[Scummvm-git-logs] scummvm master -> 94d5c2a861735a9167a8742cb054610e9103846a
mduggan
noreply at scummvm.org
Sat Jun 27 23:17:01 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
94d5c2a861 ACCESS: Fix small Coverity issues
Commit: 94d5c2a861735a9167a8742cb054610e9103846a
https://github.com/scummvm/scummvm/commit/94d5c2a861735a9167a8742cb054610e9103846a
Author: Matthew Duggan (mgithub at guarana.org)
Date: 2026-06-28T09:16:16+10:00
Commit Message:
ACCESS: Fix small Coverity issues
In practice none of these caused issues, but nicer to clean them up.
Changed paths:
engines/access/access.cpp
engines/access/files.cpp
engines/access/files.h
engines/access/noctropolis/noctropolis_game.cpp
engines/access/room.cpp
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index 04c92b2ddcd..577a43e5fbe 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -459,7 +459,7 @@ void AccessEngine::plotList1() {
void AccessEngine::clearPlotImagesIn(int16 x, int16 y, int16 w, int16 h) {
const Common::Rect toClear = Common::Rect(Common::Point(x, y), w, h);
- for (uint idx = 0; idx < _images.size(); idx++) {
+ for (int idx = 0; idx < (int)_images.size(); idx++) {
const SpriteFrame *frame = _images[idx]._spritesPtr->getFrame(_images[idx]._frameNumber);
Common::Point topLeft = _images[idx]._position;
Common::Rect imgRect(topLeft, frame->w, frame->h);
@@ -619,6 +619,9 @@ bool AccessEngine::readSavegameHeader(Common::InSaveFile *in, AccessSavegameHead
if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
return false;
+ // This legacy header format doesn't include _totalPlayTime
+ header._totalPlayTime = 0;
+
header._version = in->readByte();
if (header._version > ACCESS_SAVEGAME_VERSION)
return false;
diff --git a/engines/access/files.cpp b/engines/access/files.cpp
index 7280d95b917..b31aa2db5fe 100644
--- a/engines/access/files.cpp
+++ b/engines/access/files.cpp
@@ -68,7 +68,7 @@ Resource::Resource(byte *p, int size) {
_stream = new Common::MemoryReadStream(p, size);
}
-byte *Resource::data() {
+const byte *Resource::data() {
if (_data == nullptr) {
_data = new byte[_size];
int pos = _stream->pos();
diff --git a/engines/access/files.h b/engines/access/files.h
index ea83ae92e31..e54c8cf32d9 100644
--- a/engines/access/files.h
+++ b/engines/access/files.h
@@ -64,7 +64,7 @@ public:
Resource();
Resource(byte *data, int size);
~Resource();
- byte *data();
+ const byte *data();
const char *getFileName() const;
};
diff --git a/engines/access/noctropolis/noctropolis_game.cpp b/engines/access/noctropolis/noctropolis_game.cpp
index 51357662c6a..0d990c901c2 100644
--- a/engines/access/noctropolis/noctropolis_game.cpp
+++ b/engines/access/noctropolis/noctropolis_game.cpp
@@ -258,16 +258,17 @@ void NoctropolisEngine::doPublisherLogo() {
}
}
delete bestPal;
+ delete scaledPng;
_screen->fadeIn();
_events->_vbCount = 0x7e;
while (!shouldQuit() && (_events->_vbCount > 0) && !_events->isKeyActionMousePressed()) {
_events->pollEventsAndWait();
}
+
if (shouldQuit())
return;
_screen->fadeOut();
-
} else {
// The original EA release, show their logo.
//
@@ -471,7 +472,7 @@ void NoctropolisEngine::doTravel() {
_player->calcPlayer();
- for (int i = 0; i < 15; i++) {
+ for (int i = 0; i < 14; i++) {
if (_travel[i]) {
int x = TRAV_ICONS[i * 3 + 0];
int y = TRAV_ICONS[i * 3 + 1];
diff --git a/engines/access/room.cpp b/engines/access/room.cpp
index be08fdfd034..15b0a3e8c58 100644
--- a/engines/access/room.cpp
+++ b/engines/access/room.cpp
@@ -352,7 +352,9 @@ void Room::loadRoomData(const byte *roomData) {
if (_vm->getGameID() == kGameNoctropolis && _roomFlag & kRoomFlagStiletto) {
// Load _vm->_screen->_stilPal
Resource *stilPal = _vm->_files->loadFile(0xfd, _palIntensity + 6);
- memcpy(_vm->_screen->_stilPal, stilPal->data() + 480, 99);
+ const byte *stilPalData = stilPal->data();
+ assert(stilPal->_size >= 480 + 99);
+ memcpy(_vm->_screen->_stilPal, stilPalData + 480, 99);
delete stilPal;
Player *stil = ((Noctropolis::NoctropolisEngine *)_vm)->_stil;
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