[Scummvm-git-logs] scummvm master -> e84bffada64197a275c31fa8f7db13f243b3efb8

dwatteau noreply at scummvm.org
Thu Mar 12 20:20:58 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
e84bffada6 NEWS: Some small updates


Commit: e84bffada64197a275c31fa8f7db13f243b3efb8
    https://github.com/scummvm/scummvm/commit/e84bffada64197a275c31fa8f7db13f243b3efb8
Author: Donovan Watteau (contrib at dwatteau.fr)
Date: 2026-03-12T21:20:17+01:00

Commit Message:
NEWS: Some small updates

Changed paths:
    NEWS.md


diff --git a/NEWS.md b/NEWS.md
index d753559bdf1..5423388bc88 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -25,7 +25,7 @@ For a more comprehensive changelog of the latest experimental code, see:
  AGOS:
    - Improved support of the Acorn releases of Simon the Sorcerer.
      Original cursor is now implemented, along with support of the
-     Desktop Tracker format used for its music.
+     Desktop Tracker format used for music.
    - Improved font rendering accuracy for DOS Personal Nightmare and
      the Amiga Elvira 1 demo.
    - Fixed Simon's sprite having no color in the Acorn floppy demo
@@ -89,6 +89,8 @@ For a more comprehensive changelog of the latest experimental code, see:
      (original script bug).
    - Fixed crash when trying to interact with (invisible) City Guards in Act 4
      of Discworld 1, due to an original script oversight in early releases.
+   - Fixed dragon appearing too early in town square in Act 4 of Discworld 1
+     (original script bug in early releases).
    - Fixed conversation window not closing when being done talking with the
      barman in Discworld 1 L-Space (original script bug in early releases).
 
@@ -439,7 +441,7 @@ For a more comprehensive changelog of the latest experimental code, see:
      slow down background music or other audio effects.
    - Fixed some audio volume changes not being triggered in some situations
      (e.g. automatic music volume drop during dev commentary or when a
-     characters speaks, in the Blackwell series).
+     character speaks, in the Blackwell series).
    - Added/updated detection entries for various AGS games.
 
  Asylum:




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