[Scummvm-git-logs] scummvm master -> f9f08d57bcda952a109b96dab0c3a4b4c2a208b1
dreammaster
noreply at scummvm.org
Tue May 12 06:18:13 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
f9f08d57bc MADS: PHANTOM: Add savegame version byte
Commit: f9f08d57bcda952a109b96dab0c3a4b4c2a208b1
https://github.com/scummvm/scummvm/commit/f9f08d57bcda952a109b96dab0c3a4b4c2a208b1
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-05-12T16:17:55+10:00
Commit Message:
MADS: PHANTOM: Add savegame version byte
Changed paths:
engines/mads/madsv2/engine.cpp
diff --git a/engines/mads/madsv2/engine.cpp b/engines/mads/madsv2/engine.cpp
index 500745a33ff..25c69ae5aa6 100644
--- a/engines/mads/madsv2/engine.cpp
+++ b/engines/mads/madsv2/engine.cpp
@@ -57,6 +57,7 @@
namespace MADS {
namespace MADSV2 {
+constexpr int SAVEGAME_VERSION = 1;
constexpr int GAME_FRAME_RATE = 50;
constexpr int GAME_FRAME_TIME = 1000 / GAME_FRAME_RATE;
@@ -128,8 +129,11 @@ bool MADSV2Engine::canLoadGameStateCurrently(Common::U32String *msg) {
}
Common::Error MADSV2Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
- // Sync main game data
+ stream->writeByte(SAVEGAME_VERSION);
Common::Serializer s(nullptr, stream);
+ s.setVersion(SAVEGAME_VERSION);
+
+ // Sync main game data
syncGame(s);
// Save conversation data
@@ -141,6 +145,11 @@ Common::Error MADSV2Engine::saveGameStream(Common::WriteStream *stream, bool isA
Common::Error MADSV2Engine::loadGameStream(Common::SeekableReadStream *stream) {
int save = player.walker_is_loaded;
+ byte version = stream->readByte();
+ if (version != SAVEGAME_VERSION)
+ error("Invalid savegame version");
+
+
// Sync main game data
Common::Serializer s(stream, nullptr);
syncGame(s);
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