[ scummvm-Patches-590669 ] o6_walkActorToObj() fix

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Sun Aug 4 04:56:35 CEST 2002


Patches item #590669, was opened at 2002-08-04 04:56
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=590669&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Ralph Brorsen (painelf)
Assigned to: Nobody/Anonymous (nobody)
Summary: o6_walkActorToObj() fix

Initial Comment:
This fixes a walkbug in Sam and Max. The bug occurs in
'World of Fish' when Sam uses the bent spanner on the
fiberglass fish. Sam walks to the side of the fish
(correct movement), then starts walking upwards, and a
few seconds later he's magically teleported back to the
fish.

If you do a few debugs, you'll see that Sam is first
asked to walk to obj 5 (the fish I assume), and when he
get's there, to go to object 35 (no clue what that is).
Object 35's x position is 0, hence the fix. The second
walktoobj may be an error in the script itself, or in
ScummVM script code.

The fix may of course affect other locations/games, but
I have not been able to find any yet. I have added
warnings to my local checkout for the specific
conditions, so I'll hopefully track down other other
occurences.

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