[Scummvm-git-logs] scummvm master -> 7c08550b4d192c953a408ef84cdf5d6311318aaa

bluegr noreply at scummvm.org
Tue Jun 30 06:47:58 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
7c08550b4d COMMON: Fix incorrect @param names in OSystem doc comments


Commit: 7c08550b4d192c953a408ef84cdf5d6311318aaa
    https://github.com/scummvm/scummvm/commit/7c08550b4d192c953a408ef84cdf5d6311318aaa
Author: eeshsaxena (eeshsaxena at gmail.com)
Date: 2026-06-30T09:47:54+03:00

Commit Message:
COMMON: Fix incorrect @param names in OSystem doc comments

- setShader documented '@param fileNode' instead of the actual 'fileName'.
- showOverlay documented '@param inGame' instead of the actual 'inGUI'.

Changed paths:
    common/system.h


diff --git a/common/system.h b/common/system.h
index defc148e48d..9883c322950 100644
--- a/common/system.h
+++ b/common/system.h
@@ -938,7 +938,7 @@ public:
 	 *
 	 * If loading the new shader fails, this method returns false.
 	 *
-	 * @param fileNode File node of the new shader.
+	 * @param fileName File node of the new shader.
 	 *
 	 * @return True if the switch was successful, false otherwise.
 	 */
@@ -1386,7 +1386,7 @@ public:
 	 * This works because we assume the game to be "paused" whenever an overlay
 	 * is active.
 	 *
-	 * @param inGame Whether the overlay is used to display GUI or in game images
+	 * @param inGUI Whether the overlay is used to display GUI or in game images
 	 *
 	 */
 




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