[ scummvm-Bugs-656025 ] Timing problem?

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Thu Dec 19 00:19:22 CET 2002


Bugs item #656025, was opened at 2002-12-19 10:19
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=656025&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Simon Butcher (pickle)
Assigned to: Nobody/Anonymous (nobody)
Summary: Timing problem?

Initial Comment:
Hi :)

I just tried ScummVM and played DOTT from start to 
finish (woops, there goes a few hours!). Well done on an 
excellent piece of software :)

I noticed one thing, which did get in the way of many of 
the jokes (and sometimes caused dialog/SFX and music 
to be cut short):

The timing between sequences doesn't seem right for 
most (all?) of the scenes. Lines of dialog seems to be 
run one after the other, with the appropriate pauses 
missing.

I haven't played DOTT for over 5 years now, it was great 
to get it running again. Other than the timing problem, I 
found no other glitches.

Vitals:
  I'm using the latest ScummVM version, from it's win32 
package (version 0.3.0b) on an athlon 2000+ XP, using a 
geforce4 mx dual-head card. I ran the scummgl.exe 
version.
  DOTT is the English talkie version from CD - I copied 
the entire dott directory to the hard drive though (using 
the advice in the readme file).

Cheers!

 - Simon

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