[ scummvm-Feature Requests-595116 ] Implementation of quitPauseRestart opcode
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Wed Nov 20 15:59:05 CET 2002
Feature Requests item #595116, was opened at 2002-08-15 02:32
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=595116&group_id=37116
>Category: None
>Group: None
Status: Open
Priority: 2
Submitted By: Pepijn vd Geer (pepijnvdgeer)
Assigned to: Nobody/Anonymous (nobody)
>Summary: Implementation of quitPauseRestart opcode
Initial Comment:
- Latest scummvm of cvs. Win32 AND Linux
- English Indy 4 Demo of DOTT cd
2 bugs:
The demo consists of 3 parts. The LEC logo, the indy
tune and logo and a cutscene. You can skip the parts by
pressing ESC. Normally when pressing ESC during the
cutscene the demo just starts over. But with Scummvm
the "Pausebar" displays, as if hitting Space. And after
that the cutscene stops and Kerner (the naziguy)
becomes controlable.
The other situation in which this occurs is when you
sit out the animations. At the end of the cutscene
Kerner becomes controlable. Using the LEC-scumm engine
the demo just starts over and over again.
(I can send you the demo if you want to. I take it,
this is legal, after all it is a demo.)
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>Comment By: Jonathan Gray (khalek)
Date: 2002-11-21 01:59
Message:
Logged In: YES
user_id=59347
this is really a feature request in that it applies to all
games and we don't implement it yet. Changed title and
moving to feature requests
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Comment By: Max Horn (fingolfin)
Date: 2002-08-20 07:20
Message:
Logged In: YES
user_id=12935
That's possibly because we don't implement restart at
all currently.
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