[Scummvm-git-logs] scummvm master -> 4e5071bcfbc460113ee759f8c09aba0a6e22a5fc
dreammaster
noreply at scummvm.org
Sun Jun 14 23:57:17 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
4e5071bcfb MADS: FOREST: Implemented room 501
Commit: 4e5071bcfbc460113ee759f8c09aba0a6e22a5fc
https://github.com/scummvm/scummvm/commit/4e5071bcfbc460113ee759f8c09aba0a6e22a5fc
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-06-15T09:57:08+10:00
Commit Message:
MADS: FOREST: Implemented room 501
Changed paths:
engines/mads/madsv2/forest/rooms/room501.cpp
diff --git a/engines/mads/madsv2/forest/rooms/room501.cpp b/engines/mads/madsv2/forest/rooms/room501.cpp
index a0f7801ec0f..8b8556d43f1 100644
--- a/engines/mads/madsv2/forest/rooms/room501.cpp
+++ b/engines/mads/madsv2/forest/rooms/room501.cpp
@@ -24,13 +24,17 @@
#include "mads/madsv2/core/imath.h"
#include "mads/madsv2/core/inter.h"
#include "mads/madsv2/core/kernel.h"
+#include "mads/madsv2/core/digi.h"
+#include "mads/madsv2/core/midi.h"
+#include "mads/madsv2/core/player.h"
#include "mads/madsv2/core/sound.h"
#include "mads/madsv2/core/text.h"
#include "mads/madsv2/forest/mads/inventory.h"
#include "mads/madsv2/forest/mads/sounds.h"
#include "mads/madsv2/forest/mads/words.h"
#include "mads/madsv2/forest/global.h"
-#include "mads/madsv2/forest/rooms/section1.h"
+#include "mads/madsv2/forest/journal.h"
+#include "mads/madsv2/forest/rooms/section5.h"
#include "mads/madsv2/forest/rooms/room501.h"
namespace MADS {
@@ -39,10 +43,25 @@ namespace Forest {
namespace Rooms {
struct Scratch {
- int16 sprite[10]; /* Sprite series handles */
- int16 sequence[10]; /* Sequence handles */
- int16 animation[10]; /* Animation handles */
+ int16 sprite[10];
+ int16 sequence[10];
+ int16 animation[10];
AnimationInfo animation_info[10];
+
+ int16 _8c;
+ int16 _8e;
+ int16 _90;
+ int16 _92;
+ int16 _94;
+ int16 _96;
+ int16 _98;
+ int16 _9a;
+ int16 _9c;
+ int16 _9e;
+ int16 _a0;
+ int16 _a2;
+ int16 _a4;
+ int16 _a6;
};
static Scratch scratch;
@@ -53,30 +72,565 @@ static Scratch scratch;
#define aa local->animation
#define aainfo scratch.animation_info
+static void room_501_init1();
+static void room_501_anim1();
+static void room_501_anim2();
+static void room_501_anim3();
+static void room_501_anim4();
+static void room_501_anim5();
static void room_501_init() {
+ midi_stop();
+ global[g009] = 0;
+ global[player_score] = -1;
+ scratch._a6 = -1;
+
+ if (previous_room != KERNEL_RESTORING_GAME) {
+ if (previous_room != 199) {
+ player.walker_visible = 0;
+ player.commands_allowed = 0;
+ }
+
+ for (int count = 0; count < 10; count++) {
+ aainfo[count]._active = 0;
+ aainfo[count]._frame = -1;
+ aainfo[count]._val3 = 0;
+ aainfo[count]._val4 = 0;
+ }
+
+ if (previous_room != 199) {
+ if (flags[32] != 3)
+ flags[32]++;
+ }
+ }
+
+ room_501_init1();
+}
+
+static void room_501_init1() {
+ global[g131] = 0;
+ global[g141] = 0;
+ scratch._9c = kernel_run_animation_disp('r', 4, 0);
+ kernel_position_anim(scratch._9c, 132, 127, 49, 7);
+ scratch._9a = kernel_run_animation_disp('e', 2, 0);
+ kernel_position_anim(scratch._9a, 112, 127, 49, 7);
+
+ if (previous_room != KERNEL_RESTORING_GAME) {
+ player.x = 79;
+ player.y = 129;
+ player.facing = 3;
+ }
+
+ if (previous_room == KERNEL_RESTORING_GAME) {
+ global[g131] = -1;
+ global[g141] = -1;
+ kernel_reset_animation(scratch._9a, 2);
+ kernel_reset_animation(scratch._9c, 2);
+ global[g133] = 0;
+ global[g143] = 0;
+ } else if (previous_room == 199) {
+ global[g131] = -1;
+ global[g141] = -1;
+ kernel_reset_animation(scratch._9a, 2);
+ kernel_reset_animation(scratch._9c, 2);
+ global[g133] = 0;
+ global[g143] = 0;
+ restore_player();
+ player.commands_allowed = -1;
+ player.walker_visible = -1;
+ } else if (previous_room == 405) {
+ if (flags[32] == 1) {
+ aa[1] = kernel_run_animation(kernel_name('y', 1), 105);
+ aainfo[1]._active = -1;
+ scratch._a2 = 1;
+ scratch._92 = 84;
+ } else {
+ aa[0] = kernel_run_animation(kernel_name('y', 3), 100);
+ aainfo[0]._active = -1;
+ scratch._92 = 104;
+ }
+ } else if (previous_room == 503) {
+ aa[0] = kernel_run_animation(kernel_name('y', 4), 100);
+ aainfo[0]._active = -1;
+ scratch._92 = 98;
+ } else {
+ global[g131] = -1;
+ global[g141] = -1;
+ kernel_reset_animation(scratch._9a, 2);
+ kernel_reset_animation(scratch._9c, 2);
+ global[g133] = 0;
+ global[g143] = 0;
+ player.commands_allowed = -1;
+ player.walker_visible = -1;
+ }
+}
+
+static void room_501_anim1() {
+ if (kernel_anim[aa[0]].frame != aainfo[0]._frame)
+ aainfo[0]._frame = kernel_anim[aa[0]].frame;
+
+ if (global[player_hyperwalked] == -1) {
+ aainfo[0]._frame = scratch._92 - 1;
+ kernel_reset_animation(aa[0], aainfo[0]._frame);
+ }
+}
+
+static void room_501_anim2() {
+ if (kernel_anim[aa[3]].frame != aainfo[3]._frame)
+ aainfo[3]._frame = kernel_anim[aa[3]].frame;
+}
+
+static void room_501_anim3() {
+}
+
+static void room_501_anim4() {
+ if (kernel_anim[aa[4]].frame != aainfo[4]._frame) {
+ aainfo[4]._frame = kernel_anim[aa[4]].frame;
+ int16 frame = aainfo[4]._frame;
+
+ if (scratch._a6 == 1) {
+ if (frame == 42) {
+ if (aainfo[4]._val3 == 23) {
+ aainfo[4]._frame = 40;
+ kernel_reset_animation(aa[4], 40);
+ }
+ } else if (frame < 42) {
+ if (frame == 33) {
+ aainfo[4]._val3 = 21;
+ digi_play_build_ii('e', 3, 1);
+ scratch._a4 = 33;
+ } else if (frame == 38) {
+ if (aainfo[4]._val3 == 21) {
+ aainfo[4]._frame = 33;
+ kernel_reset_animation(aa[4], 33);
+ }
+ }
+ }
+ } else if (scratch._a6 == 2) {
+ if (frame == 49) {
+ if (aainfo[4]._val3 == 23) {
+ aainfo[4]._frame = 46;
+ kernel_reset_animation(aa[4], 46);
+ }
+ } else if (frame < 49) {
+ if (frame == 40) {
+ aainfo[4]._val3 = 21;
+ digi_play_build_ii('e', 3, 1);
+ scratch._a4 = 400;
+ } else if (frame == 45) {
+ if (aainfo[4]._val3 == 21) {
+ aainfo[4]._frame = 40;
+ kernel_reset_animation(aa[4], 40);
+ }
+ }
+ }
+ } else if (scratch._a6 == 3) {
+ if (frame == 40) {
+ if (aainfo[4]._val3 == 23) {
+ aainfo[4]._frame = 38;
+ kernel_reset_animation(aa[4], 38);
+ }
+ } else if (frame < 40) {
+ if (frame == 31) {
+ aainfo[4]._val3 = 21;
+ digi_play_build_ii('e', 5, 1);
+ scratch._a4 = 310;
+ } else if (frame == 36) {
+ if (aainfo[4]._val3 == 21) {
+ aainfo[4]._frame = 31;
+ kernel_reset_animation(aa[4], 31);
+ }
+ }
+ }
+ }
+ }
+
+ if (kernel.trigger != 7 && kernel.trigger != 28)
+ return;
+
+ if (scratch._a4 == 33) {
+ kernel_timing_trigger(30, 28);
+ aainfo[4]._val3 = 23;
+ scratch._a4 = 34;
+ } else if (scratch._a4 == 34) {
+ aainfo[4]._val3 = 21;
+ aainfo[4]._frame = 33;
+ kernel_reset_animation(aa[4], 33);
+ digi_play_build_ii('e', 10, 1);
+ scratch._a4 = 35;
+ } else if (scratch._a4 == 35) {
+ aainfo[4]._val3 = 19;
+ aainfo[4]._frame = 39;
+ kernel_reset_animation(aa[4], 39);
+ scratch._a4 = -1;
+ } else if (scratch._a4 == 310) {
+ kernel_timing_trigger(30, 28);
+ aainfo[4]._val3 = 23;
+ scratch._a4 = 311;
+ } else if (scratch._a4 == 311) {
+ aainfo[4]._val3 = 21;
+ aainfo[4]._frame = 31;
+ kernel_reset_animation(aa[4], 31);
+ digi_play_build_ii('e', 10, 1);
+ scratch._a4 = 312;
+ } else if (scratch._a4 == 312) {
+ aainfo[4]._val3 = 19;
+ aainfo[4]._frame = 37;
+ kernel_reset_animation(aa[4], 37);
+ scratch._a4 = -1;
+ } else if (scratch._a4 == 400) {
+ kernel_timing_trigger(30, 28);
+ aainfo[4]._val3 = 23;
+ scratch._a4 = 401;
+ } else if (scratch._a4 == 401) {
+ aainfo[4]._val3 = 21;
+ aainfo[4]._frame = 40;
+ kernel_reset_animation(aa[4], 40);
+ digi_play_build_ii('e', 10, 1);
+ scratch._a4 = 402;
+ } else if (scratch._a4 == 402) {
+ aainfo[4]._val3 = 19;
+ aainfo[4]._frame = 46;
+ kernel_reset_animation(aa[4], 46);
+ scratch._a4 = -1;
+ }
+}
+
+static void room_501_anim5() {
+ if (kernel_anim[aa[1]].frame != aainfo[1]._frame) {
+ aainfo[1]._frame = kernel_anim[aa[1]].frame;
+
+ if (scratch._a2 == 1) {
+ int16 frame = aainfo[1]._frame;
+ if (frame > 112) {
+ // no action â fall through to trigger check
+ } else if (frame == 112) {
+ if (aainfo[1]._val3 == 21) {
+ aainfo[1]._frame = 108;
+ kernel_reset_animation(aa[1], 108);
+ }
+ } else if (frame > 98) {
+ if (frame == 104) {
+ if (aainfo[1]._val3 == 21) {
+ aainfo[1]._frame = 100;
+ kernel_reset_animation(aa[1], 100);
+ }
+ } else if (frame == 106) {
+ if (aainfo[1]._val3 == 23) {
+ aainfo[1]._frame = 105;
+ kernel_reset_animation(aa[1], 105);
+ }
+ }
+ } else if (frame == 98) {
+ if (aainfo[1]._val3 == 23) {
+ aainfo[1]._frame = 97;
+ kernel_reset_animation(aa[1], 97);
+ }
+ } else {
+ if (frame == 90) {
+ aainfo[1]._val3 = 20;
+ digi_play_build(501, 'b', 1, 1);
+ scratch._a4 = 1;
+ } else if (frame == 96) {
+ if (aainfo[1]._val3 == 20) {
+ aainfo[1]._frame = 91;
+ kernel_reset_animation(aa[1], 91);
+ }
+ }
+ }
+ }
+ }
+
+ if (kernel.trigger == 7 || kernel.trigger == 28) {
+ if (scratch._a4 == 1) {
+ global[g154] = 0;
+ aainfo[1]._val3 = 23;
+ aainfo[1]._frame = 97;
+ kernel_timing_trigger(30, 28);
+ kernel_reset_animation(aa[1], aainfo[1]._frame);
+ scratch._a4 = 2;
+ } else if (scratch._a4 == 2) {
+ global[g156] = 2;
+ aainfo[1]._val3 = 21;
+ aainfo[1]._frame = 99;
+ kernel_reset_animation(aa[1], 99);
+ digi_play_build(501, 'e', 1, 1);
+ scratch._a4 = 3;
+ } else if (scratch._a4 == 3) {
+ global_digi_play(14);
+ global[g156] = 0;
+ aainfo[1]._val3 = 23;
+ aainfo[1]._frame = 105;
+ kernel_timing_trigger(30, 28);
+ kernel_reset_animation(aa[1], aainfo[1]._frame);
+ scratch._a4 = 4;
+ } else if (scratch._a4 == 4) {
+ global[g155] = 2;
+ aainfo[1]._val3 = 22;
+ aainfo[1]._frame = 107;
+ kernel_reset_animation(aa[1], 107);
+ digi_play_build(501, 'r', 1, 1);
+ scratch._a4 = 5;
+ } else if (scratch._a4 == 5) {
+ global[g156] = 0;
+ aainfo[1]._val3 = 23;
+ aainfo[1]._frame = 113;
+ kernel_reset_animation(aa[1], 113);
+ scratch._a4 = 6;
+ }
+ }
+
+ if (scratch._a2 == 1 && global[player_hyperwalked] == -1) {
+ int16 target = scratch._92 - 1;
+ if (target > aainfo[1]._frame) {
+ aainfo[1]._frame = target;
+ kernel_reset_animation(aa[1], target);
+ }
+ }
}
static void room_501_daemon() {
+ switch (kernel.trigger) {
+ case 7:
+ if (global[walker_converse_state] != 0) {
+ global[walker_converse_state] = 0;
+ close_journal(3);
+ }
+ player.commands_allowed = -1;
+ break;
+
+ case 24:
+ if (scratch._8c == 3) {
+ aa[2] = kernel_run_animation(kernel_name('E', 1), 102);
+ aainfo[2]._active = -1;
+ scratch._96 = 2;
+ kernel_reset_animation(scratch._9a, 0);
+ kernel_synch(KERNEL_ANIM, aa[2], KERNEL_ANIM, scratch._9a);
+ global[g133] = 1;
+ } else if (scratch._8c == 5) {
+ if (scratch._a6 == 1) {
+ aa[4] = kernel_run_animation(kernel_name('F', 1), 102);
+ aainfo[4]._active = -1;
+ scratch._96 = 4;
+ kernel_reset_animation(scratch._9a, 0);
+ kernel_synch(KERNEL_ANIM, aa[4], KERNEL_ANIM, scratch._9a);
+ global[g133] = 1;
+ } else if (scratch._a6 == 2) {
+ aa[4] = kernel_run_animation(kernel_name('F', 2), 102);
+ aainfo[4]._active = -1;
+ scratch._96 = 4;
+ kernel_reset_animation(scratch._9a, 0);
+ kernel_synch(KERNEL_ANIM, aa[4], KERNEL_ANIM, scratch._9a);
+ global[g133] = 1;
+ } else if (scratch._a6 == 3) {
+ aa[4] = kernel_run_animation(kernel_name('F', 3), 102);
+ aainfo[4]._active = -1;
+ scratch._96 = 4;
+ kernel_reset_animation(scratch._9a, 0);
+ kernel_synch(KERNEL_ANIM, aa[4], KERNEL_ANIM, scratch._9a);
+ global[g133] = 1;
+ }
+ }
+ break;
+
+ case 25:
+ if (scratch._8e == 2) {
+ aa[3] = kernel_run_animation(kernel_name('R', 1), 101);
+ aainfo[3]._active = -1;
+ scratch._94 = 3;
+ kernel_reset_animation(scratch._9c, 0);
+ kernel_synch(KERNEL_ANIM, aa[3], KERNEL_ANIM, scratch._9c);
+ global[g143] = 1;
+ }
+ break;
+
+ case 26:
+ kernel_reset_animation(scratch._9a, 0);
+ kernel_reset_animation(scratch._9c, 0);
+ global[g133] = 1;
+ global[g143] = 1;
+ scratch._90--;
+ break;
+
+ case 27:
+ kernel_abort_animation(aa[1]);
+ aainfo[1]._active = 0;
+ global[g131] = -1;
+ kernel_reset_animation(scratch._9a, 1);
+ kernel_synch(KERNEL_ANIM, scratch._9a, KERNEL_NOW, 0);
+ global[g133] = 0;
+ player.commands_allowed = -1;
+ break;
+
+ case 100:
+ kernel_abort_animation(aa[0]);
+ aainfo[0]._active = 0;
+ global[g131] = -1;
+ global[g141] = -1;
+ kernel_reset_animation(scratch._9a, 1);
+ kernel_synch(KERNEL_ANIM, scratch._9a, KERNEL_NOW, 0);
+ kernel_reset_animation(scratch._9c, 1);
+ kernel_synch(KERNEL_ANIM, scratch._9c, KERNEL_NOW, 0);
+ player.walker_visible = -1;
+ global[g133] = 0;
+ global[g143] = 0;
+ kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
+ player.commands_allowed = -1;
+ break;
+
+ case 101:
+ kernel_abort_animation(aa[scratch._94]);
+ aainfo[scratch._94]._active = 0;
+ kernel_reset_animation(scratch._9c, 1);
+ kernel_synch(KERNEL_ANIM, scratch._9c, KERNEL_NOW, 0);
+ global[g143] = 0;
+ player.commands_allowed = -1;
+ break;
+
+ case 102:
+ kernel_abort_animation(aa[scratch._96]);
+ aainfo[scratch._96]._active = 0;
+ kernel_reset_animation(scratch._9a, 1);
+ kernel_synch(KERNEL_ANIM, scratch._9a, KERNEL_NOW, 0);
+ global[g133] = 0;
+ global[player_score] = -1;
+ player.commands_allowed = -1;
+ break;
+
+ case 105:
+ if (scratch._a2 == 1) {
+ kernel_abort_animation(aa[1]);
+ aa[1] = kernel_run_animation(kernel_name('y', 2), 105);
+ scratch._a2 = 2;
+ } else if (scratch._a2 == 2) {
+ kernel_abort_animation(aa[1]);
+ // word_7997C = 0 (unused variable, ignored)
+ global[g141] = -1;
+ kernel_reset_animation(scratch._9c, 1);
+ kernel_synch(KERNEL_ANIM, scratch._9c, KERNEL_NOW, 0);
+ player.walker_visible = -1;
+ global[g143] = 0;
+ kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
+ scratch._a0 = kernel_run_animation_write(0);
+ kernel_reset_animation(scratch._a0, 4);
+ kernel_position_anim(scratch._a0, 112, 127, 49, 7);
+ global[walker_converse_now] = 1;
+ global[g007] = 2;
+ kernel_synch(KERNEL_ANIM, scratch._a0, KERNEL_NOW, 0);
+ }
+ break;
+
+ }
+
+ global_anim1(2, scratch._9a, global[g131], &global[g132]);
+ global_anim2(4, scratch._9c, global[g141], &global[g142]);
+
+ if (aainfo[0]._active)
+ room_501_anim1();
+ if (aainfo[3]._active)
+ room_501_anim2();
+ if (aainfo[2]._active)
+ room_501_anim3();
+ if (aainfo[4]._active)
+ room_501_anim4();
+ if (aainfo[1]._active)
+ room_501_anim5();
+
+ if (global[walker_converse_now])
+ global_anim3(scratch._a0, &global[g008]);
}
static void room_501_pre_parser() {
+ if (player_parse(13, 50, 0))
+ player.walk_off_edge_to_room = 405;
}
static void room_501_parser() {
+ if (global[walker_converse_state] != 0) {
+ player.commands_allowed = 0;
+ digi_play_build_ii('c', 1, 1);
+ goto handled;
+ }
+
+ if (player_parse(13, 57, 0)) {
+ new_room = 503;
+ goto handled;
+ }
+
+ if (global[player_selected_object] >= 0) {
+ goto handled;
+ }
+
+ if (player_parse(114, 142, 0)) {
+ global[player_score] = 0;
+ digi_stop(3);
+ player.commands_allowed = 0;
+ global[g135] = -1;
+ scratch._8c = 5;
+ scratch._a6 = 1;
+ goto handled;
+ }
+
+ if (player_parse(114, 171, 0)) {
+ global[player_score] = 0;
+ digi_stop(3);
+ player.commands_allowed = 0;
+ global[g135] = -1;
+ scratch._8c = 5;
+ scratch._a6 = 2;
+ goto handled;
+ }
+
+ if (player_parse(114, 131, 0)) {
+ global[player_score] = 0;
+ digi_stop(3);
+ player.commands_allowed = 0;
+ global[g135] = -1;
+ scratch._8c = 5;
+ scratch._a6 = 3;
+ goto handled;
+ }
+
+ if (player_parse(126, 99, 0) || player_parse(78, 119, 0)) {
+ player.commands_allowed = 0;
+ global[g135] = -1;
+ scratch._8c = 3;
+ goto handled;
+ }
+
+ goto done;
+handled:
+ player.command_ready = false;
+done:
+ ;
}
void room_501_synchronize(Common::Serializer &s) {
- for (int16 &v : scratch.sprite) s.syncAsSint16LE(v);
- for (int16 &v : scratch.sequence) s.syncAsSint16LE(v);
- for (int16 &v : scratch.animation) s.syncAsSint16LE(v);
+ for (int16 &v : scratch.sprite) s.syncAsSint16LE(v);
+ for (int16 &v : scratch.sequence) s.syncAsSint16LE(v);
+ for (int16 &v : scratch.animation) s.syncAsSint16LE(v);
+ for (AnimationInfo &ai : scratch.animation_info) ai.synchronize(s);
+ s.syncAsSint16LE(scratch._8c);
+ s.syncAsSint16LE(scratch._8e);
+ s.syncAsSint16LE(scratch._90);
+ s.syncAsSint16LE(scratch._92);
+ s.syncAsSint16LE(scratch._94);
+ s.syncAsSint16LE(scratch._96);
+ s.syncAsSint16LE(scratch._98);
+ s.syncAsSint16LE(scratch._9a);
+ s.syncAsSint16LE(scratch._9c);
+ s.syncAsSint16LE(scratch._9e);
+ s.syncAsSint16LE(scratch._a0);
+ s.syncAsSint16LE(scratch._a2);
+ s.syncAsSint16LE(scratch._a4);
+ s.syncAsSint16LE(scratch._a6);
}
void room_501_preload() {
- room_init_code_pointer = room_501_init;
+ room_init_code_pointer = room_501_init;
room_pre_parser_code_pointer = room_501_pre_parser;
- room_parser_code_pointer = room_501_parser;
- room_daemon_code_pointer = room_501_daemon;
+ room_parser_code_pointer = room_501_parser;
+ room_daemon_code_pointer = room_501_daemon;
global_section_walker();
global_section_interface();
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