[Scummvm-git-logs] scummvm master -> b8204a783a1ad27a61f7a76b922c173089e84bc9
dreammaster
noreply at scummvm.org
Sun May 17 01:11:47 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
b8204a783a MADS: PHANTOM: Fixed incorrectly named buffer usage.
Commit: b8204a783a1ad27a61f7a76b922c173089e84bc9
https://github.com/scummvm/scummvm/commit/b8204a783a1ad27a61f7a76b922c173089e84bc9
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-05-17T11:11:22+10:00
Commit Message:
MADS: PHANTOM: Fixed incorrectly named buffer usage.
animview intro is now starting to show something.
Changed paths:
engines/mads/madsv2/animview/anim_timer.cpp
engines/mads/madsv2/animview/animview.cpp
engines/mads/madsv2/animview/functions.cpp
engines/mads/madsv2/animview/functions.h
engines/mads/madsv2/core/matte.cpp
diff --git a/engines/mads/madsv2/animview/anim_timer.cpp b/engines/mads/madsv2/animview/anim_timer.cpp
index 51ca90a2e89..9bdd74c3e23 100644
--- a/engines/mads/madsv2/animview/anim_timer.cpp
+++ b/engines/mads/madsv2/animview/anim_timer.cpp
@@ -221,11 +221,11 @@ block2:
frame = ¤t_anim->frame[currentFrame];
if (frame->yank_x) {
- buffer_peel_horiz(&scr_work, frame->yank_x);
+ buffer_peel_horiz(&scr_orig, frame->yank_x);
matte_refresh_work();
}
if (frame->yank_y) {
- buffer_peel_vert(&scr_work, frame->yank_y, scr_inter_orig.data, 320 * 200);
+ buffer_peel_vert(&scr_orig, frame->yank_y, scr_orig.data, 320 * 200);
matte_refresh_work();
}
diff --git a/engines/mads/madsv2/animview/animview.cpp b/engines/mads/madsv2/animview/animview.cpp
index b033182d935..c4adaaf2e2e 100644
--- a/engines/mads/madsv2/animview/animview.cpp
+++ b/engines/mads/madsv2/animview/animview.cpp
@@ -172,21 +172,21 @@ static void run_animation(int animIndex) {
if (hasAnimInited) {
hasAnimInited = true;
- mouse_set_work_buffer(scr_inter_orig.data, scr_inter_orig.x);
- mouse_set_view_port_loc(0, viewing_at_y, scr_inter_orig.x, scr_inter_orig.y + viewing_at_y - 1);
+ mouse_set_work_buffer(scr_work.data, scr_work.x);
+ mouse_set_view_port_loc(0, viewing_at_y, scr_work.x, scr_work.y + viewing_at_y - 1);
mouse_set_view_port(0, 0);
}
auto &screen = *g_engine->getScreen();
if (viewing_at_y && anim_list[animIndex].show_bars) {
screen.hLine(0, viewing_at_y, 319, 253);
- screen.hLine(0, viewing_at_y + scr_inter_orig.y, 319, 253);
+ screen.hLine(0, viewing_at_y + scr_work.y, 319, 253);
} else if (viewing_at_y) {
screen.hLine(0, viewing_at_y, 319, 0);
- screen.hLine(0, viewing_at_y + scr_inter_orig.y, 319, 0);
+ screen.hLine(0, viewing_at_y + scr_work.y, 319, 0);
}
- buffer_fill(scr_inter_orig, 0);
+ buffer_fill(scr_work, 0);
currentViewX = currentViewY = -1;
current_error_code = error_code;
@@ -418,7 +418,7 @@ static void animate() {
if (anim_list[count].bg_load_status) {
buffer_free(&scr_depth);
- buffer_free(&scr_inter);
+ buffer_free(&scr_orig);
tile_map_free(&picture_map);
tile_map_free(&depth_map);
@@ -432,10 +432,10 @@ static void animate() {
}
int loadFlags = anim_list[count].bg_load_status ? ANIM_LOAD_BACKGROUND : 0;
- current_anim = anim_load(buf, &scr_work, &scr_depth,
+ current_anim = anim_load(buf, &scr_orig, &scr_depth,
&picture_map, &depth_map, &picture_res, &depth_res, &room,
&anim_cycle_list, loadFlags);
- scr_work_orig = scr_work;
+ scr_inter_orig = scr_orig;
if (!current_anim)
error("Could not load anim for - %s", buf);
@@ -455,14 +455,14 @@ static void animate() {
has_cycles = anim_cycle_list.num_cycles > 0;
current_anim_inter = (AnimInterPtr)current_anim;
- int height = (scr_work.y == 200) ? 200 : 156;
- buffer_init(&scr_inter_orig, 320, height);
- scr_inter = scr_inter_orig;
+ int height = (scr_orig.y == 200) ? 200 : 156;
+ buffer_init(&scr_work, 320, height);
+ scr_inter = scr_work;
viewing_at_y = (height == 200) ? 0 : 200 - (height / 2);
viewing_at_y2 = viewing_at_y;
- buffer_fill(scr_inter_orig, 0);
+ buffer_fill(scr_work, 0);
// Speech handling
speech_lines_count = 0;
@@ -522,7 +522,7 @@ static void animate() {
has_sound_file = false;
// Free surface
- buffer_free(&scr_inter_orig);
+ buffer_free(&scr_work);
anim_unload(current_anim);
current_anim = nullptr;
}
@@ -531,7 +531,7 @@ done:
buffer_free(&scr_work);
anim_unload(current_anim);
buffer_free(&scr_depth);
- buffer_free(&scr_inter);
+ buffer_free(&scr_orig);
tile_map_free(&picture_map);
tile_map_free(&depth_map);
diff --git a/engines/mads/madsv2/animview/functions.cpp b/engines/mads/madsv2/animview/functions.cpp
index 9037270c841..6aa3b658d96 100644
--- a/engines/mads/madsv2/animview/functions.cpp
+++ b/engines/mads/madsv2/animview/functions.cpp
@@ -33,7 +33,7 @@ namespace AnimView {
int anim_count;
AnimEntry anim_list[MAX_ANIM];
-uint8 background_load_status;
+bool background_load_status;
int16 sound_interrupts_mode;
bool show_white_bars;
bool resync_timer1, resync_timer2;
@@ -45,7 +45,7 @@ bool do_not_clear_screen;
*/
void functions_init() {
anim_count = 0;
- background_load_status = 0;
+ background_load_status = true;
sound_interrupts_mode = 0;
show_white_bars = false;
resync_timer1 = true;
diff --git a/engines/mads/madsv2/animview/functions.h b/engines/mads/madsv2/animview/functions.h
index fcfa9ba7c3c..300ef176147 100644
--- a/engines/mads/madsv2/animview/functions.h
+++ b/engines/mads/madsv2/animview/functions.h
@@ -30,7 +30,7 @@ namespace AnimView {
struct AnimEntry {
char name[16];
- uint8 bg_load_status;
+ bool bg_load_status;
uint8 sound_mode;
uint8 show_bars;
uint8 fx;
@@ -39,7 +39,7 @@ constexpr int MAX_ANIM = 40;
extern int anim_count;
extern AnimEntry anim_list[MAX_ANIM];
-extern uint8 background_load_status;
+extern bool background_load_status;
extern int16 sound_interrupts_mode;
extern bool show_white_bars;
extern bool resync_timer1, resync_timer2;
diff --git a/engines/mads/madsv2/core/matte.cpp b/engines/mads/madsv2/core/matte.cpp
index 6b86ec01d19..fd393051150 100644
--- a/engines/mads/madsv2/core/matte.cpp
+++ b/engines/mads/madsv2/core/matte.cpp
@@ -628,8 +628,8 @@ static void matte_special_effect(int special_effect, int full_screen) {
if (special_effect == MATTE_FX_FADE_THRU_BLACK) {
mcga_getpal(&special_pal);
- matte_quick_to_black(&special_pal[0].r, 1);
- // magic_fade_to_grey (special_pal, NULL, 0, 256, 0, 1, 1, 16);
+ //matte_quick_to_black(&special_pal[0].r, 1);
+ magic_fade_to_grey(special_pal, NULL, 0, 256, 0, 1, 1, 16);
buffer_fill(scr_live, 0);
}
@@ -641,7 +641,7 @@ static void matte_special_effect(int special_effect, int full_screen) {
work_screen->x, work_screen->y);
matte_quick_from_black(&special_pal[0].r, 1);
- // magic_fade_from_grey (special_pal, master_palette, 0, 256, 0, 1, 1, 16);
+ //magic_fade_from_grey(special_pal, master_palette, 0, 256, 0, 1, 1, 16);
break;
case MATTE_FX_CORNER_LOWER_LEFT:
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