[Scummvm-git-logs] scummvm master -> c31beb5afe237d8fab6aab6d983c3eed47ce653d
neuromancer
noreply at scummvm.org
Fri Jun 12 11:40:30 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
c31beb5afe SCUMM: RA2: fixed UI in high resolution mode in L12
Commit: c31beb5afe237d8fab6aab6d983c3eed47ce653d
https://github.com/scummvm/scummvm/commit/c31beb5afe237d8fab6aab6d983c3eed47ce653d
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2026-06-12T13:40:14+02:00
Commit Message:
SCUMM: RA2: fixed UI in high resolution mode in L12
Changed paths:
engines/scumm/insane/rebel2/render.cpp
diff --git a/engines/scumm/insane/rebel2/render.cpp b/engines/scumm/insane/rebel2/render.cpp
index d1219967e57..6f3fa8ed5a7 100644
--- a/engines/scumm/insane/rebel2/render.cpp
+++ b/engines/scumm/insane/rebel2/render.cpp
@@ -3605,7 +3605,16 @@ void InsaneRebel2::renderHandler8Ship(byte *renderBitmap, int pitch, int width,
int drawX = displayOffsetX + spriteXOffset;
int drawY = displayOffsetY + spriteYOffset;
- renderNutSprite(renderBitmap, pitch, width, height, drawX, drawY, _shipSprite, spriteIndex);
+ const bool renderHiRes = isHiRes() && width >= 640 && height >= 400;
+ const int renderScale = renderHiRes ? 2 : 1;
+ if (renderHiRes) {
+ renderNutSpriteScaledClipped(renderBitmap, pitch, width, height,
+ 0, 0, width, height,
+ drawX * renderScale, drawY * renderScale, _shipSprite, spriteIndex,
+ false, renderScale, true);
+ } else {
+ renderNutSprite(renderBitmap, pitch, width, height, drawX, drawY, _shipSprite, spriteIndex);
+ }
// Shadow sprite (POV004 / DAT_0047e028): drawn at same position as primary ship.
// Original FUN_401CCF lines 91-92 uses param_5 & 1 (firing flag) as sprite index.
@@ -3616,16 +3625,23 @@ void InsaneRebel2::renderHandler8Ship(byte *renderBitmap, int pitch, int width,
int16 shadowYOff = _shipSprite2->getCharYOffset(shadowIndex);
int shadowX = displayOffsetX + shadowXOff;
int shadowY = displayOffsetY + shadowYOff;
- renderNutSprite(renderBitmap, pitch, width, height, shadowX, shadowY, _shipSprite2, shadowIndex);
+ if (renderHiRes) {
+ renderNutSpriteScaledClipped(renderBitmap, pitch, width, height,
+ 0, 0, width, height,
+ shadowX * renderScale, shadowY * renderScale, _shipSprite2, shadowIndex,
+ false, renderScale, true);
+ } else {
+ renderNutSprite(renderBitmap, pitch, width, height, shadowX, shadowY, _shipSprite2, shadowIndex);
+ }
}
}
int sprW = _shipSprite->getCharWidth(spriteIndex);
int sprH = _shipSprite->getCharHeight(spriteIndex);
- debugC(DEBUG_INSANE, "Handler8: Ship at (%d,%d) raw(%d,%d) offset(%d,%d) nutOff(%d,%d) size(%d,%d) bottom=%d view(%d,%d) sprite=%d/%d",
+ debugC(DEBUG_INSANE, "Handler8: Ship at (%d,%d) raw(%d,%d) offset(%d,%d) nutOff(%d,%d) size(%d,%d) bottom=%d view(%d,%d) sprite=%d/%d scale=%d",
drawX, drawY, _shipPosX, _shipPosY, displayOffsetX, displayOffsetY,
spriteXOffset, spriteYOffset, sprW, sprH, drawY + sprH,
- _viewX, _viewY, spriteIndex, numSprites);
+ _viewX, _viewY, spriteIndex, numSprites, renderScale);
}
// renderVehicleShotImpacts -- Handler 8 shot impact sprites (FUN_402DA8).
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