[ scummvm-Patches-659331 ] CMI: Tall costumes being drawn wrong

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Sat Dec 28 11:50:14 CET 2002


Patches item #659331, was opened at 2002-12-28 11:50
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=659331&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: CMI: Tall costumes being drawn wrong

Initial Comment:
There's a small problem with the AKOS code which causes
Guybrush to be drawn as random pixel noise in some
frames in the first room in CMI. This is because
codec1_spec3() defines height as a byte, while _height
is an int.

The patch is trivial, but untested since I didn't
notice until just now that the bug also appears in
codec1_genericDecode() and codec1_spec1(). I don't know
in which cases these will cause trouble though.


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