[ scummvm-Patches-609649 ] Sound patch for GF_OLD256 games

noreply at sourceforge.net noreply at sourceforge.net
Sun Sep 15 21:26:40 CEST 2002


Patches item #609649, was opened at 2002-09-15 12:26
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=609649&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: Sound patch for GF_OLD256 games

Initial Comment:
What about some nice SCUMMVM-Habby-Birthday 
Indy3/MI1music ?

Patch enables sound in GF_OLD256 games (verified  
with indy3 & monkeyvga on PC).

Well it's a first effort. It's done via little "SO/AD" 
to "ADL " resource tweaking.

The SO resource consists of AD and WA and nested 
SO resources. There are 2 different AD formats. A long 
(> 0x98h bytes) and a short form. The long is 
background music and is played by this patch.

Todo:
a) A set of default instruments for all MIDI channels is 
used, so you can hear the melody, but it's far from 
perfect. Instruments are in the first 0x98h bytes of the 
AD resource. I'am still trying to find (with help of the 
adplug sources) some solution.

b) No sound looping. Who can help ?

c)  The short form of AD resource is used for short 
sounds (doors, steps etc.) and doesn't work right now. 
But there are the WA (for WAVE ?) resource, which 
maybe can be played raw.

d) The proper LE/BE handling have to be checked for 
other platforms than PC/Intel.

Mikesch


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