[ scummvm-Patches-608226 ] Sam & Max sound fix

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Thu Sep 12 08:44:28 CEST 2002


Patches item #608226, was opened at 2002-09-12 08:44
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=608226&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: Sam & Max sound fix

Initial Comment:
The first time you ask Conroy about his toupee (this a
generic question, not a question on a specific topic),
and every time you try to approach him when he's
disguising himself as a bigfoot, the script will try to
start two sounds (one of mode 1 and one of mode 2)
simultaneously using the talkSound() mechanism.

This patch extends the talkSound() mechanism enough so
that it can keep track of one sound of each mode,
instead of just one sound.

I've only seen this phenomenon in Sam & Max. The patch
works well enough for that, and I don't see any way it
could possibly break anything else.


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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=608226&group_id=37116




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