[ scummvm-Bugs-635369 ] Bomp regressions

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Fri Nov 8 08:56:03 CET 2002


Bugs item #635369, was opened at 2002-11-08 08:56
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=635369&group_id=37116

Category: Graphics
Group: All Games
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: Bomp regressions

Initial Comment:
So far I've noticed three regressions (along with some
improvements, of course) since aquadran's recent
bomp/codec5 rewrite:

1) Bomps no longer honor the topmost mask. Perhaps most
noticeably, the inventory window in The Dig will
obscure text. I've also seen some similar glitches in
Full Throttle and Sam & Max. (In all fairness, the Sam
& Max glitch was present in the original as well.)

2) Scaling is wrong, at least for the Sam & Max
"highway surfing" minigame. The roadsigns all appear
too big.

3) In The Dig, in the room that overlooks the landing
site and surrounding areas (crashed alien ship, animal
burial ground, etc.), if you bring up the inventory
window its colours are changing all the time.

1 is simple to fix. I'll submit a patch once I've
cleaned it up a bit. 2 is trickier since I don't
understand scaling tables and I only know how Sam & Max
uses it; not Dig and FT. I have no idea whatsoever
what's going on with 3. It doesn't look like there
should be any palette manipulations going on in this
room, and I don't think anything is deliberately
touching the shadow palette.


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