[ scummvm-Patches-609649 ] Sound patch for GF_OLD256 games
noreply at sourceforge.net
noreply at sourceforge.net
Sun Sep 15 21:26:40 CEST 2002
Patches item #609649, was opened at 2002-09-15 12:26
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=609649&group_id=37116
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: Sound patch for GF_OLD256 games
Initial Comment:
What about some nice SCUMMVM-Habby-Birthday
Indy3/MI1music ?
Patch enables sound in GF_OLD256 games (verified
with indy3 & monkeyvga on PC).
Well it's a first effort. It's done via little "SO/AD"
to "ADL " resource tweaking.
The SO resource consists of AD and WA and nested
SO resources. There are 2 different AD formats. A long
(> 0x98h bytes) and a short form. The long is
background music and is played by this patch.
Todo:
a) A set of default instruments for all MIDI channels is
used, so you can hear the melody, but it's far from
perfect. Instruments are in the first 0x98h bytes of the
AD resource. I'am still trying to find (with help of the
adplug sources) some solution.
b) No sound looping. Who can help ?
c) The short form of AD resource is used for short
sounds (doors, steps etc.) and doesn't work right now.
But there are the WA (for WAVE ?) resource, which
maybe can be played raw.
d) The proper LE/BE handling have to be checked for
other platforms than PC/Intel.
Mikesch
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