[ scummvm-Bugs-639201 ] INDY3: crash after defeating guards

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Sat Nov 16 02:50:00 CET 2002


Bugs item #639201, was opened at 2002-11-16 12:50
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=639201&group_id=37116

Category: Actor behavior
Group: Indiana Jones 3 (256)
Status: Open
Resolution: None
Priority: 5
Submitted By: Jonathan Gray (khalek)
Assigned to: Nobody/Anonymous (nobody)
Summary: INDY3: crash after defeating guards

Initial Comment:
when defeating guards in the zeppelin the game seems to
segfault, the actor dreferenced in putActorInRoom would
seem to be NULL here

here is the relevant backtrace

Loading room 42

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 32337)]
0x0808c9ea in Scumm::o5_putActorInRoom (this=0x81440f0)
    at scumm/script_v1.cpp:1473
1473		if (a->visible && _currentRoom != room &&
_vars[VAR_TALK_ACTOR] == a->number) {
(gdb) bt
#0  0x0808c9ea in Scumm::o5_putActorInRoom (this=0x81440f0)
    at scumm/script_v1.cpp:1473
#1  0x08088f2f in Scumm::executeScript (this=0x81440f0)
at scumm/script.cpp:288
#2  0x080898ec in Scumm::runAllScripts (this=0x81440f0)
at scumm/script.cpp:618
#3  0x0805e5f4 in Scumm::scummLoop (this=0x81440f0,
delta=6)
    at scumm/scummvm.cpp:513
#4  0x0806065d in Scumm::mainRun (this=0x81440f0) at
scumm/scummvm.cpp:1548
#5  0x08060834 in Scumm::go (this=0x81440f0) at
scumm/scummvm.cpp:1615
#6  0x080548ee in main (argc=4, argv=0xbffffa74) at
common/main.cpp:204


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