[Scummvm-git-logs] scummvm master -> 7f02d47ad7859355cd667a6b37daaa0889c28b54
kelmer44
noreply at scummvm.org
Thu May 28 07:47:17 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
7f02d47ad7 PELROCK: Remove duplicate code in menu.cpp. PVS-Studio V760
Commit: 7f02d47ad7859355cd667a6b37daaa0889c28b54
https://github.com/scummvm/scummvm/commit/7f02d47ad7859355cd667a6b37daaa0889c28b54
Author: kelmer (kelmer at gmail.com)
Date: 2026-05-28T09:47:08+02:00
Commit Message:
PELROCK: Remove duplicate code in menu.cpp. PVS-Studio V760
Changed paths:
engines/pelrock/menu.cpp
diff --git a/engines/pelrock/menu.cpp b/engines/pelrock/menu.cpp
index 28765a514bb..537055817e9 100644
--- a/engines/pelrock/menu.cpp
+++ b/engines/pelrock/menu.cpp
@@ -668,7 +668,6 @@ void MenuManager::drawScreen() {
}
void MenuManager::drawInventoryIcons() {
- bool debugIcons = false;
for (uint i = 0; i < 4; i++) {
uint itemIndex = _curInventoryPage * 4 + i;
if (g_engine->_state->inventoryItems.size() <= itemIndex)
@@ -676,10 +675,6 @@ void MenuManager::drawInventoryIcons() {
InventoryObject item = g_engine->_res->getIconForObject(g_engine->_state->inventoryItems[itemIndex]);
Common::Point slot = _inventorySlots[i];
drawSpriteToBuffer(_compositeBuffer, item.iconData, slot.x, slot.y, 60, 60, 1);
- if (debugIcons) {
- drawRect(&_compositeBuffer, slot.x, slot.y, 60, 60, 13);
- drawText(_compositeBuffer, g_engine->_smallFont, Common::String::format("ID %d", g_engine->_state->inventoryItems[itemIndex]), slot.x + 2, slot.y + 2, 640, 13);
- }
}
}
@@ -968,9 +963,6 @@ void MenuManager::drawMainButtons() {
buf = button == LOAD_GAME_BUTTON ? _loadButtons[1] : _loadButtons[0];
drawSpriteToBuffer(_compositeBuffer, buf, _loadGameRect.left, _loadGameRect.top, _loadGameRect.width(), _loadGameRect.height(), kTransparentColor);
- buf = button == LOAD_GAME_BUTTON ? _loadButtons[1] : _loadButtons[0];
- drawSpriteToBuffer(_compositeBuffer, buf, _loadGameRect.left, _loadGameRect.top, _loadGameRect.width(), _loadGameRect.height(), kTransparentColor);
-
buf = button == SOUNDS_BUTTON ? _soundsButtons[1] : _soundsButtons[0];
drawSpriteToBuffer(_compositeBuffer, buf, _soundsRect.left, _soundsRect.top, _soundsRect.width(), _soundsRect.height(), kTransparentColor);
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