[Scummvm-git-logs] scummvm master -> da016d3757aee07165c518f40d6b69e95fd3be67

neuromancer noreply at scummvm.org
Sun May 31 18:14:25 UTC 2026


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
da016d3757 COLONY: use the portable glDepthRangef instead of glDepthRange


Commit: da016d3757aee07165c518f40d6b69e95fd3be67
    https://github.com/scummvm/scummvm/commit/da016d3757aee07165c518f40d6b69e95fd3be67
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2026-05-31T20:02:09+02:00

Commit Message:
COLONY: use the portable glDepthRangef instead of glDepthRange

Changed paths:
    engines/colony/renderer_opengl_shaders.cpp


diff --git a/engines/colony/renderer_opengl_shaders.cpp b/engines/colony/renderer_opengl_shaders.cpp
index 074c02a21a7..eab77613daa 100644
--- a/engines/colony/renderer_opengl_shaders.cpp
+++ b/engines/colony/renderer_opengl_shaders.cpp
@@ -693,7 +693,7 @@ void OpenGLShaderRenderer::setDepthState(bool testEnabled, bool writeEnabled) {
 }
 
 void OpenGLShaderRenderer::setDepthRange(float nearVal, float farVal) {
-	glDepthRange(nearVal, farVal);
+	glDepthRangef(nearVal, farVal);
 }
 
 void OpenGLShaderRenderer::begin3D(int camX, int camY, int camZ, int angle, int angleY,
@@ -767,7 +767,7 @@ void OpenGLShaderRenderer::begin3D(int camX, int camY, int camZ, int angle, int
 void OpenGLShaderRenderer::end3D() {
 	glDisable(GL_DEPTH_TEST);
 	glDepthMask(GL_TRUE);
-	glDepthRange(0.0, 1.0);
+	glDepthRangef(0.0f, 1.0f);
 	glDisable(GL_SCISSOR_TEST);
 
 	// Restore the 2D viewport so subsequent overlay draws (dashboard, menu,




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