[Scummvm-git-logs] scummvm master -> cb027fb7ff3ca6716bcd5abb5e9fdfc1bbdfa101
bluegr
noreply at scummvm.org
Mon May 18 23:37:22 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
cb027fb7ff NANCY: Fix moving to the game over screen in whalesurvivorpuzzle
Commit: cb027fb7ff3ca6716bcd5abb5e9fdfc1bbdfa101
https://github.com/scummvm/scummvm/commit/cb027fb7ff3ca6716bcd5abb5e9fdfc1bbdfa101
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2026-05-19T02:37:15+03:00
Commit Message:
NANCY: Fix moving to the game over screen in whalesurvivorpuzzle
Fix #16814
Changed paths:
engines/nancy/action/puzzle/whalesurvivorpuzzle.cpp
diff --git a/engines/nancy/action/puzzle/whalesurvivorpuzzle.cpp b/engines/nancy/action/puzzle/whalesurvivorpuzzle.cpp
index 1c57b8fbd37..624d0b1d75b 100644
--- a/engines/nancy/action/puzzle/whalesurvivorpuzzle.cpp
+++ b/engines/nancy/action/puzzle/whalesurvivorpuzzle.cpp
@@ -422,11 +422,9 @@ void WhaleSurvivorPuzzle::execute() {
break;
case kHitAnimation:
- // Waiting for player to click â handled in handleInput.
- // If no lives remain, proceed directly to game over.
- if (_lives <= 0) {
- _gameState = kWinScreen;
- }
+ // Show the "Oh no! Try again" overlay and wait for the player
+ // to click Start (full restart via kTryAgain) or Quit (loss
+ // scene). Both transitions are handled in handleInput().
redraw();
break;
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