[ scummvm-Patches-607677 ] Partial workaround for bug #566062
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noreply at sourceforge.net
Wed Sep 11 08:39:03 CEST 2002
Patches item #607677, was opened at 2002-09-11 08:39
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=607677&group_id=37116
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: Partial workaround for bug #566062
Initial Comment:
This patch causes the Adlib music to be restarted after
loading a savegame.
This is by no means a perfect solution to the problem.
It doesn't even try to start the music from the correct
position (you could do that with scan() instead of
jump(), but the results really aren't much better), and
it doesn't take scripted music changes into consideration.
Still, it's a marked improvement over the horrid noises
I usually get without the patch.
The proper fix would probably be to store the Adlib
instrument data, or at least information on where to
find it, in the savegame, but I don't want to break
savegame compatibility.
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