[ scummvm-Bugs-633871 ] DOTT: unknown string escape sequence
noreply at sourceforge.net
noreply at sourceforge.net
Tue Nov 5 17:01:58 CET 2002
Bugs item #633871, was opened at 2002-11-05 17:01
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=633871&group_id=37116
Category: Script bugs
Group: Day of the tentacle
Status: Open
Resolution: None
Priority: 5
Submitted By: Martin Ottowitz (sir_kill_a_lot)
Assigned to: Nobody/Anonymous (nobody)
Summary: DOTT: unknown string escape sequence
Initial Comment:
I completed the GERMAN version of DOTT (Talkie) with
ScummVM 0.2.7 CVS, Built on Nov 4 2002 04:06:34
without any (major :-) problems.
But I often got the following warning while playing (this
also happens in other games like MI1):
WARNING: addMessageToStack(): string escape
sequence X unknown!
where X stands for 1 or 2. Most of them occured while
showing credits (in the intro and at the end of the
game). According to descumm6.cpp these escape
sequences mean "newline" and "keeptext", which seem
to be implemented well because I couldn't determine a
difference between scummvm and the original displaying
the credits.
But I found one problem which perhaps have something
to do with that warning. Far at the beginning of the intro,
in room 2 where purple tentacle got his drink, there
should be a german translation of the sign at the bottom
of the screen. But it is not displayed (keeptext?).
Here are some parts of script-5 (german version, of
course), which displays the string:
[0000] (B4) print_0_begin()
[0002] (B4) print_0_center()
[0004] (B4) print_0_XY(160,180)
[000C] (B4) print_0_msg("Nicht betreten. Gebiet
verseucht.":keeptext:)
[0032] (74) startSound(4)
[0036] (AC) soundKludge([270,4,1])
[..]
[021C] (AC) soundKludge([-1])
[0223] (B4) print_0_begin()
[0225] (B4) print_0_msg(" ")
[0229] (B4) print_0_begin()
[022B] (B4) print_0_msg(" ")
[022F] (82) animateActor(7,9)
[0236] (6C) break()
[0237] (BA) talkActor(:sound:"Mmmm^ Ich bin
durstig!",7)
[..]
Right at the beginning of the script the text is displayed
at the bottom of the screen and should disappear right
before purple tentacle starts talking ("Mmmm.. I'm
thirsty!").
I tried to take a screenshot of this scene while playing it
with dott.exe, but printscreen didn't work in the dosbox
of WinXP...
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=633871&group_id=37116
More information about the Scummvm-tracker
mailing list