[ scummvm-Bugs-633871 ] DOTT: unknown string escape sequence

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Tue Nov 5 17:01:58 CET 2002


Bugs item #633871, was opened at 2002-11-05 17:01
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=633871&group_id=37116

Category: Script bugs
Group: Day of the tentacle
Status: Open
Resolution: None
Priority: 5
Submitted By: Martin Ottowitz (sir_kill_a_lot)
Assigned to: Nobody/Anonymous (nobody)
Summary: DOTT: unknown string escape sequence

Initial Comment:
I completed the GERMAN version of DOTT (Talkie) with 
ScummVM 0.2.7 CVS, Built on Nov  4 2002 04:06:34 
without any (major :-) problems.

But I often got the following warning while playing (this 
also happens in other games like MI1):
WARNING: addMessageToStack(): string escape 
sequence X unknown!
where X stands for 1 or 2. Most of them occured while 
showing credits (in the intro and at the end of the 
game). According to descumm6.cpp these escape 
sequences mean "newline" and "keeptext", which seem 
to be implemented well because I couldn't determine a 
difference between scummvm and the original displaying 
the credits.

But I found one problem which perhaps have something 
to do with that warning. Far at the beginning of the intro, 
in room 2 where purple tentacle got his drink, there 
should be a german translation of the sign at the bottom 
of the screen. But it is not displayed (keeptext?).

Here are some parts of script-5 (german version, of 
course), which displays the string:
[0000] (B4) print_0_begin()
[0002] (B4) print_0_center()
[0004] (B4) print_0_XY(160,180)
[000C] (B4) print_0_msg("Nicht betreten. Gebiet 
verseucht.":keeptext:)
[0032] (74) startSound(4)
[0036] (AC) soundKludge([270,4,1])
[..]
[021C] (AC) soundKludge([-1])
[0223] (B4) print_0_begin()
[0225] (B4) print_0_msg(" ")
[0229] (B4) print_0_begin()
[022B] (B4) print_0_msg(" ")
[022F] (82) animateActor(7,9)
[0236] (6C) break()
[0237] (BA) talkActor(:sound:"Mmmm^ Ich bin 
durstig!",7)
[..]

Right at the beginning of the script the text is displayed 
at the bottom of the screen and should disappear right 
before purple tentacle starts talking ("Mmmm.. I'm 
thirsty!").
I tried to take a screenshot of this scene while playing it 
with dott.exe, but printscreen didn't work in the dosbox 
of WinXP...


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