[ scummvm-Feature Requests-649990 ] Merge ScummVM.exe and ScummVMGL.exe

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Mon Dec 9 01:36:50 CET 2002


Feature Requests item #649990, was opened at 2002-12-07 12:12
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=649990&group_id=37116

Category: Interface Improvements (example)
Group: None
Status: Open
Priority: 5
Submitted By: Richard (trinity78)
Assigned to: Nobody/Anonymous (nobody)
Summary: Merge ScummVM.exe and ScummVMGL.exe

Initial Comment:
Is there any need to have the OpenGL and the non-
OpenGL version in two executables. It whould make 
more sense to have this merged in one executable file 
(aka scummvm.exe) and then select the OpenGL 
renderer either using a command line parameter 
(scummvm.exe -gl game) or selecting it in the ingame 
gui.

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>Comment By: Max Horn (fingolfin)
Date: 2002-12-09 01:36

Message:
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For Windows and MacOS it might make sense, as those always
ship with OpenGL (at least OS X does, I am not fully sure
about Windows). For Linux etc. it's a different thing - not
everybody will want to link against OpenGL if they don't
intend to use it. 
Personally, I never use the OpenGL version, as it doesn't
support the nice scalers.

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