26:
+		kernel_reset_animation(local->_9a, 0);
+		kernel_reset_animation(local->_9c, 0);
+		global[g133] = 1;
+		global[g143] = 1;
+		break;
+
+	case 28:
+		if (local->_a4 == 122) {
+			if (player.x == 208 && player.y == 102) {
+				digi_play_build(221, '_', 1, 1);
+				local->_a4 = 121;
+			} else {
+				local->_a4 = 0;
+			}
+		}
+		break;
+
+	case 100:
+		kernel_abort_animation(aa[0]);
+		aainfo[0]._active = 0;
+
+		if (flags[10] == 1) {
+			kernel_synch(2, 0, 4, 0);
+			scratch._a4 = 1;
+			global[g154] = 2;
+			aainfo[1]._active = -1;
+			global[g141] = -1;
+			global[g017] = 0;
+			player.walker_visible = 0;
+			global[g143] = 0;
+			kernel_reset_animation(scratch._9c, 1);
+			kernel_synch(3, scratch._9c, 4, 0);
+			kernel_synch(3, scratch._9a, 4, 0);
+			global[g131] = -1;
+			global[g133] = 1;
+			global[g156] = 0;
+			scratch._a2 = kernel_run_animation_talk('e', 9, 0);
+			kernel_position_anim(scratch._a2, 120, 138, 74, 4);
+			scratch._9e = kernel_run_animation_talk('b', 2, 0);
+			kernel_position_anim(scratch._9e, player.x, player.y, player.scale, player.depth);
+			kernel_synch(KERNEL_ANIM, scratch._a2, KERNEL_ANIM, scratch._9a);
+			kernel_synch(KERNEL_ANIM, scratch._9e, KERNEL_PLAYER, 0);
+			digi_play_build(205, 'b', 1, 1);
+		} else {
+			global[g131] = -1;
+			global[g141] = -1;
+			kernel_reset_animation(scratch._9a, 1);
+			kernel_synch(KERNEL_ANIM, scratch._9a, KERNEL_PLAYER, 0);
+			kernel_reset_animation(scratch._9c, 1);
+			kernel_synch(KERNEL_ANIM, scratch._9c, KERNEL_PLAYER, 0);
+			player.walker_visible = -1;
+			global[g133] = 0;
+			global[g143] = 0;
+			kernel_synch(2, 0, 4, 0);
+			player.commands_allowed = true;
+		}
+		break;
+
+	case 101:
+		kernel_abort_animation(aa[local->_94]);
+		aainfo[local->_94]._active = false;
+		kernel_reset_animation(local->_9c, 1);
+		kernel_synch(KERNEL_ANIM, local->_9c, KERNEL_PLAYER, 0);
+		global[g143] = 0;
+		player.commands_allowed = true;
+		break;
+
+	case 102:
+		kernel_abort_animation(aa[local->_96]);
+		aainfo[local->_96]._active = false;
+		kernel_reset_animation(local->_9a, 1);
+		kernel_synch(KERNEL_ANIM, local->_9a, KERNEL_PLAYER, 0);
+		global[g133] = 0;
+		player.commands_allowed = true;
+		break;
+
+	case 104:
+		aainfo[6]._active = 0;
+		kernel_abort_animation(aa[6]);
+		new_room = 101;
+		break;
+
+	case 105:
+		aainfo[6]._frame = 139;
+		kernel_reset_animation(aa[6], 139);
+		break;
+
+	default:
+		break;
+	}
+
+	global_anim1(9, local->_9a, global[g131], &global[g132]);
+	global_anim2(9, local->_9c, global[g141], &global[g142]);
+
+	if (aainfo[0]._active)
+		room_205_anim1();
+	if (aainfo[1]._active)
+		room_205_anim2();
+	if (aainfo[3]._active)
+		room_205_anim3();
+	if (aainfo[2]._active)
+		room_205_anim4();
+	if (aainfo[6]._active)
+		room_205_anim5();
 }
 
 static void room_205_pre_parser() {
+	if (player_parse(13, 24, 0))
+		player.walk_off_edge_to_room = 204;
+
+	if (player_parse(13, 34, 0))
+		player.walk_off_edge_to_room = 301;
 }
 
 static void room_205_parser() {
+	if (global[walker_converse_state] != 0) {
+		player.commands_allowed = 0;
+		digi_play_build_ii('c', 1, 1);
+		scratch._a4 = 120;
+		player.command_ready = false;
+		return;
+	}
+
+	if (player_parse(78, 107, 0)) {
+		player.commands_allowed = 0;
+		scratch._a4 = 121;
+		digi_play_build(221, '_', 1, 1);
+		player.command_ready = false;
+		return;
+	}
+
+	if (global[player_selected_object] >= 0) {
+		player.command_ready = false;
+		return;
+	}
+
+	if (player_parse(114, 116, 0)) {
+		player.commands_allowed = 0;
+		global[g145] = -1;
+		scratch._8e = 2;
+		player.command_ready = false;
+		return;
+	}
+
+	if (player_parse(126, 99, 0) || player_parse(78, 119, 0)) {
+		player.commands_allowed = 0;
+		global[g135] = -1;
+		scratch._8c = 3;
+		player.command_ready = false;
+		return;
+	}
 }
 
 void room_205_synchronize(Common::Serializer &s) {
 	for (int16 &v : scratch.sprite)    s.syncAsSint16LE(v);
 	for (int16 &v : scratch.sequence)  s.syncAsSint16LE(v);
 	for (int16 &v : scratch.animation) s.syncAsSint16LE(v);
+	for (AnimationInfo &ai : scratch.animation_info) ai.synchronize(s);
+	s.syncAsSint16LE(scratch._8c);
+	s.syncAsSint16LE(scratch._8e);
+	s.syncAsSint16LE(scratch._90);
+	s.syncAsSint16LE(scratch._92);
+	s.syncAsSint16LE(scratch._94);
+	s.syncAsSint16LE(scratch._96);
+	s.syncAsSint16LE(scratch._98);
+	s.syncAsSint16LE(scratch._9a);
+	s.syncAsSint16LE(scratch._9c);
+	s.syncAsSint16LE(scratch._9e);
+	s.syncAsSint16LE(scratch._a0);
+	s.syncAsSint16LE(scratch._a2);
+	s.syncAsSint16LE(scratch._a4);
 }
 
 void room_205_preload() {




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