[ scummvm-Bugs-656025 ] Timing problem?
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noreply at sourceforge.net
Thu Dec 19 00:19:22 CET 2002
Bugs item #656025, was opened at 2002-12-19 10:19
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=656025&group_id=37116
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Simon Butcher (pickle)
Assigned to: Nobody/Anonymous (nobody)
Summary: Timing problem?
Initial Comment:
Hi :)
I just tried ScummVM and played DOTT from start to
finish (woops, there goes a few hours!). Well done on an
excellent piece of software :)
I noticed one thing, which did get in the way of many of
the jokes (and sometimes caused dialog/SFX and music
to be cut short):
The timing between sequences doesn't seem right for
most (all?) of the scenes. Lines of dialog seems to be
run one after the other, with the appropriate pauses
missing.
I haven't played DOTT for over 5 years now, it was great
to get it running again. Other than the timing problem, I
found no other glitches.
Vitals:
I'm using the latest ScummVM version, from it's win32
package (version 0.3.0b) on an athlon 2000+ XP, using a
geforce4 mx dual-head card. I ran the scummgl.exe
version.
DOTT is the English talkie version from CD - I copied
the entire dott directory to the hard drive though (using
the advice in the readme file).
Cheers!
- Simon
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