[Scummvm-git-logs] scummvm master -> 7a247ead7f1301dcdefbb52498a433fc087b63f7

neuromancer noreply at scummvm.org
Thu Mar 26 08:57:05 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
7a247ead7f NEWS: added freescape news


Commit: 7a247ead7f1301dcdefbb52498a433fc087b63f7
    https://github.com/scummvm/scummvm/commit/7a247ead7f1301dcdefbb52498a433fc087b63f7
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2026-03-26T09:56:52+01:00

Commit Message:
NEWS: added freescape news

Changed paths:
    NEWS.md


diff --git a/NEWS.md b/NEWS.md
index 49044c25aa7..380a0926770 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -56,6 +56,19 @@ For a more comprehensive changelog of the latest experimental code, see:
    - Made in-progress speech stop when closing a minigame exit dialog.
    - Fixed using Enter key after typing savegame name to save it.
 
+ Freescape:
+   - Added sound emulation for Driller, Dark Side, Total Eclipse and
+     Castle Master on CPC, C64 and Amiga.
+   - Added music support for Total Eclipse on Atari ST.
+   - Added WASD movement option with shift for run.
+   - Improved touchscreen controls and alternative input mappings for
+     mobile devices.
+   - Added a debugger with position and area commands.
+   - Implemented compressed data loading for Driller on Atari ST.
+   - Fixed rendering artifacts and culling issues.
+   - Fixed various UI element positions and score rendering across
+     multiple releases.
+
  Gob:
    - Optimized the number of screen blits, making Gobliiins and Ween
      noticeably more responsive on weaker platforms. Other Gob games




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