[Scummvm-git-logs] scummvm master -> da016d3757aee07165c518f40d6b69e95fd3be67
neuromancer
noreply at scummvm.org
Sun May 31 18:14:25 UTC 2026
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
da016d3757 COLONY: use the portable glDepthRangef instead of glDepthRange
Commit: da016d3757aee07165c518f40d6b69e95fd3be67
https://github.com/scummvm/scummvm/commit/da016d3757aee07165c518f40d6b69e95fd3be67
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2026-05-31T20:02:09+02:00
Commit Message:
COLONY: use the portable glDepthRangef instead of glDepthRange
Changed paths:
engines/colony/renderer_opengl_shaders.cpp
diff --git a/engines/colony/renderer_opengl_shaders.cpp b/engines/colony/renderer_opengl_shaders.cpp
index 074c02a21a7..eab77613daa 100644
--- a/engines/colony/renderer_opengl_shaders.cpp
+++ b/engines/colony/renderer_opengl_shaders.cpp
@@ -693,7 +693,7 @@ void OpenGLShaderRenderer::setDepthState(bool testEnabled, bool writeEnabled) {
}
void OpenGLShaderRenderer::setDepthRange(float nearVal, float farVal) {
- glDepthRange(nearVal, farVal);
+ glDepthRangef(nearVal, farVal);
}
void OpenGLShaderRenderer::begin3D(int camX, int camY, int camZ, int angle, int angleY,
@@ -767,7 +767,7 @@ void OpenGLShaderRenderer::begin3D(int camX, int camY, int camZ, int angle, int
void OpenGLShaderRenderer::end3D() {
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
- glDepthRange(0.0, 1.0);
+ glDepthRangef(0.0f, 1.0f);
glDisable(GL_SCISSOR_TEST);
// Restore the 2D viewport so subsequent overlay draws (dashboard, menu,
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